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Make DrawableHitObject's UpdateState safer by blocking calls at a higher level with not yet loaded.
UpdateState is called in LoadComplete for cases where the state may have changed before a load operation.
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@ -158,8 +158,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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protected override void UpdateState(ArmedState state)
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{
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if (!IsLoaded) return;
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base.UpdateState(state);
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ball.FadeIn();
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