Fix hit samples playing while paused / seeking in the editor

This commit is contained in:
Dean Herbert
2020-09-28 18:16:19 +09:00
parent 2f5a2d3bba
commit 4f0c0ea5f9
5 changed files with 37 additions and 5 deletions

View File

@ -14,7 +14,7 @@ namespace osu.Game.Screens.Play
/// <see cref="IFrameBasedClock"/>, as this should only be done once to ensure accuracy.
/// </remarks>
/// </summary>
public class GameplayClock : IFrameBasedClock
public class GameplayClock : IFrameBasedClock, ISeekableClock
{
private readonly IFrameBasedClock underlyingClock;