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Change IApplicableToTrack
to receive adjustable component instead
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@ -1,7 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio.Track;
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using osu.Framework.Audio;
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namespace osu.Game.Rulesets.Mods
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namespace osu.Game.Rulesets.Mods
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{
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{
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@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Mods
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/// </summary>
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/// </summary>
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public interface IApplicableToTrack : IApplicableMod
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public interface IApplicableToTrack : IApplicableMod
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{
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{
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void ApplyToTrack(ITrack track);
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void ApplyToTrack(IAdjustableAudioComponent track);
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}
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}
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}
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}
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@ -5,7 +5,6 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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@ -79,7 +78,7 @@ namespace osu.Game.Rulesets.Mods
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// Apply a fixed rate change when missing, allowing the player to catch up when the rate is too fast.
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// Apply a fixed rate change when missing, allowing the player to catch up when the rate is too fast.
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private const double rate_change_on_miss = 0.95d;
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private const double rate_change_on_miss = 0.95d;
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private ITrack track;
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private IAdjustableAudioComponent track;
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private double targetRate = 1d;
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private double targetRate = 1d;
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/// <summary>
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/// <summary>
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@ -141,7 +140,7 @@ namespace osu.Game.Rulesets.Mods
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AdjustPitch.BindValueChanged(adjustPitchChanged);
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AdjustPitch.BindValueChanged(adjustPitchChanged);
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}
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}
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public void ApplyToTrack(ITrack track)
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public void ApplyToTrack(IAdjustableAudioComponent track)
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{
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{
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this.track = track;
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this.track = track;
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@ -210,7 +209,6 @@ namespace osu.Game.Rulesets.Mods
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private void adjustPitchChanged(ValueChangedEvent<bool> adjustPitchSetting)
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private void adjustPitchChanged(ValueChangedEvent<bool> adjustPitchSetting)
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{
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{
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track?.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange);
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track?.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange);
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track?.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange);
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track?.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange);
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}
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}
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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@ -27,7 +26,7 @@ namespace osu.Game.Rulesets.Mods
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}, true);
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}, true);
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}
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}
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public override void ApplyToTrack(ITrack track)
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public override void ApplyToTrack(IAdjustableAudioComponent track)
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{
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{
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// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
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// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
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track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
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track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
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@ -3,7 +3,6 @@
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using System.Linq;
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using System.Linq;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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@ -71,7 +70,7 @@ namespace osu.Game.Rulesets.Mods
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InverseMuting.BindValueChanged(i => MuteComboCount.MinValue = i.NewValue ? 1 : 0, true);
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InverseMuting.BindValueChanged(i => MuteComboCount.MinValue = i.NewValue ? 1 : 0, true);
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}
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}
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public void ApplyToTrack(ITrack track)
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public void ApplyToTrack(IAdjustableAudioComponent track)
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{
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{
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track.AddAdjustment(AdjustableProperty.Volume, mainVolumeAdjust);
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track.AddAdjustment(AdjustableProperty.Volume, mainVolumeAdjust);
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}
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}
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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Mods
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}, true);
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}, true);
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}
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}
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public override void ApplyToTrack(ITrack track)
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public override void ApplyToTrack(IAdjustableAudioComponent track)
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{
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{
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// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
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// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
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track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
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track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
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@ -3,7 +3,6 @@
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using System;
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using System;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Audio;
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@ -15,7 +14,7 @@ namespace osu.Game.Rulesets.Mods
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public abstract BindableNumber<double> SpeedChange { get; }
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public abstract BindableNumber<double> SpeedChange { get; }
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public virtual void ApplyToTrack(ITrack track)
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public virtual void ApplyToTrack(IAdjustableAudioComponent track)
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{
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{
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track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
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track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
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}
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}
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@ -4,7 +4,6 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -46,7 +45,7 @@ namespace osu.Game.Rulesets.Mods
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Precision = 0.01,
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Precision = 0.01,
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};
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};
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private ITrack track;
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private IAdjustableAudioComponent track;
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protected ModTimeRamp()
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protected ModTimeRamp()
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{
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{
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@ -55,7 +54,7 @@ namespace osu.Game.Rulesets.Mods
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AdjustPitch.BindValueChanged(applyPitchAdjustment);
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AdjustPitch.BindValueChanged(applyPitchAdjustment);
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}
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}
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public void ApplyToTrack(ITrack track)
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public void ApplyToTrack(IAdjustableAudioComponent track)
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{
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{
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this.track = track;
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this.track = track;
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