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Change IApplicableToTrack
to receive adjustable component instead
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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Mods
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}, true);
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}
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public override void ApplyToTrack(ITrack track)
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public override void ApplyToTrack(IAdjustableAudioComponent track)
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{
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// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
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track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
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