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Make hp work + cleanup
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@ -46,8 +46,8 @@ namespace osu.Game.Rulesets.Taiko.Scoring
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hpMissMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.0018, 0.0075, 0.0120);
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}
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protected override double HpFactorFor(Judgement judgement, HitResult result)
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=> result == HitResult.Miss ? hpMissMultiplier : hpMultiplier;
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protected override double HpFactorFor(JudgementResult result)
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=> result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier;
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protected override void Reset(bool storeResults)
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{
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