Merge branch 'master' into footer_V2_implementation

This commit is contained in:
Dean Herbert
2023-02-03 16:30:16 +09:00
committed by GitHub
797 changed files with 12321 additions and 5621 deletions

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@ -64,7 +64,7 @@ namespace osu.Game.Screens.Select
/// <summary>
/// A function to optionally decide on a recommended difficulty from a beatmap set.
/// </summary>
public Func<IEnumerable<BeatmapInfo>, BeatmapInfo>? GetRecommendedBeatmap;
public Func<IEnumerable<BeatmapInfo>, BeatmapInfo?>? GetRecommendedBeatmap;
private CarouselBeatmapSet? selectedBeatmapSet;
@ -119,7 +119,7 @@ namespace osu.Game.Screens.Select
{
CarouselRoot newRoot = new CarouselRoot(this);
newRoot.AddItems(beatmapSets.Select(s => createCarouselSet(s.Detach())).Where(g => g != null));
newRoot.AddItems(beatmapSets.Select(s => createCarouselSet(s.Detach())).OfType<CarouselBeatmapSet>());
root = newRoot;
@ -596,6 +596,9 @@ namespace osu.Game.Screens.Select
public void FlushPendingFilterOperations()
{
if (!IsLoaded)
return;
if (PendingFilter?.Completed == false)
{
applyActiveCriteria(false);
@ -739,6 +742,8 @@ namespace osu.Game.Screens.Select
foreach (var panel in Scroll.Children)
{
Debug.Assert(panel.Item != null);
if (toDisplay.Remove(panel.Item))
{
// panel already displayed.
@ -770,6 +775,8 @@ namespace osu.Game.Screens.Select
{
updateItem(item);
Debug.Assert(item.Item != null);
if (item.Item.Visible)
{
bool isSelected = item.Item.State.Value == CarouselItemState.Selected;

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@ -141,9 +141,9 @@ namespace osu.Game.Screens.Select
LayoutEasing = Easing.OutQuad,
Children = new[]
{
description = new MetadataSection(MetadataType.Description, searchOnSongSelect),
source = new MetadataSection(MetadataType.Source, searchOnSongSelect),
tags = new MetadataSection(MetadataType.Tags, searchOnSongSelect),
description = new MetadataSectionDescription(searchOnSongSelect),
source = new MetadataSectionSource(searchOnSongSelect),
tags = new MetadataSectionTags(searchOnSongSelect),
},
},
},
@ -187,9 +187,9 @@ namespace osu.Game.Screens.Select
private void updateStatistics()
{
advanced.BeatmapInfo = BeatmapInfo;
description.Text = BeatmapInfo?.DifficultyName;
source.Text = BeatmapInfo?.Metadata.Source;
tags.Text = BeatmapInfo?.Metadata.Tags;
description.Metadata = BeatmapInfo?.DifficultyName ?? string.Empty;
source.Metadata = BeatmapInfo?.Metadata.Source ?? string.Empty;
tags.Metadata = BeatmapInfo?.Metadata.Tags ?? string.Empty;
// failTimes may have been previously fetched
if (ratings != null && failTimes != null)

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using osu.Game.Beatmaps;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
@ -33,7 +31,7 @@ namespace osu.Game.Screens.Select.Carousel
public BeatmapSetInfo BeatmapSet;
public Func<IEnumerable<BeatmapInfo>, BeatmapInfo> GetRecommendedBeatmap;
public Func<IEnumerable<BeatmapInfo>, BeatmapInfo?>? GetRecommendedBeatmap;
public CarouselBeatmapSet(BeatmapSetInfo beatmapSet)
{
@ -47,7 +45,7 @@ namespace osu.Game.Screens.Select.Carousel
.ForEach(AddItem);
}
protected override CarouselItem GetNextToSelect()
protected override CarouselItem? GetNextToSelect()
{
if (LastSelected == null || LastSelected.Filtered.Value)
{
@ -63,50 +61,75 @@ namespace osu.Game.Screens.Select.Carousel
if (!(other is CarouselBeatmapSet otherSet))
return base.CompareTo(criteria, other);
int comparison = 0;
switch (criteria.Sort)
{
default:
case SortMode.Artist:
return string.Compare(BeatmapSet.Metadata.Artist, otherSet.BeatmapSet.Metadata.Artist, StringComparison.OrdinalIgnoreCase);
comparison = string.Compare(BeatmapSet.Metadata.Artist, otherSet.BeatmapSet.Metadata.Artist, StringComparison.OrdinalIgnoreCase);
break;
case SortMode.Title:
return string.Compare(BeatmapSet.Metadata.Title, otherSet.BeatmapSet.Metadata.Title, StringComparison.OrdinalIgnoreCase);
comparison = string.Compare(BeatmapSet.Metadata.Title, otherSet.BeatmapSet.Metadata.Title, StringComparison.OrdinalIgnoreCase);
break;
case SortMode.Author:
return string.Compare(BeatmapSet.Metadata.Author.Username, otherSet.BeatmapSet.Metadata.Author.Username, StringComparison.OrdinalIgnoreCase);
comparison = string.Compare(BeatmapSet.Metadata.Author.Username, otherSet.BeatmapSet.Metadata.Author.Username, StringComparison.OrdinalIgnoreCase);
break;
case SortMode.Source:
return string.Compare(BeatmapSet.Metadata.Source, otherSet.BeatmapSet.Metadata.Source, StringComparison.OrdinalIgnoreCase);
comparison = string.Compare(BeatmapSet.Metadata.Source, otherSet.BeatmapSet.Metadata.Source, StringComparison.OrdinalIgnoreCase);
break;
case SortMode.DateAdded:
return otherSet.BeatmapSet.DateAdded.CompareTo(BeatmapSet.DateAdded);
comparison = otherSet.BeatmapSet.DateAdded.CompareTo(BeatmapSet.DateAdded);
break;
case SortMode.DateRanked:
// Beatmaps which have no ranked date should already be filtered away in this mode.
if (BeatmapSet.DateRanked == null || otherSet.BeatmapSet.DateRanked == null)
return 0;
break;
return otherSet.BeatmapSet.DateRanked.Value.CompareTo(BeatmapSet.DateRanked.Value);
comparison = otherSet.BeatmapSet.DateRanked.Value.CompareTo(BeatmapSet.DateRanked.Value);
break;
case SortMode.LastPlayed:
return -compareUsingAggregateMax(otherSet, b => (b.LastPlayed ?? DateTimeOffset.MinValue).ToUnixTimeSeconds());
comparison = -compareUsingAggregateMax(otherSet, b => (b.LastPlayed ?? DateTimeOffset.MinValue).ToUnixTimeSeconds());
break;
case SortMode.BPM:
return compareUsingAggregateMax(otherSet, b => b.BPM);
comparison = compareUsingAggregateMax(otherSet, b => b.BPM);
break;
case SortMode.Length:
return compareUsingAggregateMax(otherSet, b => b.Length);
comparison = compareUsingAggregateMax(otherSet, b => b.Length);
break;
case SortMode.Difficulty:
return compareUsingAggregateMax(otherSet, b => b.StarRating);
comparison = compareUsingAggregateMax(otherSet, b => b.StarRating);
break;
case SortMode.DateSubmitted:
// Beatmaps which have no submitted date should already be filtered away in this mode.
if (BeatmapSet.DateSubmitted == null || otherSet.BeatmapSet.DateSubmitted == null)
return 0;
break;
return otherSet.BeatmapSet.DateSubmitted.Value.CompareTo(BeatmapSet.DateSubmitted.Value);
comparison = otherSet.BeatmapSet.DateSubmitted.Value.CompareTo(BeatmapSet.DateSubmitted.Value);
break;
}
if (comparison != 0) return comparison;
// If the initial sort could not differentiate, attempt to use DateAdded to order sets in a stable fashion.
// The directionality of this matches the current SortMode.DateAdded, but we may want to reconsider if that becomes a user decision (ie. asc / desc).
comparison = otherSet.BeatmapSet.DateAdded.CompareTo(BeatmapSet.DateAdded);
if (comparison != 0) return comparison;
// If DateAdded fails to break the tie, fallback to our internal GUID for stability.
// This basically means it's a stable random sort.
return otherSet.BeatmapSet.ID.CompareTo(BeatmapSet.ID);
}
/// <summary>
@ -132,8 +155,8 @@ namespace osu.Game.Screens.Select.Carousel
bool filtered = Items.All(i => i.Filtered.Value);
filtered |= criteria.Sort == SortMode.DateRanked && BeatmapSet?.DateRanked == null;
filtered |= criteria.Sort == SortMode.DateSubmitted && BeatmapSet?.DateSubmitted == null;
filtered |= criteria.Sort == SortMode.DateRanked && BeatmapSet.DateRanked == null;
filtered |= criteria.Sort == SortMode.DateSubmitted && BeatmapSet.DateSubmitted == null;
Filtered.Value = filtered;
}

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
@ -26,7 +24,7 @@ namespace osu.Game.Screens.Select.Carousel
/// <summary>
/// The last selected item.
/// </summary>
protected CarouselItem LastSelected { get; private set; }
protected CarouselItem? LastSelected { get; private set; }
/// <summary>
/// We need to keep track of the index for cases where the selection is removed but we want to select a new item based on its old location.
@ -112,7 +110,7 @@ namespace osu.Game.Screens.Select.Carousel
/// Finds the item this group would select next if it attempted selection
/// </summary>
/// <returns>An unfiltered item nearest to the last selected one or null if all items are filtered</returns>
protected virtual CarouselItem GetNextToSelect()
protected virtual CarouselItem? GetNextToSelect()
{
if (Items.Count == 0)
return null;
@ -141,7 +139,7 @@ namespace osu.Game.Screens.Select.Carousel
protected virtual void PerformSelection()
{
CarouselItem nextToSelect = GetNextToSelect();
CarouselItem? nextToSelect = GetNextToSelect();
if (nextToSelect != null)
nextToSelect.State.Value = CarouselItemState.Selected;
@ -149,7 +147,7 @@ namespace osu.Game.Screens.Select.Carousel
updateSelected(null);
}
private void updateSelected(CarouselItem newSelection)
private void updateSelected(CarouselItem? newSelection)
{
if (newSelection != null)
LastSelected = newSelection;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -95,9 +93,9 @@ namespace osu.Game.Screens.Select.Carousel
public partial class HoverLayer : HoverSampleDebounceComponent
{
private Sample sampleHover;
private Sample? sampleHover;
private Box box;
private Box box = null!;
public HoverLayer()
{

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Bindables;
@ -43,7 +41,7 @@ namespace osu.Game.Screens.Select.Carousel
/// <summary>
/// Create a fresh drawable version of this item.
/// </summary>
public abstract DrawableCarouselItem CreateDrawableRepresentation();
public abstract DrawableCarouselItem? CreateDrawableRepresentation();
public virtual void Filter(FilterCriteria criteria)
{
@ -51,7 +49,12 @@ namespace osu.Game.Screens.Select.Carousel
public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => ItemID.CompareTo(other.ItemID);
public int CompareTo(CarouselItem other) => CarouselYPosition.CompareTo(other.CarouselYPosition);
public int CompareTo(CarouselItem? other)
{
if (other == null) return 1;
return CarouselYPosition.CompareTo(other.CarouselYPosition);
}
}
public enum CarouselItemState

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
@ -47,31 +45,31 @@ namespace osu.Game.Screens.Select.Carousel
private readonly BeatmapInfo beatmapInfo;
private Sprite background;
private Sprite background = null!;
private Action<BeatmapInfo> startRequested;
private Action<BeatmapInfo> editRequested;
private Action<BeatmapInfo> hideRequested;
private Action<BeatmapInfo>? startRequested;
private Action<BeatmapInfo>? editRequested;
private Action<BeatmapInfo>? hideRequested;
private Triangles triangles;
private Triangles triangles = null!;
private StarCounter starCounter;
private DifficultyIcon difficultyIcon;
[Resolved(CanBeNull = true)]
private BeatmapSetOverlay beatmapOverlay { get; set; }
private StarCounter starCounter = null!;
private DifficultyIcon difficultyIcon = null!;
[Resolved]
private BeatmapDifficultyCache difficultyCache { get; set; }
[Resolved(CanBeNull = true)]
private ManageCollectionsDialog manageCollectionsDialog { get; set; }
private BeatmapSetOverlay? beatmapOverlay { get; set; }
[Resolved]
private RealmAccess realm { get; set; }
private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
private IBindable<StarDifficulty?> starDifficultyBindable;
private CancellationTokenSource starDifficultyCancellationSource;
[Resolved]
private ManageCollectionsDialog? manageCollectionsDialog { get; set; }
[Resolved]
private RealmAccess realm { get; set; } = null!;
private IBindable<StarDifficulty?> starDifficultyBindable = null!;
private CancellationTokenSource? starDifficultyCancellationSource;
public DrawableCarouselBeatmap(CarouselBeatmap panel)
{
@ -79,8 +77,8 @@ namespace osu.Game.Screens.Select.Carousel
Item = panel;
}
[BackgroundDependencyLoader(true)]
private void load(BeatmapManager manager, SongSelect songSelect)
[BackgroundDependencyLoader]
private void load(BeatmapManager? manager, SongSelect? songSelect)
{
Header.Height = height;
@ -194,7 +192,7 @@ namespace osu.Game.Screens.Select.Carousel
protected override bool OnClick(ClickEvent e)
{
if (Item.State.Value == CarouselItemState.Selected)
if (Item?.State.Value == CarouselItemState.Selected)
startRequested?.Invoke(beatmapInfo);
return base.OnClick(e);
@ -202,13 +200,13 @@ namespace osu.Game.Screens.Select.Carousel
protected override void ApplyState()
{
if (Item.State.Value != CarouselItemState.Collapsed && Alpha == 0)
if (Item?.State.Value != CarouselItemState.Collapsed && Alpha == 0)
starCounter.ReplayAnimation();
starDifficultyCancellationSource?.Cancel();
// Only compute difficulty when the item is visible.
if (Item.State.Value != CarouselItemState.Collapsed)
if (Item?.State.Value != CarouselItemState.Collapsed)
{
// We've potentially cancelled the computation above so a new bindable is required.
starDifficultyBindable = difficultyCache.GetBindableDifficulty(beatmapInfo, (starDifficultyCancellationSource = new CancellationTokenSource()).Token);

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@ -1,14 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -27,30 +24,28 @@ namespace osu.Game.Screens.Select.Carousel
{
public const float HEIGHT = MAX_HEIGHT;
private Action<BeatmapSetInfo> restoreHiddenRequested;
private Action<int> viewDetails;
[Resolved(CanBeNull = true)]
private IDialogOverlay dialogOverlay { get; set; }
[Resolved(CanBeNull = true)]
private ManageCollectionsDialog manageCollectionsDialog { get; set; }
private Action<BeatmapSetInfo> restoreHiddenRequested = null!;
private Action<int>? viewDetails;
[Resolved]
private RealmAccess realm { get; set; }
private IDialogOverlay? dialogOverlay { get; set; }
[Resolved]
private ManageCollectionsDialog? manageCollectionsDialog { get; set; }
[Resolved]
private RealmAccess realm { get; set; } = null!;
public IEnumerable<DrawableCarouselItem> DrawableBeatmaps => beatmapContainer?.IsLoaded != true ? Enumerable.Empty<DrawableCarouselItem>() : beatmapContainer.AliveChildren;
[CanBeNull]
private Container<DrawableCarouselItem> beatmapContainer;
private Container<DrawableCarouselItem>? beatmapContainer;
private BeatmapSetInfo beatmapSet;
private BeatmapSetInfo beatmapSet = null!;
[CanBeNull]
private Task beatmapsLoadTask;
private Task? beatmapsLoadTask;
[Resolved]
private BeatmapManager manager { get; set; }
private BeatmapManager manager { get; set; } = null!;
protected override void FreeAfterUse()
{
@ -61,8 +56,8 @@ namespace osu.Game.Screens.Select.Carousel
ClearTransforms();
}
[BackgroundDependencyLoader(true)]
private void load(BeatmapSetOverlay beatmapOverlay)
[BackgroundDependencyLoader]
private void load(BeatmapSetOverlay? beatmapOverlay)
{
restoreHiddenRequested = s =>
{
@ -78,10 +73,11 @@ namespace osu.Game.Screens.Select.Carousel
{
base.Update();
Debug.Assert(Item != null);
// position updates should not occur if the item is filtered away.
// this avoids panels flying across the screen only to be eventually off-screen or faded out.
if (!Item.Visible)
return;
if (!Item.Visible) return;
float targetY = Item.CarouselYPosition;
@ -151,6 +147,8 @@ namespace osu.Game.Screens.Select.Carousel
private void updateBeatmapDifficulties()
{
Debug.Assert(Item != null);
var carouselBeatmapSet = (CarouselBeatmapSet)Item;
var visibleBeatmaps = carouselBeatmapSet.Items.Where(c => c.Visible).ToArray();
@ -171,7 +169,7 @@ namespace osu.Game.Screens.Select.Carousel
{
X = 100,
RelativeSizeAxes = Axes.Both,
ChildrenEnumerable = visibleBeatmaps.Select(c => c.CreateDrawableRepresentation())
ChildrenEnumerable = visibleBeatmaps.Select(c => c.CreateDrawableRepresentation()!)
};
beatmapsLoadTask = LoadComponentAsync(beatmapContainer, loaded =>
@ -196,10 +194,12 @@ namespace osu.Game.Screens.Select.Carousel
float yPos = DrawableCarouselBeatmap.CAROUSEL_BEATMAP_SPACING;
bool isSelected = Item.State.Value == CarouselItemState.Selected;
bool isSelected = Item?.State.Value == CarouselItemState.Selected;
foreach (var panel in beatmapContainer.Children)
{
Debug.Assert(panel.Item != null);
if (isSelected)
{
panel.MoveToY(yPos, 800, Easing.OutQuint);
@ -218,7 +218,7 @@ namespace osu.Game.Screens.Select.Carousel
List<MenuItem> items = new List<MenuItem>();
if (Item.State.Value == CarouselItemState.NotSelected)
if (Item?.State.Value == CarouselItemState.NotSelected)
items.Add(new OsuMenuItem("Expand", MenuItemType.Highlighted, () => Item.State.Value = CarouselItemState.Selected));
if (beatmapSet.OnlineID > 0 && viewDetails != null)

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Diagnostics;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -34,9 +32,9 @@ namespace osu.Game.Screens.Select.Carousel
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
Header.ReceivePositionalInputAt(screenSpacePos);
private CarouselItem item;
private CarouselItem? item;
public CarouselItem Item
public CarouselItem? Item
{
get => item;
set
@ -105,7 +103,7 @@ namespace osu.Game.Screens.Select.Carousel
protected virtual void UpdateItem()
{
if (item == null)
if (Item == null)
return;
Scheduler.AddOnce(ApplyState);
@ -128,12 +126,12 @@ namespace osu.Game.Screens.Select.Carousel
protected virtual void ApplyState()
{
Debug.Assert(Item != null);
// Use the fact that we know the precise height of the item from the model to avoid the need for AutoSize overhead.
// Additionally, AutoSize doesn't work well due to content starting off-screen and being masked away.
Height = Item.TotalHeight;
Debug.Assert(Item != null);
switch (Item.State.Value)
{
case CarouselItemState.NotSelected:
@ -162,6 +160,8 @@ namespace osu.Game.Screens.Select.Carousel
protected override bool OnClick(ClickEvent e)
{
Debug.Assert(Item != null);
Item.State.Value = CarouselItemState.Selected;
return true;
}

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
@ -23,6 +21,8 @@ namespace osu.Game.Screens.Select.Carousel
private readonly CarouselBeatmapSet carouselSet;
private FillFlowContainer<DifficultyIcon> iconFlow = null!;
public SetPanelContent(CarouselBeatmapSet carouselSet)
{
this.carouselSet = carouselSet;
@ -84,13 +84,12 @@ namespace osu.Game.Screens.Select.Carousel
TextPadding = new MarginPadding { Horizontal = 8, Vertical = 2 },
Status = beatmapSet.Status
},
new FillFlowContainer<DifficultyIcon>
iconFlow = new FillFlowContainer<DifficultyIcon>
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Spacing = new Vector2(3),
ChildrenEnumerable = getDifficultyIcons(),
},
}
}
@ -98,6 +97,12 @@ namespace osu.Game.Screens.Select.Carousel
};
}
protected override void LoadComplete()
{
base.LoadComplete();
iconFlow.ChildrenEnumerable = getDifficultyIcons();
}
private const int maximum_difficulty_icons = 18;
private IEnumerable<DifficultyIcon> getDifficultyIcons()

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@ -30,14 +30,16 @@ namespace osu.Game.Screens.Select.Details
{
public partial class AdvancedStats : Container
{
[Resolved]
private BeatmapDifficultyCache difficultyCache { get; set; }
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }
private OsuGameBase game { get; set; }
[Resolved]
private BeatmapDifficultyCache difficultyCache { get; set; }
private IBindable<RulesetInfo> gameRuleset;
protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
private readonly StatisticRow starDifficulty;
@ -84,7 +86,13 @@ namespace osu.Game.Screens.Select.Details
{
base.LoadComplete();
ruleset.BindValueChanged(_ => updateStatistics());
// the cached ruleset bindable might be a decoupled bindable provided by SongSelect,
// which we can't rely on in combination with the game-wide selected mods list,
// since mods could be updated to the new ruleset instances while the decoupled bindable is held behind,
// therefore resulting in performing difficulty calculation with invalid states.
gameRuleset = game.Ruleset.GetBoundCopy();
gameRuleset.BindValueChanged(_ => updateStatistics());
mods.BindValueChanged(modsChanged, true);
}
@ -142,7 +150,14 @@ namespace osu.Game.Screens.Select.Details
private CancellationTokenSource starDifficultyCancellationSource;
private void updateStarDifficulty()
/// <summary>
/// Updates the displayed star difficulty statistics with the values provided by the currently-selected beatmap, ruleset, and selected mods.
/// </summary>
/// <remarks>
/// This is scheduled to avoid scenarios wherein a ruleset changes first before selected mods do,
/// potentially resulting in failure during difficulty calculation due to incomplete bindable state updates.
/// </remarks>
private void updateStarDifficulty() => Scheduler.AddOnce(() =>
{
starDifficultyCancellationSource?.Cancel();
@ -151,8 +166,8 @@ namespace osu.Game.Screens.Select.Details
starDifficultyCancellationSource = new CancellationTokenSource();
var normalStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, ruleset.Value, null, starDifficultyCancellationSource.Token);
var moddedStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token);
var normalStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, gameRuleset.Value, null, starDifficultyCancellationSource.Token);
var moddedStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, gameRuleset.Value, mods.Value, starDifficultyCancellationSource.Token);
Task.WhenAll(normalStarDifficultyTask, moddedStarDifficultyTask).ContinueWith(_ => Schedule(() =>
{
@ -164,7 +179,7 @@ namespace osu.Game.Screens.Select.Details
starDifficulty.Value = ((float)normalDifficulty.Value.Stars, (float)moddedDifficulty.Value.Stars);
}), starDifficultyCancellationSource.Token, TaskContinuationOptions.OnlyOnRanToCompletion, TaskScheduler.Current);
}
});
protected override void Dispose(bool isDisposing)
{

View File

@ -104,6 +104,9 @@ namespace osu.Game.Screens.Select.Leaderboards
protected override APIRequest? FetchScores(CancellationToken cancellationToken)
{
scoreRetrievalRequest?.Cancel();
scoreRetrievalRequest = null;
var fetchBeatmapInfo = BeatmapInfo;
if (fetchBeatmapInfo == null)
@ -152,14 +155,21 @@ namespace osu.Game.Screens.Select.Leaderboards
else if (filterMods)
requestMods = mods.Value;
scoreRetrievalRequest = new GetScoresRequest(fetchBeatmapInfo, fetchRuleset, Scope, requestMods);
var newRequest = new GetScoresRequest(fetchBeatmapInfo, fetchRuleset, Scope, requestMods);
newRequest.Success += response => Schedule(() =>
{
// Request may have changed since fetch request.
// Can't rely on request cancellation due to Schedule inside SetScores so let's play it safe.
if (!newRequest.Equals(scoreRetrievalRequest))
return;
scoreRetrievalRequest.Success += response => SetScores(
scoreManager.OrderByTotalScore(response.Scores.Select(s => s.ToScoreInfo(rulesets, fetchBeatmapInfo))),
response.UserScore?.CreateScoreInfo(rulesets, fetchBeatmapInfo)
);
SetScores(
scoreManager.OrderByTotalScore(response.Scores.Select(s => s.ToScoreInfo(rulesets, fetchBeatmapInfo))),
response.UserScore?.CreateScoreInfo(rulesets, fetchBeatmapInfo)
);
});
return scoreRetrievalRequest;
return scoreRetrievalRequest = newRequest;
}
protected override LeaderboardScore CreateDrawableScore(ScoreInfo model, int index) => new LeaderboardScore(model, index, IsOnlineScope)

View File

@ -8,6 +8,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Localisation;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods;
@ -24,7 +25,7 @@ namespace osu.Game.Screens.Select
{
private OsuScreen? playerLoader;
[Resolved(CanBeNull = true)]
[Resolved]
private INotificationOverlay? notifications { get; set; }
public override bool AllowExternalScreenChange => true;
@ -89,7 +90,7 @@ namespace osu.Game.Screens.Select
{
notifications?.Post(new SimpleNotification
{
Text = "The current ruleset doesn't have an autoplay mod avalaible!"
Text = NotificationsStrings.NoAutoplayMod
});
return false;
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -36,7 +34,8 @@ using osu.Framework.Input.Bindings;
using osu.Game.Collections;
using osu.Game.Graphics.UserInterface;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Configuration;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
@ -49,7 +48,7 @@ namespace osu.Game.Screens.Select
protected const float BACKGROUND_BLUR = 20;
private const float left_area_padding = 20;
public FilterControl FilterControl { get; private set; }
public FilterControl FilterControl { get; private set; } = null!;
/// <summary>
/// Whether this song select instance should take control of the global track,
@ -64,74 +63,81 @@ namespace osu.Game.Screens.Select
/// <summary>
/// Can be null if <see cref="ShowFooter"/> is false.
/// </summary>
protected BeatmapOptionsOverlay BeatmapOptions { get; private set; }
protected BeatmapOptionsOverlay BeatmapOptions { get; private set; } = null!;
/// <summary>
/// Can be null if <see cref="ShowFooter"/> is false.
/// </summary>
protected Footer Footer { get; private set; }
protected Footer? Footer { get; private set; }
/// <summary>
/// Contains any panel which is triggered by a footer button.
/// Helps keep them located beneath the footer itself.
/// </summary>
protected Container FooterPanels { get; private set; }
protected Container FooterPanels { get; private set; } = null!;
/// <summary>
/// Whether entering editor mode should be allowed.
/// </summary>
public virtual bool AllowEditing => true;
public bool BeatmapSetsLoaded => IsLoaded && Carousel?.BeatmapSetsLoaded == true;
public bool BeatmapSetsLoaded => IsLoaded && Carousel.BeatmapSetsLoaded;
[Resolved]
private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; }
private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; } = null!;
protected BeatmapCarousel Carousel { get; private set; }
protected BeatmapCarousel Carousel { get; private set; } = null!;
private ParallaxContainer wedgeBackground;
private ParallaxContainer wedgeBackground = null!;
protected Container LeftArea { get; private set; }
protected Container LeftArea { get; private set; } = null!;
private BeatmapInfoWedge beatmapInfoWedge;
[Resolved(canBeNull: true)]
private IDialogOverlay dialogOverlay { get; set; }
private BeatmapInfoWedge beatmapInfoWedge = null!;
[Resolved]
private BeatmapManager beatmaps { get; set; }
private IDialogOverlay? dialogOverlay { get; set; }
protected ModSelectOverlay ModSelect { get; private set; }
[Resolved]
private BeatmapManager beatmaps { get; set; } = null!;
protected Sample SampleConfirm { get; private set; }
protected ModSelectOverlay ModSelect { get; private set; } = null!;
private Sample sampleChangeDifficulty;
private Sample sampleChangeBeatmap;
protected Sample? SampleConfirm { get; private set; }
private Container carouselContainer;
private Sample sampleChangeDifficulty = null!;
private Sample sampleChangeBeatmap = null!;
protected BeatmapDetailArea BeatmapDetails { get; private set; }
private Container carouselContainer = null!;
private FooterButtonOptions beatmapOptionsButton;
protected BeatmapDetailArea BeatmapDetails { get; private set; } = null!;
private FooterButtonOptions beatmapOptionsButton = null!;
private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>();
private double audioFeedbackLastPlaybackTime;
[CanBeNull]
private IDisposable modSelectOverlayRegistration;
private IDisposable? modSelectOverlayRegistration;
[Resolved]
private MusicController music { get; set; }
private MusicController music { get; set; } = null!;
[Resolved(CanBeNull = true)]
internal IOverlayManager OverlayManager { get; private set; }
[Resolved]
internal IOverlayManager? OverlayManager { get; private set; }
private Bindable<bool> configBackgroundBlur { get; set; } = new BindableBool();
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuColour colours, ManageCollectionsDialog manageCollectionsDialog, DifficultyRecommender recommender)
private void load(AudioManager audio, OsuColour colours, ManageCollectionsDialog? manageCollectionsDialog, DifficultyRecommender? recommender, OsuConfigManager config)
{
// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
transferRulesetValue();
configBackgroundBlur = config.GetBindable<bool>(OsuSetting.SongSelectBackgroundBlur);
configBackgroundBlur.BindValueChanged(e =>
{
if (!this.IsCurrentScreen())
return;
ApplyToBackground(b => b.BlurAmount.Value = e.NewValue ? BACKGROUND_BLUR : 0);
});
LoadComponentAsync(Carousel = new BeatmapCarousel
{
@ -146,6 +152,9 @@ namespace osu.Game.Screens.Select
GetRecommendedBeatmap = s => recommender?.GetRecommendedBeatmap(s),
}, c => carouselContainer.Child = c);
// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
transferRulesetValue();
AddRangeInternal(new Drawable[]
{
new ResetScrollContainer(() => Carousel.ScrollToSelected())
@ -273,7 +282,7 @@ namespace osu.Game.Screens.Select
BeatmapOptions = new BeatmapOptionsOverlay(),
}
},
Footer = new Footer(),
Footer = new Footer()
});
}
@ -318,7 +327,7 @@ namespace osu.Game.Screens.Select
/// Creates the buttons to be displayed in the footer.
/// </summary>
/// <returns>A set of <see cref="FooterButton"/> and an optional <see cref="OverlayContainer"/> which the button opens when pressed.</returns>
protected virtual IEnumerable<(FooterButton, OverlayContainer)> CreateFooterButtons() => new (FooterButton, OverlayContainer)[]
protected virtual IEnumerable<(FooterButton, OverlayContainer?)> CreateFooterButtons() => new (FooterButton, OverlayContainer?)[]
{
(new FooterButtonMods { Current = Mods }, ModSelect),
(new FooterButtonRandom
@ -339,7 +348,7 @@ namespace osu.Game.Screens.Select
Carousel.Filter(criteria, shouldDebounce);
}
private DependencyContainer dependencies;
private DependencyContainer dependencies = null!;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
@ -357,7 +366,7 @@ namespace osu.Game.Screens.Select
/// </summary>
protected abstract BeatmapDetailArea CreateBeatmapDetailArea();
public void Edit(BeatmapInfo beatmapInfo = null)
public void Edit(BeatmapInfo? beatmapInfo = null)
{
if (!AllowEditing)
throw new InvalidOperationException($"Attempted to edit when {nameof(AllowEditing)} is disabled");
@ -372,7 +381,7 @@ namespace osu.Game.Screens.Select
/// <param name="beatmapInfo">An optional beatmap to override the current carousel selection.</param>
/// <param name="ruleset">An optional ruleset to override the current carousel selection.</param>
/// <param name="customStartAction">An optional custom action to perform instead of <see cref="OnStart"/>.</param>
public void FinaliseSelection(BeatmapInfo beatmapInfo = null, RulesetInfo ruleset = null, Action customStartAction = null)
public void FinaliseSelection(BeatmapInfo? beatmapInfo = null, RulesetInfo? ruleset = null, Action? customStartAction = null)
{
// This is very important as we have not yet bound to screen-level bindables before the carousel load is completed.
if (!Carousel.BeatmapSetsLoaded)
@ -419,9 +428,9 @@ namespace osu.Game.Screens.Select
/// <returns>If a resultant action occurred that takes the user away from SongSelect.</returns>
protected abstract bool OnStart();
private ScheduledDelegate selectionChangedDebounce;
private ScheduledDelegate? selectionChangedDebounce;
private void updateCarouselSelection(ValueChangedEvent<WorkingBeatmap> e = null)
private void updateCarouselSelection(ValueChangedEvent<WorkingBeatmap>? e = null)
{
var beatmap = e?.NewValue ?? Beatmap.Value;
if (beatmap is DummyWorkingBeatmap || !this.IsCurrentScreen()) return;
@ -451,11 +460,11 @@ namespace osu.Game.Screens.Select
}
// We need to keep track of the last selected beatmap ignoring debounce to play the correct selection sounds.
private BeatmapInfo beatmapInfoPrevious;
private BeatmapInfo beatmapInfoNoDebounce;
private RulesetInfo rulesetNoDebounce;
private BeatmapInfo? beatmapInfoPrevious;
private BeatmapInfo? beatmapInfoNoDebounce;
private RulesetInfo? rulesetNoDebounce;
private void updateSelectedBeatmap(BeatmapInfo beatmapInfo)
private void updateSelectedBeatmap(BeatmapInfo? beatmapInfo)
{
if (beatmapInfo == null && beatmapInfoNoDebounce == null)
return;
@ -467,7 +476,7 @@ namespace osu.Game.Screens.Select
performUpdateSelected();
}
private void updateSelectedRuleset(RulesetInfo ruleset)
private void updateSelectedRuleset(RulesetInfo? ruleset)
{
if (ruleset == null && rulesetNoDebounce == null)
return;
@ -485,7 +494,7 @@ namespace osu.Game.Screens.Select
private void performUpdateSelected()
{
var beatmap = beatmapInfoNoDebounce;
var ruleset = rulesetNoDebounce;
RulesetInfo? ruleset = rulesetNoDebounce;
selectionChangedDebounce?.Cancel();
@ -694,6 +703,7 @@ namespace osu.Game.Screens.Select
isHandlingLooping = true;
ensureTrackLooping(Beatmap.Value, TrackChangeDirection.None);
music.TrackChanged += ensureTrackLooping;
}
@ -728,7 +738,7 @@ namespace osu.Game.Screens.Select
decoupledRuleset.UnbindAll();
if (music != null)
if (music.IsNotNull())
music.TrackChanged -= ensureTrackLooping;
modSelectOverlayRegistration?.Dispose();
@ -744,7 +754,7 @@ namespace osu.Game.Screens.Select
ApplyToBackground(backgroundModeBeatmap =>
{
backgroundModeBeatmap.Beatmap = beatmap;
backgroundModeBeatmap.BlurAmount.Value = BACKGROUND_BLUR;
backgroundModeBeatmap.BlurAmount.Value = configBackgroundBlur.Value ? BACKGROUND_BLUR : 0f;
backgroundModeBeatmap.FadeColour(Color4.White, 250);
});
@ -763,7 +773,7 @@ namespace osu.Game.Screens.Select
}
}
private readonly WeakReference<ITrack> lastTrack = new WeakReference<ITrack>(null);
private readonly WeakReference<ITrack?> lastTrack = new WeakReference<ITrack?>(null);
/// <summary>
/// Ensures some music is playing for the current track.
@ -864,18 +874,19 @@ namespace osu.Game.Screens.Select
// if we have a pending filter operation, we want to run it now.
// it could change selection (ie. if the ruleset has been changed).
Carousel?.FlushPendingFilterOperations();
Carousel.FlushPendingFilterOperations();
return true;
}
private void delete(BeatmapSetInfo beatmap)
private void delete(BeatmapSetInfo? beatmap)
{
if (beatmap == null) return;
dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
}
private void clearScores(BeatmapInfo beatmapInfo)
private void clearScores(BeatmapInfo? beatmapInfo)
{
if (beatmapInfo == null) return;
@ -950,7 +961,7 @@ namespace osu.Game.Screens.Select
private partial class ResetScrollContainer : Container
{
private readonly Action onHoverAction;
private readonly Action? onHoverAction;
public ResetScrollContainer(Action onHoverAction)
{