Merge branch 'master' into wiki-image-block

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Dean Herbert 2021-07-02 18:19:46 +09:00 committed by GitHub
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110 changed files with 2076 additions and 990 deletions

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@ -12,7 +12,7 @@
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<PackageReference Include="NUnit" Version="3.13.2" /> <PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" /> <PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -12,7 +12,7 @@
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<PackageReference Include="NUnit" Version="3.13.2" /> <PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" /> <PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -12,7 +12,7 @@
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<PackageReference Include="NUnit" Version="3.13.2" /> <PackageReference Include="NUnit" Version="3.13.2" />
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<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" /> <PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -12,7 +12,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" /> <PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
<PackageReference Include="NUnit" Version="3.13.2" /> <PackageReference Include="NUnit" Version="3.13.2" />
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</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -52,10 +52,10 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.618.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2021.618.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.628.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2021.630.0" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Transitive Dependencies"> <ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. --> <!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
<PackageReference Include="Realm" Version="10.2.0" /> <PackageReference Include="Realm" Version="10.2.1" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -116,7 +116,7 @@ namespace osu.Desktop.Updater
if (scheduleRecheck) if (scheduleRecheck)
{ {
// check again in 30 minutes. // check again in 30 minutes.
Scheduler.AddDelayed(async () => await checkForUpdateAsync().ConfigureAwait(false), 60000 * 30); Scheduler.AddDelayed(() => Task.Run(async () => await checkForUpdateAsync().ConfigureAwait(false)), 60000 * 30);
} }
} }
@ -141,7 +141,7 @@ namespace osu.Desktop.Updater
Activated = () => Activated = () =>
{ {
updateManager.PrepareUpdateAsync() updateManager.PrepareUpdateAsync()
.ContinueWith(_ => updateManager.Schedule(() => game.GracefullyExit())); .ContinueWith(_ => updateManager.Schedule(() => game?.GracefullyExit()));
return true; return true;
}; };
} }

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@ -9,7 +9,7 @@
<ItemGroup> <ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.13.0" /> <PackageReference Include="BenchmarkDotNet" Version="0.13.0" />
<PackageReference Include="nunit" Version="3.13.2" /> <PackageReference Include="nunit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -4,7 +4,7 @@
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<PackageReference Include="NUnit" Version="3.13.2" /> <PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" /> <PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">

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@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" /> <PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
<PackageReference Include="NUnit" Version="3.13.2" /> <PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" /> <PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">

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@ -37,11 +37,13 @@ namespace osu.Game.Rulesets.Osu.Tests
private readonly BindableBool snakingIn = new BindableBool(); private readonly BindableBool snakingIn = new BindableBool();
private readonly BindableBool snakingOut = new BindableBool(); private readonly BindableBool snakingOut = new BindableBool();
private IBeatmap beatmap;
private const double duration_of_span = 3605; private const double duration_of_span = 3605;
private const double fade_in_modifier = -1200; private const double fade_in_modifier = -1200;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager); => new ClockBackedTestWorkingBeatmap(this.beatmap = beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(RulesetConfigCache configCache) private void load(RulesetConfigCache configCache)
@ -51,8 +53,16 @@ namespace osu.Game.Rulesets.Osu.Tests
config.BindWith(OsuRulesetSetting.SnakingOutSliders, snakingOut); config.BindWith(OsuRulesetSetting.SnakingOutSliders, snakingOut);
} }
private Slider slider;
private DrawableSlider drawableSlider; private DrawableSlider drawableSlider;
[SetUp]
public void Setup() => Schedule(() =>
{
slider = null;
drawableSlider = null;
});
[SetUpSteps] [SetUpSteps]
public override void SetUpSteps() public override void SetUpSteps()
{ {
@ -67,21 +77,19 @@ namespace osu.Game.Rulesets.Osu.Tests
base.SetUpSteps(); base.SetUpSteps();
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning); AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
double startTime = hitObjects[sliderIndex].StartTime; retrieveSlider(sliderIndex);
addSeekStep(startTime);
retrieveDrawableSlider((Slider)hitObjects[sliderIndex]);
setSnaking(true); setSnaking(true);
ensureSnakingIn(startTime + fade_in_modifier); addEnsureSnakingInSteps(() => slider.StartTime + fade_in_modifier);
for (int i = 0; i < sliderIndex; i++) for (int i = 0; i < sliderIndex; i++)
{ {
// non-final repeats should not snake out // non-final repeats should not snake out
ensureNoSnakingOut(startTime, i); addEnsureNoSnakingOutStep(() => slider.StartTime, i);
} }
// final repeat should snake out // final repeat should snake out
ensureSnakingOut(startTime, sliderIndex); addEnsureSnakingOutSteps(() => slider.StartTime, sliderIndex);
} }
[TestCase(0)] [TestCase(0)]
@ -93,17 +101,15 @@ namespace osu.Game.Rulesets.Osu.Tests
base.SetUpSteps(); base.SetUpSteps();
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning); AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
double startTime = hitObjects[sliderIndex].StartTime; retrieveSlider(sliderIndex);
addSeekStep(startTime);
retrieveDrawableSlider((Slider)hitObjects[sliderIndex]);
setSnaking(false); setSnaking(false);
ensureNoSnakingIn(startTime + fade_in_modifier); addEnsureNoSnakingInSteps(() => slider.StartTime + fade_in_modifier);
for (int i = 0; i <= sliderIndex; i++) for (int i = 0; i <= sliderIndex; i++)
{ {
// no snaking out ever, including final repeat // no snaking out ever, including final repeat
ensureNoSnakingOut(startTime, i); addEnsureNoSnakingOutStep(() => slider.StartTime, i);
} }
} }
@ -116,7 +122,7 @@ namespace osu.Game.Rulesets.Osu.Tests
// repeat might have a chance to update its position depending on where in the frame its hit, // repeat might have a chance to update its position depending on where in the frame its hit,
// so some leniency is allowed here instead of checking strict equality // so some leniency is allowed here instead of checking strict equality
checkPositionChange(16600, sliderRepeat, positionAlmostSame); addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionAlmostSame);
} }
[Test] [Test]
@ -126,38 +132,41 @@ namespace osu.Game.Rulesets.Osu.Tests
setSnaking(true); setSnaking(true);
base.SetUpSteps(); base.SetUpSteps();
checkPositionChange(16600, sliderRepeat, positionDecreased); addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionDecreased);
} }
private void retrieveDrawableSlider(Slider slider) => AddUntilStep($"retrieve slider @ {slider.StartTime}", () => private void retrieveSlider(int index)
{
AddStep("retrieve slider at index", () => slider = (Slider)beatmap.HitObjects[index]);
addSeekStep(() => slider);
AddUntilStep("retrieve drawable slider", () =>
(drawableSlider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == slider)) != null); (drawableSlider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == slider)) != null);
private void ensureSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionIncreased);
private void ensureNoSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionRemainsSame);
private void ensureSnakingOut(double startTime, int repeatIndex)
{
var repeatTime = timeAtRepeat(startTime, repeatIndex);
if (repeatIndex % 2 == 0)
checkPositionChange(repeatTime, sliderStart, positionIncreased);
else
checkPositionChange(repeatTime, sliderEnd, positionDecreased);
} }
private void ensureNoSnakingOut(double startTime, int repeatIndex) => private void addEnsureSnakingInSteps(Func<double> startTime) => addCheckPositionChangeSteps(startTime, getSliderEnd, positionIncreased);
checkPositionChange(timeAtRepeat(startTime, repeatIndex), positionAtRepeat(repeatIndex), positionRemainsSame); private void addEnsureNoSnakingInSteps(Func<double> startTime) => addCheckPositionChangeSteps(startTime, getSliderEnd, positionRemainsSame);
private double timeAtRepeat(double startTime, int repeatIndex) => startTime + 100 + duration_of_span * repeatIndex; private void addEnsureSnakingOutSteps(Func<double> startTime, int repeatIndex)
private Func<Vector2> positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? (Func<Vector2>)sliderStart : sliderEnd;
private List<Vector2> sliderCurve => ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
private Vector2 sliderStart() => sliderCurve.First();
private Vector2 sliderEnd() => sliderCurve.Last();
private Vector2 sliderRepeat()
{ {
var drawable = Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == hitObjects[1]); if (repeatIndex % 2 == 0)
addCheckPositionChangeSteps(timeAtRepeat(startTime, repeatIndex), getSliderStart, positionIncreased);
else
addCheckPositionChangeSteps(timeAtRepeat(startTime, repeatIndex), getSliderEnd, positionDecreased);
}
private void addEnsureNoSnakingOutStep(Func<double> startTime, int repeatIndex)
=> addCheckPositionChangeSteps(timeAtRepeat(startTime, repeatIndex), positionAtRepeat(repeatIndex), positionRemainsSame);
private Func<double> timeAtRepeat(Func<double> startTime, int repeatIndex) => () => startTime() + 100 + duration_of_span * repeatIndex;
private Func<Vector2> positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? (Func<Vector2>)getSliderStart : getSliderEnd;
private List<Vector2> getSliderCurve() => ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
private Vector2 getSliderStart() => getSliderCurve().First();
private Vector2 getSliderEnd() => getSliderCurve().Last();
private Vector2 getSliderRepeat()
{
var drawable = Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == beatmap.HitObjects[1]);
var repeat = drawable.ChildrenOfType<Container<DrawableSliderRepeat>>().First().Children.First(); var repeat = drawable.ChildrenOfType<Container<DrawableSliderRepeat>>().First().Children.First();
return repeat.Position; return repeat.Position;
} }
@ -167,7 +176,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private bool positionDecreased(Vector2 previous, Vector2 current) => current.X < previous.X && current.Y < previous.Y; private bool positionDecreased(Vector2 previous, Vector2 current) => current.X < previous.X && current.Y < previous.Y;
private bool positionAlmostSame(Vector2 previous, Vector2 current) => Precision.AlmostEquals(previous, current, 1); private bool positionAlmostSame(Vector2 previous, Vector2 current) => Precision.AlmostEquals(previous, current, 1);
private void checkPositionChange(double startTime, Func<Vector2> positionToCheck, Func<Vector2, Vector2, bool> positionAssertion) private void addCheckPositionChangeSteps(Func<double> startTime, Func<Vector2> positionToCheck, Func<Vector2, Vector2, bool> positionAssertion)
{ {
Vector2 previousPosition = Vector2.Zero; Vector2 previousPosition = Vector2.Zero;
@ -176,7 +185,7 @@ namespace osu.Game.Rulesets.Osu.Tests
addSeekStep(startTime); addSeekStep(startTime);
AddStep($"save {positionDescription} position", () => previousPosition = positionToCheck.Invoke()); AddStep($"save {positionDescription} position", () => previousPosition = positionToCheck.Invoke());
addSeekStep(startTime + 100); addSeekStep(() => startTime() + 100);
AddAssert($"{positionDescription} {assertionDescription}", () => AddAssert($"{positionDescription} {assertionDescription}", () =>
{ {
var currentPosition = positionToCheck.Invoke(); var currentPosition = positionToCheck.Invoke();
@ -193,19 +202,21 @@ namespace osu.Game.Rulesets.Osu.Tests
}); });
} }
private void addSeekStep(double time) private void addSeekStep(Func<Slider> slider)
{ {
AddStep($"seek to {time}", () => MusicController.SeekTo(time)); AddStep("seek to slider", () => Player.GameplayClockContainer.Seek(slider().StartTime));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(slider().StartTime, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
} }
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap private void addSeekStep(Func<double> time)
{ {
HitObjects = hitObjects AddStep("seek to time", () => Player.GameplayClockContainer.Seek(time()));
}; AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time(), Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
}
private readonly List<HitObject> hitObjects = new List<HitObject> protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap { HitObjects = createHitObjects() };
private static List<HitObject> createHitObjects() => new List<HitObject>
{ {
new Slider new Slider
{ {

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@ -217,7 +217,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void addSeekStep(double time) private void addSeekStep(double time)
{ {
AddStep($"seek to {time}", () => MusicController.SeekTo(time)); AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100)); AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
} }

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@ -5,7 +5,7 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
<PackageReference Include="Moq" Version="4.16.1" /> <PackageReference Include="Moq" Version="4.16.1" />
<PackageReference Include="NUnit" Version="3.13.2" /> <PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" /> <PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">

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@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Osu.Mods
{
/// <summary>
/// Marker interface for any mod which completely hides the approach circles.
/// Used for incompatibility with <see cref="IRequiresApproachCircles"/>.
/// </summary>
/// <remarks>
/// Note that this is only a marker interface for incompatibility purposes, it does not change any gameplay behaviour.
/// </remarks>
public interface IHidesApproachCircles
{
}
}

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@ -1,12 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Osu.Mods
{
/// <summary>
/// Any mod which affects the animation or visibility of approach circles. Should be used for incompatibility purposes.
/// </summary>
public interface IMutateApproachCircles
{
}
}

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@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Osu.Mods
{
/// <summary>
/// Marker interface for any mod which requires the approach circles to be visible.
/// Used for incompatibility with <see cref="IHidesApproachCircles"/>.
/// </summary>
/// <remarks>
/// Note that this is only a marker interface for incompatibility purposes, it does not change any gameplay behaviour.
/// </remarks>
public interface IRequiresApproachCircles
{
}
}

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@ -12,7 +12,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModApproachDifferent : Mod, IApplicableToDrawableHitObject, IMutateApproachCircles public class OsuModApproachDifferent : Mod, IApplicableToDrawableHitObject, IRequiresApproachCircles
{ {
public override string Name => "Approach Different"; public override string Name => "Approach Different";
public override string Acronym => "AD"; public override string Acronym => "AD";
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override IconUsage? Icon { get; } = FontAwesome.Regular.Circle; public override IconUsage? Icon { get; } = FontAwesome.Regular.Circle;
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) }; public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles) };
[SettingSource("Initial size", "Change the initial size of the approach circle, relative to hit circles.", 0)] [SettingSource("Initial size", "Change the initial size of the approach circle, relative to hit circles.", 0)]
public BindableFloat Scale { get; } = new BindableFloat(4) public BindableFloat Scale { get; } = new BindableFloat(4)

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@ -15,12 +15,12 @@ using osu.Game.Rulesets.Osu.Skinning;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModHidden : ModHidden, IMutateApproachCircles public class OsuModHidden : ModHidden, IHidesApproachCircles
{ {
public override string Description => @"Play with no approach circles and fading circles/sliders."; public override string Description => @"Play with no approach circles and fading circles/sliders.";
public override double ScoreMultiplier => 1.06; public override double ScoreMultiplier => 1.06;
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) }; public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn) };
private const double fade_in_duration_multiplier = 0.4; private const double fade_in_duration_multiplier = 0.4;
private const double fade_out_duration_multiplier = 0.3; private const double fade_out_duration_multiplier = 0.3;

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
/// <summary> /// <summary>
/// Adjusts the size of hit objects during their fade in animation. /// Adjusts the size of hit objects during their fade in animation.
/// </summary> /// </summary>
public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment, IMutateApproachCircles public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment, IHidesApproachCircles
{ {
public override ModType Type => ModType.Fun; public override ModType Type => ModType.Fun;
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
protected virtual float EndScale => 1; protected virtual float EndScale => 1;
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) }; public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn) };
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{ {

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@ -12,7 +12,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModSpinIn : ModWithVisibilityAdjustment, IMutateApproachCircles public class OsuModSpinIn : ModWithVisibilityAdjustment, IHidesApproachCircles
{ {
public override string Name => "Spin In"; public override string Name => "Spin In";
public override string Acronym => "SI"; public override string Acronym => "SI";
@ -21,8 +21,9 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Description => "Circles spin in. No approach circles."; public override string Description => "Circles spin in. No approach circles.";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
// todo: this mod should be able to be compatible with hidden with a bit of further implementation. // todo: this mod needs to be incompatible with "hidden" due to forcing the circle to remain opaque,
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) }; // further implementation will be required for supporting that.
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModObjectScaleTween), typeof(OsuModHidden) };
private const int rotate_offset = 360; private const int rotate_offset = 360;
private const float rotate_starting_width = 2; private const float rotate_starting_width = 2;

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@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Skinning.Default;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModTraceable : ModWithVisibilityAdjustment, IMutateApproachCircles public class OsuModTraceable : ModWithVisibilityAdjustment, IRequiresApproachCircles
{ {
public override string Name => "Traceable"; public override string Name => "Traceable";
public override string Acronym => "TC"; public override string Acronym => "TC";
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Description => "Put your faith in the approach circles..."; public override string Description => "Put your faith in the approach circles...";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) }; public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles) };
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{ {

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@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" /> <PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
<PackageReference Include="NUnit" Version="3.13.2" /> <PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" /> <PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">

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@ -19,7 +19,9 @@ using osu.Game.Database;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Scoring;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
using osu.Game.Tests.Scores.IO;
using osu.Game.Users; using osu.Game.Users;
using SharpCompress.Archives; using SharpCompress.Archives;
using SharpCompress.Archives.Zip; using SharpCompress.Archives.Zip;
@ -185,10 +187,58 @@ namespace osu.Game.Tests.Beatmaps.IO
} }
} }
private string hashFile(string filename) [Test]
public async Task TestImportThenImportWithChangedHashedFile()
{ {
using (var s = File.OpenRead(filename)) using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
return s.ComputeMD5Hash(); {
try
{
var osu = LoadOsuIntoHost(host);
var temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
try
{
var imported = await LoadOszIntoOsu(osu);
await createScoreForBeatmap(osu, imported.Beatmaps.First());
using (var zip = ZipArchive.Open(temp))
zip.WriteToDirectory(extractedFolder);
// arbitrary write to hashed file
// this triggers the special BeatmapManager.PreImport deletion/replacement flow.
using (var sw = new FileInfo(Directory.GetFiles(extractedFolder, "*.osu").First()).AppendText())
await sw.WriteLineAsync("// changed");
using (var zip = ZipArchive.Create())
{
zip.AddAllFromDirectory(extractedFolder);
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
}
var importedSecondTime = await osu.Dependencies.Get<BeatmapManager>().Import(new ImportTask(temp));
ensureLoaded(osu);
// check the newly "imported" beatmap is not the original.
Assert.IsTrue(imported.ID != importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
}
finally
{
Directory.Delete(extractedFolder, true);
}
}
finally
{
host.Exit();
}
}
} }
[Test] [Test]
@ -894,7 +944,17 @@ namespace osu.Game.Tests.Beatmaps.IO
Assert.IsTrue(manager.QueryBeatmapSets(_ => true).First().DeletePending); Assert.IsTrue(manager.QueryBeatmapSets(_ => true).First().DeletePending);
} }
private void checkBeatmapSetCount(OsuGameBase osu, int expected, bool includeDeletePending = false) private static Task createScoreForBeatmap(OsuGameBase osu, BeatmapInfo beatmap)
{
return ImportScoreTest.LoadScoreIntoOsu(osu, new ScoreInfo
{
OnlineScoreID = 2,
Beatmap = beatmap,
BeatmapInfoID = beatmap.ID
}, new ImportScoreTest.TestArchiveReader());
}
private static void checkBeatmapSetCount(OsuGameBase osu, int expected, bool includeDeletePending = false)
{ {
var manager = osu.Dependencies.Get<BeatmapManager>(); var manager = osu.Dependencies.Get<BeatmapManager>();
@ -903,12 +963,18 @@ namespace osu.Game.Tests.Beatmaps.IO
: manager.GetAllUsableBeatmapSets().Count); : manager.GetAllUsableBeatmapSets().Count);
} }
private void checkBeatmapCount(OsuGameBase osu, int expected) private static string hashFile(string filename)
{
using (var s = File.OpenRead(filename))
return s.ComputeMD5Hash();
}
private static void checkBeatmapCount(OsuGameBase osu, int expected)
{ {
Assert.AreEqual(expected, osu.Dependencies.Get<BeatmapManager>().QueryBeatmaps(_ => true).ToList().Count); Assert.AreEqual(expected, osu.Dependencies.Get<BeatmapManager>().QueryBeatmaps(_ => true).ToList().Count);
} }
private void checkSingleReferencedFileCount(OsuGameBase osu, int expected) private static void checkSingleReferencedFileCount(OsuGameBase osu, int expected)
{ {
Assert.AreEqual(expected, osu.Dependencies.Get<FileStore>().QueryFiles(f => f.ReferenceCount == 1).Count()); Assert.AreEqual(expected, osu.Dependencies.Get<FileStore>().QueryFiles(f => f.ReferenceCount == 1).Count());
} }

View File

@ -0,0 +1,105 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat;
using osu.Game.Tests.Visual;
using osu.Game.Users;
namespace osu.Game.Tests.Chat
{
[HeadlessTest]
public class TestSceneChannelManager : OsuTestScene
{
private ChannelManager channelManager;
private int currentMessageId;
[SetUp]
public void Setup() => Schedule(() =>
{
var container = new ChannelManagerContainer();
Child = container;
channelManager = container.ChannelManager;
});
[SetUpSteps]
public void SetUpSteps()
{
AddStep("register request handling", () =>
{
currentMessageId = 0;
((DummyAPIAccess)API).HandleRequest = req =>
{
switch (req)
{
case JoinChannelRequest joinChannel:
joinChannel.TriggerSuccess();
return true;
case PostMessageRequest postMessage:
postMessage.TriggerSuccess(new Message(++currentMessageId)
{
IsAction = postMessage.Message.IsAction,
ChannelId = postMessage.Message.ChannelId,
Content = postMessage.Message.Content,
Links = postMessage.Message.Links,
Timestamp = postMessage.Message.Timestamp,
Sender = postMessage.Message.Sender
});
return true;
}
return false;
};
});
}
[Test]
public void TestCommandsPostedToCorrectChannelWhenNotCurrent()
{
Channel channel1 = null;
Channel channel2 = null;
AddStep("join 2 rooms", () =>
{
channelManager.JoinChannel(channel1 = createChannel(1, ChannelType.Public));
channelManager.JoinChannel(channel2 = createChannel(2, ChannelType.Public));
});
AddStep("select channel 1", () => channelManager.CurrentChannel.Value = channel1);
AddStep("post /me command to channel 2", () => channelManager.PostCommand("me dances", channel2));
AddAssert("/me command received by channel 2", () => channel2.Messages.Last().Content == "dances");
AddStep("post /np command to channel 2", () => channelManager.PostCommand("np", channel2));
AddAssert("/np command received by channel 2", () => channel2.Messages.Last().Content.Contains("is listening to"));
}
private Channel createChannel(int id, ChannelType type) => new Channel(new User())
{
Id = id,
Name = $"Channel {id}",
Topic = $"Topic of channel {id} with type {type}",
Type = type,
};
private class ChannelManagerContainer : CompositeDrawable
{
[Cached]
public ChannelManager ChannelManager { get; } = new ChannelManager();
public ChannelManagerContainer()
{
InternalChild = ChannelManager;
}
}
}
}

View File

@ -17,7 +17,8 @@ namespace osu.Game.Tests
protected virtual TestOsuGameBase LoadOsuIntoHost(GameHost host, bool withBeatmap = false) protected virtual TestOsuGameBase LoadOsuIntoHost(GameHost host, bool withBeatmap = false)
{ {
var osu = new TestOsuGameBase(withBeatmap); var osu = new TestOsuGameBase(withBeatmap);
Task.Run(() => host.Run(osu)); Task.Run(() => host.Run(osu))
.ContinueWith(t => Assert.Fail($"Host threw exception {t.Exception}"), TaskContinuationOptions.OnlyOnFaulted);
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time"); waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");

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@ -7,6 +7,7 @@ using NUnit.Framework;
using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Tests.Visual.Multiplayer; using osu.Game.Tests.Visual.Multiplayer;
using osu.Game.Users; using osu.Game.Users;
@ -50,7 +51,10 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
AddStep("create room initially in gameplay", () => AddStep("create room initially in gameplay", () =>
{ {
Room.RoomID.Value = null; var newRoom = new Room();
newRoom.CopyFrom(SelectedRoom.Value);
newRoom.RoomID.Value = null;
Client.RoomSetupAction = room => Client.RoomSetupAction = room =>
{ {
room.State = MultiplayerRoomState.Playing; room.State = MultiplayerRoomState.Playing;
@ -61,7 +65,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
}); });
}; };
RoomManager.CreateRoom(Room); RoomManager.CreateRoom(newRoom);
}); });
AddUntilStep("wait for room join", () => Client.Room != null); AddUntilStep("wait for room join", () => Client.Room != null);

View File

@ -31,32 +31,24 @@ namespace osu.Game.Tests.OnlinePlay
} }
[Test] [Test]
public void TestMasterClockStartsWhenAllPlayerClocksHaveFrames() public void TestPlayerClocksStartWhenAllHaveFrames()
{ {
setWaiting(() => player1, false); setWaiting(() => player1, false);
assertMasterState(false);
assertPlayerClockState(() => player1, false); assertPlayerClockState(() => player1, false);
assertPlayerClockState(() => player2, false); assertPlayerClockState(() => player2, false);
setWaiting(() => player2, false); setWaiting(() => player2, false);
assertMasterState(true);
assertPlayerClockState(() => player1, true); assertPlayerClockState(() => player1, true);
assertPlayerClockState(() => player2, true); assertPlayerClockState(() => player2, true);
} }
[Test] [Test]
public void TestMasterClockDoesNotStartWhenNoneReadyForMaximumDelayTime() public void TestReadyPlayersStartWhenReadyForMaximumDelayTime()
{
AddWaitStep($"wait {CatchUpSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
assertMasterState(false);
}
[Test]
public void TestMasterClockStartsWhenAnyReadyForMaximumDelayTime()
{ {
setWaiting(() => player1, false); setWaiting(() => player1, false);
AddWaitStep($"wait {CatchUpSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction)); AddWaitStep($"wait {CatchUpSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
assertMasterState(true); assertPlayerClockState(() => player1, true);
assertPlayerClockState(() => player2, false);
} }
[Test] [Test]
@ -153,9 +145,6 @@ namespace osu.Game.Tests.OnlinePlay
private void setPlayerClockTime(Func<TestSpectatorPlayerClock> playerClock, double offsetFromMaster) private void setPlayerClockTime(Func<TestSpectatorPlayerClock> playerClock, double offsetFromMaster)
=> AddStep($"set player clock {playerClock().Id} = master - {offsetFromMaster}", () => playerClock().Seek(master.CurrentTime - offsetFromMaster)); => AddStep($"set player clock {playerClock().Id} = master - {offsetFromMaster}", () => playerClock().Seek(master.CurrentTime - offsetFromMaster));
private void assertMasterState(bool running)
=> AddAssert($"master clock {(running ? "is" : "is not")} running", () => master.IsRunning == running);
private void assertCatchingUp(Func<TestSpectatorPlayerClock> playerClock, bool catchingUp) => private void assertCatchingUp(Func<TestSpectatorPlayerClock> playerClock, bool catchingUp) =>
AddAssert($"player clock {playerClock().Id} {(catchingUp ? "is" : "is not")} catching up", () => playerClock().IsCatchingUp == catchingUp); AddAssert($"player clock {playerClock().Id} {(catchingUp ? "is" : "is not")} catching up", () => playerClock().IsCatchingUp == catchingUp);
@ -201,6 +190,11 @@ namespace osu.Game.Tests.OnlinePlay
private class TestManualClock : ManualClock, IAdjustableClock private class TestManualClock : ManualClock, IAdjustableClock
{ {
public TestManualClock()
{
IsRunning = true;
}
public void Start() => IsRunning = true; public void Start() => IsRunning = true;
public void Stop() => IsRunning = false; public void Stop() => IsRunning = false;

View File

@ -2,14 +2,15 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -18,14 +19,21 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Rulesets namespace osu.Game.Tests.Rulesets
{ {
[HeadlessTest]
public class TestSceneRulesetSkinProvidingContainer : OsuTestScene public class TestSceneRulesetSkinProvidingContainer : OsuTestScene
{ {
private SkinRequester requester; private SkinRequester requester;
protected override Ruleset CreateRuleset() => new TestSceneRulesetDependencies.TestRuleset(); protected override Ruleset CreateRuleset() => new TestSceneRulesetDependencies.TestRuleset();
[Cached(typeof(ISkinSource))] [Test]
private readonly ISkinSource testSource = new TestSkinProvider(); public void TestRulesetResources()
{
setupProviderStep();
AddAssert("ruleset texture retrieved via skin", () => requester.GetTexture("test-image") != null);
AddAssert("ruleset sample retrieved via skin", () => requester.GetSample(new SampleInfo("test-sample")) != null);
}
[Test] [Test]
public void TestEarlyAddedSkinRequester() public void TestEarlyAddedSkinRequester()
@ -38,7 +46,7 @@ namespace osu.Game.Tests.Rulesets
rulesetSkinProvider.Add(requester = new SkinRequester()); rulesetSkinProvider.Add(requester = new SkinRequester());
requester.OnLoadAsync += () => textureOnLoad = requester.GetTexture(TestSkinProvider.TEXTURE_NAME); requester.OnLoadAsync += () => textureOnLoad = requester.GetTexture("test-image");
Child = rulesetSkinProvider; Child = rulesetSkinProvider;
}); });
@ -46,6 +54,15 @@ namespace osu.Game.Tests.Rulesets
AddAssert("requester got correct initial texture", () => textureOnLoad != null); AddAssert("requester got correct initial texture", () => textureOnLoad != null);
} }
private void setupProviderStep()
{
AddStep("setup provider", () =>
{
Child = new RulesetSkinProvidingContainer(Ruleset.Value.CreateInstance(), Beatmap.Value.Beatmap, Beatmap.Value.Skin)
.WithChild(requester = new SkinRequester());
});
}
private class SkinRequester : Drawable, ISkin private class SkinRequester : Drawable, ISkin
{ {
private ISkinSource skin; private ISkinSource skin;
@ -68,28 +85,5 @@ namespace osu.Game.Tests.Rulesets
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup); public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
} }
private class TestSkinProvider : ISkinSource
{
public const string TEXTURE_NAME = "some-texture";
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => componentName == TEXTURE_NAME ? Texture.WhitePixel : null;
public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
public event Action SourceChanged
{
add { }
remove { }
}
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : null;
public IEnumerable<ISkin> AllSources => new[] { this };
}
} }
} }

View File

@ -43,7 +43,7 @@ namespace osu.Game.Tests.Scores.IO
OnlineScoreID = 12345, OnlineScoreID = 12345,
}; };
var imported = await loadScoreIntoOsu(osu, toImport); var imported = await LoadScoreIntoOsu(osu, toImport);
Assert.AreEqual(toImport.Rank, imported.Rank); Assert.AreEqual(toImport.Rank, imported.Rank);
Assert.AreEqual(toImport.TotalScore, imported.TotalScore); Assert.AreEqual(toImport.TotalScore, imported.TotalScore);
@ -75,7 +75,7 @@ namespace osu.Game.Tests.Scores.IO
Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() }, Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() },
}; };
var imported = await loadScoreIntoOsu(osu, toImport); var imported = await LoadScoreIntoOsu(osu, toImport);
Assert.IsTrue(imported.Mods.Any(m => m is OsuModHardRock)); Assert.IsTrue(imported.Mods.Any(m => m is OsuModHardRock));
Assert.IsTrue(imported.Mods.Any(m => m is OsuModDoubleTime)); Assert.IsTrue(imported.Mods.Any(m => m is OsuModDoubleTime));
@ -105,7 +105,7 @@ namespace osu.Game.Tests.Scores.IO
} }
}; };
var imported = await loadScoreIntoOsu(osu, toImport); var imported = await LoadScoreIntoOsu(osu, toImport);
Assert.AreEqual(toImport.Statistics[HitResult.Perfect], imported.Statistics[HitResult.Perfect]); Assert.AreEqual(toImport.Statistics[HitResult.Perfect], imported.Statistics[HitResult.Perfect]);
Assert.AreEqual(toImport.Statistics[HitResult.Miss], imported.Statistics[HitResult.Miss]); Assert.AreEqual(toImport.Statistics[HitResult.Miss], imported.Statistics[HitResult.Miss]);
@ -136,7 +136,7 @@ namespace osu.Game.Tests.Scores.IO
} }
}; };
var imported = await loadScoreIntoOsu(osu, toImport); var imported = await LoadScoreIntoOsu(osu, toImport);
var beatmapManager = osu.Dependencies.Get<BeatmapManager>(); var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
var scoreManager = osu.Dependencies.Get<ScoreManager>(); var scoreManager = osu.Dependencies.Get<ScoreManager>();
@ -144,7 +144,7 @@ namespace osu.Game.Tests.Scores.IO
beatmapManager.Delete(beatmapManager.QueryBeatmapSet(s => s.Beatmaps.Any(b => b.ID == imported.Beatmap.ID))); beatmapManager.Delete(beatmapManager.QueryBeatmapSet(s => s.Beatmaps.Any(b => b.ID == imported.Beatmap.ID)));
Assert.That(scoreManager.Query(s => s.ID == imported.ID).DeletePending, Is.EqualTo(true)); Assert.That(scoreManager.Query(s => s.ID == imported.ID).DeletePending, Is.EqualTo(true));
var secondImport = await loadScoreIntoOsu(osu, imported); var secondImport = await LoadScoreIntoOsu(osu, imported);
Assert.That(secondImport, Is.Null); Assert.That(secondImport, Is.Null);
} }
finally finally
@ -163,7 +163,7 @@ namespace osu.Game.Tests.Scores.IO
{ {
var osu = LoadOsuIntoHost(host, true); var osu = LoadOsuIntoHost(host, true);
await loadScoreIntoOsu(osu, new ScoreInfo { OnlineScoreID = 2 }, new TestArchiveReader()); await LoadScoreIntoOsu(osu, new ScoreInfo { OnlineScoreID = 2 }, new TestArchiveReader());
var scoreManager = osu.Dependencies.Get<ScoreManager>(); var scoreManager = osu.Dependencies.Get<ScoreManager>();
@ -177,7 +177,7 @@ namespace osu.Game.Tests.Scores.IO
} }
} }
private async Task<ScoreInfo> loadScoreIntoOsu(OsuGameBase osu, ScoreInfo score, ArchiveReader archive = null) public static async Task<ScoreInfo> LoadScoreIntoOsu(OsuGameBase osu, ScoreInfo score, ArchiveReader archive = null)
{ {
var beatmapManager = osu.Dependencies.Get<BeatmapManager>(); var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
@ -190,7 +190,7 @@ namespace osu.Game.Tests.Scores.IO
return scoreManager.GetAllUsableScores().FirstOrDefault(); return scoreManager.GetAllUsableScores().FirstOrDefault();
} }
private class TestArchiveReader : ArchiveReader internal class TestArchiveReader : ArchiveReader
{ {
public TestArchiveReader() public TestArchiveReader()
: base("test_archive") : base("test_archive")

View File

@ -2,8 +2,6 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq; using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -41,8 +39,6 @@ namespace osu.Game.Tests.Visual.Gameplay
[Resolved] [Resolved]
private OsuGameBase game { get; set; } private OsuGameBase game { get; set; }
private int nextFrame;
private BeatmapSetInfo importedBeatmap; private BeatmapSetInfo importedBeatmap;
private int importedBeatmapId; private int importedBeatmapId;
@ -51,8 +47,6 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
base.SetUpSteps(); base.SetUpSteps();
AddStep("reset sent frames", () => nextFrame = 0);
AddStep("import beatmap", () => AddStep("import beatmap", () =>
{ {
importedBeatmap = ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Result; importedBeatmap = ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Result;
@ -105,7 +99,8 @@ namespace osu.Game.Tests.Visual.Gameplay
waitForPlayer(); waitForPlayer();
checkPaused(true); checkPaused(true);
sendFrames(1000); // send enough frames to ensure play won't be paused // send enough frames to ensure play won't be paused
sendFrames(100);
checkPaused(false); checkPaused(false);
} }
@ -114,12 +109,12 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestSpectatingDuringGameplay() public void TestSpectatingDuringGameplay()
{ {
start(); start();
sendFrames(300);
loadSpectatingScreen(); loadSpectatingScreen();
waitForPlayer(); waitForPlayer();
AddStep("advance frame count", () => nextFrame = 300); sendFrames(300);
sendFrames();
AddUntilStep("playing from correct point in time", () => player.ChildrenOfType<DrawableRuleset>().First().FrameStableClock.CurrentTime > 30000); AddUntilStep("playing from correct point in time", () => player.ChildrenOfType<DrawableRuleset>().First().FrameStableClock.CurrentTime > 30000);
} }
@ -220,11 +215,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void sendFrames(int count = 10) private void sendFrames(int count = 10)
{ {
AddStep("send frames", () => AddStep("send frames", () => testSpectatorClient.SendFrames(streamingUser.Id, count));
{
testSpectatorClient.SendFrames(streamingUser.Id, nextFrame, count);
nextFrame += count;
});
} }
private void loadSpectatingScreen() private void loadSpectatingScreen()
@ -232,14 +223,5 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("load screen", () => LoadScreen(spectatorScreen = new SoloSpectator(streamingUser))); AddStep("load screen", () => LoadScreen(spectatorScreen = new SoloSpectator(streamingUser)));
AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded); AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded);
} }
internal class TestUserLookupCache : UserLookupCache
{
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default) => Task.FromResult(new User
{
Id = lookup,
Username = $"User {lookup}"
});
}
} }
} }

View File

@ -1,61 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public abstract class RoomManagerTestScene : RoomTestScene
{
[Cached(Type = typeof(IRoomManager))]
protected TestRoomManager RoomManager { get; } = new TestRoomManager();
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("clear rooms", () => RoomManager.Rooms.Clear());
}
protected void AddRooms(int count, RulesetInfo ruleset = null)
{
AddStep("add rooms", () =>
{
for (int i = 0; i < count; i++)
{
var room = new Room
{
RoomID = { Value = i },
Name = { Value = $"Room {i}" },
Host = { Value = new User { Username = "Host" } },
EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) },
Category = { Value = i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal }
};
if (ruleset != null)
{
room.Playlist.Add(new PlaylistItem
{
Ruleset = { Value = ruleset },
Beatmap =
{
Value = new BeatmapInfo
{
Metadata = new BeatmapMetadata()
}
}
});
}
RoomManager.Rooms.Add(room);
}
});
}
}
}

View File

@ -1,35 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestRoomManager : IRoomManager
{
public event Action RoomsUpdated
{
add { }
remove { }
}
public readonly BindableList<Room> Rooms = new BindableList<Room>();
public IBindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
IBindableList<Room> IRoomManager.Rooms => Rooms;
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => Rooms.Add(room);
public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{
}
public void PartRoom()
{
}
}
}

View File

@ -4,17 +4,21 @@
using System; using System;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.RoomStatuses; using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Screens.OnlinePlay.Lounge.Components; using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestSceneLoungeRoomInfo : RoomTestScene public class TestSceneLoungeRoomInfo : OnlinePlayTestScene
{ {
[SetUp] [SetUp]
public new void Setup() => Schedule(() => public new void Setup() => Schedule(() =>
{ {
SelectedRoom.Value = new Room();
Child = new RoomInfo Child = new RoomInfo
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
@ -23,15 +27,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
}; };
}); });
public override void SetUpSteps()
{
// Todo: Temp
}
[Test] [Test]
public void TestNonSelectedRoom() public void TestNonSelectedRoom()
{ {
AddStep("set null room", () => Room.RoomID.Value = null); AddStep("set null room", () => SelectedRoom.Value.RoomID.Value = null);
} }
[Test] [Test]
@ -39,11 +38,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
{ {
AddStep("set open room", () => AddStep("set open room", () =>
{ {
Room.RoomID.Value = 0; SelectedRoom.Value.RoomID.Value = 0;
Room.Name.Value = "Room 0"; SelectedRoom.Value.Name.Value = "Room 0";
Room.Host.Value = new User { Username = "peppy", Id = 2 }; SelectedRoom.Value.Host.Value = new User { Username = "peppy", Id = 2 };
Room.EndDate.Value = DateTimeOffset.Now.AddMonths(1); SelectedRoom.Value.EndDate.Value = DateTimeOffset.Now.AddMonths(1);
Room.Status.Value = new RoomStatusOpen(); SelectedRoom.Value.Status.Value = new RoomStatusOpen();
}); });
} }
} }

View File

@ -3,24 +3,26 @@
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Online.Rooms; using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Lounge.Components; using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Tests.Visual.OnlinePlay;
using osuTK.Graphics; using osuTK.Graphics;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestSceneLoungeRoomsContainer : RoomManagerTestScene public class TestSceneLoungeRoomsContainer : OnlinePlayTestScene
{ {
protected new BasicTestRoomManager RoomManager => (BasicTestRoomManager)base.RoomManager;
private RoomsContainer container; private RoomsContainer container;
[BackgroundDependencyLoader] [SetUp]
private void load() public new void Setup() => Schedule(() =>
{ {
Child = container = new RoomsContainer Child = container = new RoomsContainer
{ {
@ -29,12 +31,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
Width = 0.5f, Width = 0.5f,
JoinRequested = joinRequested JoinRequested = joinRequested
}; };
} });
[Test] [Test]
public void TestBasicListChanges() public void TestBasicListChanges()
{ {
AddRooms(3); AddStep("add rooms", () => RoomManager.AddRooms(3));
AddAssert("has 3 rooms", () => container.Rooms.Count == 3); AddAssert("has 3 rooms", () => container.Rooms.Count == 3);
AddStep("remove first room", () => RoomManager.Rooms.Remove(RoomManager.Rooms.FirstOrDefault())); AddStep("remove first room", () => RoomManager.Rooms.Remove(RoomManager.Rooms.FirstOrDefault()));
@ -51,7 +53,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test] [Test]
public void TestKeyboardNavigation() public void TestKeyboardNavigation()
{ {
AddRooms(3); AddStep("add rooms", () => RoomManager.AddRooms(3));
AddAssert("no selection", () => checkRoomSelected(null)); AddAssert("no selection", () => checkRoomSelected(null));
@ -72,7 +74,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test] [Test]
public void TestClickDeselection() public void TestClickDeselection()
{ {
AddRooms(1); AddStep("add room", () => RoomManager.AddRooms(1));
AddAssert("no selection", () => checkRoomSelected(null)); AddAssert("no selection", () => checkRoomSelected(null));
@ -91,7 +93,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test] [Test]
public void TestStringFiltering() public void TestStringFiltering()
{ {
AddRooms(4); AddStep("add rooms", () => RoomManager.AddRooms(4));
AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4); AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
@ -107,21 +109,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test] [Test]
public void TestRulesetFiltering() public void TestRulesetFiltering()
{ {
AddRooms(2, new OsuRuleset().RulesetInfo); AddStep("add rooms", () => RoomManager.AddRooms(2, new OsuRuleset().RulesetInfo));
AddRooms(3, new CatchRuleset().RulesetInfo); AddStep("add rooms", () => RoomManager.AddRooms(3, new CatchRuleset().RulesetInfo));
// Todo: What even is this case...?
AddStep("set empty filter criteria", () => container.Filter(null));
AddUntilStep("5 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 5); AddUntilStep("5 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 5);
AddStep("filter osu! rooms", () => container.Filter(new FilterCriteria { Ruleset = new OsuRuleset().RulesetInfo })); AddStep("filter osu! rooms", () => container.Filter(new FilterCriteria { Ruleset = new OsuRuleset().RulesetInfo }));
AddUntilStep("2 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 2); AddUntilStep("2 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 2);
AddStep("filter catch rooms", () => container.Filter(new FilterCriteria { Ruleset = new CatchRuleset().RulesetInfo })); AddStep("filter catch rooms", () => container.Filter(new FilterCriteria { Ruleset = new CatchRuleset().RulesetInfo }));
AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3); AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3);
} }
private bool checkRoomSelected(Room room) => Room == room; private bool checkRoomSelected(Room room) => SelectedRoom.Value == room;
private void joinRequested(Room room) => room.Status.Value = new JoinedRoomStatus(); private void joinRequested(Room room) => room.Status.Value = new JoinedRoomStatus();

View File

@ -11,11 +11,12 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual.OnlinePlay;
using osuTK; using osuTK;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestSceneMatchBeatmapDetailArea : RoomTestScene public class TestSceneMatchBeatmapDetailArea : OnlinePlayTestScene
{ {
[Resolved] [Resolved]
private BeatmapManager beatmapManager { get; set; } private BeatmapManager beatmapManager { get; set; }
@ -26,6 +27,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUp] [SetUp]
public new void Setup() => Schedule(() => public new void Setup() => Schedule(() =>
{ {
SelectedRoom.Value = new Room();
Child = new MatchBeatmapDetailArea Child = new MatchBeatmapDetailArea
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
@ -37,9 +40,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void createNewItem() private void createNewItem()
{ {
Room.Playlist.Add(new PlaylistItem SelectedRoom.Value.Playlist.Add(new PlaylistItem
{ {
ID = Room.Playlist.Count, ID = SelectedRoom.Value.Playlist.Count,
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo },
RequiredMods = RequiredMods =

View File

@ -7,21 +7,23 @@ using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay.Match.Components; using osu.Game.Screens.OnlinePlay.Match.Components;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestSceneMatchHeader : RoomTestScene public class TestSceneMatchHeader : OnlinePlayTestScene
{ {
public TestSceneMatchHeader()
{
Child = new Header();
}
[SetUp] [SetUp]
public new void Setup() => Schedule(() => public new void Setup() => Schedule(() =>
{ {
Room.Playlist.Add(new PlaylistItem SelectedRoom.Value = new Room
{
Name = { Value = "A very awesome room" },
Host = { Value = new User { Id = 2, Username = "peppy" } },
Playlist =
{
new PlaylistItem
{ {
Beatmap = Beatmap =
{ {
@ -43,10 +45,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
new OsuModNoFail(), new OsuModNoFail(),
new OsuModRelax(), new OsuModRelax(),
} }
}); }
}
};
Room.Name.Value = "A very awesome room"; Child = new Header();
Room.Host.Value = new User { Id = 2, Username = "peppy" };
}); });
} }
} }

View File

@ -2,72 +2,74 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic; using System.Collections.Generic;
using Newtonsoft.Json;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Match.Components; using osu.Game.Screens.OnlinePlay.Match.Components;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Users; using osu.Game.Users;
using osuTK; using osuTK;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestSceneMatchLeaderboard : RoomTestScene public class TestSceneMatchLeaderboard : OnlinePlayTestScene
{ {
protected override bool UseOnlineAPI => true; [BackgroundDependencyLoader]
private void load()
public TestSceneMatchLeaderboard()
{ {
Add(new MatchLeaderboard ((DummyAPIAccess)API).HandleRequest = r =>
{ {
Origin = Anchor.Centre, switch (r)
Anchor = Anchor.Centre, {
Size = new Vector2(550f, 450f), case GetRoomLeaderboardRequest leaderboardRequest:
Scope = MatchLeaderboardScope.Overall, leaderboardRequest.TriggerSuccess(new APILeaderboard
{
Leaderboard = new List<APIUserScoreAggregate>
{
new APIUserScoreAggregate
{
UserID = 2,
User = new User { Id = 2, Username = "peppy" },
TotalScore = 995533,
RoomID = 3,
CompletedBeatmaps = 1,
TotalAttempts = 6,
Accuracy = 0.9851
},
new APIUserScoreAggregate
{
UserID = 1040328,
User = new User { Id = 1040328, Username = "smoogipoo" },
TotalScore = 981100,
RoomID = 3,
CompletedBeatmaps = 1,
TotalAttempts = 9,
Accuracy = 0.937
}
}
}); });
return true;
} }
[BackgroundDependencyLoader] return false;
private void load(IAPIProvider api) };
{
var req = new GetRoomScoresRequest();
req.Success += v => { };
req.Failure += _ => { };
api.Queue(req);
} }
[SetUp] [SetUp]
public new void Setup() => Schedule(() => public new void Setup() => Schedule(() =>
{ {
Room.RoomID.Value = 3; SelectedRoom.Value = new Room { RoomID = { Value = 3 } };
Child = new MatchLeaderboard
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Size = new Vector2(550f, 450f),
Scope = MatchLeaderboardScope.Overall,
};
}); });
private class GetRoomScoresRequest : APIRequest<List<RoomScore>>
{
protected override string Target => "rooms/3/leaderboard";
}
private class RoomScore
{
[JsonProperty("user")]
public User User { get; set; }
[JsonProperty("accuracy")]
public double Accuracy { get; set; }
[JsonProperty("total_score")]
public int TotalScore { get; set; }
[JsonProperty("pp")]
public double PP { get; set; }
[JsonProperty("attempts")]
public int TotalAttempts { get; set; }
[JsonProperty("completed")]
public int CompletedAttempts { get; set; }
}
} }
} }

View File

@ -3,74 +3,40 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Database;
using osu.Game.Online.Spectator;
using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate; using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
using osu.Game.Tests.Visual.Spectator;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestSceneMultiSpectatorLeaderboard : MultiplayerTestScene public class TestSceneMultiSpectatorLeaderboard : MultiplayerTestScene
{ {
[Cached(typeof(SpectatorClient))] private Dictionary<int, ManualClock> clocks;
private TestSpectatorClient spectatorClient = new TestSpectatorClient(); private MultiSpectatorLeaderboard leaderboard;
[Cached(typeof(UserLookupCache))] [SetUpSteps]
private UserLookupCache lookupCache = new TestUserLookupCache(); public new void SetUpSteps()
{
AddStep("reset", () =>
{
Clear();
protected override Container<Drawable> Content => content; clocks = new Dictionary<int, ManualClock>
private readonly Container content;
private readonly Dictionary<int, ManualClock> clocks = new Dictionary<int, ManualClock>
{ {
{ PLAYER_1_ID, new ManualClock() }, { PLAYER_1_ID, new ManualClock() },
{ PLAYER_2_ID, new ManualClock() } { PLAYER_2_ID, new ManualClock() }
}; };
public TestSceneMultiSpectatorLeaderboard() foreach (var (userId, _) in clocks)
{ SpectatorClient.StartPlay(userId, 0);
base.Content.AddRange(new Drawable[]
{
spectatorClient,
lookupCache,
content = new Container { RelativeSizeAxes = Axes.Both }
});
}
[SetUpSteps]
public new void SetUpSteps()
{
MultiSpectatorLeaderboard leaderboard = null;
AddStep("reset", () =>
{
Clear();
foreach (var (userId, clock) in clocks)
{
spectatorClient.EndPlay(userId);
clock.CurrentTime = 0;
}
}); });
AddStep("create leaderboard", () => AddStep("create leaderboard", () =>
{ {
foreach (var (userId, _) in clocks)
spectatorClient.StartPlay(userId, 0);
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value); Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value); var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
var scoreProcessor = new OsuScoreProcessor(); var scoreProcessor = new OsuScoreProcessor();
scoreProcessor.ApplyBeatmap(playable); scoreProcessor.ApplyBeatmap(playable);
@ -96,10 +62,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
// For player 2, send frames in sets of 10. // For player 2, send frames in sets of 10.
for (int i = 0; i < 100; i++) for (int i = 0; i < 100; i++)
{ {
spectatorClient.SendFrames(PLAYER_1_ID, i, 1); SpectatorClient.SendFrames(PLAYER_1_ID, 1);
if (i % 10 == 0) if (i % 10 == 0)
spectatorClient.SendFrames(PLAYER_2_ID, i, 10); SpectatorClient.SendFrames(PLAYER_2_ID, 10);
} }
}); });
@ -145,17 +111,5 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void assertCombo(int userId, int expectedCombo) private void assertCombo(int userId, int expectedCombo)
=> AddUntilStep($"player {userId} has {expectedCombo} combo", () => this.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.Id == userId).Combo.Value == expectedCombo); => AddUntilStep($"player {userId} has {expectedCombo} combo", () => this.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.Id == userId).Combo.Value == expectedCombo);
private class TestUserLookupCache : UserLookupCache
{
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
{
return Task.FromResult(new User
{
Id = lookup,
Username = $"User {lookup}"
});
}
}
} }
} }

View File

@ -3,31 +3,20 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Database; using osu.Game.Rulesets.UI;
using osu.Game.Online.Spectator;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate; using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps.IO; using osu.Game.Tests.Beatmaps.IO;
using osu.Game.Tests.Visual.Spectator;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestSceneMultiSpectatorScreen : MultiplayerTestScene public class TestSceneMultiSpectatorScreen : MultiplayerTestScene
{ {
[Cached(typeof(SpectatorClient))]
private TestSpectatorClient spectatorClient = new TestSpectatorClient();
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
[Resolved] [Resolved]
private OsuGameBase game { get; set; } private OsuGameBase game { get; set; }
@ -37,7 +26,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
private MultiSpectatorScreen spectatorScreen; private MultiSpectatorScreen spectatorScreen;
private readonly List<int> playingUserIds = new List<int>(); private readonly List<int> playingUserIds = new List<int>();
private readonly Dictionary<int, int> nextFrame = new Dictionary<int, int>();
private BeatmapSetInfo importedSet; private BeatmapSetInfo importedSet;
private BeatmapInfo importedBeatmap; private BeatmapInfo importedBeatmap;
@ -51,25 +39,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
importedBeatmapId = importedBeatmap.OnlineBeatmapID ?? -1; importedBeatmapId = importedBeatmap.OnlineBeatmapID ?? -1;
} }
public override void SetUpSteps() [SetUp]
{ public new void Setup() => Schedule(() => playingUserIds.Clear());
base.SetUpSteps();
AddStep("reset sent frames", () => nextFrame.Clear());
AddStep("add streaming client", () =>
{
Remove(spectatorClient);
Add(spectatorClient);
});
AddStep("finish previous gameplay", () =>
{
foreach (var id in playingUserIds)
spectatorClient.EndPlay(id);
playingUserIds.Clear();
});
}
[Test] [Test]
public void TestDelayedStart() public void TestDelayedStart()
@ -80,18 +51,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
Client.CurrentMatchPlayingUserIds.Add(PLAYER_2_ID); Client.CurrentMatchPlayingUserIds.Add(PLAYER_2_ID);
playingUserIds.Add(PLAYER_1_ID); playingUserIds.Add(PLAYER_1_ID);
playingUserIds.Add(PLAYER_2_ID); playingUserIds.Add(PLAYER_2_ID);
nextFrame[PLAYER_1_ID] = 0;
nextFrame[PLAYER_2_ID] = 0;
}); });
loadSpectateScreen(false); loadSpectateScreen(false);
AddWaitStep("wait a bit", 10); AddWaitStep("wait a bit", 10);
AddStep("load player first_player_id", () => spectatorClient.StartPlay(PLAYER_1_ID, importedBeatmapId)); AddStep("load player first_player_id", () => SpectatorClient.StartPlay(PLAYER_1_ID, importedBeatmapId));
AddUntilStep("one player added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 1); AddUntilStep("one player added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 1);
AddWaitStep("wait a bit", 10); AddWaitStep("wait a bit", 10);
AddStep("load player second_player_id", () => spectatorClient.StartPlay(PLAYER_2_ID, importedBeatmapId)); AddStep("load player second_player_id", () => SpectatorClient.StartPlay(PLAYER_2_ID, importedBeatmapId));
AddUntilStep("two players added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 2); AddUntilStep("two players added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 2);
} }
@ -107,6 +76,23 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddWaitStep("wait a bit", 20); AddWaitStep("wait a bit", 20);
} }
[Test]
public void TestTimeDoesNotProgressWhileAllPlayersPaused()
{
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
loadSpectateScreen();
sendFrames(PLAYER_1_ID, 40);
sendFrames(PLAYER_2_ID, 20);
checkPaused(PLAYER_2_ID, true);
checkPausedInstant(PLAYER_1_ID, false);
AddAssert("master clock still running", () => this.ChildrenOfType<MasterGameplayClockContainer>().Single().IsRunning);
checkPaused(PLAYER_1_ID, true);
AddUntilStep("master clock paused", () => !this.ChildrenOfType<MasterGameplayClockContainer>().Single().IsRunning);
}
[Test] [Test]
public void TestPlayersMustStartSimultaneously() public void TestPlayersMustStartSimultaneously()
{ {
@ -182,7 +168,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
// Send initial frames for both players. A few more for player 1. // Send initial frames for both players. A few more for player 1.
sendFrames(PLAYER_1_ID, 1000); sendFrames(PLAYER_1_ID, 1000);
sendFrames(PLAYER_2_ID, 10); sendFrames(PLAYER_2_ID, 30);
checkPausedInstant(PLAYER_1_ID, false); checkPausedInstant(PLAYER_1_ID, false);
checkPausedInstant(PLAYER_2_ID, false); checkPausedInstant(PLAYER_2_ID, false);
@ -210,8 +196,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
sendFrames(PLAYER_1_ID, 10); sendFrames(PLAYER_1_ID, 10);
sendFrames(PLAYER_2_ID, 20); sendFrames(PLAYER_2_ID, 20);
assertMuted(PLAYER_1_ID, false); checkPaused(PLAYER_1_ID, false);
assertMuted(PLAYER_2_ID, true); assertOneNotMuted();
checkPaused(PLAYER_1_ID, true); checkPaused(PLAYER_1_ID, true);
assertMuted(PLAYER_1_ID, true); assertMuted(PLAYER_1_ID, true);
@ -229,6 +215,36 @@ namespace osu.Game.Tests.Visual.Multiplayer
assertMuted(PLAYER_2_ID, true); assertMuted(PLAYER_2_ID, true);
} }
[Test]
public void TestSpectatingDuringGameplay()
{
var players = new[] { PLAYER_1_ID, PLAYER_2_ID };
start(players);
sendFrames(players, 300);
loadSpectateScreen();
sendFrames(players, 300);
AddUntilStep("playing from correct point in time", () => this.ChildrenOfType<DrawableRuleset>().All(r => r.FrameStableClock.CurrentTime > 30000));
}
[Test]
public void TestSpectatingDuringGameplayWithLateFrames()
{
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
sendFrames(new[] { PLAYER_1_ID, PLAYER_2_ID }, 300);
loadSpectateScreen();
sendFrames(PLAYER_1_ID, 300);
AddWaitStep("wait maximum start delay seconds", (int)(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
checkPaused(PLAYER_1_ID, false);
sendFrames(PLAYER_2_ID, 300);
AddUntilStep("player 2 playing from correct point in time", () => getPlayer(PLAYER_2_ID).ChildrenOfType<DrawableRuleset>().Single().FrameStableClock.CurrentTime > 30000);
}
private void loadSpectateScreen(bool waitForPlayerLoad = true) private void loadSpectateScreen(bool waitForPlayerLoad = true)
{ {
AddStep("load screen", () => AddStep("load screen", () =>
@ -242,8 +258,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded && (!waitForPlayerLoad || spectatorScreen.AllPlayersLoaded)); AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded && (!waitForPlayerLoad || spectatorScreen.AllPlayersLoaded));
} }
private void start(int userId, int? beatmapId = null) => start(new[] { userId }, beatmapId);
private void start(int[] userIds, int? beatmapId = null) private void start(int[] userIds, int? beatmapId = null)
{ {
AddStep("start play", () => AddStep("start play", () =>
@ -251,23 +265,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
foreach (int id in userIds) foreach (int id in userIds)
{ {
Client.CurrentMatchPlayingUserIds.Add(id); Client.CurrentMatchPlayingUserIds.Add(id);
spectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId); SpectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId);
playingUserIds.Add(id); playingUserIds.Add(id);
nextFrame[id] = 0;
} }
}); });
} }
private void finish(int userId)
{
AddStep("end play", () =>
{
spectatorClient.EndPlay(userId);
playingUserIds.Remove(userId);
nextFrame.Remove(userId);
});
}
private void sendFrames(int userId, int count = 10) => sendFrames(new[] { userId }, count); private void sendFrames(int userId, int count = 10) => sendFrames(new[] { userId }, count);
private void sendFrames(int[] userIds, int count = 10) private void sendFrames(int[] userIds, int count = 10)
@ -275,10 +278,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("send frames", () => AddStep("send frames", () =>
{ {
foreach (int id in userIds) foreach (int id in userIds)
{ SpectatorClient.SendFrames(id, count);
spectatorClient.SendFrames(id, nextFrame[id], count);
nextFrame[id] += count;
}
}); });
} }
@ -286,7 +286,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
=> AddUntilStep($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state); => AddUntilStep($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state);
private void checkPausedInstant(int userId, bool state) private void checkPausedInstant(int userId, bool state)
=> AddAssert($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state); {
checkPaused(userId, state);
// Todo: The following should work, but is broken because SpectatorScreen retrieves the WorkingBeatmap via the BeatmapManager, bypassing the test scene clock and running real-time.
// AddAssert($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state);
}
private void assertOneNotMuted() => AddAssert("one player not muted", () => spectatorScreen.ChildrenOfType<PlayerArea>().Count(p => !p.Mute) == 1);
private void assertMuted(int userId, bool muted) private void assertMuted(int userId, bool muted)
=> AddAssert($"{userId} {(muted ? "is" : "is not")} muted", () => getInstance(userId).Mute == muted); => AddAssert($"{userId} {(muted ? "is" : "is not")} muted", () => getInstance(userId).Mute == muted);
@ -297,17 +304,5 @@ namespace osu.Game.Tests.Visual.Multiplayer
private Player getPlayer(int userId) => getInstance(userId).ChildrenOfType<Player>().Single(); private Player getPlayer(int userId) => getInstance(userId).ChildrenOfType<Player>().Single();
private PlayerArea getInstance(int userId) => spectatorScreen.ChildrenOfType<PlayerArea>().Single(p => p.UserId == userId); private PlayerArea getInstance(int userId) => spectatorScreen.ChildrenOfType<PlayerArea>().Single(p => p.UserId == userId);
internal class TestUserLookupCache : UserLookupCache
{
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
{
return Task.FromResult(new User
{
Id = lookup,
Username = $"User {lookup}"
});
}
}
} }
} }

View File

@ -18,6 +18,7 @@ using osu.Game.Overlays.Mods;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens;
using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Match.Components; using osu.Game.Screens.OnlinePlay.Match.Components;
using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.OnlinePlay.Multiplayer;
@ -30,14 +31,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestSceneMultiplayer : ScreenTestScene public class TestSceneMultiplayer : ScreenTestScene
{ {
private TestMultiplayer multiplayerScreen;
private BeatmapManager beatmaps; private BeatmapManager beatmaps;
private RulesetStore rulesets; private RulesetStore rulesets;
private BeatmapSetInfo importedSet; private BeatmapSetInfo importedSet;
private TestMultiplayerClient client => multiplayerScreen.Client; private DependenciesScreen dependenciesScreen;
private Room room => client.APIRoom; private TestMultiplayer multiplayerScreen;
private TestMultiplayerClient client;
public TestSceneMultiplayer() public TestSceneMultiplayer()
{ {
@ -229,30 +229,43 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void loadMultiplayer() private void loadMultiplayer()
{ {
AddStep("show", () => AddStep("create multiplayer screen", () => multiplayerScreen = new TestMultiplayer());
AddStep("load dependencies", () =>
{ {
multiplayerScreen = new TestMultiplayer(); client = new TestMultiplayerClient(multiplayerScreen.RoomManager);
// Needs to be added at a higher level since the multiplayer screen becomes non-current. // The screen gets suspended so it stops receiving updates.
Child = multiplayerScreen.Client; Child = client;
LoadScreen(multiplayerScreen); LoadScreen(dependenciesScreen = new DependenciesScreen(client));
}); });
AddUntilStep("wait for loaded", () => multiplayerScreen.IsLoaded); AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded);
AddStep("load multiplayer", () => LoadScreen(multiplayerScreen));
AddUntilStep("wait for multiplayer to load", () => multiplayerScreen.IsLoaded);
} }
private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer /// <summary>
/// Used for the sole purpose of adding <see cref="TestMultiplayerClient"/> as a resolvable dependency.
/// </summary>
private class DependenciesScreen : OsuScreen
{ {
[Cached(typeof(MultiplayerClient))] [Cached(typeof(MultiplayerClient))]
public readonly TestMultiplayerClient Client; public readonly TestMultiplayerClient Client;
public TestMultiplayer() public DependenciesScreen(TestMultiplayerClient client)
{ {
Client = new TestMultiplayerClient((TestMultiplayerRoomManager)RoomManager); Client = client;
}
} }
protected override RoomManager CreateRoomManager() => new TestMultiplayerRoomManager(); private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
{
public new TestMultiplayerRoomManager RoomManager { get; private set; }
protected override RoomManager CreateRoomManager() => RoomManager = new TestMultiplayerRoomManager();
} }
} }
} }

View File

@ -6,12 +6,11 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.Spectator; using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy; using osu.Game.Replays.Legacy;
@ -19,37 +18,20 @@ using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
using osu.Game.Tests.Visual.Online; using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Tests.Visual.Spectator; using osu.Game.Tests.Visual.Spectator;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestSceneMultiplayerGameplayLeaderboard : MultiplayerTestScene public class TestSceneMultiplayerGameplayLeaderboard : MultiplayerTestScene
{ {
private const int users = 16; private static IEnumerable<int> users => Enumerable.Range(0, 16);
[Cached(typeof(SpectatorClient))] public new TestMultiplayerSpectatorClient SpectatorClient => (TestMultiplayerSpectatorClient)OnlinePlayDependencies?.SpectatorClient;
private TestMultiplayerSpectatorClient spectatorClient = new TestMultiplayerSpectatorClient();
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestSceneCurrentlyPlayingDisplay.TestUserLookupCache();
private MultiplayerGameplayLeaderboard leaderboard; private MultiplayerGameplayLeaderboard leaderboard;
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
private OsuConfigManager config; private OsuConfigManager config;
public TestSceneMultiplayerGameplayLeaderboard()
{
base.Content.Children = new Drawable[]
{
spectatorClient,
lookupCache,
Content
};
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
@ -59,7 +41,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUpSteps] [SetUpSteps]
public override void SetUpSteps() public override void SetUpSteps()
{ {
AddStep("set local user", () => ((DummyAPIAccess)API).LocalUser.Value = lookupCache.GetUserAsync(1).Result); AddStep("set local user", () => ((DummyAPIAccess)API).LocalUser.Value = LookupCache.GetUserAsync(1).Result);
AddStep("create leaderboard", () => AddStep("create leaderboard", () =>
{ {
@ -70,14 +52,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value); var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
for (int i = 0; i < users; i++) foreach (var user in users)
spectatorClient.StartPlay(i, Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0); SpectatorClient.StartPlay(user, Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
spectatorClient.Schedule(() => // Todo: This is REALLY bad.
{ Client.CurrentMatchPlayingUserIds.AddRange(users);
Client.CurrentMatchPlayingUserIds.Clear();
Client.CurrentMatchPlayingUserIds.AddRange(spectatorClient.PlayingUsers);
});
Children = new Drawable[] Children = new Drawable[]
{ {
@ -86,7 +65,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
scoreProcessor.ApplyBeatmap(playable); scoreProcessor.ApplyBeatmap(playable);
LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, spectatorClient.PlayingUsers.ToArray()) LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, users.ToArray())
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -100,24 +79,32 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test] [Test]
public void TestScoreUpdates() public void TestScoreUpdates()
{ {
AddRepeatStep("update state", () => spectatorClient.RandomlyUpdateState(), 100); AddRepeatStep("update state", () => SpectatorClient.RandomlyUpdateState(), 100);
AddToggleStep("switch compact mode", expanded => leaderboard.Expanded.Value = expanded); AddToggleStep("switch compact mode", expanded => leaderboard.Expanded.Value = expanded);
} }
[Test] [Test]
public void TestUserQuit() public void TestUserQuit()
{ {
AddRepeatStep("mark user quit", () => Client.CurrentMatchPlayingUserIds.RemoveAt(0), users); foreach (var user in users)
AddStep($"mark user {user} quit", () => Client.RemoveUser(LookupCache.GetUserAsync(user).Result.AsNonNull()));
} }
[Test] [Test]
public void TestChangeScoringMode() public void TestChangeScoringMode()
{ {
AddRepeatStep("update state", () => spectatorClient.RandomlyUpdateState(), 5); AddRepeatStep("update state", () => SpectatorClient.RandomlyUpdateState(), 5);
AddStep("change to classic", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Classic)); AddStep("change to classic", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Classic));
AddStep("change to standardised", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised)); AddStep("change to standardised", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised));
} }
protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new TestDependencies();
protected class TestDependencies : MultiplayerTestSceneDependencies
{
protected override TestSpectatorClient CreateSpectatorClient() => new TestMultiplayerSpectatorClient();
}
public class TestMultiplayerSpectatorClient : TestSpectatorClient public class TestMultiplayerSpectatorClient : TestSpectatorClient
{ {
private readonly Dictionary<int, FrameHeader> lastHeaders = new Dictionary<int, FrameHeader>(); private readonly Dictionary<int, FrameHeader> lastHeaders = new Dictionary<int, FrameHeader>();

View File

@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Online.Rooms; using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match; using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
@ -10,18 +10,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestSceneMultiplayerMatchFooter : MultiplayerTestScene public class TestSceneMultiplayerMatchFooter : MultiplayerTestScene
{ {
[Cached] [SetUp]
private readonly OnlinePlayBeatmapAvailabilityTracker availablilityTracker = new OnlinePlayBeatmapAvailabilityTracker(); public new void Setup() => Schedule(() =>
[BackgroundDependencyLoader]
private void load()
{ {
SelectedRoom.Value = new Room();
Child = new MultiplayerMatchFooter Child = new MultiplayerMatchFooter
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Height = 50 Height = 50
}; };
} });
} }
} }

View File

@ -29,7 +29,7 @@ using osu.Game.Screens.Select;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestSceneMultiplayerMatchSongSelect : RoomTestScene public class TestSceneMultiplayerMatchSongSelect : MultiplayerTestScene
{ {
private BeatmapManager manager; private BeatmapManager manager;
private RulesetStore rulesets; private RulesetStore rulesets;

View File

@ -49,13 +49,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUp] [SetUp]
public new void Setup() => Schedule(() => public new void Setup() => Schedule(() =>
{ {
Room.Name.Value = "Test Room"; SelectedRoom.Value = new Room { Name = { Value = "Test Room" } };
}); });
[SetUpSteps] [SetUpSteps]
public void SetupSteps() public void SetupSteps()
{ {
AddStep("load match", () => LoadScreen(screen = new MultiplayerMatchSubScreen(Room))); AddStep("load match", () => LoadScreen(screen = new MultiplayerMatchSubScreen(SelectedRoom.Value)));
AddUntilStep("wait for load", () => screen.IsCurrentScreen()); AddUntilStep("wait for load", () => screen.IsCurrentScreen());
} }
@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("set playlist", () => AddStep("set playlist", () =>
{ {
Room.Playlist.Add(new PlaylistItem SelectedRoom.Value.Playlist.Add(new PlaylistItem
{ {
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo },
@ -81,7 +81,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{ {
AddStep("set playlist", () => AddStep("set playlist", () =>
{ {
Room.Playlist.Add(new PlaylistItem SelectedRoom.Value.Playlist.Add(new PlaylistItem
{ {
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo },
@ -102,7 +102,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{ {
AddStep("set playlist", () => AddStep("set playlist", () =>
{ {
Room.Playlist.Add(new PlaylistItem SelectedRoom.Value.Playlist.Add(new PlaylistItem
{ {
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo }, Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo },

View File

@ -22,8 +22,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestSceneMultiplayerParticipantsList : MultiplayerTestScene public class TestSceneMultiplayerParticipantsList : MultiplayerTestScene
{ {
[SetUp] [SetUpSteps]
public new void Setup() => Schedule(createNewParticipantsList); public void SetupSteps()
{
createNewParticipantsList();
}
[Test] [Test]
public void TestAddUser() public void TestAddUser()
@ -88,7 +91,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestCorrectInitialState() public void TestCorrectInitialState()
{ {
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0))); AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
AddStep("recreate list", createNewParticipantsList); createNewParticipantsList();
checkProgressBarVisibility(true); checkProgressBarVisibility(true);
} }
@ -233,7 +236,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void createNewParticipantsList() private void createNewParticipantsList()
{ {
Child = new ParticipantsList { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Y, Size = new Vector2(380, 0.7f) }; ParticipantsList participantsList = null;
AddStep("create new list", () => Child = participantsList = new ParticipantsList
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Size = new Vector2(380, 0.7f)
});
AddUntilStep("wait for list to load", () => participantsList.IsLoaded);
} }
private void checkProgressBarVisibility(bool visible) => private void checkProgressBarVisibility(bool visible) =>

View File

@ -3,6 +3,7 @@
using System; using System;
using System.Linq; using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
@ -27,7 +28,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
public class TestSceneMultiplayerReadyButton : MultiplayerTestScene public class TestSceneMultiplayerReadyButton : MultiplayerTestScene
{ {
private MultiplayerReadyButton button; private MultiplayerReadyButton button;
private OnlinePlayBeatmapAvailabilityTracker beatmapTracker;
private BeatmapSetInfo importedSet; private BeatmapSetInfo importedSet;
private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>(); private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
@ -43,18 +43,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait(); beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
Add(beatmapTracker = new OnlinePlayBeatmapAvailabilityTracker
{
SelectedItem = { BindTarget = selectedItem }
});
Dependencies.Cache(beatmapTracker);
} }
[SetUp] [SetUp]
public new void Setup() => Schedule(() => public new void Setup() => Schedule(() =>
{ {
AvailabilityTracker.SelectedItem.BindTo(selectedItem);
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First(); importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()); Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
selectedItem.Value = new PlaylistItem selectedItem.Value = new PlaylistItem
@ -71,10 +66,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Size = new Vector2(200, 50), Size = new Vector2(200, 50),
OnReadyClick = async () => OnReadyClick = () =>
{ {
readyClickOperation = OngoingOperationTracker.BeginOperation(); readyClickOperation = OngoingOperationTracker.BeginOperation();
Task.Run(async () =>
{
if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready) if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready)
{ {
await Client.StartMatch(); await Client.StartMatch();
@ -82,7 +79,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
} }
await Client.ToggleReady(); await Client.ToggleReady();
readyClickOperation.Dispose(); readyClickOperation.Dispose();
});
} }
}); });
}); });

View File

@ -3,37 +3,38 @@
using System; using System;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Online.Rooms; using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer
{ {
[HeadlessTest] [HeadlessTest]
public class TestSceneMultiplayerRoomManager : RoomTestScene public class TestSceneMultiplayerRoomManager : MultiplayerTestScene
{ {
private TestMultiplayerRoomContainer roomContainer; protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new TestDependencies();
private TestMultiplayerRoomManager roomManager => roomContainer.RoomManager;
public TestSceneMultiplayerRoomManager()
: base(false)
{
}
[Test] [Test]
public void TestPollsInitially() public void TestPollsInitially()
{ {
AddStep("create room manager with a few rooms", () => AddStep("create room manager with a few rooms", () =>
{ {
createRoomManager().With(d => d.OnLoadComplete += _ => RoomManager.CreateRoom(createRoom(r => r.Name.Value = "1"));
{ RoomManager.PartRoom();
roomManager.CreateRoom(createRoom(r => r.Name.Value = "1")); RoomManager.CreateRoom(createRoom(r => r.Name.Value = "2"));
roomManager.PartRoom(); RoomManager.PartRoom();
roomManager.CreateRoom(createRoom(r => r.Name.Value = "2")); RoomManager.ClearRooms();
roomManager.PartRoom();
roomManager.ClearRooms();
});
}); });
AddAssert("manager polled for rooms", () => ((RoomManager)roomManager).Rooms.Count == 2); AddAssert("manager polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 2);
AddAssert("initial rooms received", () => roomManager.InitialRoomsReceived.Value); AddAssert("initial rooms received", () => RoomManager.InitialRoomsReceived.Value);
} }
[Test] [Test]
@ -41,19 +42,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
{ {
AddStep("create room manager with a few rooms", () => AddStep("create room manager with a few rooms", () =>
{ {
createRoomManager().With(d => d.OnLoadComplete += _ => RoomManager.CreateRoom(createRoom());
{ RoomManager.PartRoom();
roomManager.CreateRoom(createRoom()); RoomManager.CreateRoom(createRoom());
roomManager.PartRoom(); RoomManager.PartRoom();
roomManager.CreateRoom(createRoom());
roomManager.PartRoom();
});
}); });
AddStep("disconnect", () => roomContainer.Client.Disconnect()); AddStep("disconnect", () => Client.Disconnect());
AddAssert("rooms cleared", () => ((RoomManager)roomManager).Rooms.Count == 0); AddAssert("rooms cleared", () => ((RoomManager)RoomManager).Rooms.Count == 0);
AddAssert("initial rooms not received", () => !roomManager.InitialRoomsReceived.Value); AddAssert("initial rooms not received", () => !RoomManager.InitialRoomsReceived.Value);
} }
[Test] [Test]
@ -61,20 +59,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
{ {
AddStep("create room manager with a few rooms", () => AddStep("create room manager with a few rooms", () =>
{ {
createRoomManager().With(d => d.OnLoadComplete += _ => RoomManager.CreateRoom(createRoom());
{ RoomManager.PartRoom();
roomManager.CreateRoom(createRoom()); RoomManager.CreateRoom(createRoom());
roomManager.PartRoom(); RoomManager.PartRoom();
roomManager.CreateRoom(createRoom());
roomManager.PartRoom();
});
}); });
AddStep("disconnect", () => roomContainer.Client.Disconnect()); AddStep("disconnect", () => Client.Disconnect());
AddStep("connect", () => roomContainer.Client.Connect()); AddStep("connect", () => Client.Connect());
AddAssert("manager polled for rooms", () => ((RoomManager)roomManager).Rooms.Count == 2); AddAssert("manager polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 2);
AddAssert("initial rooms received", () => roomManager.InitialRoomsReceived.Value); AddAssert("initial rooms received", () => RoomManager.InitialRoomsReceived.Value);
} }
[Test] [Test]
@ -82,15 +77,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
{ {
AddStep("create room manager with a room", () => AddStep("create room manager with a room", () =>
{ {
createRoomManager().With(d => d.OnLoadComplete += _ => RoomManager.CreateRoom(createRoom());
{ RoomManager.ClearRooms();
roomManager.CreateRoom(createRoom());
roomManager.ClearRooms();
});
}); });
AddAssert("manager not polled for rooms", () => ((RoomManager)roomManager).Rooms.Count == 0); AddAssert("manager not polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 0);
AddAssert("initial rooms not received", () => !roomManager.InitialRoomsReceived.Value); AddAssert("initial rooms not received", () => !RoomManager.InitialRoomsReceived.Value);
} }
[Test] [Test]
@ -98,13 +90,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
{ {
AddStep("create room manager with a room", () => AddStep("create room manager with a room", () =>
{ {
createRoomManager().With(d => d.OnLoadComplete += _ => RoomManager.CreateRoom(createRoom());
{
roomManager.CreateRoom(createRoom());
});
}); });
AddUntilStep("multiplayer room joined", () => roomContainer.Client.Room != null); AddUntilStep("multiplayer room joined", () => Client.Room != null);
} }
[Test] [Test]
@ -112,31 +101,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
{ {
AddStep("create room manager with a room", () => AddStep("create room manager with a room", () =>
{ {
createRoomManager().With(d => d.OnLoadComplete += _ => RoomManager.CreateRoom(createRoom());
{ RoomManager.PartRoom();
roomManager.CreateRoom(createRoom());
roomManager.PartRoom();
});
}); });
AddAssert("multiplayer room parted", () => roomContainer.Client.Room == null); AddAssert("multiplayer room parted", () => Client.Room == null);
} }
[Test] [Test]
public void TestMultiplayerRoomJoinedWhenAPIRoomJoined() public void TestMultiplayerRoomJoinedWhenAPIRoomJoined()
{ {
AddStep("create room manager with a room", () => AddStep("create room manager with a room", () =>
{
createRoomManager().With(d => d.OnLoadComplete += _ =>
{ {
var r = createRoom(); var r = createRoom();
roomManager.CreateRoom(r); RoomManager.CreateRoom(r);
roomManager.PartRoom(); RoomManager.PartRoom();
roomManager.JoinRoom(r); RoomManager.JoinRoom(r);
});
}); });
AddUntilStep("multiplayer room joined", () => roomContainer.Client.Room != null); AddUntilStep("multiplayer room joined", () => Client.Room != null);
} }
private Room createRoom(Action<Room> initFunc = null) private Room createRoom(Action<Room> initFunc = null)
@ -161,18 +144,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
return room; return room;
} }
private TestMultiplayerRoomManager createRoomManager() private class TestDependencies : MultiplayerTestSceneDependencies
{ {
Child = roomContainer = new TestMultiplayerRoomContainer public TestDependencies()
{ {
RoomManager = // Need to set these values as early as possible.
{ RoomManager.TimeBetweenListingPolls.Value = 1;
TimeBetweenListingPolls = { Value = 1 }, RoomManager.TimeBetweenSelectionPolls.Value = 1;
TimeBetweenSelectionPolls = { Value = 1 }
} }
};
return roomManager;
} }
} }
} }

View File

@ -3,6 +3,7 @@
using System; using System;
using System.Linq; using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
@ -37,40 +38,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
private IDisposable readyClickOperation; private IDisposable readyClickOperation;
protected override Container<Drawable> Content => content;
private readonly Container content;
public TestSceneMultiplayerSpectateButton()
{
base.Content.Add(content = new Container
{
RelativeSizeAxes = Axes.Both
});
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
return dependencies;
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio) private void load(GameHost host, AudioManager audio)
{ {
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
var beatmapTracker = new OnlinePlayBeatmapAvailabilityTracker { SelectedItem = { BindTarget = selectedItem } };
base.Content.Add(beatmapTracker);
Dependencies.Cache(beatmapTracker);
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait(); beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
} }
[SetUp] [SetUp]
public new void Setup() => Schedule(() => public new void Setup() => Schedule(() =>
{ {
AvailabilityTracker.SelectedItem.BindTo(selectedItem);
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First(); importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()); Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
selectedItem.Value = new PlaylistItem selectedItem.Value = new PlaylistItem
@ -90,11 +70,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Size = new Vector2(200, 50), Size = new Vector2(200, 50),
OnSpectateClick = async () => OnSpectateClick = () =>
{ {
readyClickOperation = OngoingOperationTracker.BeginOperation(); readyClickOperation = OngoingOperationTracker.BeginOperation();
Task.Run(async () =>
{
await Client.ToggleSpectate(); await Client.ToggleSpectate();
readyClickOperation.Dispose(); readyClickOperation.Dispose();
});
} }
}, },
readyButton = new MultiplayerReadyButton readyButton = new MultiplayerReadyButton
@ -102,10 +86,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Size = new Vector2(200, 50), Size = new Vector2(200, 50),
OnReadyClick = async () => OnReadyClick = () =>
{ {
readyClickOperation = OngoingOperationTracker.BeginOperation(); readyClickOperation = OngoingOperationTracker.BeginOperation();
Task.Run(async () =>
{
if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready) if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready)
{ {
await Client.StartMatch(); await Client.StartMatch();
@ -113,7 +99,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
} }
await Client.ToggleReady(); await Client.ToggleReady();
readyClickOperation.Dispose(); readyClickOperation.Dispose();
});
} }
} }
} }

View File

@ -14,16 +14,18 @@ using osu.Framework.Platform;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Playlists; using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer
{ {
public class TestScenePlaylistsSongSelect : RoomTestScene public class TestScenePlaylistsSongSelect : OnlinePlayTestScene
{ {
[Resolved] [Resolved]
private BeatmapManager beatmapManager { get; set; } private BeatmapManager beatmapManager { get; set; }
@ -85,6 +87,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("reset", () => AddStep("reset", () =>
{ {
SelectedRoom.Value = new Room();
Ruleset.Value = new OsuRuleset().RulesetInfo; Ruleset.Value = new OsuRuleset().RulesetInfo;
Beatmap.SetDefault(); Beatmap.SetDefault();
SelectedMods.Value = Array.Empty<Mod>(); SelectedMods.Value = Array.Empty<Mod>();
@ -98,14 +101,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestItemAddedIfEmptyOnStart() public void TestItemAddedIfEmptyOnStart()
{ {
AddStep("finalise selection", () => songSelect.FinaliseSelection()); AddStep("finalise selection", () => songSelect.FinaliseSelection());
AddAssert("playlist has 1 item", () => Room.Playlist.Count == 1); AddAssert("playlist has 1 item", () => SelectedRoom.Value.Playlist.Count == 1);
} }
[Test] [Test]
public void TestItemAddedWhenCreateNewItemClicked() public void TestItemAddedWhenCreateNewItemClicked()
{ {
AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem()); AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem());
AddAssert("playlist has 1 item", () => Room.Playlist.Count == 1); AddAssert("playlist has 1 item", () => SelectedRoom.Value.Playlist.Count == 1);
} }
[Test] [Test]
@ -113,7 +116,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{ {
AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem()); AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem());
AddStep("finalise selection", () => songSelect.FinaliseSelection()); AddStep("finalise selection", () => songSelect.FinaliseSelection());
AddAssert("playlist has 1 item", () => Room.Playlist.Count == 1); AddAssert("playlist has 1 item", () => SelectedRoom.Value.Playlist.Count == 1);
} }
[Test] [Test]
@ -121,7 +124,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{ {
AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem()); AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem());
AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem()); AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem());
AddAssert("playlist has 2 items", () => Room.Playlist.Count == 2); AddAssert("playlist has 2 items", () => SelectedRoom.Value.Playlist.Count == 2);
} }
[Test] [Test]
@ -131,13 +134,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem()); AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem());
AddStep("rearrange", () => AddStep("rearrange", () =>
{ {
var item = Room.Playlist[0]; var item = SelectedRoom.Value.Playlist[0];
Room.Playlist.RemoveAt(0); SelectedRoom.Value.Playlist.RemoveAt(0);
Room.Playlist.Add(item); SelectedRoom.Value.Playlist.Add(item);
}); });
AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem()); AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem());
AddAssert("new item has id 2", () => Room.Playlist.Last().ID == 2); AddAssert("new item has id 2", () => SelectedRoom.Value.Playlist.Last().ID == 2);
} }
/// <summary> /// <summary>
@ -151,8 +154,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("change mod rate", () => ((OsuModDoubleTime)SelectedMods.Value[0]).SpeedChange.Value = 2); AddStep("change mod rate", () => ((OsuModDoubleTime)SelectedMods.Value[0]).SpeedChange.Value = 2);
AddStep("create item", () => songSelect.BeatmapDetails.CreateNewItem()); AddStep("create item", () => songSelect.BeatmapDetails.CreateNewItem());
AddAssert("item 1 has rate 1.5", () => Precision.AlmostEquals(1.5, ((OsuModDoubleTime)Room.Playlist.First().RequiredMods[0]).SpeedChange.Value)); AddAssert("item 1 has rate 1.5", () => Precision.AlmostEquals(1.5, ((OsuModDoubleTime)SelectedRoom.Value.Playlist.First().RequiredMods[0]).SpeedChange.Value));
AddAssert("item 2 has rate 2", () => Precision.AlmostEquals(2, ((OsuModDoubleTime)Room.Playlist.Last().RequiredMods[0]).SpeedChange.Value)); AddAssert("item 2 has rate 2", () => Precision.AlmostEquals(2, ((OsuModDoubleTime)SelectedRoom.Value.Playlist.Last().RequiredMods[0]).SpeedChange.Value));
} }
/// <summary> /// <summary>
@ -174,7 +177,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("create item", () => songSelect.BeatmapDetails.CreateNewItem()); AddStep("create item", () => songSelect.BeatmapDetails.CreateNewItem());
AddStep("change stored mod rate", () => mod.SpeedChange.Value = 2); AddStep("change stored mod rate", () => mod.SpeedChange.Value = 2);
AddAssert("item has rate 1.5", () => Precision.AlmostEquals(1.5, ((OsuModDoubleTime)Room.Playlist.First().RequiredMods[0]).SpeedChange.Value)); AddAssert("item has rate 1.5", () => Precision.AlmostEquals(1.5, ((OsuModDoubleTime)SelectedRoom.Value.Playlist.First().RequiredMods[0]).SpeedChange.Value));
} }
private class TestPlaylistsSongSelect : PlaylistsSongSelect private class TestPlaylistsSongSelect : PlaylistsSongSelect

View File

@ -0,0 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneStarRatingRangeDisplay : OnlinePlayTestScene
{
[SetUp]
public new void Setup() => Schedule(() =>
{
SelectedRoom.Value = new Room();
Child = new StarRatingRangeDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
});
[Test]
public void TestRange([Values(0, 2, 3, 4, 6, 7)] double min, [Values(0, 2, 3, 4, 6, 7)] double max)
{
AddStep("set playlist", () =>
{
SelectedRoom.Value.Playlist.AddRange(new[]
{
new PlaylistItem { Beatmap = { Value = new BeatmapInfo { StarDifficulty = min } } },
new PlaylistItem { Beatmap = { Value = new BeatmapInfo { StarDifficulty = max } } },
});
});
}
}
}

View File

@ -11,6 +11,7 @@ using osu.Game.Overlays;
using osu.Game.Screens; using osu.Game.Screens;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps.IO;
using osuTK.Input; using osuTK.Input;
using static osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation; using static osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation;
@ -57,8 +58,11 @@ namespace osu.Game.Tests.Visual.Navigation
[Test] [Test]
public void TestPerformAtSongSelectFromPlayerLoader() public void TestPerformAtSongSelectFromPlayerLoader()
{ {
AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait());
PushAndConfirm(() => new TestPlaySongSelect()); PushAndConfirm(() => new TestPlaySongSelect());
PushAndConfirm(() => new PlayerLoader(() => new SoloPlayer()));
AddStep("Press enter", () => InputManager.Key(Key.Enter));
AddUntilStep("Wait for new screen", () => Game.ScreenStack.CurrentScreen is PlayerLoader);
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(TestPlaySongSelect) })); AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(TestPlaySongSelect) }));
AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is TestPlaySongSelect); AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is TestPlaySongSelect);
@ -68,8 +72,11 @@ namespace osu.Game.Tests.Visual.Navigation
[Test] [Test]
public void TestPerformAtMenuFromPlayerLoader() public void TestPerformAtMenuFromPlayerLoader()
{ {
AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait());
PushAndConfirm(() => new TestPlaySongSelect()); PushAndConfirm(() => new TestPlaySongSelect());
PushAndConfirm(() => new PlayerLoader(() => new SoloPlayer()));
AddStep("Press enter", () => InputManager.Key(Key.Enter));
AddUntilStep("Wait for new screen", () => Game.ScreenStack.CurrentScreen is PlayerLoader);
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true)); AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is MainMenu); AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is MainMenu);

View File

@ -82,7 +82,8 @@ namespace osu.Game.Tests.Visual.Online
{ {
switch (req) switch (req)
{ {
case JoinChannelRequest _: case JoinChannelRequest joinChannel:
joinChannel.TriggerSuccess();
return true; return true;
} }

View File

@ -3,25 +3,21 @@
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Screens.OnlinePlay.Lounge; using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Lounge.Components; using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Playlists; using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Visual.Multiplayer; using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Playlists namespace osu.Game.Tests.Visual.Playlists
{ {
public class TestScenePlaylistsLoungeSubScreen : RoomManagerTestScene public class TestScenePlaylistsLoungeSubScreen : OnlinePlayTestScene
{ {
private LoungeSubScreen loungeScreen; protected new BasicTestRoomManager RoomManager => (BasicTestRoomManager)base.RoomManager;
[BackgroundDependencyLoader] private LoungeSubScreen loungeScreen;
private void load()
{
}
public override void SetUpSteps() public override void SetUpSteps()
{ {
@ -37,7 +33,7 @@ namespace osu.Game.Tests.Visual.Playlists
[Test] [Test]
public void TestScrollSelectedIntoView() public void TestScrollSelectedIntoView()
{ {
AddRooms(30); AddStep("add rooms", () => RoomManager.AddRooms(30));
AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms.First())); AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms.First()));

View File

@ -3,7 +3,6 @@
using System; using System;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -12,26 +11,28 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Rooms; using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay; using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Playlists; using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Playlists namespace osu.Game.Tests.Visual.Playlists
{ {
public class TestScenePlaylistsMatchSettingsOverlay : RoomTestScene public class TestScenePlaylistsMatchSettingsOverlay : OnlinePlayTestScene
{ {
[Cached(Type = typeof(IRoomManager))] protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;
private TestRoomManager roomManager = new TestRoomManager();
private TestRoomSettings settings; private TestRoomSettings settings;
protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new TestDependencies();
[SetUp] [SetUp]
public new void Setup() => Schedule(() => public new void Setup() => Schedule(() =>
{ {
settings = new TestRoomSettings SelectedRoom.Value = new Room();
Child = settings = new TestRoomSettings
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
State = { Value = Visibility.Visible } State = { Value = Visibility.Visible }
}; };
Child = settings;
}); });
[Test] [Test]
@ -39,19 +40,19 @@ namespace osu.Game.Tests.Visual.Playlists
{ {
AddStep("clear name and beatmap", () => AddStep("clear name and beatmap", () =>
{ {
Room.Name.Value = ""; SelectedRoom.Value.Name.Value = "";
Room.Playlist.Clear(); SelectedRoom.Value.Playlist.Clear();
}); });
AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value); AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
AddStep("set name", () => Room.Name.Value = "Room name"); AddStep("set name", () => SelectedRoom.Value.Name.Value = "Room name");
AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value); AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
AddStep("set beatmap", () => Room.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } })); AddStep("set beatmap", () => SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } }));
AddAssert("button enabled", () => settings.ApplyButton.Enabled.Value); AddAssert("button enabled", () => settings.ApplyButton.Enabled.Value);
AddStep("clear name", () => Room.Name.Value = ""); AddStep("clear name", () => SelectedRoom.Value.Name.Value = "");
AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value); AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
} }
@ -67,9 +68,9 @@ namespace osu.Game.Tests.Visual.Playlists
{ {
settings.NameField.Current.Value = expected_name; settings.NameField.Current.Value = expected_name;
settings.DurationField.Current.Value = expectedDuration; settings.DurationField.Current.Value = expectedDuration;
Room.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } }); SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } });
roomManager.CreateRequested = r => RoomManager.CreateRequested = r =>
{ {
createdRoom = r; createdRoom = r;
return true; return true;
@ -88,11 +89,11 @@ namespace osu.Game.Tests.Visual.Playlists
AddStep("setup", () => AddStep("setup", () =>
{ {
Room.Name.Value = "Test Room"; SelectedRoom.Value.Name.Value = "Test Room";
Room.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } }); SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } });
fail = true; fail = true;
roomManager.CreateRequested = _ => !fail; RoomManager.CreateRequested = _ => !fail;
}); });
AddAssert("error not displayed", () => !settings.ErrorText.IsPresent); AddAssert("error not displayed", () => !settings.ErrorText.IsPresent);
@ -119,7 +120,12 @@ namespace osu.Game.Tests.Visual.Playlists
public OsuSpriteText ErrorText => ((MatchSettings)Settings).ErrorText; public OsuSpriteText ErrorText => ((MatchSettings)Settings).ErrorText;
} }
private class TestRoomManager : IRoomManager private class TestDependencies : OnlinePlayTestSceneDependencies
{
protected override IRoomManager CreateRoomManager() => new TestRoomManager();
}
protected class TestRoomManager : IRoomManager
{ {
public const string FAILED_TEXT = "failed"; public const string FAILED_TEXT = "failed";

View File

@ -3,21 +3,23 @@
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Users; using osu.Game.Users;
namespace osu.Game.Tests.Visual.Playlists namespace osu.Game.Tests.Visual.Playlists
{ {
public class TestScenePlaylistsParticipantsList : RoomTestScene public class TestScenePlaylistsParticipantsList : OnlinePlayTestScene
{ {
[SetUp] [SetUp]
public new void Setup() => Schedule(() => public new void Setup() => Schedule(() =>
{ {
Room.RoomID.Value = 7; SelectedRoom.Value = new Room { RoomID = { Value = 7 } };
for (int i = 0; i < 50; i++) for (int i = 0; i < 50; i++)
{ {
Room.RecentParticipants.Add(new User SelectedRoom.Value.RecentParticipants.Add(new User
{ {
Username = "peppy", Username = "peppy",
Statistics = new UserStatistics { GlobalRank = 1234 }, Statistics = new UserStatistics { GlobalRank = 1234 },

View File

@ -15,20 +15,17 @@ using osu.Game.Online.API;
using osu.Game.Online.Rooms; using osu.Game.Online.Rooms;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Playlists; using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Users; using osu.Game.Users;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Tests.Visual.Playlists namespace osu.Game.Tests.Visual.Playlists
{ {
public class TestScenePlaylistsRoomSubScreen : RoomTestScene public class TestScenePlaylistsRoomSubScreen : OnlinePlayTestScene
{ {
[Cached(typeof(IRoomManager))]
private readonly TestRoomManager roomManager = new TestRoomManager();
private BeatmapManager manager; private BeatmapManager manager;
private RulesetStore rulesets; private RulesetStore rulesets;
@ -40,8 +37,6 @@ namespace osu.Game.Tests.Visual.Playlists
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait();
((DummyAPIAccess)API).HandleRequest = req => ((DummyAPIAccess)API).HandleRequest = req =>
{ {
switch (req) switch (req)
@ -58,7 +53,9 @@ namespace osu.Game.Tests.Visual.Playlists
[SetUpSteps] [SetUpSteps]
public void SetupSteps() public void SetupSteps()
{ {
AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(Room))); AddStep("set room", () => SelectedRoom.Value = new Room());
AddStep("ensure has beatmap", () => manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait());
AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(SelectedRoom.Value)));
AddUntilStep("wait for load", () => match.IsCurrentScreen()); AddUntilStep("wait for load", () => match.IsCurrentScreen());
} }
@ -67,12 +64,12 @@ namespace osu.Game.Tests.Visual.Playlists
{ {
AddStep("set room properties", () => AddStep("set room properties", () =>
{ {
Room.RoomID.Value = 1; SelectedRoom.Value.RoomID.Value = 1;
Room.Name.Value = "my awesome room"; SelectedRoom.Value.Name.Value = "my awesome room";
Room.Host.Value = new User { Id = 2, Username = "peppy" }; SelectedRoom.Value.Host.Value = new User { Id = 2, Username = "peppy" };
Room.RecentParticipants.Add(Room.Host.Value); SelectedRoom.Value.RecentParticipants.Add(SelectedRoom.Value.Host.Value);
Room.EndDate.Value = DateTimeOffset.Now.AddMinutes(5); SelectedRoom.Value.EndDate.Value = DateTimeOffset.Now.AddMinutes(5);
Room.Playlist.Add(new PlaylistItem SelectedRoom.Value.Playlist.Add(new PlaylistItem
{ {
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo } Ruleset = { Value = new OsuRuleset().RulesetInfo }
@ -88,9 +85,9 @@ namespace osu.Game.Tests.Visual.Playlists
{ {
AddStep("set room properties", () => AddStep("set room properties", () =>
{ {
Room.Name.Value = "my awesome room"; SelectedRoom.Value.Name.Value = "my awesome room";
Room.Host.Value = new User { Id = 2, Username = "peppy" }; SelectedRoom.Value.Host.Value = new User { Id = 2, Username = "peppy" };
Room.Playlist.Add(new PlaylistItem SelectedRoom.Value.Playlist.Add(new PlaylistItem
{ {
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo } Ruleset = { Value = new OsuRuleset().RulesetInfo }
@ -104,17 +101,34 @@ namespace osu.Game.Tests.Visual.Playlists
AddStep("click", () => InputManager.Click(MouseButton.Left)); AddStep("click", () => InputManager.Click(MouseButton.Left));
AddAssert("first playlist item selected", () => match.SelectedItem.Value == Room.Playlist[0]); AddAssert("first playlist item selected", () => match.SelectedItem.Value == SelectedRoom.Value.Playlist[0]);
} }
[Test] [Test]
public void TestBeatmapUpdatedOnReImport() public void TestBeatmapUpdatedOnReImport()
{ {
BeatmapSetInfo importedSet = null; BeatmapSetInfo importedSet = null;
TestBeatmap beatmap = null;
// this step is required to make sure the further imports actually get online IDs.
// all the playlist logic relies on online ID matching.
AddStep("remove all matching online IDs", () =>
{
beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo);
var existing = manager.QueryBeatmapSets(s => s.OnlineBeatmapSetID == beatmap.BeatmapInfo.BeatmapSet.OnlineBeatmapSetID).ToList();
foreach (var s in existing)
{
s.OnlineBeatmapSetID = null;
foreach (var b in s.Beatmaps)
b.OnlineBeatmapID = null;
manager.Update(s);
}
});
AddStep("import altered beatmap", () => AddStep("import altered beatmap", () =>
{ {
var beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo);
beatmap.BeatmapInfo.BaseDifficulty.CircleSize = 1; beatmap.BeatmapInfo.BaseDifficulty.CircleSize = 1;
importedSet = manager.Import(beatmap.BeatmapInfo.BeatmapSet).Result; importedSet = manager.Import(beatmap.BeatmapInfo.BeatmapSet).Result;
@ -122,9 +136,9 @@ namespace osu.Game.Tests.Visual.Playlists
AddStep("load room", () => AddStep("load room", () =>
{ {
Room.Name.Value = "my awesome room"; SelectedRoom.Value.Name.Value = "my awesome room";
Room.Host.Value = new User { Id = 2, Username = "peppy" }; SelectedRoom.Value.Host.Value = new User { Id = 2, Username = "peppy" };
Room.Playlist.Add(new PlaylistItem SelectedRoom.Value.Playlist.Add(new PlaylistItem
{ {
Beatmap = { Value = importedSet.Beatmaps[0] }, Beatmap = { Value = importedSet.Beatmaps[0] },
Ruleset = { Value = new OsuRuleset().RulesetInfo } Ruleset = { Value = new OsuRuleset().RulesetInfo }
@ -155,30 +169,5 @@ namespace osu.Game.Tests.Visual.Playlists
{ {
} }
} }
private class TestRoomManager : IRoomManager
{
public event Action RoomsUpdated
{
add => throw new NotImplementedException();
remove => throw new NotImplementedException();
}
public IBindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
public IBindableList<Room> Rooms { get; } = new BindableList<Room>();
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{
room.RoomID.Value = 1;
onSuccess?.Invoke(room);
}
public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => onSuccess?.Invoke(room);
public void PartRoom()
{
}
}
} }
} }

View File

@ -0,0 +1,91 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneColourPicker : OsuTestScene
{
private readonly Bindable<Colour4> colour = new Bindable<Colour4>(Colour4.Aquamarine);
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create pickers", () => Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(),
new Dimension()
},
Content = new[]
{
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new OsuSpriteText
{
Text = @"No OverlayColourProvider",
Font = OsuFont.Default.With(size: 40)
},
new OsuColourPicker
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Current = { BindTarget = colour },
}
}
},
new ColourProvidingContainer(OverlayColourScheme.Blue)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new OsuSpriteText
{
Text = @"With blue OverlayColourProvider",
Font = OsuFont.Default.With(size: 40)
},
new OsuColourPicker
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Current = { BindTarget = colour },
}
}
}
}
}
});
AddStep("set green", () => colour.Value = Colour4.LimeGreen);
AddStep("set white", () => colour.Value = Colour4.White);
AddStep("set red", () => colour.Value = Colour4.Red);
}
private class ColourProvidingContainer : Container
{
[Cached]
private OverlayColourProvider provider { get; }
public ColourProvidingContainer(OverlayColourScheme colourScheme)
{
provider = new OverlayColourProvider(colourScheme);
}
}
}
}

View File

@ -5,7 +5,7 @@
<PackageReference Include="DeepEqual" Version="2.0.0" /> <PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
<PackageReference Include="NUnit" Version="3.13.2" /> <PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" /> <PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Include="Moq" Version="4.16.1" /> <PackageReference Include="Moq" Version="4.16.1" />
</ItemGroup> </ItemGroup>

View File

@ -149,7 +149,8 @@ namespace osu.Game.Tournament.Tests.NonVisual
private TournamentGameBase loadOsu(GameHost host) private TournamentGameBase loadOsu(GameHost host)
{ {
var osu = new TournamentGameBase(); var osu = new TournamentGameBase();
Task.Run(() => host.Run(osu)); Task.Run(() => host.Run(osu))
.ContinueWith(t => Assert.Fail($"Host threw exception {t.Exception}"), TaskContinuationOptions.OnlyOnFaulted);
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time"); waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
return osu; return osu;
} }

View File

@ -55,7 +55,8 @@ namespace osu.Game.Tournament.Tests.NonVisual
private TournamentGameBase loadOsu(GameHost host) private TournamentGameBase loadOsu(GameHost host)
{ {
var osu = new TournamentGameBase(); var osu = new TournamentGameBase();
Task.Run(() => host.Run(osu)); Task.Run(() => host.Run(osu))
.ContinueWith(t => Assert.Fail($"Host threw exception {t.Exception}"), TaskContinuationOptions.OnlyOnFaulted);
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time"); waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
return osu; return osu;
} }

View File

@ -7,7 +7,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" /> <PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
<PackageReference Include="NUnit" Version="3.13.2" /> <PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" /> <PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>

View File

@ -181,8 +181,13 @@ namespace osu.Game.Beatmaps
if (existingOnlineId != null) if (existingOnlineId != null)
{ {
Delete(existingOnlineId); Delete(existingOnlineId);
beatmaps.PurgeDeletable(s => s.ID == existingOnlineId.ID);
LogForModel(beatmapSet, $"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been purged."); // in order to avoid a unique key constraint, immediately remove the online ID from the previous set.
existingOnlineId.OnlineBeatmapSetID = null;
foreach (var b in existingOnlineId.Beatmaps)
b.OnlineBeatmapID = null;
LogForModel(beatmapSet, $"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been deleted.");
} }
} }
} }

View File

@ -89,12 +89,18 @@ namespace osu.Game.Database
if (IsDisposed) if (IsDisposed)
throw new ObjectDisposedException(nameof(RealmContextFactory)); throw new ObjectDisposedException(nameof(RealmContextFactory));
Logger.Log(@"Blocking realm operations.", LoggingTarget.Database);
blockingLock.Wait(); blockingLock.Wait();
flushContexts(); flushContexts();
return new InvokeOnDisposal<RealmContextFactory>(this, endBlockingSection); return new InvokeOnDisposal<RealmContextFactory>(this, endBlockingSection);
static void endBlockingSection(RealmContextFactory factory) => factory.blockingLock.Release(); static void endBlockingSection(RealmContextFactory factory)
{
factory.blockingLock.Release();
Logger.Log(@"Restoring realm operations.", LoggingTarget.Database);
}
} }
protected override void Update() protected override void Update()
@ -147,6 +153,8 @@ namespace osu.Game.Database
private void flushContexts() private void flushContexts()
{ {
Logger.Log(@"Flushing realm contexts...", LoggingTarget.Database);
var previousContext = context; var previousContext = context;
context = null; context = null;
@ -155,6 +163,8 @@ namespace osu.Game.Database
Thread.Sleep(50); Thread.Sleep(50);
previousContext?.Dispose(); previousContext?.Dispose();
Logger.Log(@"Realm contexts flushed.", LoggingTarget.Database);
} }
protected override void Dispose(bool isDisposing) protected override void Dispose(bool isDisposing)

View File

@ -32,10 +32,10 @@ namespace osu.Game.Graphics
return Pink; return Pink;
case DifficultyRating.Expert: case DifficultyRating.Expert:
return useLighterColour ? PurpleLight : Purple; return PurpleLight;
case DifficultyRating.ExpertPlus: case DifficultyRating.ExpertPlus:
return useLighterColour ? Gray9 : Gray0; return useLighterColour ? Gray9 : Color4Extensions.FromHex("#121415");
} }
} }

View File

@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class OsuColourPicker : ColourPicker
{
public OsuColourPicker()
{
CornerRadius = 10;
Masking = true;
}
protected override HSVColourPicker CreateHSVColourPicker() => new OsuHSVColourPicker();
protected override HexColourPicker CreateHexColourPicker() => new OsuHexColourPicker();
}
}

View File

@ -0,0 +1,129 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class OsuHSVColourPicker : HSVColourPicker
{
private const float spacing = 10;
private const float corner_radius = 10;
private const float control_border_thickness = 3;
protected override HueSelector CreateHueSelector() => new OsuHueSelector();
protected override SaturationValueSelector CreateSaturationValueSelector() => new OsuSaturationValueSelector();
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] OverlayColourProvider colourProvider, OsuColour osuColour)
{
Background.Colour = colourProvider?.Dark5 ?? osuColour.GreySeafoamDark;
Content.Padding = new MarginPadding(spacing);
Content.Spacing = new Vector2(0, spacing);
}
private static EdgeEffectParameters createShadowParameters() => new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0, 1),
Radius = 3,
Colour = Colour4.Black.Opacity(0.3f)
};
private class OsuHueSelector : HueSelector
{
public OsuHueSelector()
{
SliderBar.CornerRadius = corner_radius;
SliderBar.Masking = true;
}
protected override Drawable CreateSliderNub() => new SliderNub(this);
private class SliderNub : CompositeDrawable
{
private readonly Bindable<float> hue;
private readonly Box fill;
public SliderNub(OsuHueSelector osuHueSelector)
{
hue = osuHueSelector.Hue.GetBoundCopy();
InternalChild = new CircularContainer
{
Height = 35,
Width = 10,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Masking = true,
BorderColour = Colour4.White,
BorderThickness = control_border_thickness,
EdgeEffect = createShadowParameters(),
Child = fill = new Box
{
RelativeSizeAxes = Axes.Both
}
};
}
protected override void LoadComplete()
{
hue.BindValueChanged(h => fill.Colour = Colour4.FromHSV(h.NewValue, 1, 1), true);
}
}
}
private class OsuSaturationValueSelector : SaturationValueSelector
{
public OsuSaturationValueSelector()
{
SelectionArea.CornerRadius = corner_radius;
SelectionArea.Masking = true;
// purposefully use hard non-AA'd masking to avoid edge artifacts.
SelectionArea.MaskingSmoothness = 0;
}
protected override Marker CreateMarker() => new OsuMarker();
private class OsuMarker : Marker
{
private readonly Box previewBox;
public OsuMarker()
{
AutoSizeAxes = Axes.Both;
InternalChild = new CircularContainer
{
Size = new Vector2(20),
Masking = true,
BorderColour = Colour4.White,
BorderThickness = control_border_thickness,
EdgeEffect = createShadowParameters(),
Child = previewBox = new Box
{
RelativeSizeAxes = Axes.Both
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindValueChanged(colour => previewBox.Colour = colour.NewValue, true);
}
}
}
}
}

View File

@ -0,0 +1,57 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class OsuHexColourPicker : HexColourPicker
{
public OsuHexColourPicker()
{
Padding = new MarginPadding(20);
Spacing = 20;
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour osuColour)
{
Background.Colour = overlayColourProvider?.Dark6 ?? osuColour.GreySeafoamDarker;
}
protected override TextBox CreateHexCodeTextBox() => new OsuTextBox();
protected override ColourPreview CreateColourPreview() => new OsuColourPreview();
private class OsuColourPreview : ColourPreview
{
private readonly Box preview;
public OsuColourPreview()
{
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = preview = new Box
{
RelativeSizeAxes = Axes.Both
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindValueChanged(colour => preview.Colour = colour.NewValue, true);
}
}
}
}

View File

@ -9,11 +9,11 @@ namespace osu.Game.Online.API.Requests
{ {
public class PostMessageRequest : APIRequest<Message> public class PostMessageRequest : APIRequest<Message>
{ {
private readonly Message message; public readonly Message Message;
public PostMessageRequest(Message message) public PostMessageRequest(Message message)
{ {
this.message = message; Message = message;
} }
protected override WebRequest CreateWebRequest() protected override WebRequest CreateWebRequest()
@ -21,12 +21,12 @@ namespace osu.Game.Online.API.Requests
var req = base.CreateWebRequest(); var req = base.CreateWebRequest();
req.Method = HttpMethod.Post; req.Method = HttpMethod.Post;
req.AddParameter(@"is_action", message.IsAction.ToString().ToLowerInvariant()); req.AddParameter(@"is_action", Message.IsAction.ToString().ToLowerInvariant());
req.AddParameter(@"message", message.Content); req.AddParameter(@"message", Message.Content);
return req; return req;
} }
protected override string Target => $@"chat/channels/{message.ChannelId}/messages"; protected override string Target => $@"chat/channels/{Message.ChannelId}/messages";
} }
} }

View File

@ -225,7 +225,7 @@ namespace osu.Game.Online.Chat
switch (command) switch (command)
{ {
case "np": case "np":
AddInternal(new NowPlayingCommand()); AddInternal(new NowPlayingCommand(target));
break; break;
case "me": case "me":
@ -235,7 +235,7 @@ namespace osu.Game.Online.Chat
break; break;
} }
PostMessage(content, true); PostMessage(content, true, target);
break; break;
case "join": case "join":

View File

@ -21,6 +21,17 @@ namespace osu.Game.Online.Chat
[Resolved] [Resolved]
private Bindable<WorkingBeatmap> currentBeatmap { get; set; } private Bindable<WorkingBeatmap> currentBeatmap { get; set; }
private readonly Channel target;
/// <summary>
/// Creates a new <see cref="NowPlayingCommand"/> to post the currently-playing beatmap to a parenting <see cref="IChannelPostTarget"/>.
/// </summary>
/// <param name="target">The target channel to post to. If <c>null</c>, the currently-selected channel will be posted to.</param>
public NowPlayingCommand(Channel target = null)
{
this.target = target;
}
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
@ -48,7 +59,7 @@ namespace osu.Game.Online.Chat
var beatmapString = beatmap.OnlineBeatmapID.HasValue ? $"[{api.WebsiteRootUrl}/b/{beatmap.OnlineBeatmapID} {beatmap}]" : beatmap.ToString(); var beatmapString = beatmap.OnlineBeatmapID.HasValue ? $"[{api.WebsiteRootUrl}/b/{beatmap.OnlineBeatmapID} {beatmap}]" : beatmap.ToString();
channelManager.PostMessage($"is {verb} {beatmapString}", true); channelManager.PostMessage($"is {verb} {beatmapString}", true, target);
Expire(); Expire();
} }
} }

View File

@ -223,7 +223,20 @@ namespace osu.Game
// bind config int to database RulesetInfo // bind config int to database RulesetInfo
configRuleset = LocalConfig.GetBindable<int>(OsuSetting.Ruleset); configRuleset = LocalConfig.GetBindable<int>(OsuSetting.Ruleset);
Ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First();
var preferredRuleset = RulesetStore.GetRuleset(configRuleset.Value);
try
{
Ruleset.Value = preferredRuleset ?? RulesetStore.AvailableRulesets.First();
}
catch (Exception e)
{
// on startup, a ruleset may be selected which has compatibility issues.
Logger.Error(e, $@"Failed to switch to preferred ruleset {preferredRuleset}.");
Ruleset.Value = RulesetStore.AvailableRulesets.First();
}
Ruleset.ValueChanged += r => configRuleset.Value = r.NewValue.ID ?? 0; Ruleset.ValueChanged += r => configRuleset.Value = r.NewValue.ID ?? 0;
// bind config int to database SkinInfo // bind config int to database SkinInfo
@ -478,6 +491,10 @@ namespace osu.Game
public override Task Import(params ImportTask[] imports) public override Task Import(params ImportTask[] imports)
{ {
// encapsulate task as we don't want to begin the import process until in a ready state. // encapsulate task as we don't want to begin the import process until in a ready state.
// ReSharper disable once AsyncVoidLambda
// TODO: This is bad because `new Task` doesn't have a Func<Task?> override.
// Only used for android imports and a bit of a mess. Probably needs rethinking overall.
var importTask = new Task(async () => await base.Import(imports).ConfigureAwait(false)); var importTask = new Task(async () => await base.Import(imports).ConfigureAwait(false));
waitForReady(() => this, _ => importTask.Start()); waitForReady(() => this, _ => importTask.Start());

View File

@ -422,11 +422,15 @@ namespace osu.Game
public void Migrate(string path) public void Migrate(string path)
{ {
Logger.Log($@"Migrating osu! data from ""{Storage.GetFullPath(string.Empty)}"" to ""{path}""...");
using (realmFactory.BlockAllOperations()) using (realmFactory.BlockAllOperations())
{ {
contextFactory.FlushConnections(); contextFactory.FlushConnections();
(Storage as OsuStorage)?.Migrate(Host.GetStorage(path)); (Storage as OsuStorage)?.Migrate(Host.GetStorage(path));
} }
Logger.Log(@"Migration complete!");
} }
protected override UserInputManager CreateUserInputManager() => new OsuUserInputManager(); protected override UserInputManager CreateUserInputManager() => new OsuUserInputManager();

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using Humanizer; using Humanizer;
using osu.Framework.Localisation;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.API.Requests.Responses;
using osuTK.Graphics; using osuTK.Graphics;
@ -17,11 +18,11 @@ namespace osu.Game.Overlays.Changelog
Width *= 2; Width *= 2;
} }
protected override string MainText => Value.DisplayName; protected override LocalisableString MainText => Value.DisplayName;
protected override string AdditionalText => Value.LatestBuild.DisplayVersion; protected override LocalisableString AdditionalText => Value.LatestBuild.DisplayVersion;
protected override string InfoText => Value.LatestBuild.Users > 0 ? $"{"user".ToQuantity(Value.LatestBuild.Users, "N0")} online" : null; protected override LocalisableString InfoText => Value.LatestBuild.Users > 0 ? $"{"user".ToQuantity(Value.LatestBuild.Users, "N0")} online" : null;
protected override Color4 GetBarColour(OsuColour colours) => Value.Colour; protected override Color4 GetBarColour(OsuColour colours) => Value.Colour;
} }

View File

@ -1,7 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel; using System.ComponentModel;
using osu.Framework.Localisation;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Overlays.Dashboard namespace osu.Game.Overlays.Dashboard
{ {
@ -13,13 +16,14 @@ namespace osu.Game.Overlays.Dashboard
{ {
public DashboardTitle() public DashboardTitle()
{ {
Title = "dashboard"; Title = HomeStrings.UserTitle;
Description = "view your friends and other information"; Description = "view your friends and other information";
IconTexture = "Icons/Hexacons/social"; IconTexture = "Icons/Hexacons/social";
} }
} }
} }
[LocalisableEnum(typeof(DashboardOverlayTabsEnumLocalisationMapper))]
public enum DashboardOverlayTabs public enum DashboardOverlayTabs
{ {
Friends, Friends,
@ -27,4 +31,22 @@ namespace osu.Game.Overlays.Dashboard
[Description("Currently Playing")] [Description("Currently Playing")]
CurrentlyPlaying CurrentlyPlaying
} }
public class DashboardOverlayTabsEnumLocalisationMapper : EnumLocalisationMapper<DashboardOverlayTabs>
{
public override LocalisableString Map(DashboardOverlayTabs value)
{
switch (value)
{
case DashboardOverlayTabs.Friends:
return FriendsStrings.TitleCompact;
case DashboardOverlayTabs.CurrentlyPlaying:
return @"Currently Playing";
default:
throw new ArgumentOutOfRangeException(nameof(value), value, null);
}
}
}
} }

View File

@ -2,6 +2,8 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using osu.Framework.Extensions;
using osu.Framework.Localisation;
using osu.Game.Graphics; using osu.Game.Graphics;
using osuTK.Graphics; using osuTK.Graphics;
@ -14,9 +16,9 @@ namespace osu.Game.Overlays.Dashboard.Friends
{ {
} }
protected override string MainText => Value.Status.ToString(); protected override LocalisableString MainText => Value.Status.GetLocalisableDescription();
protected override string AdditionalText => Value.Count.ToString(); protected override LocalisableString AdditionalText => Value.Count.ToString();
protected override Color4 GetBarColour(OsuColour colours) protected override Color4 GetBarColour(OsuColour colours)
{ {

View File

@ -1,12 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Localisation;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Overlays.Dashboard.Friends namespace osu.Game.Overlays.Dashboard.Friends
{ {
[LocalisableEnum(typeof(OnlineStatusEnumLocalisationMapper))]
public enum OnlineStatus public enum OnlineStatus
{ {
All, All,
Online, Online,
Offline Offline
} }
public class OnlineStatusEnumLocalisationMapper : EnumLocalisationMapper<OnlineStatus>
{
public override LocalisableString Map(OnlineStatus value)
{
switch (value)
{
case OnlineStatus.All:
return SortStrings.All;
case OnlineStatus.Online:
return UsersStrings.StatusOnline;
case OnlineStatus.Offline:
return UsersStrings.StatusOffline;
default:
throw new ArgumentOutOfRangeException(nameof(value), value, null);
}
}
}
} }

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@ -1,7 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel; using System.ComponentModel;
using osu.Framework.Localisation;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Overlays.Dashboard.Friends namespace osu.Game.Overlays.Dashboard.Friends
{ {
@ -9,6 +12,7 @@ namespace osu.Game.Overlays.Dashboard.Friends
{ {
} }
[LocalisableEnum(typeof(UserSortCriteriaEnumLocalisationMappper))]
public enum UserSortCriteria public enum UserSortCriteria
{ {
[Description(@"Recently Active")] [Description(@"Recently Active")]
@ -16,4 +20,25 @@ namespace osu.Game.Overlays.Dashboard.Friends
Rank, Rank,
Username Username
} }
public class UserSortCriteriaEnumLocalisationMappper : EnumLocalisationMapper<UserSortCriteria>
{
public override LocalisableString Map(UserSortCriteria value)
{
switch (value)
{
case UserSortCriteria.LastVisit:
return SortStrings.LastVisit;
case UserSortCriteria.Rank:
return SortStrings.Rank;
case UserSortCriteria.Username:
return SortStrings.Username;
default:
throw new ArgumentOutOfRangeException(nameof(value), value, null);
}
}
}
} }

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@ -12,6 +12,9 @@ using osu.Framework.Allocation;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using System;
using osu.Game.Resources.Localisation.Web;
using osu.Framework.Extensions;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
@ -57,7 +60,7 @@ namespace osu.Game.Overlays
[Resolved] [Resolved]
private OverlayColourProvider colourProvider { get; set; } private OverlayColourProvider colourProvider { get; set; }
public LocalisableString TooltipText => $@"{Value} view"; public LocalisableString TooltipText => Value.GetLocalisableDescription();
private readonly SpriteIcon icon; private readonly SpriteIcon icon;
@ -98,10 +101,32 @@ namespace osu.Game.Overlays
} }
} }
[LocalisableEnum(typeof(OverlayPanelDisplayStyleEnumLocalisationMapper))]
public enum OverlayPanelDisplayStyle public enum OverlayPanelDisplayStyle
{ {
Card, Card,
List, List,
Brick Brick
} }
public class OverlayPanelDisplayStyleEnumLocalisationMapper : EnumLocalisationMapper<OverlayPanelDisplayStyle>
{
public override LocalisableString Map(OverlayPanelDisplayStyle value)
{
switch (value)
{
case OverlayPanelDisplayStyle.Card:
return UsersStrings.ViewModeCard;
case OverlayPanelDisplayStyle.List:
return UsersStrings.ViewModeList;
case OverlayPanelDisplayStyle.Brick:
return UsersStrings.ViewModeBrick;
default:
throw new ArgumentOutOfRangeException(nameof(value), value, null);
}
}
}
} }

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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Resources.Localisation.Web;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -118,7 +119,7 @@ namespace osu.Game.Overlays
} }
}); });
TooltipText = "Scroll to top"; TooltipText = CommonStrings.ButtonsBackToTop;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

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@ -12,6 +12,7 @@ using osu.Framework.Allocation;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics; using osu.Game.Graphics;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Localisation;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
@ -88,11 +89,11 @@ namespace osu.Game.Overlays
SelectedItem.BindValueChanged(_ => updateState(), true); SelectedItem.BindValueChanged(_ => updateState(), true);
} }
protected abstract string MainText { get; } protected abstract LocalisableString MainText { get; }
protected abstract string AdditionalText { get; } protected abstract LocalisableString AdditionalText { get; }
protected virtual string InfoText => string.Empty; protected virtual LocalisableString InfoText => string.Empty;
protected abstract Color4 GetBarColour(OsuColour colours); protected abstract Color4 GetBarColour(OsuColour colours);

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@ -114,8 +114,8 @@ namespace osu.Game.Rulesets.Mods
[JsonIgnore] [JsonIgnore]
public virtual bool UserPlayable => true; public virtual bool UserPlayable => true;
[Obsolete("Going forward, the concept of \"ranked\" doesn't exist. The only exceptions are automation mods, which should now override and set UserPlayable to true.")] // Can be removed 20211009 [Obsolete("Going forward, the concept of \"ranked\" doesn't exist. The only exceptions are automation mods, which should now override and set UserPlayable to false.")] // Can be removed 20211009
public virtual bool IsRanked => false; public virtual bool Ranked => false;
/// <summary> /// <summary>
/// Whether this mod requires configuration to apply changes to the game. /// Whether this mod requires configuration to apply changes to the game.

View File

@ -46,7 +46,7 @@ namespace osu.Game.Scoring
[JsonIgnore] [JsonIgnore]
public int Combo { get; set; } // Todo: Shouldn't exist in here public int Combo { get; set; } // Todo: Shouldn't exist in here
[JsonIgnore] [JsonProperty("ruleset_id")]
public int RulesetID { get; set; } public int RulesetID { get; set; }
[JsonProperty("passed")] [JsonProperty("passed")]

View File

@ -0,0 +1,93 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Specialized;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Screens.Ranking.Expanded;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Components
{
public class StarRatingRangeDisplay : OnlinePlayComposite
{
[Resolved]
private OsuColour colours { get; set; }
private StarRatingDisplay minDisplay;
private Drawable minBackground;
private StarRatingDisplay maxDisplay;
private Drawable maxBackground;
public StarRatingRangeDisplay()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 1,
Children = new[]
{
minBackground = new Box
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),
},
maxBackground = new Box
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),
},
}
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
minDisplay = new StarRatingDisplay(default),
maxDisplay = new StarRatingDisplay(default)
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Playlist.BindCollectionChanged(updateRange, true);
}
private void updateRange(object sender, NotifyCollectionChangedEventArgs e)
{
var orderedDifficulties = Playlist.Select(p => p.Beatmap.Value).OrderBy(b => b.StarDifficulty).ToArray();
StarDifficulty minDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[0].StarDifficulty : 0, 0);
StarDifficulty maxDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[^1].StarDifficulty : 0, 0);
minDisplay.Current.Value = minDifficulty;
maxDisplay.Current.Value = maxDifficulty;
minBackground.Colour = colours.ForDifficultyRating(minDifficulty.DifficultyRating, true);
maxBackground.Colour = colours.ForDifficultyRating(maxDifficulty.DifficultyRating, true);
}
}
}

View File

@ -93,7 +93,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
{ {
bool matchingFilter = true; bool matchingFilter = true;
matchingFilter &= r.Room.Playlist.Count == 0 || r.Room.Playlist.Any(i => i.Ruleset.Value.Equals(criteria.Ruleset)); matchingFilter &= r.Room.Playlist.Count == 0 || criteria.Ruleset == null || r.Room.Playlist.Any(i => i.Ruleset.Value.Equals(criteria.Ruleset));
if (!string.IsNullOrEmpty(criteria.SearchString)) if (!string.IsNullOrEmpty(criteria.SearchString))
matchingFilter &= r.FilterTerms.Any(term => term.Contains(criteria.SearchString, StringComparison.InvariantCultureIgnoreCase)); matchingFilter &= r.FilterTerms.Any(term => term.Contains(criteria.SearchString, StringComparison.InvariantCultureIgnoreCase));

View File

@ -34,7 +34,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
public void Stop() => IsRunning = false; public void Stop() => IsRunning = false;
public bool Seek(double position) => true; public bool Seek(double position)
{
CurrentTime = position;
return true;
}
public void ResetSpeedAdjustments() public void ResetSpeedAdjustments()
{ {

View File

@ -1,8 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Linq; using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Timing; using osu.Framework.Timing;
@ -28,16 +31,22 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
/// </summary> /// </summary>
public const double MAXIMUM_START_DELAY = 15000; public const double MAXIMUM_START_DELAY = 15000;
public event Action ReadyToStart;
/// <summary> /// <summary>
/// The master clock which is used to control the timing of all player clocks clocks. /// The master clock which is used to control the timing of all player clocks clocks.
/// </summary> /// </summary>
public IAdjustableClock MasterClock { get; } public IAdjustableClock MasterClock { get; }
public IBindable<MasterClockState> MasterState => masterState;
/// <summary> /// <summary>
/// The player clocks. /// The player clocks.
/// </summary> /// </summary>
private readonly List<ISpectatorPlayerClock> playerClocks = new List<ISpectatorPlayerClock>(); private readonly List<ISpectatorPlayerClock> playerClocks = new List<ISpectatorPlayerClock>();
private readonly Bindable<MasterClockState> masterState = new Bindable<MasterClockState>();
private bool hasStarted; private bool hasStarted;
private double? firstStartAttemptTime; private double? firstStartAttemptTime;
@ -46,7 +55,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
MasterClock = master; MasterClock = master;
} }
public void AddPlayerClock(ISpectatorPlayerClock clock) => playerClocks.Add(clock); public void AddPlayerClock(ISpectatorPlayerClock clock)
{
Debug.Assert(!playerClocks.Contains(clock));
playerClocks.Add(clock);
}
public void RemovePlayerClock(ISpectatorPlayerClock clock) => playerClocks.Remove(clock); public void RemovePlayerClock(ISpectatorPlayerClock clock) => playerClocks.Remove(clock);
@ -62,8 +75,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
return; return;
} }
updateCatchup(); updatePlayerCatchup();
updateMasterClock(); updateMasterState();
} }
/// <summary> /// <summary>
@ -81,13 +94,19 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
int readyCount = playerClocks.Count(s => !s.WaitingOnFrames.Value); int readyCount = playerClocks.Count(s => !s.WaitingOnFrames.Value);
if (readyCount == playerClocks.Count) if (readyCount == playerClocks.Count)
return hasStarted = true; return performStart();
if (readyCount > 0) if (readyCount > 0)
{ {
firstStartAttemptTime ??= Time.Current; firstStartAttemptTime ??= Time.Current;
if (Time.Current - firstStartAttemptTime > MAXIMUM_START_DELAY) if (Time.Current - firstStartAttemptTime > MAXIMUM_START_DELAY)
return performStart();
}
bool performStart()
{
ReadyToStart?.Invoke();
return hasStarted = true; return hasStarted = true;
} }
@ -97,7 +116,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
/// <summary> /// <summary>
/// Updates the catchup states of all player clocks clocks. /// Updates the catchup states of all player clocks clocks.
/// </summary> /// </summary>
private void updateCatchup() private void updatePlayerCatchup()
{ {
for (int i = 0; i < playerClocks.Count; i++) for (int i = 0; i < playerClocks.Count; i++)
{ {
@ -135,19 +154,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
} }
/// <summary> /// <summary>
/// Updates the master clock's running state. /// Updates the state of the master clock.
/// </summary> /// </summary>
private void updateMasterClock() private void updateMasterState()
{ {
bool anyInSync = playerClocks.Any(s => !s.IsCatchingUp); bool anyInSync = playerClocks.Any(s => !s.IsCatchingUp);
masterState.Value = anyInSync ? MasterClockState.Synchronised : MasterClockState.TooFarAhead;
if (MasterClock.IsRunning != anyInSync)
{
if (anyInSync)
MasterClock.Start();
else
MasterClock.Stop();
}
} }
} }
} }

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Timing; using osu.Framework.Timing;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
@ -10,11 +12,21 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
/// </summary> /// </summary>
public interface ISyncManager public interface ISyncManager
{ {
/// <summary>
/// An event which is invoked when gameplay is ready to start.
/// </summary>
event Action ReadyToStart;
/// <summary> /// <summary>
/// The master clock which player clocks should synchronise to. /// The master clock which player clocks should synchronise to.
/// </summary> /// </summary>
IAdjustableClock MasterClock { get; } IAdjustableClock MasterClock { get; }
/// <summary>
/// An event which is invoked when the state of <see cref="MasterClock"/> is changed.
/// </summary>
IBindable<MasterClockState> MasterState { get; }
/// <summary> /// <summary>
/// Adds an <see cref="ISpectatorPlayerClock"/> to manage. /// Adds an <see cref="ISpectatorPlayerClock"/> to manage.
/// </summary> /// </summary>

View File

@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
public enum MasterClockState
{
/// <summary>
/// The master clock is synchronised with at least one player clock.
/// </summary>
Synchronised,
/// <summary>
/// The master clock is too far ahead of any player clock and needs to slow down.
/// </summary>
TooFarAhead
}
}

View File

@ -5,6 +5,7 @@ using System;
using System.Linq; using System.Linq;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer;
@ -42,6 +43,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
private PlayerGrid grid; private PlayerGrid grid;
private MultiSpectatorLeaderboard leaderboard; private MultiSpectatorLeaderboard leaderboard;
private PlayerArea currentAudioSource; private PlayerArea currentAudioSource;
private bool canStartMasterClock;
/// <summary> /// <summary>
/// Creates a new <see cref="MultiSpectatorScreen"/>. /// Creates a new <see cref="MultiSpectatorScreen"/>.
@ -100,15 +102,24 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
Expanded = { Value = true }, Expanded = { Value = true },
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
}, leaderboardContainer.Add); }, l =>
{
foreach (var instance in instances)
leaderboard.AddClock(instance.UserId, instance.GameplayClock);
leaderboardContainer.Add(leaderboard);
});
} }
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
masterClockContainer.Stop();
masterClockContainer.Reset(); masterClockContainer.Reset();
masterClockContainer.Stop();
syncManager.ReadyToStart += onReadyToStart;
syncManager.MasterState.BindValueChanged(onMasterStateChanged, true);
} }
protected override void Update() protected override void Update()
@ -129,19 +140,45 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
private bool isCandidateAudioSource([CanBeNull] ISpectatorPlayerClock clock) private bool isCandidateAudioSource([CanBeNull] ISpectatorPlayerClock clock)
=> clock?.IsRunning == true && !clock.IsCatchingUp && !clock.WaitingOnFrames.Value; => clock?.IsRunning == true && !clock.IsCatchingUp && !clock.WaitingOnFrames.Value;
private void onReadyToStart()
{
// Seek the master clock to the gameplay time.
// This is chosen as the first available frame in the players' replays, which matches the seek by each individual SpectatorPlayer.
var startTime = instances.Where(i => i.Score != null)
.SelectMany(i => i.Score.Replay.Frames)
.Select(f => f.Time)
.DefaultIfEmpty(0)
.Min();
masterClockContainer.Seek(startTime);
masterClockContainer.Start();
// Although the clock has been started, this flag is set to allow for later synchronisation state changes to also be able to start it.
canStartMasterClock = true;
}
private void onMasterStateChanged(ValueChangedEvent<MasterClockState> state)
{
switch (state.NewValue)
{
case MasterClockState.Synchronised:
if (canStartMasterClock)
masterClockContainer.Start();
break;
case MasterClockState.TooFarAhead:
masterClockContainer.Stop();
break;
}
}
protected override void OnUserStateChanged(int userId, SpectatorState spectatorState) protected override void OnUserStateChanged(int userId, SpectatorState spectatorState)
{ {
} }
protected override void StartGameplay(int userId, GameplayState gameplayState) protected override void StartGameplay(int userId, GameplayState gameplayState)
{ => instances.Single(i => i.UserId == userId).LoadScore(gameplayState.Score);
var instance = instances.Single(i => i.UserId == userId);
instance.LoadScore(gameplayState.Score);
syncManager.AddPlayerClock(instance.GameplayClock);
leaderboard.AddClock(instance.UserId, instance.GameplayClock);
}
protected override void EndGameplay(int userId) protected override void EndGameplay(int userId)
{ {

View File

@ -27,7 +27,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
/// <summary> /// <summary>
/// Whether a <see cref="Player"/> is loaded in the area. /// Whether a <see cref="Player"/> is loaded in the area.
/// </summary> /// </summary>
public bool PlayerLoaded => stack?.CurrentScreen is Player; public bool PlayerLoaded => (stack?.CurrentScreen as Player)?.IsLoaded == true;
/// <summary> /// <summary>
/// The user id this <see cref="PlayerArea"/> corresponds to. /// The user id this <see cref="PlayerArea"/> corresponds to.

View File

@ -47,8 +47,9 @@ namespace osu.Game.Screens.Play
{ {
base.StartGameplay(); base.StartGameplay();
// Start gameplay along with the very first arrival frame (the latest one).
score.Replay.Frames.Clear();
spectatorClient.OnNewFrames += userSentFrames; spectatorClient.OnNewFrames += userSentFrames;
seekToGameplay();
} }
private void userSentFrames(int userId, FrameDataBundle bundle) private void userSentFrames(int userId, FrameDataBundle bundle)
@ -62,6 +63,8 @@ namespace osu.Game.Screens.Play
if (!this.IsCurrentScreen()) if (!this.IsCurrentScreen())
return; return;
bool isFirstBundle = score.Replay.Frames.Count == 0;
foreach (var frame in bundle.Frames) foreach (var frame in bundle.Frames)
{ {
IConvertibleReplayFrame convertibleFrame = GameplayRuleset.CreateConvertibleReplayFrame(); IConvertibleReplayFrame convertibleFrame = GameplayRuleset.CreateConvertibleReplayFrame();
@ -73,19 +76,8 @@ namespace osu.Game.Screens.Play
score.Replay.Frames.Add(convertedFrame); score.Replay.Frames.Add(convertedFrame);
} }
seekToGameplay(); if (isFirstBundle && score.Replay.Frames.Count > 0)
}
private bool seekedToGameplay;
private void seekToGameplay()
{
if (seekedToGameplay || score.Replay.Frames.Count == 0)
return;
NonFrameStableSeek(score.Replay.Frames[0].Time); NonFrameStableSeek(score.Replay.Frames[0].Time);
seekedToGameplay = true;
} }
protected override Score CreateScore() => score; protected override Score CreateScore() => score;

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@ -4,9 +4,7 @@
using System.Globalization; using System.Globalization;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
@ -111,12 +109,9 @@ namespace osu.Game.Screens.Ranking.Expanded
var rating = Current.Value.DifficultyRating; var rating = Current.Value.DifficultyRating;
background.Colour = rating == DifficultyRating.ExpertPlus background.Colour = colours.ForDifficultyRating(rating, true);
? ColourInfo.GradientVertical(Color4Extensions.FromHex("#C1C1C1"), Color4Extensions.FromHex("#595959"))
: (ColourInfo)colours.ForDifficultyRating(rating);
textFlow.Clear(); textFlow.Clear();
textFlow.AddText($"{wholePart}", s => textFlow.AddText($"{wholePart}", s =>
{ {
s.Colour = Color4.Black; s.Colour = Color4.Black;

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@ -127,6 +127,7 @@ namespace osu.Game.Skinning.Editor
public override bool HandleFlip(Direction direction) public override bool HandleFlip(Direction direction)
{ {
var selectionQuad = getSelectionQuad(); var selectionQuad = getSelectionQuad();
Vector2 scaleFactor = direction == Direction.Horizontal ? new Vector2(-1, 1) : new Vector2(1, -1);
foreach (var b in SelectedBlueprints) foreach (var b in SelectedBlueprints)
{ {
@ -136,10 +137,8 @@ namespace osu.Game.Skinning.Editor
updateDrawablePosition(drawableItem, flippedPosition); updateDrawablePosition(drawableItem, flippedPosition);
drawableItem.Scale *= new Vector2( drawableItem.Scale *= scaleFactor;
direction == Direction.Horizontal ? -1 : 1, drawableItem.Rotation -= drawableItem.Rotation % 180 * 2;
direction == Direction.Vertical ? -1 : 1
);
} }
return true; return true;

View File

@ -0,0 +1,57 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Game.Audio;
namespace osu.Game.Skinning
{
/// <summary>
/// An <see cref="ISkin"/> that uses an underlying <see cref="IResourceStore{T}"/> with namespaces for resources retrieval.
/// </summary>
public class ResourceStoreBackedSkin : ISkin, IDisposable
{
private readonly TextureStore textures;
private readonly ISampleStore samples;
public ResourceStoreBackedSkin(IResourceStore<byte[]> resources, GameHost host, AudioManager audio)
{
textures = new TextureStore(host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, @"Textures")));
samples = audio.GetSampleStore(new NamespacedResourceStore<byte[]>(resources, @"Samples"));
}
public Drawable? GetDrawableComponent(ISkinComponent component) => null;
public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => textures.Get(componentName, wrapModeS, wrapModeT);
public ISample? GetSample(ISampleInfo sampleInfo)
{
foreach (var lookup in sampleInfo.LookupNames)
{
ISample? sample = samples.Get(lookup);
if (sample != null)
return sample;
}
return null;
}
public IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup) => null;
public void Dispose()
{
textures.Dispose();
samples.Dispose();
}
}
}

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@ -1,10 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
@ -44,11 +48,16 @@ namespace osu.Game.Skinning
private ISkinSource parentSource; private ISkinSource parentSource;
private ResourceStoreBackedSkin rulesetResourcesSkin;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{ {
parentSource = parent.Get<ISkinSource>(); parentSource = parent.Get<ISkinSource>();
parentSource.SourceChanged += OnSourceChanged; parentSource.SourceChanged += OnSourceChanged;
if (Ruleset.CreateResourceStore() is IResourceStore<byte[]> resources)
rulesetResourcesSkin = new ResourceStoreBackedSkin(resources, parent.Get<GameHost>(), parent.Get<AudioManager>());
// ensure sources are populated and ready for use before childrens' asynchronous load flow. // ensure sources are populated and ready for use before childrens' asynchronous load flow.
UpdateSkinSources(); UpdateSkinSources();
@ -78,6 +87,16 @@ namespace osu.Game.Skinning
break; break;
} }
} }
int lastDefaultSkinIndex = SkinSources.IndexOf(SkinSources.OfType<DefaultSkin>().LastOrDefault());
// Ruleset resources should be given the ability to override game-wide defaults
// This is achieved by placing them before the last instance of DefaultSkin.
// Note that DefaultSkin may not be present in some test scenes.
if (lastDefaultSkinIndex >= 0)
SkinSources.Insert(lastDefaultSkinIndex, rulesetResourcesSkin);
else
SkinSources.Add(rulesetResourcesSkin);
} }
protected ISkin GetLegacyRulesetTransformedSkin(ISkin legacySkin) protected ISkin GetLegacyRulesetTransformedSkin(ISkin legacySkin)
@ -98,6 +117,8 @@ namespace osu.Game.Skinning
if (parentSource != null) if (parentSource != null)
parentSource.SourceChanged -= OnSourceChanged; parentSource.SourceChanged -= OnSourceChanged;
rulesetResourcesSkin?.Dispose();
} }
} }
} }

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@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Database;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Tests.Visual.Spectator;
namespace osu.Game.Tests.Visual.Multiplayer
{
/// <summary>
/// Interface that defines the dependencies required for multiplayer test scenes.
/// </summary>
public interface IMultiplayerTestSceneDependencies : IOnlinePlayTestSceneDependencies
{
/// <summary>
/// The cached <see cref="MultiplayerClient"/>.
/// </summary>
TestMultiplayerClient Client { get; }
/// <summary>
/// The cached <see cref="IRoomManager"/>.
/// </summary>
new TestMultiplayerRoomManager RoomManager { get; }
/// <summary>
/// The cached <see cref="UserLookupCache"/>.
/// </summary>
TestUserLookupCache LookupCache { get; }
/// <summary>
/// The cached <see cref="osu.Game.Online.Spectator.SpectatorClient"/>.
/// </summary>
TestSpectatorClient SpectatorClient { get; }
}
}

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@ -2,66 +2,55 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms; using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Tests.Visual.Spectator;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer
{ {
public abstract class MultiplayerTestScene : RoomTestScene /// <summary>
/// The base test scene for all multiplayer components and screens.
/// </summary>
public abstract class MultiplayerTestScene : OnlinePlayTestScene, IMultiplayerTestSceneDependencies
{ {
public const int PLAYER_1_ID = 55; public const int PLAYER_1_ID = 55;
public const int PLAYER_2_ID = 56; public const int PLAYER_2_ID = 56;
[Cached(typeof(MultiplayerClient))] public TestMultiplayerClient Client => OnlinePlayDependencies.Client;
public TestMultiplayerClient Client { get; } public new TestMultiplayerRoomManager RoomManager => OnlinePlayDependencies.RoomManager;
public TestUserLookupCache LookupCache => OnlinePlayDependencies?.LookupCache;
public TestSpectatorClient SpectatorClient => OnlinePlayDependencies?.SpectatorClient;
[Cached(typeof(IRoomManager))] protected new MultiplayerTestSceneDependencies OnlinePlayDependencies => (MultiplayerTestSceneDependencies)base.OnlinePlayDependencies;
public TestMultiplayerRoomManager RoomManager { get; }
[Cached]
public Bindable<FilterCriteria> Filter { get; }
[Cached]
public OngoingOperationTracker OngoingOperationTracker { get; }
protected override Container<Drawable> Content => content;
private readonly TestMultiplayerRoomContainer content;
private readonly bool joinRoom; private readonly bool joinRoom;
protected MultiplayerTestScene(bool joinRoom = true) protected MultiplayerTestScene(bool joinRoom = true)
{ {
this.joinRoom = joinRoom; this.joinRoom = joinRoom;
base.Content.Add(content = new TestMultiplayerRoomContainer { RelativeSizeAxes = Axes.Both });
Client = content.Client;
RoomManager = content.RoomManager;
Filter = content.Filter;
OngoingOperationTracker = content.OngoingOperationTracker;
} }
[SetUp] [SetUp]
public new void Setup() => Schedule(() => public new void Setup() => Schedule(() =>
{ {
RoomManager.Schedule(() => RoomManager.PartRoom());
if (joinRoom) if (joinRoom)
{ {
Room.Name.Value = "test name"; var room = new Room
Room.Playlist.Add(new PlaylistItem {
Name = { Value = "test name" },
Playlist =
{
new PlaylistItem
{ {
Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo }, Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo },
Ruleset = { Value = Ruleset.Value } Ruleset = { Value = Ruleset.Value }
}); }
}
};
RoomManager.Schedule(() => RoomManager.CreateRoom(Room)); RoomManager.CreateRoom(room);
SelectedRoom.Value = room;
} }
}); });
@ -72,5 +61,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
if (joinRoom) if (joinRoom)
AddUntilStep("wait for room join", () => Client.Room != null); AddUntilStep("wait for room join", () => Client.Room != null);
} }
protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new MultiplayerTestSceneDependencies();
} }
} }

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@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Database;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Spectator;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Tests.Visual.Spectator;
namespace osu.Game.Tests.Visual.Multiplayer
{
/// <summary>
/// Contains the basic dependencies of multiplayer test scenes.
/// </summary>
public class MultiplayerTestSceneDependencies : OnlinePlayTestSceneDependencies, IMultiplayerTestSceneDependencies
{
public TestMultiplayerClient Client { get; }
public TestUserLookupCache LookupCache { get; }
public TestSpectatorClient SpectatorClient { get; }
public new TestMultiplayerRoomManager RoomManager => (TestMultiplayerRoomManager)base.RoomManager;
public MultiplayerTestSceneDependencies()
{
Client = new TestMultiplayerClient(RoomManager);
LookupCache = new TestUserLookupCache();
SpectatorClient = CreateSpectatorClient();
CacheAs<MultiplayerClient>(Client);
CacheAs<UserLookupCache>(LookupCache);
CacheAs<SpectatorClient>(SpectatorClient);
}
protected override IRoomManager CreateRoomManager() => new TestMultiplayerRoomManager();
protected virtual TestSpectatorClient CreateSpectatorClient() => new TestSpectatorClient();
}
}

View File

@ -20,6 +20,9 @@ using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer
{ {
/// <summary>
/// A <see cref="MultiplayerClient"/> for use in multiplayer test scenes. Should generally not be used by itself outside of a <see cref="MultiplayerTestScene"/>.
/// </summary>
public class TestMultiplayerClient : MultiplayerClient public class TestMultiplayerClient : MultiplayerClient
{ {
public override IBindable<bool> IsConnected => isConnected; public override IBindable<bool> IsConnected => isConnected;

View File

@ -1,48 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestMultiplayerRoomContainer : Container
{
protected override Container<Drawable> Content => content;
private readonly Container content;
[Cached(typeof(MultiplayerClient))]
public readonly TestMultiplayerClient Client;
[Cached(typeof(IRoomManager))]
public readonly TestMultiplayerRoomManager RoomManager;
[Cached]
public readonly Bindable<FilterCriteria> Filter = new Bindable<FilterCriteria>(new FilterCriteria());
[Cached]
public readonly OngoingOperationTracker OngoingOperationTracker;
public TestMultiplayerRoomContainer()
{
RelativeSizeAxes = Axes.Both;
RoomManager = new TestMultiplayerRoomManager();
Client = new TestMultiplayerClient(RoomManager);
OngoingOperationTracker = new OngoingOperationTracker();
AddRangeInternal(new Drawable[]
{
Client,
RoomManager,
OngoingOperationTracker,
content = new Container { RelativeSizeAxes = Axes.Both }
});
}
}
}

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@ -11,11 +11,15 @@ using osu.Game.Online.API.Requests;
using osu.Game.Online.Rooms; using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge.Components; using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.OnlinePlay.Multiplayer;
namespace osu.Game.Tests.Visual.Multiplayer namespace osu.Game.Tests.Visual.Multiplayer
{ {
/// <summary>
/// A <see cref="RoomManager"/> for use in multiplayer test scenes. Should generally not be used by itself outside of a <see cref="MultiplayerTestScene"/>.
/// </summary>
public class TestMultiplayerRoomManager : MultiplayerRoomManager public class TestMultiplayerRoomManager : MultiplayerRoomManager
{ {
[Resolved] [Resolved]
@ -29,10 +33,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
public new readonly List<Room> Rooms = new List<Room>(); public new readonly List<Room> Rooms = new List<Room>();
protected override void LoadComplete() [BackgroundDependencyLoader]
private void load()
{ {
base.LoadComplete();
int currentScoreId = 0; int currentScoreId = 0;
int currentRoomId = 0; int currentRoomId = 0;
int currentPlaylistItemId = 0; int currentPlaylistItemId = 0;

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