Pass HitObjectComposer to BlueprintContainer via ctor

This commit is contained in:
smoogipoo
2020-11-12 19:52:02 +09:00
parent 8aaa500431
commit 4ef2e9548c
12 changed files with 83 additions and 61 deletions

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Edit.Blueprints;
@ -11,8 +10,8 @@ namespace osu.Game.Rulesets.Taiko.Edit
{
public class TaikoBlueprintContainer : ComposeBlueprintContainer
{
public TaikoBlueprintContainer(IEnumerable<DrawableHitObject> hitObjects)
: base(hitObjects)
public TaikoBlueprintContainer(HitObjectComposer composer)
: base(composer)
{
}