Change IApplicableToTrack to receive adjustable component instead

This commit is contained in:
Salman Ahmed
2022-05-10 18:01:15 +03:00
parent bbbecbb6b7
commit 4f5001704e
7 changed files with 10 additions and 16 deletions

View File

@ -4,7 +4,6 @@
using System;
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Audio;
using osu.Game.Beatmaps;
@ -46,7 +45,7 @@ namespace osu.Game.Rulesets.Mods
Precision = 0.01,
};
private ITrack track;
private IAdjustableAudioComponent track;
protected ModTimeRamp()
{
@ -55,7 +54,7 @@ namespace osu.Game.Rulesets.Mods
AdjustPitch.BindValueChanged(applyPitchAdjustment);
}
public void ApplyToTrack(ITrack track)
public void ApplyToTrack(IAdjustableAudioComponent track)
{
this.track = track;