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Add JPEG screenshot quality setting
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@ -106,6 +106,7 @@ namespace osu.Game.Configuration
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Set(OsuSetting.Version, string.Empty);
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Set(OsuSetting.ScreenshotFormat, ScreenshotFormat.Jpg);
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Set(OsuSetting.ScreenshotJpegQuality, 75, 0, 100);
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Set(OsuSetting.ScreenshotCaptureMenuCursor, false);
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Set(OsuSetting.SongSelectRightMouseScroll, false);
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@ -212,6 +213,7 @@ namespace osu.Game.Configuration
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ShowConvertedBeatmaps,
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Skin,
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ScreenshotFormat,
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ScreenshotJpegQuality,
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ScreenshotCaptureMenuCursor,
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SongSelectRightMouseScroll,
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BeatmapSkins,
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@ -19,6 +19,7 @@ using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.Formats.Jpeg;
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namespace osu.Game.Graphics
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{
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@ -33,6 +34,7 @@ namespace osu.Game.Graphics
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public IBindable<bool> CursorVisibility => cursorVisibility;
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private Bindable<ScreenshotFormat> screenshotFormat;
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private Bindable<int> screenshotJpegQuality;
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private Bindable<bool> captureMenuCursor;
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[Resolved]
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@ -51,6 +53,7 @@ namespace osu.Game.Graphics
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this.storage = storage.GetStorageForDirectory(@"screenshots");
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screenshotFormat = config.GetBindable<ScreenshotFormat>(OsuSetting.ScreenshotFormat);
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screenshotJpegQuality = config.GetBindable<int>(OsuSetting.ScreenshotJpegQuality);
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captureMenuCursor = config.GetBindable<bool>(OsuSetting.ScreenshotCaptureMenuCursor);
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shutter = audio.Samples.Get("UI/shutter");
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@ -119,7 +122,7 @@ namespace osu.Game.Graphics
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break;
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case ScreenshotFormat.Jpg:
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image.SaveAsJpeg(stream);
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image.SaveAsJpeg(stream, new JpegEncoder { Quality = screenshotJpegQuality.Value });
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break;
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default:
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@ -31,6 +31,11 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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LabelText = "Screenshot format",
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Bindable = config.GetBindable<ScreenshotFormat>(OsuSetting.ScreenshotFormat)
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},
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new SettingsSlider<int>
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{
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LabelText = "JPEG Screenshot quality",
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Bindable = config.GetBindable<int>(OsuSetting.ScreenshotJpegQuality)
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},
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new SettingsCheckbox
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{
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LabelText = "Show menu cursor in screenshots",
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