From 4e07975e7ca88c49d4c4fa83206bc27d254e7456 Mon Sep 17 00:00:00 2001 From: iiSaLMaN Date: Sun, 21 Apr 2019 15:58:40 +0300 Subject: [PATCH] Ranks must be adjusted in Hidden Mod --- osu.Game/Rulesets/Mods/ModHidden.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/ModHidden.cs b/osu.Game/Rulesets/Mods/ModHidden.cs index c7e3f0a78f..744da30f0a 100644 --- a/osu.Game/Rulesets/Mods/ModHidden.cs +++ b/osu.Game/Rulesets/Mods/ModHidden.cs @@ -8,10 +8,11 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mods { - public abstract class ModHidden : Mod, IReadFromConfig, IApplicableToDrawableHitObjects + public abstract class ModHidden : Mod, IReadFromConfig, IApplicableToDrawableHitObjects, IApplicableToScoreProcessor { public override string Name => "Hidden"; public override string Acronym => "HD"; @@ -31,6 +32,11 @@ namespace osu.Game.Rulesets.Mods foreach (var d in drawables.Skip(IncreaseFirstObjectVisibility.Value ? 1 : 0)) d.ApplyCustomUpdateState += ApplyHiddenState; } + + public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) + { + scoreProcessor.AdjustRank = true; + } protected virtual void ApplyHiddenState(DrawableHitObject hitObject, ArmedState state) {