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Move placement handling events to a higher level
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@ -15,13 +15,15 @@ using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Edit.Masks;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Screens.Compose;
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using osu.Game.Screens.Edit.Screens.Compose.Layers;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseHitObjectComposer : OsuTestCase
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[Cached(Type = typeof(IPlacementHandler))]
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public class TestCaseHitObjectComposer : OsuTestCase, IPlacementHandler
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -36,6 +38,9 @@ namespace osu.Game.Tests.Visual
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typeof(HitCirclePlacementMask),
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};
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public event Action<HitObject> PlacementStarted;
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public event Action<HitObject> PlacementFinished;
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -67,5 +72,9 @@ namespace osu.Game.Tests.Visual
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Child = new OsuHitObjectComposer(new OsuRuleset());
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}
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public void BeginPlacement(HitObject hitObject) => PlacementStarted?.Invoke(hitObject);
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public void EndPlacement(HitObject hitObject) => PlacementFinished?.Invoke(hitObject);
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}
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}
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