From 4eb310c3a58b8d2a56f5584c5963f61876e59afe Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 5 Oct 2016 18:16:42 +0900 Subject: [PATCH] Remove unused button state. --- osu.Game/GameModes/BackgroundMode.cs | 2 -- osu.Game/GameModes/Menu/ButtonSystem.cs | 6 ------ 2 files changed, 8 deletions(-) diff --git a/osu.Game/GameModes/BackgroundMode.cs b/osu.Game/GameModes/BackgroundMode.cs index bb478dbe7d..e8c25d3f82 100644 --- a/osu.Game/GameModes/BackgroundMode.cs +++ b/osu.Game/GameModes/BackgroundMode.cs @@ -84,7 +84,6 @@ namespace osu.Game.GameModes public override void Load() { base.Load(); - Add(new Background(textureName)); } @@ -92,6 +91,5 @@ namespace osu.Game.GameModes { return base.Equals(other) && textureName == ((BackgroundModeCustom)other).textureName; } - } } diff --git a/osu.Game/GameModes/Menu/ButtonSystem.cs b/osu.Game/GameModes/Menu/ButtonSystem.cs index 0b01965394..bbf6f40a02 100644 --- a/osu.Game/GameModes/Menu/ButtonSystem.cs +++ b/osu.Game/GameModes/Menu/ButtonSystem.cs @@ -632,9 +632,6 @@ namespace osu.Game.GameModes.Menu FadeOut(800); break; } - break; - case ButtonState.Contracted2: - break; case ButtonState.Expanded: const int expand_duration = 500; @@ -647,15 +644,12 @@ namespace osu.Game.GameModes.Menu FadeOut(explode_duration / 4 * 3); break; } - - } } public enum ButtonState { Contracted, - Contracted2, Expanded, Exploded }