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Fix hit samples playing while paused / seeking in the editor
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@ -14,7 +14,7 @@ namespace osu.Game.Screens.Play
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/// <see cref="IFrameBasedClock"/>, as this should only be done once to ensure accuracy.
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/// </remarks>
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/// </summary>
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public class GameplayClock : IFrameBasedClock
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public class GameplayClock : IFrameBasedClock, ISeekableClock
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{
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private readonly IFrameBasedClock underlyingClock;
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