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fix the problem that smoogipoo suggest
1. Rename to stages 2. This should be checking for null or 0, with two exceptions: 3. Space before and after =. 4. foreach (var stage ... 5. Rename to getStageByColumn, and actualColumn -> column.
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@ -23,9 +23,9 @@ namespace osu.Game.Rulesets.Mania.UI
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public class ManiaPlayfield : ScrollingPlayfield
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public class ManiaPlayfield : ScrollingPlayfield
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{
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{
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/// <summary>
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/// <summary>
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/// list mania column stages
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/// <see cref="ManiaStage"/>s contained by this <see cref="ManiaPlayfield"/>.
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/// </summary>
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/// </summary>
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private readonly FillFlowContainer<ManiaStage> Stages;
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private readonly FillFlowContainer<ManiaStage> stages;
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/// <summary>
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/// <summary>
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/// Whether this playfield should be inverted. This flips everything inside the playfield.
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/// Whether this playfield should be inverted. This flips everything inside the playfield.
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@ -37,35 +37,38 @@ namespace osu.Game.Rulesets.Mania.UI
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/// </summary>
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/// </summary>
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public SpecialColumnPosition SpecialColumnPosition
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public SpecialColumnPosition SpecialColumnPosition
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{
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{
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get => Stages.FirstOrDefault()?.SpecialColumnPosition ?? SpecialColumnPosition.Normal;
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get => stages.FirstOrDefault()?.SpecialColumnPosition ?? SpecialColumnPosition.Normal;
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set
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set
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{
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{
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foreach (var singleStage in Stages)
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foreach (var singleStage in stages)
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{
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{
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singleStage.SpecialColumnPosition = value;
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singleStage.SpecialColumnPosition = value;
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}
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}
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}
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}
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}
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}
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public List<Column> Columns => Stages.SelectMany(x => x.Columns).ToList();
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public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
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private readonly int columnCount;
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private readonly int columnCount;
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public ManiaPlayfield(List<StageDefinition> stages)
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public ManiaPlayfield(List<StageDefinition> stageDefinition)
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: base(ScrollingDirection.Up)
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: base(ScrollingDirection.Up)
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{
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{
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if (stages.Count <= 0)
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if (stageDefinition ==null)
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throw new ArgumentNullException();
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if (stageDefinition.Count <= 0)
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throw new ArgumentException("Can't have zero or fewer columns.");
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throw new ArgumentException("Can't have zero or fewer columns.");
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Inverted.Value = true;
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Inverted.Value = true;
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var stageSpacing = 300 / stages.Count;
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var stageSpacing = 300 / stageDefinition.Count;
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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Stages = new FillFlowContainer<ManiaStage>
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this.stages = new FillFlowContainer<ManiaStage>
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{
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{
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Name="Stages",
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Name = "Stages",
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Direction = FillDirection.Horizontal,
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Direction = FillDirection.Horizontal,
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RelativeSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.Y,
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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@ -76,12 +79,12 @@ namespace osu.Game.Rulesets.Mania.UI
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var currentAction = ManiaAction.Key1;
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var currentAction = ManiaAction.Key1;
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foreach (var stage in stages)
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foreach (var stage in stageDefinition)
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{
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{
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var drawableStage = new ManiaStage();
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var drawableStage = new ManiaStage();
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drawableStage.VisibleTimeRange.BindTo(VisibleTimeRange);
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drawableStage.VisibleTimeRange.BindTo(VisibleTimeRange);
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Stages.Add(drawableStage);
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this.stages.Add(drawableStage);
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AddNested(drawableStage);
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AddNested(drawableStage);
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for (int i = 0; i < stage.Columns; i++)
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for (int i = 0; i < stage.Columns; i++)
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@ -105,7 +108,7 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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{
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Scale = new Vector2(1, newValue ? -1 : 1);
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Scale = new Vector2(1, newValue ? -1 : 1);
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foreach (var single in Stages)
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foreach (var single in stages)
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{
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{
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single.Judgements.Scale = Scale;
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single.Judgements.Scale = Scale;
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}
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}
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@ -117,28 +120,28 @@ namespace osu.Game.Rulesets.Mania.UI
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int column = maniaObject.Column;
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int column = maniaObject.Column;
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Columns[column].OnJudgement(judgedObject, judgement);
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Columns[column].OnJudgement(judgedObject, judgement);
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getFallDownControlContainerByActualColumn(column).AddJudgement(judgement);
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getStageByColumn(column).AddJudgement(judgement);
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}
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}
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public override void Add(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column).Add(h);
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public override void Add(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column).Add(h);
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public void Add(BarLine barline)
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public void Add(BarLine barline)
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{
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{
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foreach (var single in Stages)
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foreach (var single in stages)
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{
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{
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single.HitObjects.Add(new DrawableBarLine(barline));
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single.HitObjects.Add(new DrawableBarLine(barline));
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}
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}
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}
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}
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private ManiaStage getFallDownControlContainerByActualColumn(int actualColumn)
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private ManiaStage getStageByColumn(int column)
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{
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{
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int sum = 0;
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int sum = 0;
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foreach (var single in Stages)
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foreach (var stage in stages)
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{
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{
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sum = sum + single.Columns.Count();
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sum = sum + stage.Columns.Count();
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if (sum > actualColumn)
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if (sum > column)
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{
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{
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return single;
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return stage;
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}
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}
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}
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}
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