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https://github.com/osukey/osukey.git
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Improve overall UI
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@ -12,6 +12,7 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens;
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using osuTK;
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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@ -28,6 +29,8 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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public override bool HideOverlaysOnEnter => true;
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private Task migrationTask;
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public MigrationRunScreen(DirectoryInfo destination)
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@ -47,6 +50,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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Direction = FillDirection.Vertical,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Spacing = new Vector2(10),
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Children = new Drawable[]
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{
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new OsuSpriteText
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@ -54,12 +58,26 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "Migration in progress",
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Font = OsuFont.Default.With(size: 48)
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Font = OsuFont.Default.With(size: 40)
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "This could take a few minutes depending on the speed of your disk(s).",
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Font = OsuFont.Default.With(size: 30)
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},
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new LoadingSpinner(true)
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{
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State = { Value = Visibility.Visible }
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}
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},
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new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "Please avoid interacting with the game!",
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Font = OsuFont.Default.With(size: 30)
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},
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}
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},
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};
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@ -76,6 +94,13 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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});
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}
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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this.FadeOut().Delay(250).Then().FadeIn(250);
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}
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public override bool OnExiting(IScreen next)
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{
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// block until migration is finished
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