mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 23:53:51 +09:00
Merge branch 'master' into osu-direct
This commit is contained in:
@ -7,6 +7,7 @@ using osu.Game.Database;
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using osu.Game.Rulesets.Objects;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Beatmaps
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{
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@ -17,7 +18,7 @@ namespace osu.Game.Beatmaps
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where T : HitObject
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{
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public BeatmapInfo BeatmapInfo;
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public TimingInfo TimingInfo = new TimingInfo();
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public ControlPointInfo ControlPointInfo = new ControlPointInfo();
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public List<BreakPeriod> Breaks = new List<BreakPeriod>();
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public readonly List<Color4> ComboColors = new List<Color4>
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{
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@ -46,7 +47,7 @@ namespace osu.Game.Beatmaps
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public Beatmap(Beatmap original = null)
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{
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BeatmapInfo = original?.BeatmapInfo ?? BeatmapInfo;
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TimingInfo = original?.TimingInfo ?? TimingInfo;
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ControlPointInfo = original?.ControlPointInfo ?? ControlPointInfo;
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Breaks = original?.Breaks ?? Breaks;
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ComboColors = original?.ComboColors ?? ComboColors;
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}
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17
osu.Game/Beatmaps/ControlPoints/ControlPoint.cs
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17
osu.Game/Beatmaps/ControlPoints/ControlPoint.cs
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@ -0,0 +1,17 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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namespace osu.Game.Beatmaps.ControlPoints
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{
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public class ControlPoint : IComparable<ControlPoint>
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{
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/// <summary>
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/// The time at which the control point takes effect.
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/// </summary>
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public double Time;
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public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
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}
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}
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107
osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs
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107
osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs
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@ -0,0 +1,107 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Lists;
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namespace osu.Game.Beatmaps.ControlPoints
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{
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public class ControlPointInfo
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{
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/// <summary>
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/// All timing points.
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/// </summary>
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public readonly SortedList<TimingControlPoint> TimingPoints = new SortedList<TimingControlPoint>(Comparer<TimingControlPoint>.Default);
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/// <summary>
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/// All difficulty points.
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/// </summary>
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public readonly SortedList<DifficultyControlPoint> DifficultyPoints = new SortedList<DifficultyControlPoint>(Comparer<DifficultyControlPoint>.Default);
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/// <summary>
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/// All sound points.
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/// </summary>
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public readonly SortedList<SoundControlPoint> SoundPoints = new SortedList<SoundControlPoint>(Comparer<SoundControlPoint>.Default);
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/// <summary>
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/// All effect points.
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/// </summary>
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public readonly SortedList<EffectControlPoint> EffectPoints = new SortedList<EffectControlPoint>(Comparer<EffectControlPoint>.Default);
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/// <summary>
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/// Finds the difficulty control point that is active at <paramref name="time"/>.
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/// </summary>
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/// <param name="time">The time to find the difficulty control point at.</param>
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/// <returns>The difficulty control point.</returns>
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public DifficultyControlPoint DifficultyPointAt(double time) => binarySearch(DifficultyPoints, time);
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/// <summary>
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/// Finds the effect control point that is active at <paramref name="time"/>.
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/// </summary>
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/// <param name="time">The time to find the effect control point at.</param>
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/// <returns>The effect control point.</returns>
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public EffectControlPoint EffectPointAt(double time) => binarySearch(EffectPoints, time);
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/// <summary>
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/// Finds the sound control point that is active at <paramref name="time"/>.
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/// </summary>
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/// <param name="time">The time to find the sound control point at.</param>
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/// <returns>The sound control point.</returns>
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public SoundControlPoint SoundPointAt(double time) => binarySearch(SoundPoints, time);
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/// <summary>
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/// Finds the timing control point that is active at <paramref name="time"/>.
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/// </summary>
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/// <param name="time">The time to find the timing control point at.</param>
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/// <returns>The timing control point.</returns>
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public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, TimingPoints.FirstOrDefault());
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/// <summary>
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/// Finds the maximum BPM represented by any timing control point.
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/// </summary>
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public double BPMMaximum =>
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60000 / (TimingPoints.OrderBy(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
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/// <summary>
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/// Finds the minimum BPM represented by any timing control point.
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/// </summary>
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public double BPMMinimum =>
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60000 / (TimingPoints.OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
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/// <summary>
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/// Finds the mode BPM (most common BPM) represented by the control points.
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/// </summary>
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public double BPMMode =>
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60000 / (TimingPoints.GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
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/// <summary>
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/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
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/// </summary>
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/// <param name="list">The list to search.</param>
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/// <param name="time">The time to find the control point at.</param>
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/// <param name="prePoint">The control point to use when <paramref name="time"/> is before any control points. If null, a new control point will be constructed.</param>
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/// <returns>The active control point at <paramref name="time"/>.</returns>
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private T binarySearch<T>(SortedList<T> list, double time, T prePoint = null)
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where T : ControlPoint, new()
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{
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if (list.Count == 0)
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return new T();
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if (time < list[0].Time)
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return prePoint ?? new T();
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int index = list.BinarySearch(new T() { Time = time });
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// Check if we've found an exact match (t == time)
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if (index >= 0)
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return list[index];
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index = ~index;
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// BinarySearch will return the index of the first element _greater_ than the search
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// This is the inactive point - the active point is the one before it (index - 1)
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return list[index - 1];
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}
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}
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}
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13
osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs
Normal file
13
osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs
Normal file
@ -0,0 +1,13 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Beatmaps.ControlPoints
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{
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public class DifficultyControlPoint : ControlPoint
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{
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/// <summary>
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/// The speed multiplier at this control point.
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/// </summary>
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public double SpeedMultiplier = 1;
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}
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}
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18
osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs
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18
osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs
Normal file
@ -0,0 +1,18 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Beatmaps.ControlPoints
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{
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public class EffectControlPoint : ControlPoint
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{
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/// <summary>
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/// Whether this control point enables Kiai mode.
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/// </summary>
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public bool KiaiMode;
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/// <summary>
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/// Whether the first bar line of this control point is ignored.
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/// </summary>
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public bool OmitFirstBarLine;
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}
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}
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18
osu.Game/Beatmaps/ControlPoints/SoundControlPoint.cs
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18
osu.Game/Beatmaps/ControlPoints/SoundControlPoint.cs
Normal file
@ -0,0 +1,18 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Beatmaps.ControlPoints
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{
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public class SoundControlPoint : ControlPoint
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{
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/// <summary>
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/// The default sample bank at this control point.
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/// </summary>
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public string SampleBank;
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/// <summary>
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/// The default sample volume at this control point.
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/// </summary>
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public int SampleVolume;
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}
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}
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20
osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs
Normal file
20
osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs
Normal file
@ -0,0 +1,20 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps.Timing;
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namespace osu.Game.Beatmaps.ControlPoints
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{
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public class TimingControlPoint : ControlPoint
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{
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/// <summary>
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/// The time signature at this control point.
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/// </summary>
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public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
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/// <summary>
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/// The beat length at this control point.
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/// </summary>
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public double BeatLength = 500;
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}
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}
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@ -37,7 +37,7 @@ namespace osu.Game.Beatmaps
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Objects = CreateBeatmapConverter().Convert(beatmap, true).HitObjects;
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foreach (var h in Objects)
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h.ApplyDefaults(beatmap.TimingInfo, beatmap.BeatmapInfo.Difficulty);
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h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.Difficulty);
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PreprocessHitObjects();
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}
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@ -8,6 +8,7 @@ using OpenTK.Graphics;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Beatmaps.Formats
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{
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@ -241,6 +242,7 @@ namespace osu.Game.Beatmaps.Formats
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double time = double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo);
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double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
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double speedMultiplier = beatLength < 0 ? -beatLength / 100.0 : 1;
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TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
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if (split.Length >= 3)
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@ -275,18 +277,48 @@ namespace osu.Game.Beatmaps.Formats
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if (stringSampleSet == @"none")
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stringSampleSet = @"normal";
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beatmap.TimingInfo.ControlPoints.Add(new ControlPoint
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DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time);
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SoundControlPoint soundPoint = beatmap.ControlPointInfo.SoundPointAt(time);
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EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
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if (timingChange)
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{
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Time = time,
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BeatLength = beatLength,
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SpeedMultiplier = beatLength < 0 ? -beatLength / 100.0 : 1,
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TimingChange = timingChange,
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TimeSignature = timeSignature,
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SampleBank = stringSampleSet,
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SampleVolume = sampleVolume,
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KiaiMode = kiaiMode,
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OmitFirstBarLine = omitFirstBarSignature
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});
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beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint
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{
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Time = time,
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BeatLength = beatLength,
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TimeSignature = timeSignature
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});
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}
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if (speedMultiplier != difficultyPoint.SpeedMultiplier)
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{
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beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint
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{
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Time = time,
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SpeedMultiplier = speedMultiplier
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});
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}
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if (stringSampleSet != soundPoint.SampleBank || sampleVolume != soundPoint.SampleVolume)
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{
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beatmap.ControlPointInfo.SoundPoints.Add(new SoundControlPoint
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{
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Time = time,
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SampleBank = stringSampleSet,
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SampleVolume = sampleVolume
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});
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}
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if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine)
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{
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beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint
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{
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Time = time,
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KiaiMode = kiaiMode,
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OmitFirstBarLine = omitFirstBarSignature
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});
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}
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}
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private void handleColours(Beatmap beatmap, string key, string val, ref bool hasCustomColours)
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@ -63,5 +63,7 @@ namespace osu.Game.Beatmaps.IO
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return buffer;
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}
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}
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public abstract Stream GetUnderlyingStream();
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}
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}
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@ -49,5 +49,7 @@ namespace osu.Game.Beatmaps.IO
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archive.Dispose();
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archiveStream.Dispose();
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}
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public override Stream GetUnderlyingStream() => archiveStream;
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}
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}
|
@ -1,20 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Beatmaps.Timing
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{
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public class ControlPoint
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{
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public string SampleBank;
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public int SampleVolume;
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public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
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public double Time;
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public double BeatLength = 500;
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public double SpeedMultiplier = 1;
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public bool TimingChange = true;
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public bool KiaiMode;
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public bool OmitFirstBarLine;
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public ControlPoint Clone() => (ControlPoint)MemberwiseClone();
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}
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}
|
@ -1,80 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Beatmaps.Timing
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{
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public class TimingInfo
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{
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public readonly List<ControlPoint> ControlPoints = new List<ControlPoint>();
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public double BPMMaximum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderBy(c => c.BeatLength).FirstOrDefault() ?? new ControlPoint()).BeatLength;
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public double BPMMinimum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new ControlPoint()).BeatLength;
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public double BPMMode => BPMAt(ControlPoints.Where(c => c.BeatLength != 0).GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).First().First().Time);
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public double BPMAt(double time)
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{
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return 60000 / BeatLengthAt(time);
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}
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/// <summary>
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/// Finds the speed multiplier at a time.
|
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/// </summary>
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/// <param name="time">The time to find the speed multiplier at.</param>
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/// <returns>The speed multiplier.</returns>
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public double SpeedMultiplierAt(double time)
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{
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ControlPoint overridePoint;
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ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
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return overridePoint?.SpeedMultiplier ?? timingPoint?.SpeedMultiplier ?? 1;
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}
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/// <summary>
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/// Finds the beat length at a time. This is expressed in milliseconds.
|
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/// </summary>
|
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/// <param name="time">The time to find the beat length at.</param>
|
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/// <returns>The beat length.</returns>
|
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public double BeatLengthAt(double time)
|
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{
|
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ControlPoint overridePoint;
|
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ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
|
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|
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return timingPoint.BeatLength;
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}
|
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|
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/// <summary>
|
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/// Finds the timing point at a time.
|
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/// </summary>
|
||||
/// <param name="time">The time to find the timing point at.</param>
|
||||
/// <param name="overridePoint">The timing point containing the velocity change of the returned timing point.</param>
|
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/// <returns>The timing point.</returns>
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public ControlPoint TimingPointAt(double time, out ControlPoint overridePoint)
|
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{
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overridePoint = null;
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|
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ControlPoint timingPoint = null;
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foreach (var controlPoint in ControlPoints)
|
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{
|
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// Some beatmaps have the first timingPoint (accidentally) start after the first HitObject(s).
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// This null check makes it so that the first ControlPoint that makes a timing change is used as
|
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// the timingPoint for those HitObject(s).
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if (controlPoint.Time <= time || timingPoint == null)
|
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{
|
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if (controlPoint.TimingChange)
|
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{
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timingPoint = controlPoint;
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overridePoint = null;
|
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}
|
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else
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overridePoint = controlPoint;
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}
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else break;
|
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}
|
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|
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return timingPoint ?? new ControlPoint();
|
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}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user