mirror of
https://github.com/osukey/osukey.git
synced 2025-06-29 07:07:55 +09:00
Merge pull request #1741 from smoogipoo/update-branch
Update netstandard with the latest master changes
This commit is contained in:
commit
4e4ffe3b98
77
.vscode/tasks.json
vendored
77
.vscode/tasks.json
vendored
@ -2,63 +2,70 @@
|
|||||||
// See https://go.microsoft.com/fwlink/?LinkId=733558
|
// See https://go.microsoft.com/fwlink/?LinkId=733558
|
||||||
// for the documentation about the tasks.json format
|
// for the documentation about the tasks.json format
|
||||||
"version": "2.0.0",
|
"version": "2.0.0",
|
||||||
"command": "msbuild",
|
|
||||||
"type": "shell",
|
|
||||||
"suppressTaskName": true,
|
|
||||||
"args": [
|
|
||||||
"/property:GenerateFullPaths=true",
|
|
||||||
"/property:DebugType=portable",
|
|
||||||
"/verbosity:minimal",
|
|
||||||
"/m" //parallel compiling support.
|
|
||||||
],
|
|
||||||
"tasks": [{
|
"tasks": [{
|
||||||
"taskName": "Build (Debug)",
|
"label": "Build (Debug)",
|
||||||
|
"type": "shell",
|
||||||
|
"command": "msbuild",
|
||||||
|
"args": [
|
||||||
|
"/p:GenerateFullPaths=true",
|
||||||
|
"/p:DebugType=portable",
|
||||||
|
"/m",
|
||||||
|
"/v:m"
|
||||||
|
],
|
||||||
"group": {
|
"group": {
|
||||||
"kind": "build",
|
"kind": "build",
|
||||||
"isDefault": true
|
"isDefault": true
|
||||||
},
|
},
|
||||||
"problemMatcher": [
|
"problemMatcher": "$msCompile"
|
||||||
"$msCompile"
|
|
||||||
]
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"taskName": "Build (Release)",
|
"label": "Build (Release)",
|
||||||
|
"type": "shell",
|
||||||
|
"command": "msbuild",
|
||||||
|
"args": [
|
||||||
|
"/p:Configuration=Release",
|
||||||
|
"/p:DebugType=portable",
|
||||||
|
"/p:GenerateFullPaths=true",
|
||||||
|
"/m",
|
||||||
|
"/v:m"
|
||||||
|
],
|
||||||
"group": "build",
|
"group": "build",
|
||||||
"args": [
|
"problemMatcher": "$msCompile"
|
||||||
"/property:Configuration=Release"
|
|
||||||
],
|
|
||||||
"problemMatcher": [
|
|
||||||
"$msCompile"
|
|
||||||
]
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"taskName": "Clean (Debug)",
|
"label": "Clean (Debug)",
|
||||||
|
"type": "shell",
|
||||||
|
"command": "msbuild",
|
||||||
"args": [
|
"args": [
|
||||||
"/target:Clean"
|
"/p:DebugType=portable",
|
||||||
|
"/p:GenerateFullPaths=true",
|
||||||
|
"/m",
|
||||||
|
"/t:Clean",
|
||||||
|
"/v:m"
|
||||||
],
|
],
|
||||||
"problemMatcher": [
|
"problemMatcher": "$msCompile"
|
||||||
"$msCompile"
|
|
||||||
]
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"taskName": "Clean (Release)",
|
"label": "Clean (Release)",
|
||||||
|
"type": "shell",
|
||||||
|
"command": "msbuild",
|
||||||
"args": [
|
"args": [
|
||||||
"/target:Clean",
|
"/p:Configuration=Release",
|
||||||
"/property:Configuration=Release"
|
"/p:GenerateFullPaths=true",
|
||||||
|
"/p:DebugType=portable",
|
||||||
|
"/m",
|
||||||
|
"/t:Clean",
|
||||||
|
"/v:m"
|
||||||
],
|
],
|
||||||
"problemMatcher": [
|
"problemMatcher": "$msCompile"
|
||||||
"$msCompile"
|
|
||||||
]
|
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"taskName": "Clean All",
|
"label": "Clean All",
|
||||||
"dependsOn": [
|
"dependsOn": [
|
||||||
"Clean (Debug)",
|
"Clean (Debug)",
|
||||||
"Clean (Release)"
|
"Clean (Release)"
|
||||||
],
|
],
|
||||||
"problemMatcher": [
|
"problemMatcher": "$msCompile"
|
||||||
"$msCompile"
|
|
||||||
]
|
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
36
COMPILING.md
Normal file
36
COMPILING.md
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
# Linux
|
||||||
|
### 1. Requirements:
|
||||||
|
Mono >= 5.4.0 (>= 5.8.0 recommended)
|
||||||
|
Please check [here](http://www.mono-project.com/download/) for stable or [here](http://www.mono-project.com/download/alpha/) for an alpha release.
|
||||||
|
NuGet >= 4.4.0
|
||||||
|
msbuild
|
||||||
|
git
|
||||||
|
|
||||||
|
### 2. Cloning project
|
||||||
|
Clone the entire repository with submodules using
|
||||||
|
```
|
||||||
|
git clone https://github.com/ppy/osu --recursive
|
||||||
|
```
|
||||||
|
Then restore NuGet packages from the repository
|
||||||
|
```
|
||||||
|
nuget restore
|
||||||
|
```
|
||||||
|
### 3. Compiling
|
||||||
|
Simply run `msbuild` where `osu.sln` is located, this will create all binaries in `osu/osu.Desktop/bin/Debug`.
|
||||||
|
### 4. Optimizing
|
||||||
|
If you want additional performance you can change build type to Release with
|
||||||
|
```
|
||||||
|
msbuild -p:Configuration=Release
|
||||||
|
```
|
||||||
|
Additionally, mono provides an AOT utility which attempts to precompile binaries. You can utilize that by running
|
||||||
|
```
|
||||||
|
mono --aot ./osu\!.exe
|
||||||
|
```
|
||||||
|
### 5. Troubleshooting
|
||||||
|
You may run into trouble with NuGet versioning, as the one in packaging system is almost always out of date. Simply run
|
||||||
|
```
|
||||||
|
nuget
|
||||||
|
sudo nuget update -self
|
||||||
|
```
|
||||||
|
**Warning** NuGet creates few config files when it's run for the first time.
|
||||||
|
Do not run NuGet as root on the first run or you might run into very peculiar issues.
|
@ -1,6 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<configuration>
|
|
||||||
<packageSources>
|
|
||||||
<add key="opentk-develop" value="https://www.myget.org/F/opentk-develop" />
|
|
||||||
</packageSources>
|
|
||||||
</configuration>
|
|
@ -8,8 +8,11 @@ This is still heavily under development and is not intended for end-user use. Th
|
|||||||
|
|
||||||
# Requirements
|
# Requirements
|
||||||
|
|
||||||
- A desktop platform which can compile .NET 4.5 (tested on macOS, linux and windows). We recommend using [Visual Studio Code](https://code.visualstudio.com/) (all platforms) or [Visual Studio Community Edition](https://www.visualstudio.com/) (windows only), both of which are free.
|
- A desktop platform that can compile .NET 4.6.1. We recommend using [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/) (macOS) or [MonoDevelop](http://www.monodevelop.com/download/) (Linux), all of which are free. [Visual Studio Code](https://code.visualstudio.com/) may also be used but requires further setup steps which are not covered here.
|
||||||
- Make sure you initialise and keep submodules up-to-date.
|
|
||||||
|
# Getting Started
|
||||||
|
- Clone the repository including submodules (`git clone --recurse-submodules https://github.com/ppy/osu`)
|
||||||
|
- Build in your IDE of choice (recommended IDEs automatically restore nuget packages; if you are using an alternative make sure to `nuget restore`)
|
||||||
|
|
||||||
# Contributing
|
# Contributing
|
||||||
|
|
||||||
|
@ -1 +1 @@
|
|||||||
Subproject commit 19e81610469455c4531e0a58574d58bca9ae4cc7
|
Subproject commit 15fd489d2b4dc1d71a6b98b3001c84f1e60c7c10
|
@ -1 +1 @@
|
|||||||
Subproject commit c79d917605fa792a5f046fd70d7aa75e58dc9fbc
|
Subproject commit 4cc3e92d5576c706060e3d1589bd2a81cf20bfdb
|
@ -118,7 +118,7 @@ namespace osu.Desktop.Overlays
|
|||||||
|
|
||||||
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
|
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
|
||||||
if (!string.IsNullOrEmpty(lastVersion))
|
if (!string.IsNullOrEmpty(lastVersion))
|
||||||
Scheduler.AddDelayed(() => notificationOverlay.Post(new UpdateCompleteNotification(version)), 5000);
|
notificationOverlay.Post(new UpdateCompleteNotification(version));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,8 +1,14 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Catch.Objects;
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
|
using osu.Game.Rulesets.Catch.UI;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Beatmaps
|
namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||||
{
|
{
|
||||||
@ -18,6 +24,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
|||||||
|
|
||||||
CatchHitObject lastObj = null;
|
CatchHitObject lastObj = null;
|
||||||
|
|
||||||
|
initialiseHyperDash(beatmap.HitObjects);
|
||||||
|
|
||||||
foreach (var obj in beatmap.HitObjects)
|
foreach (var obj in beatmap.HitObjects)
|
||||||
{
|
{
|
||||||
if (obj.NewCombo)
|
if (obj.NewCombo)
|
||||||
@ -34,5 +42,49 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
|||||||
lastObj = obj;
|
lastObj = obj;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void initialiseHyperDash(List<CatchHitObject> objects)
|
||||||
|
{
|
||||||
|
// todo: add difficulty adjust.
|
||||||
|
double halfCatcherWidth = CatcherArea.CATCHER_SIZE * (objects.FirstOrDefault()?.Scale ?? 1) / CatchPlayfield.BASE_WIDTH / 2;
|
||||||
|
|
||||||
|
int lastDirection = 0;
|
||||||
|
double lastExcess = halfCatcherWidth;
|
||||||
|
|
||||||
|
int objCount = objects.Count;
|
||||||
|
|
||||||
|
for (int i = 0; i < objCount - 1; i++)
|
||||||
|
{
|
||||||
|
CatchHitObject currentObject = objects[i];
|
||||||
|
|
||||||
|
// not needed?
|
||||||
|
// if (currentObject is TinyDroplet) continue;
|
||||||
|
|
||||||
|
CatchHitObject nextObject = objects[i + 1];
|
||||||
|
|
||||||
|
// while (nextObject is TinyDroplet)
|
||||||
|
// {
|
||||||
|
// if (++i == objCount - 1) break;
|
||||||
|
// nextObject = objects[i + 1];
|
||||||
|
// }
|
||||||
|
|
||||||
|
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
|
||||||
|
double timeToNext = nextObject.StartTime - ((currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime) - 4;
|
||||||
|
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
|
||||||
|
|
||||||
|
if (timeToNext * CatcherArea.Catcher.BASE_SPEED < distanceToNext)
|
||||||
|
{
|
||||||
|
currentObject.HyperDashTarget = nextObject;
|
||||||
|
lastExcess = halfCatcherWidth;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//currentObject.DistanceToHyperDash = timeToNext - distanceToNext;
|
||||||
|
lastExcess = MathHelper.Clamp(timeToNext - distanceToNext, 0, halfCatcherWidth);
|
||||||
|
}
|
||||||
|
|
||||||
|
lastDirection = thisDirection;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -93,6 +93,8 @@ namespace osu.Game.Rulesets.Catch
|
|||||||
|
|
||||||
public override string Description => "osu!catch";
|
public override string Description => "osu!catch";
|
||||||
|
|
||||||
|
public override string ShortName => "fruits";
|
||||||
|
|
||||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
|
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
|
||||||
|
|
||||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
|
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
|
||||||
|
@ -27,9 +27,19 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
|
|
||||||
public float Scale { get; set; } = 1;
|
public float Scale { get; set; } = 1;
|
||||||
|
|
||||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
/// <summary>
|
||||||
|
/// Whether this fruit can initiate a hyperdash.
|
||||||
|
/// </summary>
|
||||||
|
public bool HyperDash => HyperDashTarget != null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The target fruit if we are to initiate a hyperdash.
|
||||||
|
/// </summary>
|
||||||
|
public CatchHitObject HyperDashTarget;
|
||||||
|
|
||||||
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
|
Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
|
||||||
}
|
}
|
||||||
|
@ -6,6 +6,7 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||||
{
|
{
|
||||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
|
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||||
{
|
{
|
||||||
@ -70,6 +71,20 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
if (HitObject.HyperDash)
|
||||||
|
{
|
||||||
|
Add(new Pulp
|
||||||
|
{
|
||||||
|
RelativePositionAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
AccentColour = Color4.Red,
|
||||||
|
Blending = BlendingMode.Additive,
|
||||||
|
Alpha = 0.5f,
|
||||||
|
Scale = new Vector2(2)
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
@ -25,7 +26,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
|||||||
RelativeChildSize = new Vector2(1, (float)HitObject.Duration)
|
RelativeChildSize = new Vector2(1, (float)HitObject.Duration)
|
||||||
};
|
};
|
||||||
|
|
||||||
foreach (CatchHitObject tick in s.Ticks)
|
foreach (CatchHitObject tick in s.NestedHitObjects.OfType<CatchHitObject>())
|
||||||
{
|
{
|
||||||
TinyDroplet tiny = tick as TinyDroplet;
|
TinyDroplet tiny = tick as TinyDroplet;
|
||||||
if (tiny != null)
|
if (tiny != null)
|
||||||
|
@ -11,7 +11,6 @@ using osu.Game.Rulesets.Catch.UI;
|
|||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Framework.Lists;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Objects
|
namespace osu.Game.Rulesets.Catch.Objects
|
||||||
{
|
{
|
||||||
@ -29,9 +28,9 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
public double Velocity;
|
public double Velocity;
|
||||||
public double TickDistance;
|
public double TickDistance;
|
||||||
|
|
||||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||||
@ -42,92 +41,94 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
TickDistance = scoringDistance / difficulty.SliderTickRate;
|
TickDistance = scoringDistance / difficulty.SliderTickRate;
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<CatchHitObject> Ticks
|
protected override void CreateNestedHitObjects()
|
||||||
{
|
{
|
||||||
get
|
base.CreateNestedHitObjects();
|
||||||
|
|
||||||
|
createTicks();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void createTicks()
|
||||||
|
{
|
||||||
|
if (TickDistance == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var length = Curve.Distance;
|
||||||
|
var tickDistance = Math.Min(TickDistance, length);
|
||||||
|
var repeatDuration = length / Velocity;
|
||||||
|
|
||||||
|
var minDistanceFromEnd = Velocity * 0.01;
|
||||||
|
|
||||||
|
AddNested(new Fruit
|
||||||
{
|
{
|
||||||
SortedList<CatchHitObject> ticks = new SortedList<CatchHitObject>((a, b) => a.StartTime.CompareTo(b.StartTime));
|
Samples = Samples,
|
||||||
|
ComboColour = ComboColour,
|
||||||
|
StartTime = StartTime,
|
||||||
|
X = X
|
||||||
|
});
|
||||||
|
|
||||||
if (TickDistance == 0)
|
for (var repeat = 0; repeat < RepeatCount; repeat++)
|
||||||
return ticks;
|
{
|
||||||
|
var repeatStartTime = StartTime + repeat * repeatDuration;
|
||||||
|
var reversed = repeat % 2 == 1;
|
||||||
|
|
||||||
var length = Curve.Distance;
|
for (var d = tickDistance; d <= length; d += tickDistance)
|
||||||
var tickDistance = Math.Min(TickDistance, length);
|
|
||||||
var repeatDuration = length / Velocity;
|
|
||||||
|
|
||||||
var minDistanceFromEnd = Velocity * 0.01;
|
|
||||||
|
|
||||||
ticks.Add(new Fruit
|
|
||||||
{
|
{
|
||||||
Samples = Samples,
|
if (d > length - minDistanceFromEnd)
|
||||||
ComboColour = ComboColour,
|
break;
|
||||||
StartTime = StartTime,
|
|
||||||
X = X
|
|
||||||
});
|
|
||||||
|
|
||||||
for (var repeat = 0; repeat < RepeatCount; repeat++)
|
var timeProgress = d / length;
|
||||||
{
|
var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
|
||||||
var repeatStartTime = StartTime + repeat * repeatDuration;
|
|
||||||
var reversed = repeat % 2 == 1;
|
|
||||||
|
|
||||||
for (var d = tickDistance; d <= length; d += tickDistance)
|
var lastTickTime = repeatStartTime + timeProgress * repeatDuration;
|
||||||
|
AddNested(new Droplet
|
||||||
{
|
{
|
||||||
if (d > length - minDistanceFromEnd)
|
StartTime = lastTickTime,
|
||||||
break;
|
|
||||||
|
|
||||||
var timeProgress = d / length;
|
|
||||||
var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
|
|
||||||
|
|
||||||
var lastTickTime = repeatStartTime + timeProgress * repeatDuration;
|
|
||||||
ticks.Add(new Droplet
|
|
||||||
{
|
|
||||||
StartTime = lastTickTime,
|
|
||||||
ComboColour = ComboColour,
|
|
||||||
X = Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
|
|
||||||
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
|
|
||||||
{
|
|
||||||
Bank = s.Bank,
|
|
||||||
Name = @"slidertick",
|
|
||||||
Volume = s.Volume
|
|
||||||
}))
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
double tinyTickInterval = tickDistance / length * repeatDuration;
|
|
||||||
while (tinyTickInterval > 100)
|
|
||||||
tinyTickInterval /= 2;
|
|
||||||
|
|
||||||
for (double t = 0; t < repeatDuration; t += tinyTickInterval)
|
|
||||||
{
|
|
||||||
double progress = reversed ? 1 - t / repeatDuration : t / repeatDuration;
|
|
||||||
|
|
||||||
ticks.Add(new TinyDroplet
|
|
||||||
{
|
|
||||||
StartTime = repeatStartTime + t,
|
|
||||||
ComboColour = ComboColour,
|
|
||||||
X = Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
|
|
||||||
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
|
|
||||||
{
|
|
||||||
Bank = s.Bank,
|
|
||||||
Name = @"slidertick",
|
|
||||||
Volume = s.Volume
|
|
||||||
}))
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
ticks.Add(new Fruit
|
|
||||||
{
|
|
||||||
Samples = Samples,
|
|
||||||
ComboColour = ComboColour,
|
ComboColour = ComboColour,
|
||||||
StartTime = repeatStartTime + repeatDuration,
|
X = Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
|
||||||
X = Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
|
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||||
|
{
|
||||||
|
Bank = s.Bank,
|
||||||
|
Name = @"slidertick",
|
||||||
|
Volume = s.Volume
|
||||||
|
}))
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return ticks;
|
double tinyTickInterval = tickDistance / length * repeatDuration;
|
||||||
|
while (tinyTickInterval > 100)
|
||||||
|
tinyTickInterval /= 2;
|
||||||
|
|
||||||
|
for (double t = 0; t < repeatDuration; t += tinyTickInterval)
|
||||||
|
{
|
||||||
|
double progress = reversed ? 1 - t / repeatDuration : t / repeatDuration;
|
||||||
|
|
||||||
|
AddNested(new TinyDroplet
|
||||||
|
{
|
||||||
|
StartTime = repeatStartTime + t,
|
||||||
|
ComboColour = ComboColour,
|
||||||
|
X = Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
|
||||||
|
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||||
|
{
|
||||||
|
Bank = s.Bank,
|
||||||
|
Name = @"slidertick",
|
||||||
|
Volume = s.Volume
|
||||||
|
}))
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
AddNested(new Fruit
|
||||||
|
{
|
||||||
|
Samples = Samples,
|
||||||
|
ComboColour = ComboColour,
|
||||||
|
StartTime = repeatStartTime + repeatDuration,
|
||||||
|
X = Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
|
public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
|
||||||
|
|
||||||
public float EndX => Curve.PositionAt(ProgressAt(1)).X / CatchPlayfield.BASE_WIDTH;
|
public float EndX => Curve.PositionAt(ProgressAt(1)).X / CatchPlayfield.BASE_WIDTH;
|
||||||
@ -146,7 +147,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
set { Curve.ControlPoints = value; }
|
set { Curve.ControlPoints = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<SampleInfoList> RepeatSamples { get; set; } = new List<SampleInfoList>();
|
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
|
||||||
|
|
||||||
public CurveType CurveType
|
public CurveType CurveType
|
||||||
{
|
{
|
||||||
|
@ -1,10 +1,10 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Catch.Judgements;
|
using osu.Game.Rulesets.Catch.Judgements;
|
||||||
using osu.Game.Rulesets.Catch.Objects;
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
|
||||||
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Scoring
|
|||||||
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
||||||
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
||||||
|
|
||||||
foreach (var unused in stream.Ticks)
|
foreach (var unused in stream.NestedHitObjects.OfType<CatchHitObject>())
|
||||||
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
||||||
|
|
||||||
continue;
|
continue;
|
||||||
|
@ -14,9 +14,10 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
[Ignore("getting CI working")]
|
[Ignore("getting CI working")]
|
||||||
internal class TestCaseCatcherArea : OsuTestCase
|
public class TestCaseCatcherArea : OsuTestCase
|
||||||
{
|
{
|
||||||
private RulesetInfo catchRuleset;
|
private RulesetInfo catchRuleset;
|
||||||
|
private TestCatcherArea catcherArea;
|
||||||
|
|
||||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
{
|
{
|
||||||
@ -26,6 +27,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
public TestCaseCatcherArea()
|
public TestCaseCatcherArea()
|
||||||
{
|
{
|
||||||
AddSliderStep<float>("CircleSize", 0, 8, 5, createCatcher);
|
AddSliderStep<float>("CircleSize", 0, 8, 5, createCatcher);
|
||||||
|
AddToggleStep("Hyperdash", t => catcherArea.ToggleHyperDash(t));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void createCatcher(float size)
|
private void createCatcher(float size)
|
||||||
@ -33,7 +35,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
Child = new CatchInputManager(catchRuleset)
|
Child = new CatchInputManager(catchRuleset)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Child = new CatcherArea(new BeatmapDifficulty { CircleSize = size })
|
Child = catcherArea = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size })
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
Origin = Anchor.BottomLeft
|
Origin = Anchor.BottomLeft
|
||||||
@ -46,5 +48,15 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
{
|
{
|
||||||
catchRuleset = rulesets.GetRuleset(2);
|
catchRuleset = rulesets.GetRuleset(2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private class TestCatcherArea : CatcherArea
|
||||||
|
{
|
||||||
|
public TestCatcherArea(BeatmapDifficulty beatmapDifficulty)
|
||||||
|
: base(beatmapDifficulty)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ToggleHyperDash(bool status) => MovableCatcher.HyperDashModifier = status ? 2 : 1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
30
osu.Game.Rulesets.Catch/Tests/TestCaseHyperdash.cs
Normal file
30
osu.Game.Rulesets.Catch/Tests/TestCaseHyperdash.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.Tests
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
[Ignore("getting CI working")]
|
||||||
|
public class TestCaseHyperdash : Game.Tests.Visual.TestCasePlayer
|
||||||
|
{
|
||||||
|
public TestCaseHyperdash()
|
||||||
|
: base(typeof(CatchRuleset))
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override Beatmap CreateBeatmap()
|
||||||
|
{
|
||||||
|
var beatmap = new Beatmap();
|
||||||
|
|
||||||
|
for (int i = 0; i < 512; i++)
|
||||||
|
if (i % 5 < 3)
|
||||||
|
beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = i * 100, NewCombo = i % 8 == 0 });
|
||||||
|
|
||||||
|
return beatmap;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
{
|
{
|
||||||
public class CatchPlayfield : ScrollingPlayfield
|
public class CatchPlayfield : ScrollingPlayfield
|
||||||
{
|
{
|
||||||
public static readonly float BASE_WIDTH = 512;
|
public const float BASE_WIDTH = 512;
|
||||||
|
|
||||||
protected override Container<Drawable> Content => content;
|
protected override Container<Drawable> Content => content;
|
||||||
private readonly Container<Drawable> content;
|
private readonly Container<Drawable> content;
|
||||||
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.CanCatch(obj);
|
public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);
|
||||||
|
|
||||||
public override void Add(DrawableHitObject h)
|
public override void Add(DrawableHitObject h)
|
||||||
{
|
{
|
||||||
|
@ -14,6 +14,7 @@ using osu.Game.Beatmaps;
|
|||||||
using osu.Game.Rulesets.Catch.Objects;
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.UI
|
namespace osu.Game.Rulesets.Catch.UI
|
||||||
{
|
{
|
||||||
@ -21,18 +22,18 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
{
|
{
|
||||||
public const float CATCHER_SIZE = 172;
|
public const float CATCHER_SIZE = 172;
|
||||||
|
|
||||||
private readonly Catcher catcher;
|
protected readonly Catcher MovableCatcher;
|
||||||
|
|
||||||
public Container ExplodingFruitTarget
|
public Container ExplodingFruitTarget
|
||||||
{
|
{
|
||||||
set { catcher.ExplodingFruitTarget = value; }
|
set { MovableCatcher.ExplodingFruitTarget = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public CatcherArea(BeatmapDifficulty difficulty = null)
|
public CatcherArea(BeatmapDifficulty difficulty = null)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
Height = CATCHER_SIZE;
|
Height = CATCHER_SIZE;
|
||||||
Child = catcher = new Catcher(difficulty)
|
Child = MovableCatcher = new Catcher(difficulty)
|
||||||
{
|
{
|
||||||
AdditiveTarget = this,
|
AdditiveTarget = this,
|
||||||
};
|
};
|
||||||
@ -41,17 +42,17 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
public void Add(DrawableHitObject fruit, Vector2 absolutePosition)
|
public void Add(DrawableHitObject fruit, Vector2 absolutePosition)
|
||||||
{
|
{
|
||||||
fruit.RelativePositionAxes = Axes.None;
|
fruit.RelativePositionAxes = Axes.None;
|
||||||
fruit.Position = new Vector2(catcher.ToLocalSpace(absolutePosition).X - catcher.DrawSize.X / 2, 0);
|
fruit.Position = new Vector2(MovableCatcher.ToLocalSpace(absolutePosition).X - MovableCatcher.DrawSize.X / 2, 0);
|
||||||
|
|
||||||
fruit.Anchor = Anchor.TopCentre;
|
fruit.Anchor = Anchor.TopCentre;
|
||||||
fruit.Origin = Anchor.BottomCentre;
|
fruit.Origin = Anchor.BottomCentre;
|
||||||
fruit.Scale *= 0.7f;
|
fruit.Scale *= 0.7f;
|
||||||
fruit.LifetimeEnd = double.MaxValue;
|
fruit.LifetimeEnd = double.MaxValue;
|
||||||
|
|
||||||
catcher.Add(fruit);
|
MovableCatcher.Add(fruit);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool CanCatch(CatchHitObject obj) => Math.Abs(catcher.Position.X - obj.X) < catcher.DrawSize.X * Math.Abs(catcher.Scale.X) / DrawSize.X / 2;
|
public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
|
||||||
|
|
||||||
public class Catcher : Container, IKeyBindingHandler<CatchAction>
|
public class Catcher : Container, IKeyBindingHandler<CatchAction>
|
||||||
{
|
{
|
||||||
@ -105,14 +106,35 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
|
|
||||||
dashing = value;
|
dashing = value;
|
||||||
|
|
||||||
if (dashing)
|
Trail |= dashing;
|
||||||
Schedule(addAdditiveSprite);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addAdditiveSprite()
|
private bool trail;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
|
||||||
|
/// </summary>
|
||||||
|
protected bool Trail
|
||||||
{
|
{
|
||||||
if (!dashing || AdditiveTarget == null) return;
|
get { return trail; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == trail) return;
|
||||||
|
|
||||||
|
trail = value;
|
||||||
|
|
||||||
|
if (Trail)
|
||||||
|
beginTrail();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void beginTrail()
|
||||||
|
{
|
||||||
|
Trail &= dashing || HyperDashing;
|
||||||
|
Trail &= AdditiveTarget != null;
|
||||||
|
|
||||||
|
if (!Trail) return;
|
||||||
|
|
||||||
var additive = createCatcherSprite();
|
var additive = createCatcherSprite();
|
||||||
|
|
||||||
@ -120,6 +142,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
additive.OriginPosition = additive.OriginPosition + new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
|
additive.OriginPosition = additive.OriginPosition + new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
|
||||||
additive.Position = Position;
|
additive.Position = Position;
|
||||||
additive.Scale = Scale;
|
additive.Scale = Scale;
|
||||||
|
additive.Colour = HyperDashing ? Color4.Red : Color4.White;
|
||||||
additive.RelativePositionAxes = RelativePositionAxes;
|
additive.RelativePositionAxes = RelativePositionAxes;
|
||||||
additive.Blending = BlendingMode.Additive;
|
additive.Blending = BlendingMode.Additive;
|
||||||
|
|
||||||
@ -127,7 +150,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
|
|
||||||
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
|
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
|
||||||
|
|
||||||
Scheduler.AddDelayed(addAdditiveSprite, 50);
|
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
|
||||||
}
|
}
|
||||||
|
|
||||||
private Sprite createCatcherSprite() => new Sprite
|
private Sprite createCatcherSprite() => new Sprite
|
||||||
@ -138,6 +161,10 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
OriginPosition = new Vector2(-3, 10) // temporary until the sprite is aligned correctly.
|
OriginPosition = new Vector2(-3, 10) // temporary until the sprite is aligned correctly.
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Add a caught fruit to the catcher's stack.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="fruit">The fruit that was caught.</param>
|
||||||
public void Add(DrawableHitObject fruit)
|
public void Add(DrawableHitObject fruit)
|
||||||
{
|
{
|
||||||
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
|
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
|
||||||
@ -150,10 +177,80 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
|
|
||||||
caughtFruit.Add(fruit);
|
caughtFruit.Add(fruit);
|
||||||
|
|
||||||
if (((CatchHitObject)fruit.HitObject).LastInCombo)
|
var catchObject = (CatchHitObject)fruit.HitObject;
|
||||||
|
|
||||||
|
if (catchObject.LastInCombo)
|
||||||
explode();
|
explode();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Let the catcher attempt to catch a fruit.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="fruit">The fruit to catch.</param>
|
||||||
|
/// <returns>Whether the catch is possible.</returns>
|
||||||
|
public bool AttemptCatch(CatchHitObject fruit)
|
||||||
|
{
|
||||||
|
const double relative_catcher_width = CATCHER_SIZE / 2;
|
||||||
|
|
||||||
|
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
|
||||||
|
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
|
||||||
|
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
|
||||||
|
|
||||||
|
var validCatch =
|
||||||
|
catchObjectPosition >= catcherPosition - relative_catcher_width / 2 &&
|
||||||
|
catchObjectPosition <= catcherPosition + relative_catcher_width / 2;
|
||||||
|
|
||||||
|
if (validCatch && fruit.HyperDash)
|
||||||
|
{
|
||||||
|
HyperDashModifier = Math.Abs(fruit.HyperDashTarget.X - fruit.X) / Math.Abs(fruit.HyperDashTarget.StartTime - fruit.StartTime) / BASE_SPEED;
|
||||||
|
HyperDashDirection = fruit.HyperDashTarget.X - fruit.X;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
HyperDashModifier = 1;
|
||||||
|
|
||||||
|
return validCatch;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether we are hypderdashing or not.
|
||||||
|
/// </summary>
|
||||||
|
public bool HyperDashing => hyperDashModifier != 1;
|
||||||
|
|
||||||
|
private double hyperDashModifier = 1;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The direction in which hyperdash is allowed. 0 allows both directions.
|
||||||
|
/// </summary>
|
||||||
|
public double HyperDashDirection;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The speed modifier resultant from hyperdash. Will trigger hyperdash when not equal to 1.
|
||||||
|
/// </summary>
|
||||||
|
public double HyperDashModifier
|
||||||
|
{
|
||||||
|
get { return hyperDashModifier; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == hyperDashModifier) return;
|
||||||
|
hyperDashModifier = value;
|
||||||
|
|
||||||
|
const float transition_length = 180;
|
||||||
|
|
||||||
|
if (HyperDashing)
|
||||||
|
{
|
||||||
|
this.FadeColour(Color4.OrangeRed, transition_length, Easing.OutQuint);
|
||||||
|
this.FadeTo(0.2f, transition_length, Easing.OutQuint);
|
||||||
|
Trail = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
HyperDashDirection = 0;
|
||||||
|
this.FadeColour(Color4.White, transition_length, Easing.OutQuint);
|
||||||
|
this.FadeTo(1, transition_length, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public bool OnPressed(CatchAction action)
|
public bool OnPressed(CatchAction action)
|
||||||
{
|
{
|
||||||
switch (action)
|
switch (action)
|
||||||
@ -201,10 +298,15 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
|
|
||||||
if (currentDirection == 0) return;
|
if (currentDirection == 0) return;
|
||||||
|
|
||||||
|
var direction = Math.Sign(currentDirection);
|
||||||
|
|
||||||
double dashModifier = Dashing ? 1 : 0.5;
|
double dashModifier = Dashing ? 1 : 0.5;
|
||||||
|
|
||||||
Scale = new Vector2(Math.Abs(Scale.X) * Math.Sign(currentDirection), Scale.Y);
|
if (hyperDashModifier != 1 && (HyperDashDirection == 0 || direction == Math.Sign(HyperDashDirection)))
|
||||||
X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
|
dashModifier = hyperDashModifier;
|
||||||
|
|
||||||
|
Scale = new Vector2(Math.Abs(Scale.X) * direction, Scale.Y);
|
||||||
|
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void explode()
|
private void explode()
|
||||||
|
@ -192,7 +192,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="time">The time to retrieve the sample info list from.</param>
|
/// <param name="time">The time to retrieve the sample info list from.</param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
private SampleInfoList sampleInfoListAt(double time)
|
private List<SampleInfo> sampleInfoListAt(double time)
|
||||||
{
|
{
|
||||||
var curveData = HitObject as IHasCurve;
|
var curveData = HitObject as IHasCurve;
|
||||||
|
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
@ -435,7 +436,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="time">The time to retrieve the sample info list from.</param>
|
/// <param name="time">The time to retrieve the sample info list from.</param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
private SampleInfoList sampleInfoListAt(double time)
|
private List<SampleInfo> sampleInfoListAt(double time)
|
||||||
{
|
{
|
||||||
var curveData = HitObject as IHasCurve;
|
var curveData = HitObject as IHasCurve;
|
||||||
|
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mania.MathUtils;
|
using osu.Game.Rulesets.Mania.MathUtils;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
@ -76,10 +77,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
|||||||
Duration = endTime - HitObject.StartTime
|
Duration = endTime - HitObject.StartTime
|
||||||
};
|
};
|
||||||
|
|
||||||
hold.Head.Samples.Add(new SampleInfo
|
if (hold.Head.Samples == null)
|
||||||
{
|
hold.Head.Samples = new List<SampleInfo>();
|
||||||
Name = SampleInfo.HIT_NORMAL
|
|
||||||
});
|
hold.Head.Samples.Add(new SampleInfo { Name = SampleInfo.HIT_NORMAL });
|
||||||
|
|
||||||
hold.Tail.Samples = HitObject.Samples;
|
hold.Tail.Samples = HitObject.Samples;
|
||||||
|
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Judgements
|
namespace osu.Game.Rulesets.Mania.Judgements
|
||||||
{
|
{
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Judgements
|
namespace osu.Game.Rulesets.Mania.Judgements
|
||||||
{
|
{
|
||||||
@ -24,4 +24,4 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Judgements
|
namespace osu.Game.Rulesets.Mania.Judgements
|
||||||
{
|
{
|
||||||
@ -11,4 +11,4 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
|||||||
|
|
||||||
protected override int NumericResultFor(HitResult result) => 20;
|
protected override int NumericResultFor(HitResult result) => 20;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Judgements
|
namespace osu.Game.Rulesets.Mania.Judgements
|
||||||
{
|
{
|
||||||
|
@ -105,6 +105,8 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
|
|
||||||
public override string Description => "osu!mania";
|
public override string Description => "osu!mania";
|
||||||
|
|
||||||
|
public override string ShortName => "mania";
|
||||||
|
|
||||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
|
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
|
||||||
|
|
||||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap);
|
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap);
|
||||||
|
@ -105,6 +105,8 @@ namespace osu.Game.Rulesets.Mania.Mods
|
|||||||
|
|
||||||
public abstract class ManiaKeyMod : Mod
|
public abstract class ManiaKeyMod : Mod
|
||||||
{
|
{
|
||||||
|
// TODO: implement using the IApplicable interface. Haven't done so yet because KeyCount isn't even hooked up at the moment.
|
||||||
|
|
||||||
public override string ShortenedName => Name;
|
public override string ShortenedName => Name;
|
||||||
public abstract int KeyCount { get; }
|
public abstract int KeyCount { get; }
|
||||||
public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
|
public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
|
||||||
|
@ -12,6 +12,7 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -77,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
foreach (var tick in HitObject.Ticks)
|
foreach (var tick in HitObject.NestedHitObjects.OfType<HoldNoteTick>())
|
||||||
{
|
{
|
||||||
var drawableTick = new DrawableHoldNoteTick(tick)
|
var drawableTick = new DrawableHoldNoteTick(tick)
|
||||||
{
|
{
|
||||||
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -113,4 +114,4 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
UpdateJudgement(true);
|
UpdateJudgement(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,6 +8,7 @@ using osu.Framework.Input.Bindings;
|
|||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||||
{
|
{
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
@ -63,9 +62,9 @@ namespace osu.Game.Rulesets.Mania.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private double tickSpacing = 50;
|
private double tickSpacing = 50;
|
||||||
|
|
||||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||||
tickSpacing = timingPoint.BeatLength / difficulty.SliderTickRate;
|
tickSpacing = timingPoint.BeatLength / difficulty.SliderTickRate;
|
||||||
@ -74,29 +73,27 @@ namespace osu.Game.Rulesets.Mania.Objects
|
|||||||
Tail.ApplyDefaults(controlPointInfo, difficulty);
|
Tail.ApplyDefaults(controlPointInfo, difficulty);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
protected override void CreateNestedHitObjects()
|
||||||
/// The scoring scoring ticks of the hold note.
|
|
||||||
/// </summary>
|
|
||||||
public IEnumerable<HoldNoteTick> Ticks => ticks ?? (ticks = createTicks());
|
|
||||||
private List<HoldNoteTick> ticks;
|
|
||||||
|
|
||||||
private List<HoldNoteTick> createTicks()
|
|
||||||
{
|
{
|
||||||
var ret = new List<HoldNoteTick>();
|
base.CreateNestedHitObjects();
|
||||||
|
|
||||||
|
createTicks();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void createTicks()
|
||||||
|
{
|
||||||
if (tickSpacing == 0)
|
if (tickSpacing == 0)
|
||||||
return ret;
|
return;
|
||||||
|
|
||||||
for (double t = StartTime + tickSpacing; t <= EndTime - tickSpacing; t += tickSpacing)
|
for (double t = StartTime + tickSpacing; t <= EndTime - tickSpacing; t += tickSpacing)
|
||||||
{
|
{
|
||||||
ret.Add(new HoldNoteTick
|
AddNested(new HoldNoteTick
|
||||||
{
|
{
|
||||||
StartTime = t,
|
StartTime = t,
|
||||||
Column = Column
|
Column = Column
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
return ret;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -110,9 +107,9 @@ namespace osu.Game.Rulesets.Mania.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private const double release_window_lenience = 1.5;
|
private const double release_window_lenience = 1.5;
|
||||||
|
|
||||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
HitWindows *= release_window_lenience;
|
HitWindows *= release_window_lenience;
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using Newtonsoft.Json;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
|
||||||
@ -15,11 +16,12 @@ namespace osu.Game.Rulesets.Mania.Objects
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The key-press hit window for this note.
|
/// The key-press hit window for this note.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[JsonIgnore]
|
||||||
public HitWindows HitWindows { get; protected set; } = new HitWindows();
|
public HitWindows HitWindows { get; protected set; } = new HitWindows();
|
||||||
|
|
||||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
HitWindows = new HitWindows(difficulty.OverallDifficulty);
|
HitWindows = new HitWindows(difficulty.OverallDifficulty);
|
||||||
}
|
}
|
||||||
|
@ -6,7 +6,6 @@ using osu.Game.Beatmaps;
|
|||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
|
||||||
@ -116,7 +115,7 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
|||||||
AddJudgement(new ManiaJudgement { Result = HitResult.Perfect });
|
AddJudgement(new ManiaJudgement { Result = HitResult.Perfect });
|
||||||
|
|
||||||
// Ticks
|
// Ticks
|
||||||
int tickCount = holdNote.Ticks.Count();
|
int tickCount = holdNote.NestedHitObjects.OfType<HoldNoteTick>().Count();
|
||||||
for (int i = 0; i < tickCount; i++)
|
for (int i = 0; i < tickCount; i++)
|
||||||
AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
|
AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
|
||||||
}
|
}
|
||||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
[Ignore("getting CI working")]
|
[Ignore("getting CI working")]
|
||||||
internal class TestCaseManiaHitObjects : OsuTestCase
|
public class TestCaseManiaHitObjects : OsuTestCase
|
||||||
{
|
{
|
||||||
public TestCaseManiaHitObjects()
|
public TestCaseManiaHitObjects()
|
||||||
{
|
{
|
||||||
|
@ -13,7 +13,7 @@ using osu.Game.Rulesets.Mania.Objects;
|
|||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Mania.Timing;
|
using osu.Game.Rulesets.Mania.Timing;
|
||||||
using osu.Game.Rulesets.Mania.UI;
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Timing;
|
using osu.Game.Rulesets.Timing;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
[Ignore("getting CI working")]
|
[Ignore("getting CI working")]
|
||||||
internal class TestCaseManiaPlayfield : OsuTestCase
|
public class TestCaseManiaPlayfield : OsuTestCase
|
||||||
{
|
{
|
||||||
private const double start_time = 500;
|
private const double start_time = 500;
|
||||||
private const double duration = 500;
|
private const double duration = 500;
|
||||||
|
@ -9,7 +9,6 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Framework.Lists;
|
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
@ -44,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
// Generate the bar lines
|
// Generate the bar lines
|
||||||
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
|
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
|
||||||
|
|
||||||
SortedList<TimingControlPoint> timingPoints = Beatmap.ControlPointInfo.TimingPoints;
|
var timingPoints = Beatmap.ControlPointInfo.TimingPoints;
|
||||||
var barLines = new List<DrawableBarLine>();
|
var barLines = new List<DrawableBarLine>();
|
||||||
|
|
||||||
for (int i = 0; i < timingPoints.Count; i++)
|
for (int i = 0; i < timingPoints.Count; i++)
|
||||||
|
15
osu.Game.Rulesets.Osu/Edit/OsuEditPlayfield.cs
Normal file
15
osu.Game.Rulesets.Osu/Edit/OsuEditPlayfield.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Graphics.Cursor;
|
||||||
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Edit
|
||||||
|
{
|
||||||
|
public class OsuEditPlayfield : OsuPlayfield
|
||||||
|
{
|
||||||
|
protected override CursorContainer CreateCursor() => null;
|
||||||
|
|
||||||
|
protected override bool ProxyApproachCircles => false;
|
||||||
|
}
|
||||||
|
}
|
19
osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs
Normal file
19
osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Edit
|
||||||
|
{
|
||||||
|
public class OsuEditRulesetContainer : OsuRulesetContainer
|
||||||
|
{
|
||||||
|
public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
|
||||||
|
: base(ruleset, beatmap, isForCurrentRuleset)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override Playfield CreatePlayfield() => new OsuEditPlayfield();
|
||||||
|
}
|
||||||
|
}
|
29
osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
Normal file
29
osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets.Edit;
|
||||||
|
using osu.Game.Rulesets.Edit.Tools;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Edit
|
||||||
|
{
|
||||||
|
public class OsuHitObjectComposer : HitObjectComposer
|
||||||
|
{
|
||||||
|
public OsuHitObjectComposer(Ruleset ruleset)
|
||||||
|
: base(ruleset)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new OsuEditRulesetContainer(ruleset, beatmap, true);
|
||||||
|
|
||||||
|
protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[]
|
||||||
|
{
|
||||||
|
new HitObjectCompositionTool<HitCircle>(),
|
||||||
|
new HitObjectCompositionTool<Slider>(),
|
||||||
|
new HitObjectCompositionTool<Spinner>()
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
@ -4,7 +4,7 @@
|
|||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Judgements
|
namespace osu.Game.Rulesets.Osu.Judgements
|
||||||
{
|
{
|
||||||
@ -34,4 +34,4 @@ namespace osu.Game.Rulesets.Osu.Judgements
|
|||||||
|
|
||||||
public ComboResult Combo;
|
public ComboResult Combo;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,8 +11,11 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Rulesets.Osu.UI;
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Mods
|
namespace osu.Game.Rulesets.Osu.Mods
|
||||||
{
|
{
|
||||||
@ -23,13 +26,86 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
public class OsuModEasy : ModEasy
|
public class OsuModEasy : ModEasy
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class OsuModHidden : ModHidden
|
public class OsuModHidden : ModHidden, IApplicableToDrawableHitObjects
|
||||||
{
|
{
|
||||||
public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
|
public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
|
||||||
public override double ScoreMultiplier => 1.06;
|
public override double ScoreMultiplier => 1.06;
|
||||||
|
|
||||||
|
private const double fade_in_duration_multiplier = 0.4;
|
||||||
|
private const double fade_out_duration_multiplier = 0.3;
|
||||||
|
|
||||||
|
private float preEmpt => DrawableOsuHitObject.TIME_PREEMPT;
|
||||||
|
|
||||||
|
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||||
|
{
|
||||||
|
foreach (var d in drawables.OfType<DrawableOsuHitObject>())
|
||||||
|
{
|
||||||
|
d.ApplyCustomUpdateState += ApplyHiddenState;
|
||||||
|
d.FadeInDuration = preEmpt * fade_in_duration_multiplier;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
|
||||||
|
{
|
||||||
|
if (!(drawable is DrawableOsuHitObject d))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var fadeOutStartTime = d.HitObject.StartTime - preEmpt + d.FadeInDuration;
|
||||||
|
var fadeOutDuration = preEmpt * fade_out_duration_multiplier;
|
||||||
|
|
||||||
|
// new duration from completed fade in to end (before fading out)
|
||||||
|
var longFadeDuration = ((d.HitObject as IHasEndTime)?.EndTime ?? d.HitObject.StartTime) - fadeOutStartTime;
|
||||||
|
|
||||||
|
switch (drawable)
|
||||||
|
{
|
||||||
|
case DrawableHitCircle circle:
|
||||||
|
// we don't want to see the approach circle
|
||||||
|
circle.ApproachCircle.Hide();
|
||||||
|
|
||||||
|
// fade out immediately after fade in.
|
||||||
|
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
|
||||||
|
circle.FadeOut(fadeOutDuration);
|
||||||
|
break;
|
||||||
|
case DrawableSlider slider:
|
||||||
|
using (slider.BeginAbsoluteSequence(fadeOutStartTime, true))
|
||||||
|
{
|
||||||
|
slider.Body.FadeOut(longFadeDuration, Easing.Out);
|
||||||
|
|
||||||
|
// delay a bit less to let the sliderball fade out peacefully instead of having a hard cut
|
||||||
|
using (slider.BeginDelayedSequence(longFadeDuration - fadeOutDuration, true))
|
||||||
|
slider.Ball.FadeOut(fadeOutDuration);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
case DrawableSpinner spinner:
|
||||||
|
// hide elements we don't care about.
|
||||||
|
spinner.Disc.Hide();
|
||||||
|
spinner.Ticks.Hide();
|
||||||
|
spinner.Background.Hide();
|
||||||
|
|
||||||
|
using (spinner.BeginAbsoluteSequence(fadeOutStartTime + longFadeDuration, true))
|
||||||
|
{
|
||||||
|
spinner.FadeOut(fadeOutDuration);
|
||||||
|
|
||||||
|
// speed up the end sequence accordingly
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case ArmedState.Hit:
|
||||||
|
spinner.ScaleTo(spinner.Scale * 1.2f, fadeOutDuration * 2, Easing.Out);
|
||||||
|
break;
|
||||||
|
case ArmedState.Miss:
|
||||||
|
spinner.ScaleTo(spinner.Scale * 0.8f, fadeOutDuration * 2, Easing.In);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
spinner.Expire();
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class OsuModHardRock : ModHardRock, IApplicableToHitObject<OsuHitObject>
|
public class OsuModHardRock : ModHardRock, IApplicableToHitObject<OsuHitObject>
|
||||||
@ -51,11 +127,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
slider.ControlPoints = newControlPoints;
|
slider.ControlPoints = newControlPoints;
|
||||||
slider.Curve?.Calculate(); // Recalculate the slider curve
|
slider.Curve?.Calculate(); // Recalculate the slider curve
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ApplyToHitObjects(RulesetContainer<OsuHitObject> rulesetContainer)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class OsuModSuddenDeath : ModSuddenDeath
|
public class OsuModSuddenDeath : ModSuddenDeath
|
||||||
@ -96,7 +167,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
public class OsuModPerfect : ModPerfect
|
public class OsuModPerfect : ModPerfect
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class OsuModSpunOut : Mod
|
public class OsuModSpunOut : Mod
|
||||||
|
@ -6,8 +6,8 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -21,12 +21,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
private readonly NumberPiece number;
|
private readonly NumberPiece number;
|
||||||
private readonly GlowPiece glow;
|
private readonly GlowPiece glow;
|
||||||
|
|
||||||
public DrawableHitCircle(OsuHitObject h) : base(h)
|
public DrawableHitCircle(HitCircle h) : base(h)
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
Position = HitObject.StackedPosition;
|
Position = HitObject.StackedPosition;
|
||||||
Scale = new Vector2(HitObject.Scale);
|
Scale = new Vector2(h.Scale);
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
},
|
},
|
||||||
number = new NumberPiece
|
number = new NumberPiece
|
||||||
{
|
{
|
||||||
Text = h is Spinner ? "S" : (HitObject.ComboIndex + 1).ToString(),
|
Text = (HitObject.ComboIndex + 1).ToString(),
|
||||||
},
|
},
|
||||||
ring = new RingPiece(),
|
ring = new RingPiece(),
|
||||||
flash = new FlashPiece(),
|
flash = new FlashPiece(),
|
||||||
@ -88,25 +88,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
base.UpdatePreemptState();
|
base.UpdatePreemptState();
|
||||||
|
|
||||||
ApproachCircle.FadeIn(Math.Min(TIME_FADEIN * 2, TIME_PREEMPT));
|
ApproachCircle.FadeIn(Math.Min(FadeInDuration * 2, TIME_PREEMPT));
|
||||||
ApproachCircle.ScaleTo(1.1f, TIME_PREEMPT);
|
ApproachCircle.ScaleTo(1.1f, TIME_PREEMPT);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateCurrentState(ArmedState state)
|
protected override void UpdateCurrentState(ArmedState state)
|
||||||
{
|
{
|
||||||
double duration = ((HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime) - HitObject.StartTime;
|
glow.FadeOut(400);
|
||||||
|
|
||||||
glow.Delay(duration).FadeOut(400);
|
|
||||||
|
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case ArmedState.Idle:
|
case ArmedState.Idle:
|
||||||
this.Delay(duration + TIME_PREEMPT).FadeOut(TIME_FADEOUT);
|
this.Delay(TIME_PREEMPT).FadeOut(500);
|
||||||
|
|
||||||
Expire(true);
|
Expire(true);
|
||||||
|
|
||||||
|
// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
|
||||||
|
LifetimeEnd = HitObject.StartTime + HitObject.HitWindowFor(HitResult.Miss);
|
||||||
break;
|
break;
|
||||||
case ArmedState.Miss:
|
case ArmedState.Miss:
|
||||||
ApproachCircle.FadeOut(50);
|
ApproachCircle.FadeOut(50);
|
||||||
this.FadeOut(TIME_FADEOUT / 5);
|
this.FadeOut(100);
|
||||||
Expire();
|
Expire();
|
||||||
break;
|
break;
|
||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
|
@ -12,7 +12,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
public const float TIME_PREEMPT = 600;
|
public const float TIME_PREEMPT = 600;
|
||||||
public const float TIME_FADEIN = 400;
|
public const float TIME_FADEIN = 400;
|
||||||
public const float TIME_FADEOUT = 500;
|
|
||||||
|
/// <summary>
|
||||||
|
/// The number of milliseconds used to fade in.
|
||||||
|
/// </summary>
|
||||||
|
public virtual double FadeInDuration { get; set; } = TIME_FADEIN;
|
||||||
|
|
||||||
|
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Time.Current >= HitObject.StartTime - TIME_PREEMPT;
|
||||||
|
|
||||||
protected DrawableOsuHitObject(OsuHitObject hitObject)
|
protected DrawableOsuHitObject(OsuHitObject hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
@ -37,10 +43,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void UpdatePreemptState()
|
protected virtual void UpdatePreemptState() => this.FadeIn(FadeInDuration);
|
||||||
{
|
|
||||||
this.FadeIn(TIME_FADEIN);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void UpdateCurrentState(ArmedState state)
|
protected virtual void UpdateCurrentState(ArmedState state)
|
||||||
{
|
{
|
||||||
|
@ -2,10 +2,10 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -24,4 +24,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Drawables;
|
|||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -24,19 +25,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
this.repeatPoint = repeatPoint;
|
this.repeatPoint = repeatPoint;
|
||||||
this.drawableSlider = drawableSlider;
|
this.drawableSlider = drawableSlider;
|
||||||
|
|
||||||
AutoSizeAxes = Axes.Both;
|
Size = new Vector2(32 * repeatPoint.Scale);
|
||||||
|
|
||||||
Blending = BlendingMode.Additive;
|
Blending = BlendingMode.Additive;
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
Scale = new Vector2(0.5f);
|
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new SpriteIcon
|
new SpriteIcon
|
||||||
{
|
{
|
||||||
Icon = FontAwesome.fa_eercast,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Anchor = Anchor.Centre,
|
Icon = FontAwesome.fa_eercast
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Size = new Vector2(32),
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -9,6 +9,8 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -16,23 +18,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
private readonly Slider slider;
|
private readonly Slider slider;
|
||||||
|
|
||||||
private readonly DrawableHitCircle initialCircle;
|
public readonly DrawableHitCircle InitialCircle;
|
||||||
|
|
||||||
private readonly List<ISliderProgress> components = new List<ISliderProgress>();
|
private readonly List<ISliderProgress> components = new List<ISliderProgress>();
|
||||||
|
|
||||||
private readonly Container<DrawableSliderTick> ticks;
|
private readonly Container<DrawableSliderTick> ticks;
|
||||||
private readonly Container<DrawableRepeatPoint> repeatPoints;
|
private readonly Container<DrawableRepeatPoint> repeatPoints;
|
||||||
|
|
||||||
private readonly SliderBody body;
|
public readonly SliderBody Body;
|
||||||
private readonly SliderBall ball;
|
public readonly SliderBall Ball;
|
||||||
|
|
||||||
public DrawableSlider(Slider s) : base(s)
|
public DrawableSlider(Slider s)
|
||||||
|
: base(s)
|
||||||
{
|
{
|
||||||
slider = s;
|
slider = s;
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
body = new SliderBody(s)
|
Body = new SliderBody(s)
|
||||||
{
|
{
|
||||||
AccentColour = AccentColour,
|
AccentColour = AccentColour,
|
||||||
Position = s.StackedPosition,
|
Position = s.StackedPosition,
|
||||||
@ -40,35 +43,35 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
},
|
},
|
||||||
ticks = new Container<DrawableSliderTick>(),
|
ticks = new Container<DrawableSliderTick>(),
|
||||||
repeatPoints = new Container<DrawableRepeatPoint>(),
|
repeatPoints = new Container<DrawableRepeatPoint>(),
|
||||||
ball = new SliderBall(s)
|
Ball = new SliderBall(s)
|
||||||
{
|
{
|
||||||
Scale = new Vector2(s.Scale),
|
Scale = new Vector2(s.Scale),
|
||||||
AccentColour = AccentColour,
|
AccentColour = AccentColour,
|
||||||
AlwaysPresent = true,
|
AlwaysPresent = true,
|
||||||
Alpha = 0
|
Alpha = 0
|
||||||
},
|
},
|
||||||
initialCircle = new DrawableHitCircle(new HitCircle
|
InitialCircle = new DrawableHitCircle(new HitCircle
|
||||||
{
|
{
|
||||||
//todo: avoid creating this temporary HitCircle.
|
|
||||||
StartTime = s.StartTime,
|
StartTime = s.StartTime,
|
||||||
Position = s.StackedPosition,
|
Position = s.StackedPosition,
|
||||||
ComboIndex = s.ComboIndex,
|
ComboIndex = s.ComboIndex,
|
||||||
Scale = s.Scale,
|
Scale = s.Scale,
|
||||||
ComboColour = s.ComboColour,
|
ComboColour = s.ComboColour,
|
||||||
Samples = s.Samples,
|
Samples = s.Samples,
|
||||||
|
SampleControlPoint = s.SampleControlPoint
|
||||||
})
|
})
|
||||||
};
|
};
|
||||||
|
|
||||||
components.Add(body);
|
components.Add(Body);
|
||||||
components.Add(ball);
|
components.Add(Ball);
|
||||||
|
|
||||||
AddNested(initialCircle);
|
AddNested(InitialCircle);
|
||||||
|
|
||||||
var repeatDuration = s.Curve.Distance / s.Velocity;
|
var repeatDuration = s.Curve.Distance / s.Velocity;
|
||||||
foreach (var tick in s.Ticks)
|
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
|
||||||
{
|
{
|
||||||
var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration;
|
var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration;
|
||||||
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
|
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? FadeInDuration : FadeInDuration / 2);
|
||||||
var fadeOutTime = repeatStartTime + repeatDuration;
|
var fadeOutTime = repeatStartTime + repeatDuration;
|
||||||
|
|
||||||
var drawableTick = new DrawableSliderTick(tick)
|
var drawableTick = new DrawableSliderTick(tick)
|
||||||
@ -82,10 +85,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
AddNested(drawableTick);
|
AddNested(drawableTick);
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var repeatPoint in s.RepeatPoints)
|
foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
|
||||||
{
|
{
|
||||||
var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration;
|
var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration;
|
||||||
var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
|
var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? FadeInDuration : FadeInDuration / 2);
|
||||||
var fadeOutTime = repeatStartTime + repeatDuration;
|
var fadeOutTime = repeatStartTime + repeatDuration;
|
||||||
|
|
||||||
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
|
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
|
||||||
@ -103,11 +106,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
private int currentRepeat;
|
private int currentRepeat;
|
||||||
public bool Tracking;
|
public bool Tracking;
|
||||||
|
|
||||||
|
public override double FadeInDuration
|
||||||
|
{
|
||||||
|
get { return base.FadeInDuration; }
|
||||||
|
set { InitialCircle.FadeInDuration = base.FadeInDuration = value; }
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
Tracking = ball.Tracking;
|
Tracking = Ball.Tracking;
|
||||||
|
|
||||||
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||||
|
|
||||||
@ -115,18 +124,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
progress = slider.ProgressAt(progress);
|
progress = slider.ProgressAt(progress);
|
||||||
|
|
||||||
if (repeat > currentRepeat)
|
if (repeat > currentRepeat)
|
||||||
{
|
|
||||||
if (repeat < slider.RepeatCount && ball.Tracking)
|
|
||||||
PlaySamples();
|
|
||||||
currentRepeat = repeat;
|
currentRepeat = repeat;
|
||||||
}
|
|
||||||
|
|
||||||
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
||||||
if (!initialCircle.Judgements.Any(j => j.IsHit))
|
if (!InitialCircle.Judgements.Any(j => j.IsHit))
|
||||||
initialCircle.Position = slider.Curve.PositionAt(progress);
|
InitialCircle.Position = slider.Curve.PositionAt(progress);
|
||||||
|
|
||||||
foreach (var c in components) c.UpdateProgress(progress, repeat);
|
foreach (var c in components) c.UpdateProgress(progress, repeat);
|
||||||
foreach (var t in ticks.Children) t.Tracking = ball.Tracking;
|
foreach (var t in ticks.Children) t.Tracking = Ball.Tracking;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||||
@ -135,13 +140,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
var judgementsCount = ticks.Children.Count + repeatPoints.Children.Count + 1;
|
var judgementsCount = ticks.Children.Count + repeatPoints.Children.Count + 1;
|
||||||
var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + repeatPoints.Children.Count(t => t.Judgements.Any(j => j.IsHit));
|
var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + repeatPoints.Children.Count(t => t.Judgements.Any(j => j.IsHit));
|
||||||
if (initialCircle.Judgements.Any(j => j.IsHit))
|
if (InitialCircle.Judgements.Any(j => j.IsHit))
|
||||||
judgementsHit++;
|
judgementsHit++;
|
||||||
|
|
||||||
var hitFraction = (double)judgementsHit / judgementsCount;
|
var hitFraction = (double)judgementsHit / judgementsCount;
|
||||||
if (hitFraction == 1 && initialCircle.Judgements.Any(j => j.Result == HitResult.Great))
|
if (hitFraction == 1 && InitialCircle.Judgements.Any(j => j.Result == HitResult.Great))
|
||||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||||
else if (hitFraction >= 0.5 && initialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
|
else if (hitFraction >= 0.5 && InitialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
|
||||||
AddJudgement(new OsuJudgement { Result = HitResult.Good });
|
AddJudgement(new OsuJudgement { Result = HitResult.Good });
|
||||||
else if (hitFraction > 0)
|
else if (hitFraction > 0)
|
||||||
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
|
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
|
||||||
@ -152,23 +157,30 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
protected override void UpdateCurrentState(ArmedState state)
|
protected override void UpdateCurrentState(ArmedState state)
|
||||||
{
|
{
|
||||||
ball.FadeIn();
|
Ball.FadeIn();
|
||||||
|
Ball.ScaleTo(HitObject.Scale);
|
||||||
|
|
||||||
using (BeginDelayedSequence(slider.Duration, true))
|
using (BeginDelayedSequence(slider.Duration, true))
|
||||||
{
|
{
|
||||||
body.FadeOut(160);
|
const float fade_out_time = 450;
|
||||||
ball.FadeOut(160);
|
|
||||||
|
|
||||||
this.FadeOut(800)
|
// intentionally pile on an extra FadeOut to make it happen much faster.
|
||||||
.Expire();
|
Ball.FadeOut(fade_out_time / 4, Easing.Out);
|
||||||
|
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case ArmedState.Hit:
|
||||||
|
Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.FadeOut(fade_out_time, Easing.OutQuint).Expire();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Drawable ProxiedLayer => initialCircle.ApproachCircle;
|
public Drawable ProxiedLayer => InitialCircle.ApproachCircle;
|
||||||
}
|
|
||||||
|
|
||||||
internal interface ISliderProgress
|
public override Vector2 SelectionPoint => ToScreenSpace(Body.Position);
|
||||||
{
|
public override Quad SelectionQuad => Body.PathDrawQuad;
|
||||||
void UpdateProgress(double progress, int repeat);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,6 +8,7 @@ using OpenTK;
|
|||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
|
@ -13,20 +13,21 @@ using osu.Framework.Extensions.Color4Extensions;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using osu.Game.Screens.Ranking;
|
using osu.Game.Screens.Ranking;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
public class DrawableSpinner : DrawableOsuHitObject
|
public class DrawableSpinner : DrawableOsuHitObject
|
||||||
{
|
{
|
||||||
private readonly Spinner spinner;
|
protected readonly Spinner Spinner;
|
||||||
|
|
||||||
private readonly SpinnerDisc disc;
|
public readonly SpinnerDisc Disc;
|
||||||
private readonly SpinnerTicks ticks;
|
public readonly SpinnerTicks Ticks;
|
||||||
private readonly SpinnerSpmCounter spmCounter;
|
private readonly SpinnerSpmCounter spmCounter;
|
||||||
|
|
||||||
private readonly Container mainContainer;
|
private readonly Container mainContainer;
|
||||||
|
|
||||||
private readonly SpinnerBackground background;
|
public readonly SpinnerBackground Background;
|
||||||
private readonly Container circleContainer;
|
private readonly Container circleContainer;
|
||||||
private readonly CirclePiece circle;
|
private readonly CirclePiece circle;
|
||||||
private readonly GlowPiece glow;
|
private readonly GlowPiece glow;
|
||||||
@ -49,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
// we are slightly bigger than our parent, to clip the top and bottom of the circle
|
// we are slightly bigger than our parent, to clip the top and bottom of the circle
|
||||||
Height = 1.3f;
|
Height = 1.3f;
|
||||||
|
|
||||||
spinner = s;
|
Spinner = s;
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
@ -84,20 +85,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
background = new SpinnerBackground
|
Background = new SpinnerBackground
|
||||||
{
|
{
|
||||||
Alpha = 0.6f,
|
Alpha = 0.6f,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
},
|
},
|
||||||
disc = new SpinnerDisc(spinner)
|
Disc = new SpinnerDisc(Spinner)
|
||||||
{
|
{
|
||||||
Scale = Vector2.Zero,
|
Scale = Vector2.Zero,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
},
|
},
|
||||||
circleContainer.CreateProxy(),
|
circleContainer.CreateProxy(),
|
||||||
ticks = new SpinnerTicks
|
Ticks = new SpinnerTicks
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
@ -114,28 +115,28 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
|
public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1);
|
||||||
|
|
||||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||||
{
|
{
|
||||||
if (Time.Current < HitObject.StartTime) return;
|
if (Time.Current < HitObject.StartTime) return;
|
||||||
|
|
||||||
if (Progress >= 1 && !disc.Complete)
|
if (Progress >= 1 && !Disc.Complete)
|
||||||
{
|
{
|
||||||
disc.Complete = true;
|
Disc.Complete = true;
|
||||||
|
|
||||||
const float duration = 200;
|
const float duration = 200;
|
||||||
|
|
||||||
disc.FadeAccent(completeColour, duration);
|
Disc.FadeAccent(completeColour, duration);
|
||||||
|
|
||||||
background.FadeAccent(completeColour, duration);
|
Background.FadeAccent(completeColour, duration);
|
||||||
background.FadeOut(duration);
|
Background.FadeOut(duration);
|
||||||
|
|
||||||
circle.FadeColour(completeColour, duration);
|
circle.FadeColour(completeColour, duration);
|
||||||
glow.FadeColour(completeColour, duration);
|
glow.FadeColour(completeColour, duration);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!userTriggered && Time.Current >= spinner.EndTime)
|
if (!userTriggered && Time.Current >= Spinner.EndTime)
|
||||||
{
|
{
|
||||||
if (Progress >= 1)
|
if (Progress >= 1)
|
||||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||||
@ -143,7 +144,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
AddJudgement(new OsuJudgement { Result = HitResult.Good });
|
AddJudgement(new OsuJudgement { Result = HitResult.Good });
|
||||||
else if (Progress > .75)
|
else if (Progress > .75)
|
||||||
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
|
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
|
||||||
else if (Time.Current >= spinner.EndTime)
|
else if (Time.Current >= Spinner.EndTime)
|
||||||
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
|
AddJudgement(new OsuJudgement { Result = HitResult.Miss });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -153,20 +154,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
normalColour = baseColour;
|
normalColour = baseColour;
|
||||||
|
|
||||||
background.AccentColour = normalColour;
|
Background.AccentColour = normalColour;
|
||||||
|
|
||||||
completeColour = colours.YellowLight.Opacity(0.75f);
|
completeColour = colours.YellowLight.Opacity(0.75f);
|
||||||
|
|
||||||
disc.AccentColour = fillColour;
|
Disc.AccentColour = fillColour;
|
||||||
circle.Colour = colours.BlueDark;
|
circle.Colour = colours.BlueDark;
|
||||||
glow.Colour = colours.BlueDark;
|
glow.Colour = colours.BlueDark;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
|
Disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
|
||||||
if (!spmCounter.IsPresent && disc.Tracking)
|
if (!spmCounter.IsPresent && Disc.Tracking)
|
||||||
spmCounter.FadeIn(TIME_FADEIN);
|
spmCounter.FadeIn(FadeInDuration);
|
||||||
|
|
||||||
base.Update();
|
base.Update();
|
||||||
}
|
}
|
||||||
@ -175,36 +176,36 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
base.UpdateAfterChildren();
|
base.UpdateAfterChildren();
|
||||||
|
|
||||||
circle.Rotation = disc.Rotation;
|
circle.Rotation = Disc.Rotation;
|
||||||
ticks.Rotation = disc.Rotation;
|
Ticks.Rotation = Disc.Rotation;
|
||||||
spmCounter.SetRotation(disc.RotationAbsolute);
|
spmCounter.SetRotation(Disc.RotationAbsolute);
|
||||||
|
|
||||||
float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
|
float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
|
||||||
disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
|
Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
|
||||||
|
|
||||||
symbol.RotateTo(disc.Rotation / 2, 500, Easing.OutQuint);
|
symbol.RotateTo(Disc.Rotation / 2, 500, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdatePreemptState()
|
protected override void UpdatePreemptState()
|
||||||
{
|
{
|
||||||
base.UpdatePreemptState();
|
base.UpdatePreemptState();
|
||||||
|
|
||||||
circleContainer.ScaleTo(spinner.Scale * 0.3f);
|
circleContainer.ScaleTo(Spinner.Scale * 0.3f);
|
||||||
circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint);
|
circleContainer.ScaleTo(Spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint);
|
||||||
|
|
||||||
disc.RotateTo(-720);
|
Disc.RotateTo(-720);
|
||||||
symbol.RotateTo(-720);
|
symbol.RotateTo(-720);
|
||||||
|
|
||||||
mainContainer
|
mainContainer
|
||||||
.ScaleTo(0)
|
.ScaleTo(0)
|
||||||
.ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, Easing.OutQuint)
|
.ScaleTo(Spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, Easing.OutQuint)
|
||||||
.Then()
|
.Then()
|
||||||
.ScaleTo(1, 500, Easing.OutQuint);
|
.ScaleTo(1, 500, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateCurrentState(ArmedState state)
|
protected override void UpdateCurrentState(ArmedState state)
|
||||||
{
|
{
|
||||||
var sequence = this.Delay(spinner.Duration).FadeOut(160);
|
var sequence = this.Delay(Spinner.Duration).FadeOut(160);
|
||||||
|
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
}
|
}
|
||||||
|
|
||||||
private readonly Slider slider;
|
private readonly Slider slider;
|
||||||
private readonly Box follow;
|
public readonly Box FollowCircle;
|
||||||
private readonly Box ball;
|
private readonly Box ball;
|
||||||
|
|
||||||
public SliderBall(Slider slider)
|
public SliderBall(Slider slider)
|
||||||
@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
follow = new Box
|
FollowCircle = new Box
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
@ -101,11 +101,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
// If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position.
|
// If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position.
|
||||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos);
|
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos);
|
||||||
|
|
||||||
public override void ClearTransforms(bool propagateChildren = false, string targetMember = null)
|
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
|
||||||
{
|
{
|
||||||
// Consider the case of rewinding - children's transforms are handled internally, so propagating down
|
// Consider the case of rewinding - children's transforms are handled internally, so propagating down
|
||||||
// any further will cause weirdness with the Tracking bool below. Let's not propagate further at this point.
|
// any further will cause weirdness with the Tracking bool below. Let's not propagate further at this point.
|
||||||
base.ClearTransforms(false, targetMember);
|
base.ClearTransformsAfter(time, false, targetMember);
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool tracking;
|
private bool tracking;
|
||||||
@ -118,8 +118,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
return;
|
return;
|
||||||
tracking = value;
|
tracking = value;
|
||||||
|
|
||||||
follow.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint);
|
FollowCircle.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint);
|
||||||
follow.FadeTo(tracking ? 0.2f : 0, 300, Easing.OutQuint);
|
FollowCircle.FadeTo(tracking ? 0.2f : 0, 300, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -129,11 +129,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
|
if (Time.Current < slider.EndTime)
|
||||||
Tracking = canCurrentlyTrack
|
{
|
||||||
&& lastState != null
|
// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
|
||||||
&& base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
|
Tracking = canCurrentlyTrack
|
||||||
&& ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
|
&& lastState != null
|
||||||
|
&& base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
|
||||||
|
&& ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateProgress(double progress, int repeat)
|
public void UpdateProgress(double progress, int repeat)
|
||||||
@ -141,4 +144,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
Position = slider.Curve.PositionAt(progress);
|
Position = slider.Curve.PositionAt(progress);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -14,6 +14,7 @@ using osu.Game.Configuration;
|
|||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics.ES30;
|
using OpenTK.Graphics.ES30;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||||
{
|
{
|
||||||
@ -49,6 +50,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
|
||||||
|
|
||||||
private int textureWidth => (int)PathWidth * 2;
|
private int textureWidth => (int)PathWidth * 2;
|
||||||
|
|
||||||
private readonly Slider slider;
|
private readonly Slider slider;
|
||||||
@ -182,4 +185,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
SetRange(start, end);
|
SetRange(start, end);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
private const float idle_alpha = 0.2f;
|
private const float idle_alpha = 0.2f;
|
||||||
private const float tracking_alpha = 0.4f;
|
private const float tracking_alpha = 0.4f;
|
||||||
|
|
||||||
|
public override bool IsPresent => true; // handle input when hidden
|
||||||
|
|
||||||
public SpinnerDisc(Spinner s)
|
public SpinnerDisc(Spinner s)
|
||||||
{
|
{
|
||||||
spinner = s;
|
spinner = s;
|
||||||
|
10
osu.Game.Rulesets.Osu/Objects/ISliderProgress.cs
Normal file
10
osu.Game.Rulesets.Osu/Objects/ISliderProgress.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Objects
|
||||||
|
{
|
||||||
|
public interface ISliderProgress
|
||||||
|
{
|
||||||
|
void UpdateProgress(double progress, int repeat);
|
||||||
|
}
|
||||||
|
}
|
@ -7,7 +7,7 @@ using OpenTK;
|
|||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects
|
namespace osu.Game.Rulesets.Osu.Objects
|
||||||
{
|
{
|
||||||
@ -68,9 +68,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
return HitResult.Miss;
|
return HitResult.Miss;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
|
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
|
||||||
}
|
}
|
||||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
internal float LazyTravelDistance;
|
internal float LazyTravelDistance;
|
||||||
|
|
||||||
public List<SampleInfoList> RepeatSamples { get; set; } = new List<SampleInfoList>();
|
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
|
||||||
public int RepeatCount { get; set; } = 1;
|
public int RepeatCount { get; set; } = 1;
|
||||||
|
|
||||||
private int stackHeight;
|
private int stackHeight;
|
||||||
@ -74,9 +74,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
public double Velocity;
|
public double Velocity;
|
||||||
public double TickDistance;
|
public double TickDistance;
|
||||||
|
|
||||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||||
@ -99,76 +99,74 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
public int RepeatAt(double progress) => (int)(progress * RepeatCount);
|
public int RepeatAt(double progress) => (int)(progress * RepeatCount);
|
||||||
|
|
||||||
public IEnumerable<SliderTick> Ticks
|
protected override void CreateNestedHitObjects()
|
||||||
{
|
{
|
||||||
get
|
base.CreateNestedHitObjects();
|
||||||
|
|
||||||
|
createTicks();
|
||||||
|
createRepeatPoints();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void createTicks()
|
||||||
|
{
|
||||||
|
if (TickDistance == 0) return;
|
||||||
|
|
||||||
|
var length = Curve.Distance;
|
||||||
|
var tickDistance = Math.Min(TickDistance, length);
|
||||||
|
var repeatDuration = length / Velocity;
|
||||||
|
|
||||||
|
var minDistanceFromEnd = Velocity * 0.01;
|
||||||
|
|
||||||
|
for (var repeat = 0; repeat < RepeatCount; repeat++)
|
||||||
{
|
{
|
||||||
if (TickDistance == 0) yield break;
|
var repeatStartTime = StartTime + repeat * repeatDuration;
|
||||||
|
var reversed = repeat % 2 == 1;
|
||||||
|
|
||||||
var length = Curve.Distance;
|
for (var d = tickDistance; d <= length; d += tickDistance)
|
||||||
var tickDistance = Math.Min(TickDistance, length);
|
|
||||||
var repeatDuration = length / Velocity;
|
|
||||||
|
|
||||||
var minDistanceFromEnd = Velocity * 0.01;
|
|
||||||
|
|
||||||
for (var repeat = 0; repeat < RepeatCount; repeat++)
|
|
||||||
{
|
{
|
||||||
var repeatStartTime = StartTime + repeat * repeatDuration;
|
if (d > length - minDistanceFromEnd)
|
||||||
var reversed = repeat % 2 == 1;
|
break;
|
||||||
|
|
||||||
for (var d = tickDistance; d <= length; d += tickDistance)
|
var distanceProgress = d / length;
|
||||||
|
var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
|
||||||
|
|
||||||
|
AddNested(new SliderTick
|
||||||
{
|
{
|
||||||
if (d > length - minDistanceFromEnd)
|
RepeatIndex = repeat,
|
||||||
break;
|
StartTime = repeatStartTime + timeProgress * repeatDuration,
|
||||||
|
Position = Curve.PositionAt(distanceProgress),
|
||||||
var distanceProgress = d / length;
|
StackHeight = StackHeight,
|
||||||
var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
|
Scale = Scale,
|
||||||
|
ComboColour = ComboColour,
|
||||||
yield return new SliderTick
|
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||||
{
|
{
|
||||||
RepeatIndex = repeat,
|
Bank = s.Bank,
|
||||||
StartTime = repeatStartTime + timeProgress * repeatDuration,
|
Name = @"slidertick",
|
||||||
Position = Curve.PositionAt(distanceProgress),
|
Volume = s.Volume
|
||||||
StackHeight = StackHeight,
|
}))
|
||||||
Scale = Scale,
|
});
|
||||||
ComboColour = ComboColour,
|
|
||||||
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
|
|
||||||
{
|
|
||||||
Bank = s.Bank,
|
|
||||||
Name = @"slidertick",
|
|
||||||
Volume = s.Volume
|
|
||||||
}))
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public IEnumerable<RepeatPoint> RepeatPoints
|
|
||||||
|
private void createRepeatPoints()
|
||||||
{
|
{
|
||||||
get
|
var repeatDuration = Distance / Velocity;
|
||||||
|
|
||||||
|
for (var repeat = 1; repeat < RepeatCount; repeat++)
|
||||||
{
|
{
|
||||||
var length = Curve.Distance;
|
var repeatStartTime = StartTime + repeat * repeatDuration;
|
||||||
var repeatPointDistance = Math.Min(Distance, length);
|
|
||||||
var repeatDuration = length / Velocity;
|
|
||||||
|
|
||||||
for (var repeat = 1; repeat < RepeatCount; repeat++)
|
AddNested(new RepeatPoint
|
||||||
{
|
{
|
||||||
for (var d = repeatPointDistance; d <= length; d += repeatPointDistance)
|
RepeatIndex = repeat,
|
||||||
{
|
StartTime = repeatStartTime,
|
||||||
var repeatStartTime = StartTime + repeat * repeatDuration;
|
Position = Curve.PositionAt(repeat % 2),
|
||||||
var distanceProgress = d / length;
|
StackHeight = StackHeight,
|
||||||
|
Scale = Scale,
|
||||||
yield return new RepeatPoint
|
ComboColour = ComboColour,
|
||||||
{
|
Samples = new List<SampleInfo>(RepeatSamples[repeat])
|
||||||
RepeatIndex = repeat,
|
});
|
||||||
StartTime = repeatStartTime,
|
|
||||||
Position = Curve.PositionAt(distanceProgress),
|
|
||||||
StackHeight = StackHeight,
|
|
||||||
Scale = Scale,
|
|
||||||
ComboColour = ComboColour,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -19,9 +19,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
public override bool NewCombo => true;
|
public override bool NewCombo => true;
|
||||||
|
|
||||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
SpinsRequired = (int)(Duration / 1000 * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5));
|
SpinsRequired = (int)(Duration / 1000 * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5));
|
||||||
|
|
||||||
|
@ -93,6 +93,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
|||||||
float approxFollowCircleRadius = (float)(slider.Radius * 3);
|
float approxFollowCircleRadius = (float)(slider.Radius * 3);
|
||||||
var computeVertex = new Action<double>(t =>
|
var computeVertex = new Action<double>(t =>
|
||||||
{
|
{
|
||||||
|
// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
|
||||||
var diff = slider.PositionAt(t) - slider.LazyEndPosition.Value;
|
var diff = slider.PositionAt(t) - slider.LazyEndPosition.Value;
|
||||||
float dist = diff.Length;
|
float dist = diff.Length;
|
||||||
|
|
||||||
@ -106,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
var scoringTimes = slider.Ticks.Select(t => t.StartTime).Concat(slider.RepeatPoints.Select(r => r.StartTime)).OrderBy(t => t);
|
var scoringTimes = slider.NestedHitObjects.Select(t => t.StartTime);
|
||||||
foreach (var time in scoringTimes)
|
foreach (var time in scoringTimes)
|
||||||
computeVertex(time);
|
computeVertex(time);
|
||||||
computeVertex(slider.EndTime);
|
computeVertex(slider.EndTime);
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
@ -9,6 +10,8 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
{
|
{
|
||||||
public class OsuInputManager : RulesetInputManager<OsuAction>
|
public class OsuInputManager : RulesetInputManager<OsuAction>
|
||||||
{
|
{
|
||||||
|
public IEnumerable<OsuAction> PressedActions => KeyBindingContainer.PressedActions;
|
||||||
|
|
||||||
public OsuInputManager(RulesetInfo ruleset) : base(ruleset, 0, SimultaneousBindingMode.Unique)
|
public OsuInputManager(RulesetInfo ruleset) : base(ruleset, 0, SimultaneousBindingMode.Unique)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -5,7 +5,6 @@ using osu.Game.Beatmaps;
|
|||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Osu.Mods;
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
|
||||||
using osu.Game.Rulesets.Osu.OsuDifficulty;
|
using osu.Game.Rulesets.Osu.OsuDifficulty;
|
||||||
using osu.Game.Rulesets.Osu.UI;
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
@ -16,6 +15,10 @@ using osu.Game.Overlays.Settings;
|
|||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Osu.Scoring;
|
using osu.Game.Rulesets.Osu.Scoring;
|
||||||
|
using osu.Game.Rulesets.Osu.Edit;
|
||||||
|
using osu.Game.Rulesets.Edit;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu
|
namespace osu.Game.Rulesets.Osu
|
||||||
{
|
{
|
||||||
@ -31,21 +34,35 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
|
new KeyBinding(InputKey.MouseRight, OsuAction.RightButton),
|
||||||
};
|
};
|
||||||
|
|
||||||
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
|
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap)
|
||||||
{
|
{
|
||||||
new BeatmapStatistic
|
IEnumerable<HitObject> hitObjects = beatmap.Beatmap.HitObjects;
|
||||||
|
IEnumerable<HitObject> circles = hitObjects.Where(c => !(c is IHasEndTime));
|
||||||
|
IEnumerable<HitObject> sliders = hitObjects.Where(s => s is IHasCurve);
|
||||||
|
IEnumerable<HitObject> spinners = hitObjects.Where(s => s is IHasEndTime && !(s is IHasCurve));
|
||||||
|
|
||||||
|
return new[]
|
||||||
{
|
{
|
||||||
Name = @"Circle count",
|
new BeatmapStatistic
|
||||||
Content = beatmap.Beatmap.HitObjects.Count(h => h is HitCircle).ToString(),
|
{
|
||||||
Icon = FontAwesome.fa_dot_circle_o
|
Name = @"Circle Count",
|
||||||
},
|
Content = circles.Count().ToString(),
|
||||||
new BeatmapStatistic
|
Icon = FontAwesome.fa_circle_o
|
||||||
{
|
},
|
||||||
Name = @"Slider count",
|
new BeatmapStatistic
|
||||||
Content = beatmap.Beatmap.HitObjects.Count(h => h is Slider).ToString(),
|
{
|
||||||
Icon = FontAwesome.fa_circle_o
|
Name = @"Slider Count",
|
||||||
}
|
Content = sliders.Count().ToString(),
|
||||||
};
|
Icon = FontAwesome.fa_circle
|
||||||
|
},
|
||||||
|
new BeatmapStatistic
|
||||||
|
{
|
||||||
|
Name = @"Spinner Count",
|
||||||
|
Content = spinners.Count().ToString(),
|
||||||
|
Icon = FontAwesome.fa_circle
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||||
{
|
{
|
||||||
@ -118,8 +135,12 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
|
|
||||||
public override PerformanceCalculator CreatePerformanceCalculator(Beatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
|
public override PerformanceCalculator CreatePerformanceCalculator(Beatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
|
||||||
|
|
||||||
|
public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
|
||||||
|
|
||||||
public override string Description => "osu!";
|
public override string Description => "osu!";
|
||||||
|
|
||||||
|
public override string ShortName => "osu";
|
||||||
|
|
||||||
public override SettingsSubsection CreateSettings() => new OsuSettings();
|
public override SettingsSubsection CreateSettings() => new OsuSettings();
|
||||||
|
|
||||||
public override int LegacyID => 0;
|
public override int LegacyID => 0;
|
||||||
|
@ -9,9 +9,9 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|||||||
using System;
|
using System;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Replays;
|
using osu.Game.Rulesets.Replays;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Replays
|
namespace osu.Game.Rulesets.Osu.Replays
|
||||||
{
|
{
|
||||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
|||||||
countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle);
|
countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle);
|
||||||
|
|
||||||
beatmapMaxCombo = Beatmap.HitObjects.Count;
|
beatmapMaxCombo = Beatmap.HitObjects.Count;
|
||||||
beatmapMaxCombo += Beatmap.HitObjects.OfType<Slider>().Sum(s => s.RepeatCount + s.Ticks.Count());
|
beatmapMaxCombo += Beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count) + 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override double Calculate(Dictionary<string, double> categoryRatings = null)
|
public override double Calculate(Dictionary<string, double> categoryRatings = null)
|
||||||
@ -41,10 +41,10 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
|||||||
mods = Score.Mods;
|
mods = Score.Mods;
|
||||||
accuracy = Score.Accuracy;
|
accuracy = Score.Accuracy;
|
||||||
scoreMaxCombo = Score.MaxCombo;
|
scoreMaxCombo = Score.MaxCombo;
|
||||||
count300 = Convert.ToInt32(Score.Statistics["300"]);
|
count300 = Convert.ToInt32(Score.Statistics[HitResult.Great]);
|
||||||
count100 = Convert.ToInt32(Score.Statistics["100"]);
|
count100 = Convert.ToInt32(Score.Statistics[HitResult.Good]);
|
||||||
count50 = Convert.ToInt32(Score.Statistics["50"]);
|
count50 = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
|
||||||
countMiss = Convert.ToInt32(Score.Statistics["x"]);
|
countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
|
||||||
|
|
||||||
// Don't count scores made with supposedly unranked mods
|
// Don't count scores made with supposedly unranked mods
|
||||||
if (mods.Any(m => !m.Ranked))
|
if (mods.Any(m => !m.Ranked))
|
||||||
|
@ -2,10 +2,10 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using osu.Framework.Extensions;
|
using osu.Framework.Extensions;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
@ -32,18 +32,17 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
|||||||
|
|
||||||
foreach (var obj in beatmap.HitObjects)
|
foreach (var obj in beatmap.HitObjects)
|
||||||
{
|
{
|
||||||
var slider = obj as Slider;
|
if (obj is Slider slider)
|
||||||
if (slider != null)
|
|
||||||
{
|
{
|
||||||
// Head
|
// Head
|
||||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||||
|
|
||||||
// Ticks
|
// Ticks
|
||||||
foreach (var unused in slider.Ticks)
|
foreach (var unused in slider.NestedHitObjects.OfType<SliderTick>())
|
||||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||||
|
|
||||||
//Repeats
|
//Repeats
|
||||||
foreach (var unused in slider.RepeatPoints)
|
foreach (var unused in slider.NestedHitObjects.OfType<RepeatPoint>())
|
||||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -63,10 +62,10 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
|||||||
{
|
{
|
||||||
base.PopulateScore(score);
|
base.PopulateScore(score);
|
||||||
|
|
||||||
score.Statistics[@"300"] = scoreResultCounts.GetOrDefault(HitResult.Great);
|
score.Statistics[HitResult.Great] = scoreResultCounts.GetOrDefault(HitResult.Great);
|
||||||
score.Statistics[@"100"] = scoreResultCounts.GetOrDefault(HitResult.Good);
|
score.Statistics[HitResult.Good] = scoreResultCounts.GetOrDefault(HitResult.Good);
|
||||||
score.Statistics[@"50"] = scoreResultCounts.GetOrDefault(HitResult.Meh);
|
score.Statistics[HitResult.Meh] = scoreResultCounts.GetOrDefault(HitResult.Meh);
|
||||||
score.Statistics[@"x"] = scoreResultCounts.GetOrDefault(HitResult.Miss);
|
score.Statistics[HitResult.Miss] = scoreResultCounts.GetOrDefault(HitResult.Miss);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnNewJudgement(Judgement judgement)
|
protected override void OnNewJudgement(Judgement judgement)
|
||||||
|
117
osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs
Normal file
117
osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs
Normal file
@ -0,0 +1,117 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
[Ignore("getting CI working")]
|
||||||
|
public class TestCaseHitCircle : OsuTestCase
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(DrawableHitCircle)
|
||||||
|
};
|
||||||
|
|
||||||
|
private readonly Container content;
|
||||||
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
|
private int depthIndex;
|
||||||
|
protected readonly List<Mod> Mods = new List<Mod>();
|
||||||
|
|
||||||
|
public TestCaseHitCircle()
|
||||||
|
{
|
||||||
|
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||||
|
|
||||||
|
AddStep("Miss Big Single", () => testSingle(2));
|
||||||
|
AddStep("Miss Medium Single", () => testSingle(5));
|
||||||
|
AddStep("Miss Small Single", () => testSingle(7));
|
||||||
|
AddStep("Hit Big Single", () => testSingle(2, true));
|
||||||
|
AddStep("Hit Medium Single", () => testSingle(5, true));
|
||||||
|
AddStep("Hit Small Single", () => testSingle(7, true));
|
||||||
|
AddStep("Miss Big Stream", () => testStream(2));
|
||||||
|
AddStep("Miss Medium Stream", () => testStream(5));
|
||||||
|
AddStep("Miss Small Stream", () => testStream(7));
|
||||||
|
AddStep("Hit Big Stream", () => testStream(2, true));
|
||||||
|
AddStep("Hit Medium Stream", () => testStream(5, true));
|
||||||
|
AddStep("Hit Small Stream", () => testStream(7, true));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
|
||||||
|
{
|
||||||
|
positionOffset = positionOffset ?? Vector2.Zero;
|
||||||
|
|
||||||
|
var circle = new HitCircle
|
||||||
|
{
|
||||||
|
StartTime = Time.Current + 1000 + timeOffset,
|
||||||
|
Position = positionOffset.Value,
|
||||||
|
ComboColour = Color4.LightSeaGreen
|
||||||
|
};
|
||||||
|
|
||||||
|
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
|
||||||
|
|
||||||
|
var drawable = new TestDrawableHitCircle(circle, auto)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Depth = depthIndex++
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||||
|
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||||
|
|
||||||
|
Add(drawable);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void testStream(float circleSize, bool auto = false)
|
||||||
|
{
|
||||||
|
Vector2 pos = new Vector2(-250, 0);
|
||||||
|
|
||||||
|
for (int i = 0; i <= 1000; i += 100)
|
||||||
|
{
|
||||||
|
testSingle(circleSize, auto, i, pos);
|
||||||
|
pos.X += 50;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestDrawableHitCircle : DrawableHitCircle
|
||||||
|
{
|
||||||
|
private readonly bool auto;
|
||||||
|
|
||||||
|
public TestDrawableHitCircle(HitCircle h, bool auto) : base(h)
|
||||||
|
{
|
||||||
|
this.auto = auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||||
|
{
|
||||||
|
if (auto && !userTriggered && timeOffset > 0)
|
||||||
|
{
|
||||||
|
// force success
|
||||||
|
AddJudgement(new OsuJudgement
|
||||||
|
{
|
||||||
|
Result = HitResult.Great
|
||||||
|
});
|
||||||
|
State.Value = ArmedState.Hit;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
base.CheckForJudgements(userTriggered, timeOffset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
22
osu.Game.Rulesets.Osu/Tests/TestCaseHitCircleHidden.cs
Normal file
22
osu.Game.Rulesets.Osu/Tests/TestCaseHitCircleHidden.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
[Ignore("getting CI working")]
|
||||||
|
public class TestCaseHitCircleHidden : TestCaseHitCircle
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
|
||||||
|
|
||||||
|
public TestCaseHitCircleHidden()
|
||||||
|
{
|
||||||
|
Mods.Add(new OsuModHidden());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,129 +0,0 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using NUnit.Framework;
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Timing;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
||||||
using osu.Game.Tests.Visual;
|
|
||||||
using OpenTK;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
|
||||||
{
|
|
||||||
[TestFixture]
|
|
||||||
[Ignore("getting CI working")]
|
|
||||||
internal class TestCaseHitObjects : OsuTestCase
|
|
||||||
{
|
|
||||||
private FramedClock framedClock;
|
|
||||||
|
|
||||||
private bool auto;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(RulesetStore rulesets)
|
|
||||||
{
|
|
||||||
var rateAdjustClock = new StopwatchClock(true);
|
|
||||||
framedClock = new FramedClock(rateAdjustClock);
|
|
||||||
|
|
||||||
AddStep(@"circles", () => loadHitobjects(HitObjectType.Circle));
|
|
||||||
AddStep(@"slider", () => loadHitobjects(HitObjectType.Slider));
|
|
||||||
AddStep(@"spinner", () => loadHitobjects(HitObjectType.Spinner));
|
|
||||||
|
|
||||||
AddToggleStep("Auto", state => { auto = state; loadHitobjects(mode); });
|
|
||||||
AddSliderStep("Playback speed", 0.0, 2.0, 0.5, v => rateAdjustClock.Rate = v);
|
|
||||||
|
|
||||||
framedClock.ProcessFrame();
|
|
||||||
|
|
||||||
var clockAdjustContainer = new Container
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Clock = framedClock,
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
playfieldContainer = new OsuInputManager(rulesets.GetRuleset(0)) { RelativeSizeAxes = Axes.Both },
|
|
||||||
approachContainer = new Container { RelativeSizeAxes = Axes.Both }
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
Add(clockAdjustContainer);
|
|
||||||
}
|
|
||||||
|
|
||||||
private HitObjectType mode = HitObjectType.Slider;
|
|
||||||
|
|
||||||
private Container playfieldContainer;
|
|
||||||
private Container approachContainer;
|
|
||||||
|
|
||||||
private void loadHitobjects(HitObjectType mode)
|
|
||||||
{
|
|
||||||
this.mode = mode;
|
|
||||||
|
|
||||||
switch (mode)
|
|
||||||
{
|
|
||||||
case HitObjectType.Circle:
|
|
||||||
const int count = 10;
|
|
||||||
|
|
||||||
for (int i = 0; i < count; i++)
|
|
||||||
{
|
|
||||||
var h = new HitCircle
|
|
||||||
{
|
|
||||||
StartTime = framedClock.CurrentTime + 600 + i * 80,
|
|
||||||
Position = new Vector2((i - count / 2) * 14),
|
|
||||||
};
|
|
||||||
|
|
||||||
add(new DrawableHitCircle(h));
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case HitObjectType.Slider:
|
|
||||||
add(new DrawableSlider(new Slider
|
|
||||||
{
|
|
||||||
StartTime = framedClock.CurrentTime + 600,
|
|
||||||
ControlPoints = new List<Vector2>
|
|
||||||
{
|
|
||||||
new Vector2(-200, 0),
|
|
||||||
new Vector2(400, 0),
|
|
||||||
},
|
|
||||||
Distance = 400,
|
|
||||||
Position = new Vector2(-200, 0),
|
|
||||||
Velocity = 1,
|
|
||||||
TickDistance = 100,
|
|
||||||
}));
|
|
||||||
break;
|
|
||||||
case HitObjectType.Spinner:
|
|
||||||
add(new DrawableSpinner(new Spinner
|
|
||||||
{
|
|
||||||
StartTime = framedClock.CurrentTime + 600,
|
|
||||||
EndTime = framedClock.CurrentTime + 1600,
|
|
||||||
Position = new Vector2(0, 0),
|
|
||||||
}));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private int depth;
|
|
||||||
|
|
||||||
private void add(DrawableOsuHitObject h)
|
|
||||||
{
|
|
||||||
h.Anchor = Anchor.Centre;
|
|
||||||
h.Depth = depth++;
|
|
||||||
|
|
||||||
if (auto)
|
|
||||||
h.State.Value = ArmedState.Hit;
|
|
||||||
|
|
||||||
playfieldContainer.Add(h);
|
|
||||||
var proxyable = h as IDrawableHitObjectWithProxiedApproach;
|
|
||||||
if (proxyable != null)
|
|
||||||
approachContainer.Add(proxyable.ProxiedLayer.CreateProxy());
|
|
||||||
}
|
|
||||||
|
|
||||||
private enum HitObjectType
|
|
||||||
{
|
|
||||||
Circle,
|
|
||||||
Slider,
|
|
||||||
Spinner
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
152
osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs
Normal file
152
osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs
Normal file
@ -0,0 +1,152 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
[Ignore("getting CI working")]
|
||||||
|
public class TestCaseSlider : OsuTestCase
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(SliderBall),
|
||||||
|
typeof(SliderBody),
|
||||||
|
typeof(DrawableSlider),
|
||||||
|
typeof(DrawableRepeatPoint),
|
||||||
|
typeof(DrawableOsuHitObject)
|
||||||
|
};
|
||||||
|
|
||||||
|
private readonly Container content;
|
||||||
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
|
private int depthIndex;
|
||||||
|
protected readonly List<Mod> Mods = new List<Mod>();
|
||||||
|
|
||||||
|
public TestCaseSlider()
|
||||||
|
{
|
||||||
|
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||||
|
|
||||||
|
AddStep("Big Single", () => testSimpleBig());
|
||||||
|
AddStep("Medium Single", () => testSimpleMedium());
|
||||||
|
AddStep("Small Single", () => testSimpleSmall());
|
||||||
|
AddStep("Big 1 Repeat", () => testSimpleBig(1));
|
||||||
|
AddStep("Medium 1 Repeat", () => testSimpleMedium(1));
|
||||||
|
AddStep("Small 1 Repeat", () => testSimpleSmall(1));
|
||||||
|
AddStep("Big 2 Repeats", () => testSimpleBig(2));
|
||||||
|
AddStep("Medium 2 Repeats", () => testSimpleMedium(2));
|
||||||
|
AddStep("Small 2 Repeats", () => testSimpleSmall(2));
|
||||||
|
|
||||||
|
AddStep("Slow Slider", testSlowSpeed); // slow long sliders take ages already so no repeat steps
|
||||||
|
AddStep("Slow Short Slider", () => testShortSlowSpeed());
|
||||||
|
AddStep("Slow Short Slider 1 Repeats", () => testShortSlowSpeed(1));
|
||||||
|
AddStep("Slow Short Slider 2 Repeats", () => testShortSlowSpeed(2));
|
||||||
|
|
||||||
|
AddStep("Fast Slider", () => testHighSpeed());
|
||||||
|
AddStep("Fast Slider 1 Repeat", () => testHighSpeed(1));
|
||||||
|
AddStep("Fast Slider 2 Repeats", () => testHighSpeed(2));
|
||||||
|
AddStep("Fast Short Slider", () => testShortHighSpeed());
|
||||||
|
AddStep("Fast Short Slider 1 Repeat", () => testShortHighSpeed(1));
|
||||||
|
AddStep("Fast Short Slider 2 Repeats", () => testShortHighSpeed(2));
|
||||||
|
|
||||||
|
AddStep("Perfect Curve", testCurve);
|
||||||
|
// TODO more curve types?
|
||||||
|
}
|
||||||
|
|
||||||
|
private void testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
|
||||||
|
|
||||||
|
private void testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats);
|
||||||
|
|
||||||
|
private void testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats);
|
||||||
|
|
||||||
|
private void testSlowSpeed() => createSlider(speedMultiplier: 0.5);
|
||||||
|
|
||||||
|
private void testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5);
|
||||||
|
|
||||||
|
private void testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15);
|
||||||
|
|
||||||
|
private void testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15);
|
||||||
|
|
||||||
|
private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2)
|
||||||
|
{
|
||||||
|
repeats++; // The first run through the slider is considered a repeat
|
||||||
|
|
||||||
|
var repeatSamples = new List<List<SampleInfo>>();
|
||||||
|
if (repeats > 1)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < repeats; i++)
|
||||||
|
repeatSamples.Add(new List<SampleInfo>());
|
||||||
|
}
|
||||||
|
|
||||||
|
var slider = new Slider
|
||||||
|
{
|
||||||
|
StartTime = Time.Current + 1000,
|
||||||
|
Position = new Vector2(-(distance / 2), 0),
|
||||||
|
ComboColour = Color4.LightSeaGreen,
|
||||||
|
ControlPoints = new List<Vector2>
|
||||||
|
{
|
||||||
|
new Vector2(-(distance / 2), 0),
|
||||||
|
new Vector2(distance / 2, 0),
|
||||||
|
},
|
||||||
|
Distance = distance,
|
||||||
|
RepeatCount = repeats,
|
||||||
|
RepeatSamples = repeatSamples
|
||||||
|
};
|
||||||
|
|
||||||
|
addSlider(slider, circleSize, speedMultiplier);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void testCurve()
|
||||||
|
{
|
||||||
|
var slider = new Slider
|
||||||
|
{
|
||||||
|
StartTime = Time.Current + 1000,
|
||||||
|
Position = new Vector2(-200, 0),
|
||||||
|
ComboColour = Color4.LightSeaGreen,
|
||||||
|
ControlPoints = new List<Vector2>
|
||||||
|
{
|
||||||
|
new Vector2(-200, 0),
|
||||||
|
new Vector2(0, 200),
|
||||||
|
new Vector2(200, 0)
|
||||||
|
},
|
||||||
|
Distance = 600
|
||||||
|
};
|
||||||
|
|
||||||
|
addSlider(slider, 2, 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addSlider(Slider slider, float circleSize, double speedMultiplier)
|
||||||
|
{
|
||||||
|
var cpi = new ControlPointInfo();
|
||||||
|
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
|
||||||
|
|
||||||
|
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize });
|
||||||
|
|
||||||
|
var drawable = new DrawableSlider(slider)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Depth = depthIndex++
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||||
|
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||||
|
|
||||||
|
Add(drawable);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
22
osu.Game.Rulesets.Osu/Tests/TestCaseSliderHidden.cs
Normal file
22
osu.Game.Rulesets.Osu/Tests/TestCaseSliderHidden.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
[Ignore("getting CI working")]
|
||||||
|
public class TestCaseSliderHidden : TestCaseSlider
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
|
||||||
|
|
||||||
|
public TestCaseSliderHidden()
|
||||||
|
{
|
||||||
|
Mods.Add(new OsuModHidden());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
88
osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs
Normal file
88
osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs
Normal file
@ -0,0 +1,88 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
[Ignore("getting CI working")]
|
||||||
|
public class TestCaseSpinner : OsuTestCase
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(SpinnerDisc),
|
||||||
|
typeof(DrawableSpinner),
|
||||||
|
typeof(DrawableOsuHitObject)
|
||||||
|
};
|
||||||
|
|
||||||
|
private readonly Container content;
|
||||||
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
|
private int depthIndex;
|
||||||
|
protected readonly List<Mod> Mods = new List<Mod>();
|
||||||
|
|
||||||
|
public TestCaseSpinner()
|
||||||
|
{
|
||||||
|
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||||
|
|
||||||
|
AddStep("Miss Big", () => testSingle(2));
|
||||||
|
AddStep("Miss Medium", () => testSingle(5));
|
||||||
|
AddStep("Miss Small", () => testSingle(7));
|
||||||
|
AddStep("Hit Big", () => testSingle(2, true));
|
||||||
|
AddStep("Hit Medium", () => testSingle(5, true));
|
||||||
|
AddStep("Hit Small", () => testSingle(7, true));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void testSingle(float circleSize, bool auto = false)
|
||||||
|
{
|
||||||
|
var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 };
|
||||||
|
|
||||||
|
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
|
||||||
|
|
||||||
|
var drawable = new TestDrawableSpinner(spinner, auto)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Depth = depthIndex++
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||||
|
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||||
|
|
||||||
|
Add(drawable);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestDrawableSpinner : DrawableSpinner
|
||||||
|
{
|
||||||
|
private bool auto;
|
||||||
|
|
||||||
|
public TestDrawableSpinner(Spinner s, bool auto) : base(s)
|
||||||
|
{
|
||||||
|
this.auto = auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||||
|
{
|
||||||
|
if (auto && !userTriggered && Time.Current > Spinner.StartTime + Spinner.Duration / 2 && Progress < 1)
|
||||||
|
{
|
||||||
|
// force completion only once to not break human interaction
|
||||||
|
Disc.RotationAbsolute = Spinner.SpinsRequired * 360;
|
||||||
|
auto = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
base.CheckForJudgements(userTriggered, timeOffset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
22
osu.Game.Rulesets.Osu/Tests/TestCaseSpinnerHidden.cs
Normal file
22
osu.Game.Rulesets.Osu/Tests/TestCaseSpinnerHidden.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
[Ignore("getting CI working")]
|
||||||
|
public class TestCaseSpinnerHidden : TestCaseSpinner
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
|
||||||
|
|
||||||
|
public TestCaseSpinnerHidden()
|
||||||
|
{
|
||||||
|
Mods.Add(new OsuModHidden());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -20,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
{
|
{
|
||||||
internal class CursorTrail : Drawable
|
internal class CursorTrail : Drawable
|
||||||
{
|
{
|
||||||
public override bool HandleInput => true;
|
|
||||||
|
|
||||||
private int currentIndex;
|
private int currentIndex;
|
||||||
|
|
||||||
private Shader shader;
|
private Shader shader;
|
||||||
|
@ -13,6 +13,7 @@ using System.Linq;
|
|||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||||
|
using osu.Framework.Graphics.Cursor;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.UI
|
namespace osu.Game.Rulesets.Osu.UI
|
||||||
{
|
{
|
||||||
@ -24,12 +25,19 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
|
|
||||||
public override bool ProvidingUserCursor => true;
|
public override bool ProvidingUserCursor => true;
|
||||||
|
|
||||||
|
// Todo: This should not be a thing, but is currently required for the editor
|
||||||
|
// https://github.com/ppy/osu-framework/issues/1283
|
||||||
|
protected virtual bool ProxyApproachCircles => true;
|
||||||
|
|
||||||
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
||||||
|
|
||||||
public override Vector2 Size
|
public override Vector2 Size
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
|
if (Parent == null)
|
||||||
|
return Vector2.Zero;
|
||||||
|
|
||||||
var parentSize = Parent.DrawSize;
|
var parentSize = Parent.DrawSize;
|
||||||
var aspectSize = parentSize.X * 0.75f < parentSize.Y ? new Vector2(parentSize.X, parentSize.X * 0.75f) : new Vector2(parentSize.Y * 4f / 3f, parentSize.Y);
|
var aspectSize = parentSize.X * 0.75f < parentSize.Y ? new Vector2(parentSize.X, parentSize.X * 0.75f) : new Vector2(parentSize.Y * 4f / 3f, parentSize.Y);
|
||||||
|
|
||||||
@ -65,7 +73,10 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
AddInternal(new GameplayCursor());
|
|
||||||
|
var cursor = CreateCursor();
|
||||||
|
if (cursor != null)
|
||||||
|
AddInternal(cursor);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Add(DrawableHitObject h)
|
public override void Add(DrawableHitObject h)
|
||||||
@ -73,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
h.Depth = (float)h.HitObject.StartTime;
|
h.Depth = (float)h.HitObject.StartTime;
|
||||||
|
|
||||||
var c = h as IDrawableHitObjectWithProxiedApproach;
|
var c = h as IDrawableHitObjectWithProxiedApproach;
|
||||||
if (c != null)
|
if (c != null && ProxyApproachCircles)
|
||||||
approachCircles.Add(c.ProxiedLayer.CreateProxy());
|
approachCircles.Add(c.ProxiedLayer.CreateProxy());
|
||||||
|
|
||||||
base.Add(h);
|
base.Add(h);
|
||||||
@ -102,5 +113,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
|
|
||||||
judgementLayer.Add(explosion);
|
judgementLayer.Add(explosion);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected virtual CursorContainer CreateCursor() => new GameplayCursor();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -35,16 +35,13 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
|
|
||||||
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
|
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
|
||||||
{
|
{
|
||||||
var circle = h as HitCircle;
|
if (h is HitCircle circle)
|
||||||
if (circle != null)
|
|
||||||
return new DrawableHitCircle(circle);
|
return new DrawableHitCircle(circle);
|
||||||
|
|
||||||
var slider = h as Slider;
|
if (h is Slider slider)
|
||||||
if (slider != null)
|
|
||||||
return new DrawableSlider(slider);
|
return new DrawableSlider(slider);
|
||||||
|
|
||||||
var spinner = h as Spinner;
|
if (h is Spinner spinner)
|
||||||
if (spinner != null)
|
|
||||||
return new DrawableSpinner(spinner);
|
return new DrawableSpinner(spinner);
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
46
osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs
Normal file
46
osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Audio;
|
||||||
|
using osu.Framework.Audio.Sample;
|
||||||
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Audio
|
||||||
|
{
|
||||||
|
public class DrumSampleMapping
|
||||||
|
{
|
||||||
|
private readonly ControlPointInfo controlPoints;
|
||||||
|
private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
|
||||||
|
|
||||||
|
public DrumSampleMapping(ControlPointInfo controlPoints, AudioManager audio)
|
||||||
|
{
|
||||||
|
this.controlPoints = controlPoints;
|
||||||
|
|
||||||
|
IEnumerable<SampleControlPoint> samplePoints;
|
||||||
|
if (controlPoints.SamplePoints.Count == 0)
|
||||||
|
// Get the default sample point
|
||||||
|
samplePoints = new[] { controlPoints.SamplePointAt(double.MinValue) };
|
||||||
|
else
|
||||||
|
samplePoints = controlPoints.SamplePoints;
|
||||||
|
|
||||||
|
foreach (var s in samplePoints)
|
||||||
|
{
|
||||||
|
mappings[s.Time] = new DrumSample
|
||||||
|
{
|
||||||
|
Centre = s.GetSampleInfo().GetChannel(audio.Sample, "Taiko"),
|
||||||
|
Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample, "Taiko")
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
|
||||||
|
|
||||||
|
public class DrumSample
|
||||||
|
{
|
||||||
|
public SampleChannel Centre;
|
||||||
|
public SampleChannel Rim;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
|||||||
var curveData = obj as IHasCurve;
|
var curveData = obj as IHasCurve;
|
||||||
|
|
||||||
// Old osu! used hit sounding to determine various hit type information
|
// Old osu! used hit sounding to determine various hit type information
|
||||||
SampleInfoList samples = obj.Samples;
|
List<SampleInfo> samples = obj.Samples;
|
||||||
|
|
||||||
bool strong = samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
|
bool strong = samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
|
||||||
|
|
||||||
@ -115,12 +115,12 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
|||||||
|
|
||||||
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
|
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
|
||||||
{
|
{
|
||||||
List<SampleInfoList> allSamples = curveData != null ? curveData.RepeatSamples : new List<SampleInfoList>(new[] { samples });
|
List<List<SampleInfo>> allSamples = curveData != null ? curveData.RepeatSamples : new List<List<SampleInfo>>(new[] { samples });
|
||||||
|
|
||||||
int i = 0;
|
int i = 0;
|
||||||
for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
|
for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
|
||||||
{
|
{
|
||||||
SampleInfoList currentSamples = allSamples[i];
|
List<SampleInfo> currentSamples = allSamples[i];
|
||||||
bool isRim = currentSamples.Any(s => s.Name == SampleInfo.HIT_CLAP || s.Name == SampleInfo.HIT_WHISTLE);
|
bool isRim = currentSamples.Any(s => s.Name == SampleInfo.HIT_CLAP || s.Name == SampleInfo.HIT_WHISTLE);
|
||||||
strong = currentSamples.Any(s => s.Name == SampleInfo.HIT_FINISH);
|
strong = currentSamples.Any(s => s.Name == SampleInfo.HIT_FINISH);
|
||||||
|
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Judgements
|
namespace osu.Game.Rulesets.Taiko.Judgements
|
||||||
{
|
{
|
||||||
@ -20,4 +20,4 @@ namespace osu.Game.Rulesets.Taiko.Judgements
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Judgements
|
namespace osu.Game.Rulesets.Taiko.Judgements
|
||||||
{
|
{
|
||||||
|
@ -13,6 +13,7 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -43,7 +44,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
RelativeChildSize = new Vector2((float)HitObject.Duration, 1)
|
RelativeChildSize = new Vector2((float)HitObject.Duration, 1)
|
||||||
});
|
});
|
||||||
|
|
||||||
foreach (var tick in drumRoll.Ticks)
|
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
|
||||||
{
|
{
|
||||||
var newTick = new DrawableDrumRollTick(tick);
|
var newTick = new DrawableDrumRollTick(tick);
|
||||||
newTick.OnJudgement += onTickJudgement;
|
newTick.OnJudgement += onTickJudgement;
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Judgements;
|
using osu.Game.Rulesets.Taiko.Judgements;
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||||
|
|
||||||
|
@ -5,6 +5,7 @@ using System;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Judgements;
|
using osu.Game.Rulesets.Taiko.Judgements;
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||||
|
|
||||||
@ -67,6 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
{
|
{
|
||||||
validKeyPressed = HitActions.Contains(action);
|
validKeyPressed = HitActions.Contains(action);
|
||||||
|
|
||||||
|
// Only count this as handled if the new judgement is a hit
|
||||||
return UpdateJudgement(true);
|
return UpdateJudgement(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Judgements;
|
using osu.Game.Rulesets.Taiko.Judgements;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
if (!userTriggered)
|
if (!userTriggered)
|
||||||
{
|
{
|
||||||
if (timeOffset > second_hit_window)
|
if (timeOffset > second_hit_window)
|
||||||
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Miss });
|
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.None });
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -14,6 +14,7 @@ using OpenTK;
|
|||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Rulesets.Taiko.Judgements;
|
using osu.Game.Rulesets.Taiko.Judgements;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -34,10 +35,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
private readonly CircularContainer targetRing;
|
private readonly CircularContainer targetRing;
|
||||||
private readonly CircularContainer expandingRing;
|
private readonly CircularContainer expandingRing;
|
||||||
|
|
||||||
private readonly TaikoAction[] rimActions = { TaikoAction.LeftRim, TaikoAction.RightRim };
|
|
||||||
private readonly TaikoAction[] centreActions = { TaikoAction.LeftCentre, TaikoAction.RightCentre };
|
|
||||||
private TaikoAction[] lastAction;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The amount of times the user has hit this swell.
|
/// The amount of times the user has hit this swell.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -205,19 +202,20 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool? lastWasCentre;
|
||||||
|
|
||||||
public override bool OnPressed(TaikoAction action)
|
public override bool OnPressed(TaikoAction action)
|
||||||
{
|
{
|
||||||
// Don't handle keys before the swell starts
|
// Don't handle keys before the swell starts
|
||||||
if (Time.Current < HitObject.StartTime)
|
if (Time.Current < HitObject.StartTime)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// Find the keyset which this key corresponds to
|
var isCentre = action == TaikoAction.LeftCentre || action == TaikoAction.RightCentre;
|
||||||
var keySet = rimActions.Contains(action) ? rimActions : centreActions;
|
|
||||||
|
|
||||||
// Ensure alternating keysets
|
// Ensure alternating centre and rim hits
|
||||||
if (keySet == lastAction)
|
if (lastWasCentre == isCentre)
|
||||||
return false;
|
return false;
|
||||||
lastAction = keySet;
|
lastWasCentre = isCentre;
|
||||||
|
|
||||||
UpdateJudgement(true);
|
UpdateJudgement(true);
|
||||||
|
|
||||||
|
@ -6,6 +6,9 @@ using osu.Framework.Input.Bindings;
|
|||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Game.Audio;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -35,6 +38,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
MainPiece.KiaiMode = HitObject.Kiai;
|
MainPiece.KiaiMode = HitObject.Kiai;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Normal and clap samples are handled by the drum
|
||||||
|
protected override IEnumerable<SampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != SampleInfo.HIT_NORMAL && s.Name != SampleInfo.HIT_CLAP);
|
||||||
|
|
||||||
|
protected override string SampleNamespace => "Taiko";
|
||||||
|
|
||||||
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
|
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
|
||||||
|
|
||||||
public abstract bool OnPressed(TaikoAction action);
|
public abstract bool OnPressed(TaikoAction action);
|
||||||
|
@ -3,9 +3,6 @@
|
|||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using osu.Game.Audio;
|
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
|
||||||
@ -37,64 +34,49 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public double RequiredGreatHits { get; protected set; }
|
public double RequiredGreatHits { get; protected set; }
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Total number of drum roll ticks.
|
|
||||||
/// </summary>
|
|
||||||
public int TotalTicks => Ticks.Count();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Initializes the drum roll ticks if not initialized and returns them.
|
|
||||||
/// </summary>
|
|
||||||
public IEnumerable<DrumRollTick> Ticks => ticks ?? (ticks = createTicks());
|
|
||||||
|
|
||||||
private List<DrumRollTick> ticks;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The length (in milliseconds) between ticks of this drumroll.
|
/// The length (in milliseconds) between ticks of this drumroll.
|
||||||
/// <para>Half of this value is the hit window of the ticks.</para>
|
/// <para>Half of this value is the hit window of the ticks.</para>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private double tickSpacing = 100;
|
private double tickSpacing = 100;
|
||||||
|
|
||||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||||
|
|
||||||
tickSpacing = timingPoint.BeatLength / TickRate;
|
tickSpacing = timingPoint.BeatLength / TickRate;
|
||||||
|
|
||||||
RequiredGoodHits = TotalTicks * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);
|
RequiredGoodHits = NestedHitObjects.Count * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);
|
||||||
RequiredGreatHits = TotalTicks * Math.Min(0.30, 0.10 + 0.20 / 6 * difficulty.OverallDifficulty);
|
RequiredGreatHits = NestedHitObjects.Count * Math.Min(0.30, 0.10 + 0.20 / 6 * difficulty.OverallDifficulty);
|
||||||
}
|
}
|
||||||
|
|
||||||
private List<DrumRollTick> createTicks()
|
protected override void CreateNestedHitObjects()
|
||||||
{
|
{
|
||||||
var ret = new List<DrumRollTick>();
|
base.CreateNestedHitObjects();
|
||||||
|
|
||||||
|
createTicks();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void createTicks()
|
||||||
|
{
|
||||||
if (tickSpacing == 0)
|
if (tickSpacing == 0)
|
||||||
return ret;
|
return;
|
||||||
|
|
||||||
bool first = true;
|
bool first = true;
|
||||||
for (double t = StartTime; t < EndTime + tickSpacing / 2; t += tickSpacing)
|
for (double t = StartTime; t < EndTime + tickSpacing / 2; t += tickSpacing)
|
||||||
{
|
{
|
||||||
ret.Add(new DrumRollTick
|
AddNested(new DrumRollTick
|
||||||
{
|
{
|
||||||
FirstTick = first,
|
FirstTick = first,
|
||||||
TickSpacing = tickSpacing,
|
TickSpacing = tickSpacing,
|
||||||
StartTime = t,
|
StartTime = t,
|
||||||
IsStrong = IsStrong,
|
IsStrong = IsStrong
|
||||||
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
|
|
||||||
{
|
|
||||||
Bank = s.Bank,
|
|
||||||
Name = @"slidertick",
|
|
||||||
Volume = s.Volume
|
|
||||||
}))
|
|
||||||
});
|
});
|
||||||
|
|
||||||
first = false;
|
first = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
return ret;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -23,9 +23,9 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public double HitWindowMiss = 95;
|
public double HitWindowMiss = 95;
|
||||||
|
|
||||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
|
||||||
HitWindowGreat = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 50, 35, 20);
|
HitWindowGreat = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 50, 35, 20);
|
||||||
HitWindowGood = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 120, 80, 50);
|
HitWindowGood = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 120, 80, 50);
|
||||||
|
@ -16,4 +16,4 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public int RequiredHits = 10;
|
public int RequiredHits = 10;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
@ -83,9 +84,9 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
|||||||
}
|
}
|
||||||
else if (drumRoll != null)
|
else if (drumRoll != null)
|
||||||
{
|
{
|
||||||
foreach (var tick in drumRoll.Ticks)
|
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
|
||||||
{
|
{
|
||||||
Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2));
|
Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2));
|
||||||
hitButton = !hitButton;
|
hitButton = !hitButton;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Judgements;
|
using osu.Game.Rulesets.Taiko.Judgements;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
|||||||
}
|
}
|
||||||
else if (obj is DrumRoll)
|
else if (obj is DrumRoll)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < ((DrumRoll)obj).TotalTicks; i++)
|
for (int i = 0; i < ((DrumRoll)obj).NestedHitObjects.OfType<DrumRollTick>().Count(); i++)
|
||||||
{
|
{
|
||||||
AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great });
|
AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great });
|
||||||
|
|
||||||
|
@ -95,6 +95,8 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
|
|
||||||
public override string Description => "osu!taiko";
|
public override string Description => "osu!taiko";
|
||||||
|
|
||||||
|
public override string ShortName => "taiko";
|
||||||
|
|
||||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
|
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
|
||||||
|
|
||||||
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap);
|
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap);
|
||||||
|
44
osu.Game.Rulesets.Taiko/Tests/TestCaseInputDrum.cs
Normal file
44
osu.Game.Rulesets.Taiko/Tests/TestCaseInputDrum.cs
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using OpenTK;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Taiko.Audio;
|
||||||
|
using osu.Game.Rulesets.Taiko.UI;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Tests
|
||||||
|
{
|
||||||
|
[Ignore("getting CI working")]
|
||||||
|
public class TestCaseInputDrum : OsuTestCase
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(InputDrum),
|
||||||
|
typeof(DrumSampleMapping),
|
||||||
|
typeof(SampleInfo),
|
||||||
|
typeof(SampleControlPoint)
|
||||||
|
};
|
||||||
|
|
||||||
|
public TestCaseInputDrum()
|
||||||
|
{
|
||||||
|
Add(new TaikoInputManager(new RulesetInfo { ID = 1 })
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Child = new Container
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Size = new Vector2(200),
|
||||||
|
Child = new InputDrum(new ControlPointInfo())
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -20,12 +20,13 @@ using osu.Game.Rulesets.Taiko.UI;
|
|||||||
using osu.Game.Tests.Beatmaps;
|
using osu.Game.Tests.Beatmaps;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Tests
|
namespace osu.Game.Rulesets.Taiko.Tests
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
[Ignore("getting CI working")]
|
[Ignore("getting CI working")]
|
||||||
internal class TestCaseTaikoPlayfield : OsuTestCase
|
public class TestCaseTaikoPlayfield : OsuTestCase
|
||||||
{
|
{
|
||||||
private const double default_duration = 1000;
|
private const double default_duration = 1000;
|
||||||
private const float scroll_time = 1000;
|
private const float scroll_time = 1000;
|
||||||
@ -165,11 +166,15 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
|
|
||||||
private void addSwell(double duration = default_duration)
|
private void addSwell(double duration = default_duration)
|
||||||
{
|
{
|
||||||
rulesetContainer.Playfield.Add(new DrawableSwell(new Swell
|
var swell = new Swell
|
||||||
{
|
{
|
||||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||||
Duration = duration,
|
Duration = duration,
|
||||||
}));
|
};
|
||||||
|
|
||||||
|
swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
|
rulesetContainer.Playfield.Add(new DrawableSwell(swell));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addDrumRoll(bool strong, double duration = default_duration)
|
private void addDrumRoll(bool strong, double duration = default_duration)
|
||||||
@ -184,6 +189,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
Duration = duration,
|
Duration = duration,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
rulesetContainer.Playfield.Add(new DrawableDrumRoll(d));
|
rulesetContainer.Playfield.Add(new DrawableDrumRoll(d));
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -195,6 +202,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
IsStrong = strong
|
IsStrong = strong
|
||||||
};
|
};
|
||||||
|
|
||||||
|
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
if (strong)
|
if (strong)
|
||||||
rulesetContainer.Playfield.Add(new DrawableCentreHitStrong(h));
|
rulesetContainer.Playfield.Add(new DrawableCentreHitStrong(h));
|
||||||
else
|
else
|
||||||
@ -209,6 +218,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
IsStrong = strong
|
IsStrong = strong
|
||||||
};
|
};
|
||||||
|
|
||||||
|
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
if (strong)
|
if (strong)
|
||||||
rulesetContainer.Playfield.Add(new DrawableRimHitStrong(h));
|
rulesetContainer.Playfield.Add(new DrawableRimHitStrong(h));
|
||||||
else
|
else
|
||||||
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
{
|
{
|
||||||
@ -49,4 +50,4 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,12 +4,15 @@
|
|||||||
using System;
|
using System;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Taiko.Audio;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
{
|
{
|
||||||
@ -18,16 +21,26 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
internal class InputDrum : Container
|
internal class InputDrum : Container
|
||||||
{
|
{
|
||||||
public InputDrum()
|
private const float middle_split = 0.025f;
|
||||||
|
|
||||||
|
private readonly ControlPointInfo controlPoints;
|
||||||
|
|
||||||
|
public InputDrum(ControlPointInfo controlPoints)
|
||||||
{
|
{
|
||||||
|
this.controlPoints = controlPoints;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
FillMode = FillMode.Fit;
|
FillMode = FillMode.Fit;
|
||||||
|
}
|
||||||
|
|
||||||
const float middle_split = 0.025f;
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(AudioManager audio)
|
||||||
|
{
|
||||||
|
var sampleMappings = new DrumSampleMapping(controlPoints, audio);
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new TaikoHalfDrum(false)
|
new TaikoHalfDrum(false, sampleMappings)
|
||||||
{
|
{
|
||||||
Name = "Left Half",
|
Name = "Left Half",
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
@ -38,7 +51,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
RimAction = TaikoAction.LeftRim,
|
RimAction = TaikoAction.LeftRim,
|
||||||
CentreAction = TaikoAction.LeftCentre
|
CentreAction = TaikoAction.LeftCentre
|
||||||
},
|
},
|
||||||
new TaikoHalfDrum(true)
|
new TaikoHalfDrum(true, sampleMappings)
|
||||||
{
|
{
|
||||||
Name = "Right Half",
|
Name = "Right Half",
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
@ -72,8 +85,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
private readonly Sprite centre;
|
private readonly Sprite centre;
|
||||||
private readonly Sprite centreHit;
|
private readonly Sprite centreHit;
|
||||||
|
|
||||||
public TaikoHalfDrum(bool flipped)
|
private readonly DrumSampleMapping sampleMappings;
|
||||||
|
|
||||||
|
public TaikoHalfDrum(bool flipped, DrumSampleMapping sampleMappings)
|
||||||
{
|
{
|
||||||
|
this.sampleMappings = sampleMappings;
|
||||||
|
|
||||||
Masking = true;
|
Masking = true;
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
@ -128,15 +145,21 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
Drawable target = null;
|
Drawable target = null;
|
||||||
Drawable back = null;
|
Drawable back = null;
|
||||||
|
|
||||||
|
var drumSample = sampleMappings.SampleAt(Time.Current);
|
||||||
|
|
||||||
if (action == CentreAction)
|
if (action == CentreAction)
|
||||||
{
|
{
|
||||||
target = centreHit;
|
target = centreHit;
|
||||||
back = centre;
|
back = centre;
|
||||||
|
|
||||||
|
drumSample.Centre?.Play();
|
||||||
}
|
}
|
||||||
else if (action == RimAction)
|
else if (action == RimAction)
|
||||||
{
|
{
|
||||||
target = rimHit;
|
target = rimHit;
|
||||||
back = rim;
|
back = rim;
|
||||||
|
|
||||||
|
drumSample.Rim?.Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (target != null)
|
if (target != null)
|
||||||
|
@ -16,6 +16,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
{
|
{
|
||||||
@ -54,7 +55,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
private readonly Box overlayBackground;
|
private readonly Box overlayBackground;
|
||||||
private readonly Box background;
|
private readonly Box background;
|
||||||
|
|
||||||
public TaikoPlayfield()
|
public TaikoPlayfield(ControlPointInfo controlPoints)
|
||||||
: base(Axes.X)
|
: base(Axes.X)
|
||||||
{
|
{
|
||||||
AddRangeInternal(new Drawable[]
|
AddRangeInternal(new Drawable[]
|
||||||
@ -149,7 +150,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
},
|
},
|
||||||
new InputDrum
|
new InputDrum(controlPoints)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreRight,
|
Anchor = Anchor.CentreRight,
|
||||||
Origin = Anchor.CentreRight,
|
Origin = Anchor.CentreRight,
|
||||||
@ -249,7 +250,9 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
{
|
{
|
||||||
topLevelHitContainer.Add(judgedObject.CreateProxy());
|
topLevelHitContainer.Add(judgedObject.CreateProxy());
|
||||||
}
|
}
|
||||||
catch { }
|
catch
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
|
hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
|
||||||
|
@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
|
|
||||||
public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
||||||
|
|
||||||
protected override Playfield CreatePlayfield() => new TaikoPlayfield
|
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
Origin = Anchor.CentreLeft
|
Origin = Anchor.CentreLeft
|
||||||
|
214
osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
Normal file
214
osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
Normal file
@ -0,0 +1,214 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.IO;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Game.Tests.Resources;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using osu.Game.Beatmaps.Formats;
|
||||||
|
using osu.Game.Beatmaps.Timing;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Beatmaps.Formats
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class LegacyBeatmapDecoderTest
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeBeatmapGeneral()
|
||||||
|
{
|
||||||
|
var decoder = new LegacyBeatmapDecoder();
|
||||||
|
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||||
|
using (var stream = new StreamReader(resStream))
|
||||||
|
{
|
||||||
|
var beatmap = decoder.DecodeBeatmap(stream);
|
||||||
|
var beatmapInfo = beatmap.BeatmapInfo;
|
||||||
|
var metadata = beatmap.Metadata;
|
||||||
|
|
||||||
|
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", metadata.AudioFile);
|
||||||
|
Assert.AreEqual(0, beatmapInfo.AudioLeadIn);
|
||||||
|
Assert.AreEqual(164471, metadata.PreviewTime);
|
||||||
|
Assert.IsFalse(beatmapInfo.Countdown);
|
||||||
|
Assert.AreEqual(0.7f, beatmapInfo.StackLeniency);
|
||||||
|
Assert.IsTrue(beatmapInfo.RulesetID == 0);
|
||||||
|
Assert.IsFalse(beatmapInfo.LetterboxInBreaks);
|
||||||
|
Assert.IsFalse(beatmapInfo.SpecialStyle);
|
||||||
|
Assert.IsFalse(beatmapInfo.WidescreenStoryboard);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeBeatmapEditor()
|
||||||
|
{
|
||||||
|
var decoder = new LegacyBeatmapDecoder();
|
||||||
|
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||||
|
using (var stream = new StreamReader(resStream))
|
||||||
|
{
|
||||||
|
var beatmapInfo = decoder.DecodeBeatmap(stream).BeatmapInfo;
|
||||||
|
|
||||||
|
int[] expectedBookmarks =
|
||||||
|
{
|
||||||
|
11505, 22054, 32604, 43153, 53703, 64252, 74802, 85351,
|
||||||
|
95901, 106450, 116999, 119637, 130186, 140735, 151285,
|
||||||
|
161834, 164471, 175020, 185570, 196119, 206669, 209306
|
||||||
|
};
|
||||||
|
Assert.AreEqual(expectedBookmarks.Length, beatmapInfo.Bookmarks.Length);
|
||||||
|
for (int i = 0; i < expectedBookmarks.Length; i++)
|
||||||
|
Assert.AreEqual(expectedBookmarks[i], beatmapInfo.Bookmarks[i]);
|
||||||
|
Assert.AreEqual(1.8, beatmapInfo.DistanceSpacing);
|
||||||
|
Assert.AreEqual(4, beatmapInfo.BeatDivisor);
|
||||||
|
Assert.AreEqual(4, beatmapInfo.GridSize);
|
||||||
|
Assert.AreEqual(2, beatmapInfo.TimelineZoom);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeBeatmapMetadata()
|
||||||
|
{
|
||||||
|
var decoder = new LegacyBeatmapDecoder();
|
||||||
|
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||||
|
using (var stream = new StreamReader(resStream))
|
||||||
|
{
|
||||||
|
var beatmap = decoder.DecodeBeatmap(stream);
|
||||||
|
var beatmapInfo = beatmap.BeatmapInfo;
|
||||||
|
var metadata = beatmap.Metadata;
|
||||||
|
|
||||||
|
Assert.AreEqual("Renatus", metadata.Title);
|
||||||
|
Assert.AreEqual("Renatus", metadata.TitleUnicode);
|
||||||
|
Assert.AreEqual("Soleily", metadata.Artist);
|
||||||
|
Assert.AreEqual("Soleily", metadata.ArtistUnicode);
|
||||||
|
Assert.AreEqual("Gamu", metadata.AuthorString);
|
||||||
|
Assert.AreEqual("Insane", beatmapInfo.Version);
|
||||||
|
Assert.AreEqual(string.Empty, metadata.Source);
|
||||||
|
Assert.AreEqual("MBC7 Unisphere 地球ヤバイEP Chikyu Yabai", metadata.Tags);
|
||||||
|
Assert.AreEqual(557821, beatmapInfo.OnlineBeatmapID);
|
||||||
|
Assert.AreEqual(241526, metadata.OnlineBeatmapSetID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeBeatmapDifficulty()
|
||||||
|
{
|
||||||
|
var decoder = new LegacyBeatmapDecoder();
|
||||||
|
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||||
|
using (var stream = new StreamReader(resStream))
|
||||||
|
{
|
||||||
|
var difficulty = decoder.DecodeBeatmap(stream).BeatmapInfo.BaseDifficulty;
|
||||||
|
|
||||||
|
Assert.AreEqual(6.5f, difficulty.DrainRate);
|
||||||
|
Assert.AreEqual(4, difficulty.CircleSize);
|
||||||
|
Assert.AreEqual(8, difficulty.OverallDifficulty);
|
||||||
|
Assert.AreEqual(9, difficulty.ApproachRate);
|
||||||
|
Assert.AreEqual(1.8f, difficulty.SliderMultiplier);
|
||||||
|
Assert.AreEqual(2, difficulty.SliderTickRate);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeBeatmapEvents()
|
||||||
|
{
|
||||||
|
var decoder = new LegacyBeatmapDecoder();
|
||||||
|
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||||
|
using (var stream = new StreamReader(resStream))
|
||||||
|
{
|
||||||
|
var beatmap = decoder.DecodeBeatmap(stream);
|
||||||
|
var metadata = beatmap.Metadata;
|
||||||
|
var breakPoint = beatmap.Breaks[0];
|
||||||
|
|
||||||
|
Assert.AreEqual("machinetop_background.jpg", metadata.BackgroundFile);
|
||||||
|
Assert.AreEqual(122474, breakPoint.StartTime);
|
||||||
|
Assert.AreEqual(140135, breakPoint.EndTime);
|
||||||
|
Assert.IsTrue(breakPoint.HasEffect);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeBeatmapTimingPoints()
|
||||||
|
{
|
||||||
|
var decoder = new LegacyBeatmapDecoder();
|
||||||
|
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||||
|
using (var stream = new StreamReader(resStream))
|
||||||
|
{
|
||||||
|
var beatmap = decoder.DecodeBeatmap(stream);
|
||||||
|
var controlPoints = beatmap.ControlPointInfo;
|
||||||
|
|
||||||
|
Assert.AreEqual(4, controlPoints.TimingPoints.Count);
|
||||||
|
var timingPoint = controlPoints.TimingPoints[0];
|
||||||
|
Assert.AreEqual(956, timingPoint.Time);
|
||||||
|
Assert.AreEqual(329.67032967033d, timingPoint.BeatLength);
|
||||||
|
Assert.AreEqual(TimeSignatures.SimpleQuadruple, timingPoint.TimeSignature);
|
||||||
|
|
||||||
|
Assert.AreEqual(5, controlPoints.DifficultyPoints.Count);
|
||||||
|
var difficultyPoint = controlPoints.DifficultyPoints[0];
|
||||||
|
Assert.AreEqual(116999, difficultyPoint.Time);
|
||||||
|
Assert.AreEqual(0.75000000000000189d, difficultyPoint.SpeedMultiplier);
|
||||||
|
|
||||||
|
Assert.AreEqual(34, controlPoints.SamplePoints.Count);
|
||||||
|
var soundPoint = controlPoints.SamplePoints[0];
|
||||||
|
Assert.AreEqual(956, soundPoint.Time);
|
||||||
|
Assert.AreEqual("soft", soundPoint.SampleBank);
|
||||||
|
Assert.AreEqual(60, soundPoint.SampleVolume);
|
||||||
|
|
||||||
|
Assert.AreEqual(8, controlPoints.EffectPoints.Count);
|
||||||
|
var effectPoint = controlPoints.EffectPoints[0];
|
||||||
|
Assert.AreEqual(53703, effectPoint.Time);
|
||||||
|
Assert.IsTrue(effectPoint.KiaiMode);
|
||||||
|
Assert.IsFalse(effectPoint.OmitFirstBarLine);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeBeatmapColors()
|
||||||
|
{
|
||||||
|
var decoder = new LegacyBeatmapDecoder();
|
||||||
|
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||||
|
using (var stream = new StreamReader(resStream))
|
||||||
|
{
|
||||||
|
var comboColors = decoder.DecodeBeatmap(stream).ComboColors;
|
||||||
|
|
||||||
|
Color4[] expectedColors =
|
||||||
|
{
|
||||||
|
new Color4(142, 199, 255, 255),
|
||||||
|
new Color4(255, 128, 128, 255),
|
||||||
|
new Color4(128, 255, 255, 255),
|
||||||
|
new Color4(128, 255, 128, 255),
|
||||||
|
new Color4(255, 187, 255, 255),
|
||||||
|
new Color4(255, 177, 140, 255),
|
||||||
|
};
|
||||||
|
Assert.AreEqual(expectedColors.Length, comboColors.Count);
|
||||||
|
for (int i = 0; i < expectedColors.Length; i++)
|
||||||
|
Assert.AreEqual(expectedColors[i], comboColors[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeBeatmapHitObjects()
|
||||||
|
{
|
||||||
|
var decoder = new LegacyBeatmapDecoder();
|
||||||
|
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
||||||
|
using (var stream = new StreamReader(resStream))
|
||||||
|
{
|
||||||
|
var hitObjects = decoder.DecodeBeatmap(stream).HitObjects;
|
||||||
|
|
||||||
|
var curveData = hitObjects[0] as IHasCurve;
|
||||||
|
var positionData = hitObjects[0] as IHasPosition;
|
||||||
|
|
||||||
|
Assert.IsNotNull(positionData);
|
||||||
|
Assert.IsNotNull(curveData);
|
||||||
|
Assert.AreEqual(new Vector2(192, 168), positionData.Position);
|
||||||
|
Assert.AreEqual(956, hitObjects[0].StartTime);
|
||||||
|
Assert.IsTrue(hitObjects[0].Samples.Any(s => s.Name == SampleInfo.HIT_NORMAL));
|
||||||
|
|
||||||
|
positionData = hitObjects[1] as IHasPosition;
|
||||||
|
|
||||||
|
Assert.IsNotNull(positionData);
|
||||||
|
Assert.AreEqual(new Vector2(304, 56), positionData.Position);
|
||||||
|
Assert.AreEqual(1285, hitObjects[1].StartTime);
|
||||||
|
Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,90 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using OpenTK;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Beatmaps.Formats;
|
||||||
|
using osu.Game.Storyboards;
|
||||||
|
using osu.Game.Tests.Resources;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Beatmaps.Formats
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class LegacyStoryboardDecoderTest
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeStoryboardEvents()
|
||||||
|
{
|
||||||
|
var decoder = new LegacyBeatmapDecoder();
|
||||||
|
using (var resStream = Resource.OpenResource("Himeringo - Yotsuya-san ni Yoroshiku (RLC) [Winber1's Extreme].osu"))
|
||||||
|
using (var stream = new StreamReader(resStream))
|
||||||
|
{
|
||||||
|
var storyboard = decoder.GetStoryboardDecoder().DecodeStoryboard(stream);
|
||||||
|
|
||||||
|
Assert.IsTrue(storyboard.HasDrawable);
|
||||||
|
Assert.AreEqual(4, storyboard.Layers.Count());
|
||||||
|
|
||||||
|
StoryboardLayer background = storyboard.Layers.FirstOrDefault(l => l.Depth == 3);
|
||||||
|
Assert.IsNotNull(background);
|
||||||
|
Assert.AreEqual(16, background.Elements.Count());
|
||||||
|
Assert.IsTrue(background.EnabledWhenFailing);
|
||||||
|
Assert.IsTrue(background.EnabledWhenPassing);
|
||||||
|
Assert.AreEqual("Background", background.Name);
|
||||||
|
|
||||||
|
StoryboardLayer fail = storyboard.Layers.FirstOrDefault(l => l.Depth == 2);
|
||||||
|
Assert.IsNotNull(fail);
|
||||||
|
Assert.AreEqual(0, fail.Elements.Count());
|
||||||
|
Assert.IsTrue(fail.EnabledWhenFailing);
|
||||||
|
Assert.IsFalse(fail.EnabledWhenPassing);
|
||||||
|
Assert.AreEqual("Fail", fail.Name);
|
||||||
|
|
||||||
|
StoryboardLayer pass = storyboard.Layers.FirstOrDefault(l => l.Depth == 1);
|
||||||
|
Assert.IsNotNull(pass);
|
||||||
|
Assert.AreEqual(0, pass.Elements.Count());
|
||||||
|
Assert.IsFalse(pass.EnabledWhenFailing);
|
||||||
|
Assert.IsTrue(pass.EnabledWhenPassing);
|
||||||
|
Assert.AreEqual("Pass", pass.Name);
|
||||||
|
|
||||||
|
StoryboardLayer foreground = storyboard.Layers.FirstOrDefault(l => l.Depth == 0);
|
||||||
|
Assert.IsNotNull(foreground);
|
||||||
|
Assert.AreEqual(151, foreground.Elements.Count());
|
||||||
|
Assert.IsTrue(foreground.EnabledWhenFailing);
|
||||||
|
Assert.IsTrue(foreground.EnabledWhenPassing);
|
||||||
|
Assert.AreEqual("Foreground", foreground.Name);
|
||||||
|
|
||||||
|
int spriteCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSprite));
|
||||||
|
int animationCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardAnimation));
|
||||||
|
int sampleCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSample));
|
||||||
|
|
||||||
|
Assert.AreEqual(15, spriteCount);
|
||||||
|
Assert.AreEqual(1, animationCount);
|
||||||
|
Assert.AreEqual(0, sampleCount);
|
||||||
|
Assert.AreEqual(background.Elements.Count(), spriteCount + animationCount + sampleCount);
|
||||||
|
|
||||||
|
var sprite = background.Elements.ElementAt(0) as StoryboardSprite;
|
||||||
|
Assert.NotNull(sprite);
|
||||||
|
Assert.IsTrue(sprite.HasCommands);
|
||||||
|
Assert.AreEqual(new Vector2(320, 240), sprite.InitialPosition);
|
||||||
|
Assert.IsTrue(sprite.IsDrawable);
|
||||||
|
Assert.AreEqual(Anchor.Centre, sprite.Origin);
|
||||||
|
Assert.AreEqual(Path.Combine("SB", "lyric", "ja-21.png"), sprite.Path);
|
||||||
|
|
||||||
|
var animation = background.Elements.ElementAt(12) as StoryboardAnimation;
|
||||||
|
Assert.NotNull(animation);
|
||||||
|
Assert.AreEqual(141175, animation.EndTime);
|
||||||
|
Assert.AreEqual(10, animation.FrameCount);
|
||||||
|
Assert.AreEqual(30, animation.FrameDelay);
|
||||||
|
Assert.IsTrue(animation.HasCommands);
|
||||||
|
Assert.AreEqual(new Vector2(320, 240), animation.InitialPosition);
|
||||||
|
Assert.IsTrue(animation.IsDrawable);
|
||||||
|
Assert.AreEqual(AnimationLoopType.LoopForever, animation.LoopType);
|
||||||
|
Assert.AreEqual(Anchor.Centre, animation.Origin);
|
||||||
|
Assert.AreEqual(Path.Combine("SB", "red jitter", "red_0000.jpg"), animation.Path);
|
||||||
|
Assert.AreEqual(78993, animation.StartTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
176
osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs
Normal file
176
osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs
Normal file
@ -0,0 +1,176 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using DeepEqual.Syntax;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.Formats;
|
||||||
|
using osu.Game.IO.Serialization;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using osu.Game.Tests.Resources;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Beatmaps.Formats
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class OsuJsonDecoderTest
|
||||||
|
{
|
||||||
|
private const string normal = "Soleily - Renatus (Gamu) [Insane].osu";
|
||||||
|
private const string marathon = "Within Temptation - The Unforgiving (Armin) [Marathon].osu";
|
||||||
|
private const string with_sb = "Kozato snow - Rengetsu Ouka (_Kiva) [Yuki YukI].osu";
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeMetadata()
|
||||||
|
{
|
||||||
|
var beatmap = decodeAsJson(normal);
|
||||||
|
var meta = beatmap.BeatmapInfo.Metadata;
|
||||||
|
Assert.AreEqual(241526, meta.OnlineBeatmapSetID);
|
||||||
|
Assert.AreEqual("Soleily", meta.Artist);
|
||||||
|
Assert.AreEqual("Soleily", meta.ArtistUnicode);
|
||||||
|
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", meta.AudioFile);
|
||||||
|
Assert.AreEqual("Gamu", meta.AuthorString);
|
||||||
|
Assert.AreEqual("machinetop_background.jpg", meta.BackgroundFile);
|
||||||
|
Assert.AreEqual(164471, meta.PreviewTime);
|
||||||
|
Assert.AreEqual(string.Empty, meta.Source);
|
||||||
|
Assert.AreEqual("MBC7 Unisphere 地球ヤバイEP Chikyu Yabai", meta.Tags);
|
||||||
|
Assert.AreEqual("Renatus", meta.Title);
|
||||||
|
Assert.AreEqual("Renatus", meta.TitleUnicode);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeGeneral()
|
||||||
|
{
|
||||||
|
var beatmap = decodeAsJson(normal);
|
||||||
|
var beatmapInfo = beatmap.BeatmapInfo;
|
||||||
|
Assert.AreEqual(0, beatmapInfo.AudioLeadIn);
|
||||||
|
Assert.AreEqual(false, beatmapInfo.Countdown);
|
||||||
|
Assert.AreEqual(0.7f, beatmapInfo.StackLeniency);
|
||||||
|
Assert.AreEqual(false, beatmapInfo.SpecialStyle);
|
||||||
|
Assert.IsTrue(beatmapInfo.RulesetID == 0);
|
||||||
|
Assert.AreEqual(false, beatmapInfo.LetterboxInBreaks);
|
||||||
|
Assert.AreEqual(false, beatmapInfo.WidescreenStoryboard);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeEditor()
|
||||||
|
{
|
||||||
|
var beatmap = decodeAsJson(normal);
|
||||||
|
var beatmapInfo = beatmap.BeatmapInfo;
|
||||||
|
|
||||||
|
int[] expectedBookmarks =
|
||||||
|
{
|
||||||
|
11505, 22054, 32604, 43153, 53703, 64252, 74802, 85351,
|
||||||
|
95901, 106450, 116999, 119637, 130186, 140735, 151285,
|
||||||
|
161834, 164471, 175020, 185570, 196119, 206669, 209306
|
||||||
|
};
|
||||||
|
Assert.AreEqual(expectedBookmarks.Length, beatmapInfo.Bookmarks.Length);
|
||||||
|
for (int i = 0; i < expectedBookmarks.Length; i++)
|
||||||
|
Assert.AreEqual(expectedBookmarks[i], beatmapInfo.Bookmarks[i]);
|
||||||
|
Assert.AreEqual(1.8, beatmapInfo.DistanceSpacing);
|
||||||
|
Assert.AreEqual(4, beatmapInfo.BeatDivisor);
|
||||||
|
Assert.AreEqual(4, beatmapInfo.GridSize);
|
||||||
|
Assert.AreEqual(2, beatmapInfo.TimelineZoom);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeDifficulty()
|
||||||
|
{
|
||||||
|
var beatmap = decodeAsJson(normal);
|
||||||
|
var difficulty = beatmap.BeatmapInfo.BaseDifficulty;
|
||||||
|
Assert.AreEqual(6.5f, difficulty.DrainRate);
|
||||||
|
Assert.AreEqual(4, difficulty.CircleSize);
|
||||||
|
Assert.AreEqual(8, difficulty.OverallDifficulty);
|
||||||
|
Assert.AreEqual(9, difficulty.ApproachRate);
|
||||||
|
Assert.AreEqual(1.8f, difficulty.SliderMultiplier);
|
||||||
|
Assert.AreEqual(2, difficulty.SliderTickRate);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeColors()
|
||||||
|
{
|
||||||
|
var beatmap = decodeAsJson(normal);
|
||||||
|
Color4[] expected =
|
||||||
|
{
|
||||||
|
new Color4(142, 199, 255, 255),
|
||||||
|
new Color4(255, 128, 128, 255),
|
||||||
|
new Color4(128, 255, 255, 255),
|
||||||
|
new Color4(128, 255, 128, 255),
|
||||||
|
new Color4(255, 187, 255, 255),
|
||||||
|
new Color4(255, 177, 140, 255),
|
||||||
|
};
|
||||||
|
Assert.AreEqual(expected.Length, beatmap.ComboColors.Count);
|
||||||
|
for (int i = 0; i < expected.Length; i++)
|
||||||
|
Assert.AreEqual(expected[i], beatmap.ComboColors[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeHitObjects()
|
||||||
|
{
|
||||||
|
var beatmap = decodeAsJson(normal);
|
||||||
|
|
||||||
|
var curveData = beatmap.HitObjects[0] as IHasCurve;
|
||||||
|
var positionData = beatmap.HitObjects[0] as IHasPosition;
|
||||||
|
|
||||||
|
Assert.IsNotNull(positionData);
|
||||||
|
Assert.IsNotNull(curveData);
|
||||||
|
Assert.AreEqual(new Vector2(192, 168), positionData.Position);
|
||||||
|
Assert.AreEqual(956, beatmap.HitObjects[0].StartTime);
|
||||||
|
Assert.IsTrue(beatmap.HitObjects[0].Samples.Any(s => s.Name == SampleInfo.HIT_NORMAL));
|
||||||
|
|
||||||
|
positionData = beatmap.HitObjects[1] as IHasPosition;
|
||||||
|
|
||||||
|
Assert.IsNotNull(positionData);
|
||||||
|
Assert.AreEqual(new Vector2(304, 56), positionData.Position);
|
||||||
|
Assert.AreEqual(1285, beatmap.HitObjects[1].StartTime);
|
||||||
|
Assert.IsTrue(beatmap.HitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP));
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase(normal)]
|
||||||
|
[TestCase(marathon)]
|
||||||
|
// Currently fails:
|
||||||
|
// [TestCase(with_sb)]
|
||||||
|
public void TestParity(string beatmap)
|
||||||
|
{
|
||||||
|
var beatmaps = decode(beatmap);
|
||||||
|
beatmaps.jsonDecoded.ShouldDeepEqual(beatmaps.legacyDecoded);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Reads a .osu file first with a <see cref="LegacyBeatmapDecoder"/>, serializes the resulting <see cref="Beatmap"/> to JSON
|
||||||
|
/// and then deserializes the result back into a <see cref="Beatmap"/> through an <see cref="JsonBeatmapDecoder"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="filename">The .osu file to decode.</param>
|
||||||
|
/// <returns>The <see cref="Beatmap"/> after being decoded by an <see cref="LegacyBeatmapDecoder"/>.</returns>
|
||||||
|
private Beatmap decodeAsJson(string filename) => decode(filename).jsonDecoded;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Reads a .osu file first with a <see cref="LegacyBeatmapDecoder"/>, serializes the resulting <see cref="Beatmap"/> to JSON
|
||||||
|
/// and then deserializes the result back into a <see cref="Beatmap"/> through an <see cref="JsonBeatmapDecoder"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="filename">The .osu file to decode.</param>
|
||||||
|
/// <returns>The <see cref="Beatmap"/> after being decoded by an <see cref="LegacyBeatmapDecoder"/>.</returns>
|
||||||
|
private (Beatmap legacyDecoded, Beatmap jsonDecoded) decode(string filename)
|
||||||
|
{
|
||||||
|
using (var stream = Resource.OpenResource(filename))
|
||||||
|
using (var sr = new StreamReader(stream))
|
||||||
|
{
|
||||||
|
|
||||||
|
var legacyDecoded = new LegacyBeatmapDecoder().DecodeBeatmap(sr);
|
||||||
|
using (var ms = new MemoryStream())
|
||||||
|
using (var sw = new StreamWriter(ms))
|
||||||
|
using (var sr2 = new StreamReader(ms))
|
||||||
|
{
|
||||||
|
sw.Write(legacyDecoded.Serialize());
|
||||||
|
sw.Flush();
|
||||||
|
|
||||||
|
ms.Position = 0;
|
||||||
|
return (legacyDecoded, new JsonBeatmapDecoder().DecodeBeatmap(sr2));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,146 +0,0 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using System.IO;
|
|
||||||
using NUnit.Framework;
|
|
||||||
using OpenTK;
|
|
||||||
using OpenTK.Graphics;
|
|
||||||
using osu.Game.Beatmaps.Formats;
|
|
||||||
using osu.Game.Tests.Resources;
|
|
||||||
using System.Linq;
|
|
||||||
using osu.Game.Audio;
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
|
||||||
|
|
||||||
namespace osu.Game.Tests.Beatmaps.Formats
|
|
||||||
{
|
|
||||||
[TestFixture]
|
|
||||||
public class OsuLegacyDecoderTest
|
|
||||||
{
|
|
||||||
[Test]
|
|
||||||
public void TestDecodeMetadata()
|
|
||||||
{
|
|
||||||
var decoder = new OsuLegacyDecoder();
|
|
||||||
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
|
||||||
{
|
|
||||||
var beatmap = decoder.Decode(new StreamReader(stream));
|
|
||||||
var meta = beatmap.BeatmapInfo.Metadata;
|
|
||||||
Assert.AreEqual(241526, meta.OnlineBeatmapSetID);
|
|
||||||
Assert.AreEqual("Soleily", meta.Artist);
|
|
||||||
Assert.AreEqual("Soleily", meta.ArtistUnicode);
|
|
||||||
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", meta.AudioFile);
|
|
||||||
Assert.AreEqual("Gamu", meta.AuthorString);
|
|
||||||
Assert.AreEqual("machinetop_background.jpg", meta.BackgroundFile);
|
|
||||||
Assert.AreEqual(164471, meta.PreviewTime);
|
|
||||||
Assert.AreEqual(string.Empty, meta.Source);
|
|
||||||
Assert.AreEqual("MBC7 Unisphere 地球ヤバイEP Chikyu Yabai", meta.Tags);
|
|
||||||
Assert.AreEqual("Renatus", meta.Title);
|
|
||||||
Assert.AreEqual("Renatus", meta.TitleUnicode);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void TestDecodeGeneral()
|
|
||||||
{
|
|
||||||
var decoder = new OsuLegacyDecoder();
|
|
||||||
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
|
||||||
{
|
|
||||||
var beatmapInfo = decoder.Decode(new StreamReader(stream)).BeatmapInfo;
|
|
||||||
Assert.AreEqual(0, beatmapInfo.AudioLeadIn);
|
|
||||||
Assert.AreEqual(false, beatmapInfo.Countdown);
|
|
||||||
Assert.AreEqual(0.7f, beatmapInfo.StackLeniency);
|
|
||||||
Assert.AreEqual(false, beatmapInfo.SpecialStyle);
|
|
||||||
Assert.IsTrue(beatmapInfo.RulesetID == 0);
|
|
||||||
Assert.AreEqual(false, beatmapInfo.LetterboxInBreaks);
|
|
||||||
Assert.AreEqual(false, beatmapInfo.WidescreenStoryboard);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void TestDecodeEditor()
|
|
||||||
{
|
|
||||||
var decoder = new OsuLegacyDecoder();
|
|
||||||
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
|
||||||
{
|
|
||||||
var beatmap = decoder.Decode(new StreamReader(stream)).BeatmapInfo;
|
|
||||||
int[] expectedBookmarks =
|
|
||||||
{
|
|
||||||
11505, 22054, 32604, 43153, 53703, 64252, 74802, 85351,
|
|
||||||
95901, 106450, 116999, 119637, 130186, 140735, 151285,
|
|
||||||
161834, 164471, 175020, 185570, 196119, 206669, 209306
|
|
||||||
};
|
|
||||||
Assert.AreEqual(expectedBookmarks.Length, beatmap.Bookmarks.Length);
|
|
||||||
for (int i = 0; i < expectedBookmarks.Length; i++)
|
|
||||||
Assert.AreEqual(expectedBookmarks[i], beatmap.Bookmarks[i]);
|
|
||||||
Assert.AreEqual(1.8, beatmap.DistanceSpacing);
|
|
||||||
Assert.AreEqual(4, beatmap.BeatDivisor);
|
|
||||||
Assert.AreEqual(4, beatmap.GridSize);
|
|
||||||
Assert.AreEqual(2, beatmap.TimelineZoom);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void TestDecodeDifficulty()
|
|
||||||
{
|
|
||||||
var decoder = new OsuLegacyDecoder();
|
|
||||||
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
|
||||||
{
|
|
||||||
var beatmap = decoder.Decode(new StreamReader(stream));
|
|
||||||
var difficulty = beatmap.BeatmapInfo.BaseDifficulty;
|
|
||||||
Assert.AreEqual(6.5f, difficulty.DrainRate);
|
|
||||||
Assert.AreEqual(4, difficulty.CircleSize);
|
|
||||||
Assert.AreEqual(8, difficulty.OverallDifficulty);
|
|
||||||
Assert.AreEqual(9, difficulty.ApproachRate);
|
|
||||||
Assert.AreEqual(1.8f, difficulty.SliderMultiplier);
|
|
||||||
Assert.AreEqual(2, difficulty.SliderTickRate);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void TestDecodeColors()
|
|
||||||
{
|
|
||||||
var decoder = new OsuLegacyDecoder();
|
|
||||||
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
|
||||||
{
|
|
||||||
var beatmap = decoder.Decode(new StreamReader(stream));
|
|
||||||
Color4[] expected =
|
|
||||||
{
|
|
||||||
new Color4(142, 199, 255, 255),
|
|
||||||
new Color4(255, 128, 128, 255),
|
|
||||||
new Color4(128, 255, 255, 255),
|
|
||||||
new Color4(128, 255, 128, 255),
|
|
||||||
new Color4(255, 187, 255, 255),
|
|
||||||
new Color4(255, 177, 140, 255),
|
|
||||||
};
|
|
||||||
Assert.AreEqual(expected.Length, beatmap.ComboColors.Count);
|
|
||||||
for (int i = 0; i < expected.Length; i++)
|
|
||||||
Assert.AreEqual(expected[i], beatmap.ComboColors[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Test]
|
|
||||||
public void TestDecodeHitObjects()
|
|
||||||
{
|
|
||||||
var decoder = new OsuLegacyDecoder();
|
|
||||||
using (var stream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
|
|
||||||
{
|
|
||||||
var beatmap = decoder.Decode(new StreamReader(stream));
|
|
||||||
|
|
||||||
var curveData = beatmap.HitObjects[0] as IHasCurve;
|
|
||||||
var positionData = (IHasPosition)beatmap.HitObjects[0];
|
|
||||||
|
|
||||||
Assert.IsNotNull(positionData);
|
|
||||||
Assert.IsNotNull(curveData);
|
|
||||||
Assert.AreEqual(new Vector2(192, 168), positionData.Position);
|
|
||||||
Assert.AreEqual(956, beatmap.HitObjects[0].StartTime);
|
|
||||||
Assert.IsTrue(beatmap.HitObjects[0].Samples.Any(s => s.Name == SampleInfo.HIT_NORMAL));
|
|
||||||
|
|
||||||
positionData = (IHasPosition)beatmap.HitObjects[1];
|
|
||||||
|
|
||||||
Assert.IsNotNull(positionData);
|
|
||||||
Assert.AreEqual(new Vector2(304, 56), positionData.Position);
|
|
||||||
Assert.AreEqual(1285, beatmap.HitObjects[1].StartTime);
|
|
||||||
Assert.IsTrue(beatmap.HitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -50,7 +50,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
|
|
||||||
BeatmapMetadata meta;
|
BeatmapMetadata meta;
|
||||||
using (var stream = new StreamReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
|
using (var stream = new StreamReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
|
||||||
meta = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
|
meta = Decoder.GetDecoder(stream).DecodeBeatmap(stream).Metadata;
|
||||||
|
|
||||||
Assert.AreEqual(241526, meta.OnlineBeatmapSetID);
|
Assert.AreEqual(241526, meta.OnlineBeatmapSetID);
|
||||||
Assert.AreEqual("Soleily", meta.Artist);
|
Assert.AreEqual("Soleily", meta.Artist);
|
||||||
|
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Block a user