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Only set the number of availableColumns once, at ManiaRulesetContainer level.
# Conflicts: # osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs # osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs # osu.Game/Rulesets/UI/RulesetContainer.cs
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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
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/// <summary>
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/// The number of columns available to create the pattern.
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/// </summary>
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protected readonly int AvailableColumns;
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public int AvailableColumns;
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/// <summary>
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/// The last pattern.
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@ -37,8 +37,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
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PreviousPattern = previousPattern;
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HitObject = hitObject;
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Beatmap = beatmap;
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AvailableColumns = (int)Math.Round(beatmap.BeatmapInfo.Difficulty.CircleSize);
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}
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/// <summary>
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