Merge branch 'master' into osu-direct

This commit is contained in:
Dean Herbert
2017-05-24 12:16:34 +09:00
committed by GitHub
54 changed files with 809 additions and 456 deletions

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@ -7,6 +7,7 @@ using osu.Game.Database;
using osu.Game.Rulesets.Objects;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Beatmaps
{
@ -17,7 +18,7 @@ namespace osu.Game.Beatmaps
where T : HitObject
{
public BeatmapInfo BeatmapInfo;
public TimingInfo TimingInfo = new TimingInfo();
public ControlPointInfo ControlPointInfo = new ControlPointInfo();
public List<BreakPeriod> Breaks = new List<BreakPeriod>();
public readonly List<Color4> ComboColors = new List<Color4>
{
@ -46,7 +47,7 @@ namespace osu.Game.Beatmaps
public Beatmap(Beatmap original = null)
{
BeatmapInfo = original?.BeatmapInfo ?? BeatmapInfo;
TimingInfo = original?.TimingInfo ?? TimingInfo;
ControlPointInfo = original?.ControlPointInfo ?? ControlPointInfo;
Breaks = original?.Breaks ?? Breaks;
ComboColors = original?.ComboColors ?? ComboColors;
}

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@ -0,0 +1,17 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
namespace osu.Game.Beatmaps.ControlPoints
{
public class ControlPoint : IComparable<ControlPoint>
{
/// <summary>
/// The time at which the control point takes effect.
/// </summary>
public double Time;
public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
}
}

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@ -0,0 +1,107 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Lists;
namespace osu.Game.Beatmaps.ControlPoints
{
public class ControlPointInfo
{
/// <summary>
/// All timing points.
/// </summary>
public readonly SortedList<TimingControlPoint> TimingPoints = new SortedList<TimingControlPoint>(Comparer<TimingControlPoint>.Default);
/// <summary>
/// All difficulty points.
/// </summary>
public readonly SortedList<DifficultyControlPoint> DifficultyPoints = new SortedList<DifficultyControlPoint>(Comparer<DifficultyControlPoint>.Default);
/// <summary>
/// All sound points.
/// </summary>
public readonly SortedList<SoundControlPoint> SoundPoints = new SortedList<SoundControlPoint>(Comparer<SoundControlPoint>.Default);
/// <summary>
/// All effect points.
/// </summary>
public readonly SortedList<EffectControlPoint> EffectPoints = new SortedList<EffectControlPoint>(Comparer<EffectControlPoint>.Default);
/// <summary>
/// Finds the difficulty control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the difficulty control point at.</param>
/// <returns>The difficulty control point.</returns>
public DifficultyControlPoint DifficultyPointAt(double time) => binarySearch(DifficultyPoints, time);
/// <summary>
/// Finds the effect control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the effect control point at.</param>
/// <returns>The effect control point.</returns>
public EffectControlPoint EffectPointAt(double time) => binarySearch(EffectPoints, time);
/// <summary>
/// Finds the sound control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the sound control point at.</param>
/// <returns>The sound control point.</returns>
public SoundControlPoint SoundPointAt(double time) => binarySearch(SoundPoints, time);
/// <summary>
/// Finds the timing control point that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the timing control point at.</param>
/// <returns>The timing control point.</returns>
public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, TimingPoints.FirstOrDefault());
/// <summary>
/// Finds the maximum BPM represented by any timing control point.
/// </summary>
public double BPMMaximum =>
60000 / (TimingPoints.OrderBy(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
/// <summary>
/// Finds the minimum BPM represented by any timing control point.
/// </summary>
public double BPMMinimum =>
60000 / (TimingPoints.OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
/// <summary>
/// Finds the mode BPM (most common BPM) represented by the control points.
/// </summary>
public double BPMMode =>
60000 / (TimingPoints.GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
/// <summary>
/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
/// </summary>
/// <param name="list">The list to search.</param>
/// <param name="time">The time to find the control point at.</param>
/// <param name="prePoint">The control point to use when <paramref name="time"/> is before any control points. If null, a new control point will be constructed.</param>
/// <returns>The active control point at <paramref name="time"/>.</returns>
private T binarySearch<T>(SortedList<T> list, double time, T prePoint = null)
where T : ControlPoint, new()
{
if (list.Count == 0)
return new T();
if (time < list[0].Time)
return prePoint ?? new T();
int index = list.BinarySearch(new T() { Time = time });
// Check if we've found an exact match (t == time)
if (index >= 0)
return list[index];
index = ~index;
// BinarySearch will return the index of the first element _greater_ than the search
// This is the inactive point - the active point is the one before it (index - 1)
return list[index - 1];
}
}
}

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@ -0,0 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.ControlPoints
{
public class DifficultyControlPoint : ControlPoint
{
/// <summary>
/// The speed multiplier at this control point.
/// </summary>
public double SpeedMultiplier = 1;
}
}

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@ -0,0 +1,18 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.ControlPoints
{
public class EffectControlPoint : ControlPoint
{
/// <summary>
/// Whether this control point enables Kiai mode.
/// </summary>
public bool KiaiMode;
/// <summary>
/// Whether the first bar line of this control point is ignored.
/// </summary>
public bool OmitFirstBarLine;
}
}

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@ -0,0 +1,18 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.ControlPoints
{
public class SoundControlPoint : ControlPoint
{
/// <summary>
/// The default sample bank at this control point.
/// </summary>
public string SampleBank;
/// <summary>
/// The default sample volume at this control point.
/// </summary>
public int SampleVolume;
}
}

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@ -0,0 +1,20 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps.Timing;
namespace osu.Game.Beatmaps.ControlPoints
{
public class TimingControlPoint : ControlPoint
{
/// <summary>
/// The time signature at this control point.
/// </summary>
public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
/// <summary>
/// The beat length at this control point.
/// </summary>
public double BeatLength = 500;
}
}

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@ -37,7 +37,7 @@ namespace osu.Game.Beatmaps
Objects = CreateBeatmapConverter().Convert(beatmap, true).HitObjects;
foreach (var h in Objects)
h.ApplyDefaults(beatmap.TimingInfo, beatmap.BeatmapInfo.Difficulty);
h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.Difficulty);
PreprocessHitObjects();
}

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@ -8,6 +8,7 @@ using OpenTK.Graphics;
using osu.Game.Beatmaps.Timing;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Beatmaps.Formats
{
@ -241,6 +242,7 @@ namespace osu.Game.Beatmaps.Formats
double time = double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo);
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
double speedMultiplier = beatLength < 0 ? -beatLength / 100.0 : 1;
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
if (split.Length >= 3)
@ -275,18 +277,48 @@ namespace osu.Game.Beatmaps.Formats
if (stringSampleSet == @"none")
stringSampleSet = @"normal";
beatmap.TimingInfo.ControlPoints.Add(new ControlPoint
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time);
SoundControlPoint soundPoint = beatmap.ControlPointInfo.SoundPointAt(time);
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
if (timingChange)
{
Time = time,
BeatLength = beatLength,
SpeedMultiplier = beatLength < 0 ? -beatLength / 100.0 : 1,
TimingChange = timingChange,
TimeSignature = timeSignature,
SampleBank = stringSampleSet,
SampleVolume = sampleVolume,
KiaiMode = kiaiMode,
OmitFirstBarLine = omitFirstBarSignature
});
beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint
{
Time = time,
BeatLength = beatLength,
TimeSignature = timeSignature
});
}
if (speedMultiplier != difficultyPoint.SpeedMultiplier)
{
beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint
{
Time = time,
SpeedMultiplier = speedMultiplier
});
}
if (stringSampleSet != soundPoint.SampleBank || sampleVolume != soundPoint.SampleVolume)
{
beatmap.ControlPointInfo.SoundPoints.Add(new SoundControlPoint
{
Time = time,
SampleBank = stringSampleSet,
SampleVolume = sampleVolume
});
}
if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine)
{
beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint
{
Time = time,
KiaiMode = kiaiMode,
OmitFirstBarLine = omitFirstBarSignature
});
}
}
private void handleColours(Beatmap beatmap, string key, string val, ref bool hasCustomColours)

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@ -63,5 +63,7 @@ namespace osu.Game.Beatmaps.IO
return buffer;
}
}
public abstract Stream GetUnderlyingStream();
}
}

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@ -49,5 +49,7 @@ namespace osu.Game.Beatmaps.IO
archive.Dispose();
archiveStream.Dispose();
}
public override Stream GetUnderlyingStream() => archiveStream;
}
}

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@ -1,20 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Timing
{
public class ControlPoint
{
public string SampleBank;
public int SampleVolume;
public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
public double Time;
public double BeatLength = 500;
public double SpeedMultiplier = 1;
public bool TimingChange = true;
public bool KiaiMode;
public bool OmitFirstBarLine;
public ControlPoint Clone() => (ControlPoint)MemberwiseClone();
}
}

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@ -1,80 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Beatmaps.Timing
{
public class TimingInfo
{
public readonly List<ControlPoint> ControlPoints = new List<ControlPoint>();
public double BPMMaximum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderBy(c => c.BeatLength).FirstOrDefault() ?? new ControlPoint()).BeatLength;
public double BPMMinimum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new ControlPoint()).BeatLength;
public double BPMMode => BPMAt(ControlPoints.Where(c => c.BeatLength != 0).GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).First().First().Time);
public double BPMAt(double time)
{
return 60000 / BeatLengthAt(time);
}
/// <summary>
/// Finds the speed multiplier at a time.
/// </summary>
/// <param name="time">The time to find the speed multiplier at.</param>
/// <returns>The speed multiplier.</returns>
public double SpeedMultiplierAt(double time)
{
ControlPoint overridePoint;
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
return overridePoint?.SpeedMultiplier ?? timingPoint?.SpeedMultiplier ?? 1;
}
/// <summary>
/// Finds the beat length at a time. This is expressed in milliseconds.
/// </summary>
/// <param name="time">The time to find the beat length at.</param>
/// <returns>The beat length.</returns>
public double BeatLengthAt(double time)
{
ControlPoint overridePoint;
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
return timingPoint.BeatLength;
}
/// <summary>
/// Finds the timing point at a time.
/// </summary>
/// <param name="time">The time to find the timing point at.</param>
/// <param name="overridePoint">The timing point containing the velocity change of the returned timing point.</param>
/// <returns>The timing point.</returns>
public ControlPoint TimingPointAt(double time, out ControlPoint overridePoint)
{
overridePoint = null;
ControlPoint timingPoint = null;
foreach (var controlPoint in ControlPoints)
{
// Some beatmaps have the first timingPoint (accidentally) start after the first HitObject(s).
// This null check makes it so that the first ControlPoint that makes a timing change is used as
// the timingPoint for those HitObject(s).
if (controlPoint.Time <= time || timingPoint == null)
{
if (controlPoint.TimingChange)
{
timingPoint = controlPoint;
overridePoint = null;
}
else
overridePoint = controlPoint;
}
else break;
}
return timingPoint ?? new ControlPoint();
}
}
}