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https://github.com/osukey/osukey.git
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Add original sprite and visualiser
Notes: This is using a modified version of welcome.osz to facilitate the visualiser and the animation of the sprite is not accurate.
This commit is contained in:
152
osu.Game/Screens/Menu/IntroWelcome.cs
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152
osu.Game/Screens/Menu/IntroWelcome.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Screens;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Menu
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{
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public class IntroWelcome : IntroScreen
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{
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protected override string BeatmapHash => "64E00D7022195959BFA3109D09C2E2276C8F12F486B91FCF6175583E973B48F2";
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protected override string BeatmapFile => "welcome.osz";
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private const double delay_step_two = 2142;
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private SampleChannel welcome;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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Seeya = audio.Samples.Get(@"Intro/welcome/seeya");
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if (MenuVoice.Value)
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welcome = audio.Samples.Get(@"Intro/welcome/welcome");
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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if (!resuming)
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{
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welcome?.Play();
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StartTrack();
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Scheduler.AddDelayed(delegate
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{
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PrepareMenuLoad();
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logo.ScaleTo(1);
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logo.FadeIn();
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Scheduler.Add(LoadMenu);
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}, delay_step_two);
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LoadComponentAsync(new WelcomeIntroSequence
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{
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RelativeSizeAxes = Axes.Both
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}, AddInternal);
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}
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}
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public override void OnSuspending(IScreen next)
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{
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this.FadeOut(300);
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base.OnSuspending(next);
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}
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private class WelcomeIntroSequence : Container
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{
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private Sprite welcomeText;
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private LogoVisualisation visualizer;
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private Container elementContainer;
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private Container circleContainer;
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private Circle blackCircle;
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Origin = Anchor.Centre;
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Anchor = Anchor.Centre;
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Children = new Drawable[]
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{
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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elementContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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visualizer = new LogoVisualisation
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0.5f,
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AccentColour = Color4.Blue,
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Size = new Vector2(0.96f)
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},
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circleContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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blackCircle = new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(480),
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Colour = Color4.Black
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}
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}
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}
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}
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}
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}
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},
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welcomeText = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.5f),
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Texture = textures.Get(@"Welcome/welcome_text@2x")
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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double remainingTime() => delay_step_two - TransformDelay;
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using (BeginDelayedSequence(250, true))
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{
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welcomeText.FadeIn(700);
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welcomeText.ScaleTo(welcomeText.Scale + new Vector2(0.5f), remainingTime(), Easing.Out).OnComplete(_ =>
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{
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elementContainer.Remove(visualizer);
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circleContainer.Remove(blackCircle);
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elementContainer.Remove(circleContainer);
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Remove(welcomeText);
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visualizer.Dispose();
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blackCircle.Dispose();
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welcomeText.Dispose();
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});
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}
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}
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}
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}
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}
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