Only set the number of availableColumns once, at ManiaRulesetContainer level.

# Conflicts:
#	osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
#	osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
#	osu.Game/Rulesets/UI/RulesetContainer.cs
This commit is contained in:
smoogipooo
2017-08-22 13:01:51 +09:00
parent 964982e2e6
commit 4eec59f669
4 changed files with 35 additions and 22 deletions

View File

@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
/// <summary>
/// The number of columns available to create the pattern.
/// </summary>
protected readonly int AvailableColumns;
public int AvailableColumns;
/// <summary>
/// The last pattern.
@ -37,8 +37,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
PreviousPattern = previousPattern;
HitObject = hitObject;
Beatmap = beatmap;
AvailableColumns = (int)Math.Round(beatmap.BeatmapInfo.Difficulty.CircleSize);
}
/// <summary>