Merge remote-tracking branch 'refs/remotes/origin/master' into multiplier-text

This commit is contained in:
smoogipoo
2019-12-18 19:36:16 +09:00
392 changed files with 7481 additions and 2815 deletions

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@ -157,7 +157,7 @@ namespace osu.Game.Tests.Visual.UserInterface
private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
{
if (timingPoints[timingPoints.Count - 1] == current)
if (timingPoints[^1] == current)
return current;
int index = timingPoints.IndexOf(current); // -1 means that this is a "default beat"
@ -169,7 +169,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{
if (timingPoints.Count == 0) return 0;
if (timingPoints[timingPoints.Count - 1] == current)
if (timingPoints[^1] == current)
return (int)Math.Ceiling((Beatmap.Value.Track.Length - current.Time) / current.BeatLength);
return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength);

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@ -8,13 +8,16 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Mods.Sections;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD;
@ -48,42 +51,48 @@ namespace osu.Game.Tests.Visual.UserInterface
private void load(RulesetStore rulesets)
{
this.rulesets = rulesets;
}
Add(modSelect = new TestModSelectOverlay
[SetUp]
public void SetUp() => Schedule(() =>
{
Children = new Drawable[]
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
});
modSelect = new TestModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
},
Add(modDisplay = new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(0, 25),
});
modDisplay = new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(0, 25),
Current = { BindTarget = modSelect.SelectedMods }
}
};
});
modDisplay.Current.UnbindBindings();
modDisplay.Current.BindTo(modSelect.SelectedMods);
AddStep("Show", modSelect.Show);
AddStep("Toggle", modSelect.ToggleVisibility);
AddStep("Toggle", modSelect.ToggleVisibility);
[SetUpSteps]
public void SetUpSteps()
{
AddStep("show", () => modSelect.Show());
}
[Test]
public void TestOsuMods()
{
var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 0);
changeRuleset(ruleset);
changeRuleset(0);
var instance = ruleset.CreateInstance();
var osu = new OsuRuleset();
var easierMods = instance.GetModsFor(ModType.DifficultyReduction);
var harderMods = instance.GetModsFor(ModType.DifficultyIncrease);
var easierMods = osu.GetModsFor(ModType.DifficultyReduction);
var harderMods = osu.GetModsFor(ModType.DifficultyIncrease);
var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail);
var noFailMod = osu.GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
@ -97,8 +106,8 @@ namespace osu.Game.Tests.Visual.UserInterface
testMultiMod(doubleTimeMod);
testIncompatibleMods(easy, hardRock);
testDeselectAll(easierMods.Where(m => !(m is MultiMod)));
testMultiplierTextColour(noFailMod, modSelect.LowMultiplierColour);
testMultiplierTextColour(hiddenMod, modSelect.HighMultiplierColour);
testMultiplierTextColour(noFailMod, () => modSelect.LowMultiplierColour);
testMultiplierTextColour(hiddenMod, () => modSelect.HighMultiplierColour);
testUnimplementedMod(spunOutMod);
}
@ -106,37 +115,31 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestManiaMods()
{
var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 3);
changeRuleset(ruleset);
changeRuleset(3);
testRankedText(ruleset.CreateInstance().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
testRankedText(new ManiaRuleset().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
}
[Test]
public void TestRulesetChanges()
{
var rulesetOsu = rulesets.AvailableRulesets.First(r => r.ID == 0);
var rulesetMania = rulesets.AvailableRulesets.First(r => r.ID == 3);
changeRuleset(0);
changeRuleset(null);
var noFailMod = new OsuRuleset().GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
var instance = rulesetOsu.CreateInstance();
var easierMods = instance.GetModsFor(ModType.DifficultyReduction);
var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail);
AddStep("set mods externally", () => { SelectedMods.Value = new[] { noFailMod }; });
AddStep("set mods externally", () => { modDisplay.Current.Value = new[] { noFailMod }; });
changeRuleset(rulesetOsu);
changeRuleset(0);
AddAssert("ensure mods still selected", () => modDisplay.Current.Value.Single(m => m is OsuModNoFail) != null);
changeRuleset(rulesetMania);
changeRuleset(3);
AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any(m => m is OsuModNoFail));
AddAssert("ensure mods not selected", () => modDisplay.Current.Value.Count == 0);
changeRuleset(rulesetOsu);
changeRuleset(0);
AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any());
AddAssert("ensure mods not selected", () => modDisplay.Current.Value.Count == 0);
}
private void testSingleMod(Mod mod)
@ -198,19 +201,19 @@ namespace osu.Game.Tests.Visual.UserInterface
selectNext(mod);
AddAssert("check for any selection", () => modSelect.SelectedMods.Value.Any());
AddStep("deselect all", modSelect.DeselectAllButton.Action.Invoke);
AddStep("deselect all", () => modSelect.DeselectAllButton.Action.Invoke());
AddAssert("check for no selection", () => !modSelect.SelectedMods.Value.Any());
}
private void testMultiplierTextColour(Mod mod, Color4 colour)
private void testMultiplierTextColour(Mod mod, Func<Color4> getCorrectColour)
{
checkLabelColor(Color4.White);
checkLabelColor(() => Color4.White);
selectNext(mod);
AddWaitStep("wait for changing colour", 1);
checkLabelColor(colour);
checkLabelColor(getCorrectColour);
selectPrevious(mod);
AddWaitStep("wait for changing colour", 1);
checkLabelColor(Color4.White);
checkLabelColor(() => Color4.White);
}
private void testRankedText(Mod mod)
@ -235,9 +238,9 @@ namespace osu.Game.Tests.Visual.UserInterface
});
}
private void changeRuleset(RulesetInfo ruleset)
private void changeRuleset(int? id)
{
AddStep($"change ruleset to {ruleset}", () => { Ruleset.Value = ruleset; });
AddStep($"change ruleset to {(id?.ToString() ?? "none")}", () => { Ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault(r => r.ID == id); });
waitForLoad();
}
@ -253,7 +256,7 @@ namespace osu.Game.Tests.Visual.UserInterface
});
}
private void checkLabelColor(Color4 color) => AddAssert("check label has expected colour", () => modSelect.MultiplierLabel.Colour.AverageColour == color);
private void checkLabelColor(Func<Color4> getColour) => AddAssert("check label has expected colour", () => modSelect.MultiplierLabel.Colour.AverageColour == getColour());
private class TestModSelectOverlay : ModSelectOverlay
{

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@ -0,0 +1,152 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneModSettings : OsuTestScene
{
private TestModSelectOverlay modSelect;
private readonly Mod testCustomisableMod = new TestModCustomisable1();
[Test]
public void TestButtonShowsOnCustomisableMod()
{
createModSelect();
AddStep("open", () => modSelect.Show());
AddAssert("button disabled", () => !modSelect.CustomiseButton.Enabled.Value);
AddUntilStep("wait for button load", () => modSelect.ButtonsLoaded);
AddStep("select mod", () => modSelect.SelectMod(testCustomisableMod));
AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value);
AddStep("open Customisation", () => modSelect.CustomiseButton.Click());
AddStep("deselect mod", () => modSelect.SelectMod(testCustomisableMod));
AddAssert("controls hidden", () => modSelect.ModSettingsContainer.Alpha == 0);
}
[Test]
public void TestButtonShowsOnModAlreadyAdded()
{
AddStep("set active mods", () => SelectedMods.Value = new List<Mod> { testCustomisableMod });
createModSelect();
AddAssert("mods still active", () => SelectedMods.Value.Count == 1);
AddStep("open", () => modSelect.Show());
AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value);
}
private void createModSelect()
{
AddStep("create mod select", () =>
{
Ruleset.Value = new TestRulesetInfo();
Child = modSelect = new TestModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
};
});
}
private class TestModSelectOverlay : ModSelectOverlay
{
public new Container ModSettingsContainer => base.ModSettingsContainer;
public new TriangleButton CustomiseButton => base.CustomiseButton;
public bool ButtonsLoaded => ModSectionsContainer.Children.All(c => c.ModIconsLoaded);
public void SelectMod(Mod mod) =>
ModSectionsContainer.Children.Single(s => s.ModType == mod.Type)
.ButtonsContainer.OfType<ModButton>().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType())).SelectNext(1);
}
public class TestRulesetInfo : RulesetInfo
{
public override Ruleset CreateInstance() => new TestCustomisableModRuleset();
public TestRulesetInfo()
{
Available = true;
}
public class TestCustomisableModRuleset : Ruleset
{
public override IEnumerable<Mod> GetModsFor(ModType type)
{
if (type == ModType.Conversion)
{
return new Mod[]
{
new TestModCustomisable1(),
new TestModCustomisable2()
};
}
return Array.Empty<Mod>();
}
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new NotImplementedException();
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException();
public override string Description { get; } = "test";
public override string ShortName { get; } = "tst";
}
}
private class TestModCustomisable1 : TestModCustomisable
{
public override string Name => "Customisable Mod 1";
public override string Acronym => "CM1";
}
private class TestModCustomisable2 : TestModCustomisable
{
public override string Name => "Customisable Mod 2";
public override string Acronym => "CM2";
}
private abstract class TestModCustomisable : Mod, IApplicableMod
{
public override double ScoreMultiplier => 1.0;
public override ModType Type => ModType.Conversion;
[SettingSource("Sample float", "Change something for a mod")]
public BindableFloat SliderBindable { get; } = new BindableFloat
{
MinValue = 0,
MaxValue = 10,
Default = 5,
Value = 7
};
[SettingSource("Sample bool", "Clicking this changes a setting")]
public BindableBool TickBindable { get; } = new BindableBool();
}
}
}

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@ -1,9 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Tests.Visual.UserInterface
@ -11,13 +14,22 @@ namespace osu.Game.Tests.Visual.UserInterface
[TestFixture]
public class TestScenePopupDialog : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(PopupDialogOkButton),
typeof(PopupDialogCancelButton),
typeof(PopupDialogButton),
typeof(DialogButton),
};
public TestScenePopupDialog()
{
Add(new TestPopupDialog
{
RelativeSizeAxes = Axes.Both,
State = { Value = Framework.Graphics.Containers.Visibility.Visible },
});
AddStep("new popup", () =>
Add(new TestPopupDialog
{
RelativeSizeAxes = Axes.Both,
State = { Value = Framework.Graphics.Containers.Visibility.Visible },
}));
}
private class TestPopupDialog : PopupDialog