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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint;
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int lastColumn = maniaBlueprint.DrawableObject.HitObject.Column;
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adjustOrigins(maniaBlueprint);
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// adjustOrigins(maniaBlueprint);
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performDragMovement(moveEvent);
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performColumnMovement(lastColumn, moveEvent);
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@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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// When scrolling downwards the anchor position is at the bottom of the screen, however the movement event assumes the anchor is at the top of the screen.
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// This causes the delta to assume a positive hitobject position, and which can be corrected for by subtracting the parent height.
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if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
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delta -= moveEvent.Blueprint.Parent.DrawHeight; // todo: probably wrong
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delta -= moveEvent.Blueprint.Parent.DrawHeight; // todo: definitely wrong
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foreach (var selectionBlueprint in SelectedBlueprints)
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{
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