Pass HitObjectComposer to BlueprintContainer via ctor

This commit is contained in:
smoogipoo
2020-11-12 19:52:02 +09:00
parent 8aaa500431
commit 4ef2e9548c
12 changed files with 83 additions and 61 deletions

View File

@ -13,7 +13,6 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit.Compose.Components;
@ -89,8 +88,8 @@ namespace osu.Game.Rulesets.Mania.Edit
return drawableRuleset;
}
protected override ComposeBlueprintContainer CreateBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
=> new ManiaBlueprintContainer(hitObjects);
protected override ComposeBlueprintContainer CreateBlueprintContainer()
=> new ManiaBlueprintContainer(this);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{