Rename "SeasonalBackgrounds" to "SeasonalBackgroundMode"

This commit is contained in:
Max Hübner
2020-10-30 15:54:10 +01:00
parent 1db8dfd03e
commit 4e3fb615d2
4 changed files with 13 additions and 13 deletions

View File

@ -131,7 +131,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.IntroSequence, IntroSequence.Triangles); Set(OsuSetting.IntroSequence, IntroSequence.Triangles);
Set(OsuSetting.MenuBackgroundSource, BackgroundSource.Skin); Set(OsuSetting.MenuBackgroundSource, BackgroundSource.Skin);
Set(OsuSetting.SeasonalBackgrounds, SeasonalBackgrounds.Sometimes); Set(OsuSetting.SeasonalBackgroundMode, SeasonalBackgroundMode.Sometimes);
} }
public OsuConfigManager(Storage storage) public OsuConfigManager(Storage storage)
@ -241,6 +241,6 @@ namespace osu.Game.Configuration
HitLighting, HitLighting,
MenuBackgroundSource, MenuBackgroundSource,
GameplayDisableWinKey, GameplayDisableWinKey,
SeasonalBackgrounds SeasonalBackgroundMode
} }
} }

View File

@ -3,7 +3,7 @@
namespace osu.Game.Configuration namespace osu.Game.Configuration
{ {
public enum SeasonalBackgrounds public enum SeasonalBackgroundMode
{ {
Always, Always,
Sometimes, Sometimes,

View File

@ -40,11 +40,11 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
Current = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource), Current = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource),
Items = Enum.GetValues(typeof(BackgroundSource)).Cast<BackgroundSource>() Items = Enum.GetValues(typeof(BackgroundSource)).Cast<BackgroundSource>()
}, },
new SettingsDropdown<SeasonalBackgrounds> new SettingsDropdown<SeasonalBackgroundMode>
{ {
LabelText = "Seasonal backgrounds", LabelText = "Seasonal backgrounds",
Current = config.GetBindable<SeasonalBackgrounds>(OsuSetting.SeasonalBackgrounds), Current = config.GetBindable<SeasonalBackgroundMode>(OsuSetting.SeasonalBackgroundMode),
Items = Enum.GetValues(typeof(SeasonalBackgrounds)).Cast<SeasonalBackgrounds>() Items = Enum.GetValues(typeof(SeasonalBackgroundMode)).Cast<SeasonalBackgroundMode>()
} }
}; };
} }

View File

@ -25,7 +25,7 @@ namespace osu.Game.Screens.Backgrounds
private Bindable<Skin> skin; private Bindable<Skin> skin;
private Bindable<BackgroundSource> mode; private Bindable<BackgroundSource> mode;
private Bindable<IntroSequence> introSequence; private Bindable<IntroSequence> introSequence;
private Bindable<SeasonalBackgrounds> showSeasonalBackgrounds; private Bindable<SeasonalBackgroundMode> seasonalBackgroundMode;
private readonly SeasonalBackgroundLoader seasonalBackgroundLoader = new SeasonalBackgroundLoader(); private readonly SeasonalBackgroundLoader seasonalBackgroundLoader = new SeasonalBackgroundLoader();
[Resolved] [Resolved]
@ -43,14 +43,14 @@ namespace osu.Game.Screens.Backgrounds
skin = skinManager.CurrentSkin.GetBoundCopy(); skin = skinManager.CurrentSkin.GetBoundCopy();
mode = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource); mode = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource);
introSequence = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence); introSequence = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence);
showSeasonalBackgrounds = config.GetBindable<SeasonalBackgrounds>(OsuSetting.SeasonalBackgrounds); seasonalBackgroundMode = config.GetBindable<SeasonalBackgroundMode>(OsuSetting.SeasonalBackgroundMode);
user.ValueChanged += _ => Next(); user.ValueChanged += _ => Next();
skin.ValueChanged += _ => Next(); skin.ValueChanged += _ => Next();
mode.ValueChanged += _ => Next(); mode.ValueChanged += _ => Next();
beatmap.ValueChanged += _ => Next(); beatmap.ValueChanged += _ => Next();
introSequence.ValueChanged += _ => Next(); introSequence.ValueChanged += _ => Next();
showSeasonalBackgrounds.ValueChanged += _ => Next(); seasonalBackgroundMode.ValueChanged += _ => Next();
currentDisplay = RNG.Next(0, background_count); currentDisplay = RNG.Next(0, background_count);
@ -106,14 +106,14 @@ namespace osu.Game.Screens.Backgrounds
else else
newBackground = new Background(backgroundName); newBackground = new Background(backgroundName);
switch (showSeasonalBackgrounds.Value) switch (seasonalBackgroundMode.Value)
{ {
case SeasonalBackgrounds.Sometimes: case SeasonalBackgroundMode.Sometimes:
if (seasonalBackgroundLoader.IsInSeason()) if (seasonalBackgroundLoader.IsInSeason())
goto case SeasonalBackgrounds.Always; goto case SeasonalBackgroundMode.Always;
break; break;
case SeasonalBackgrounds.Always: case SeasonalBackgroundMode.Always:
newBackground = seasonalBackgroundLoader.LoadBackground() ?? newBackground; newBackground = seasonalBackgroundLoader.LoadBackground() ?? newBackground;
break; break;
} }