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Add UI scale
Limited to (relatively) sane values until we eventually get around to adjusting UI to allow higher extermities.
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@ -46,10 +46,37 @@ namespace osu.Game.Graphics.Containers
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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CornerRadius = 10,
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Child = content = new DrawSizePreservingFillContainer()
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Child = content = new ScalingDrawSizePreservingFillContainer(targetMode != ScalingMode.Gameplay)
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};
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}
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private class ScalingDrawSizePreservingFillContainer : DrawSizePreservingFillContainer
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{
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private readonly bool applyUIScale;
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private Bindable<float> uiScale;
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public ScalingDrawSizePreservingFillContainer(bool applyUIScale)
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{
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this.applyUIScale = applyUIScale;
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager osuConfig)
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{
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if (applyUIScale)
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{
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uiScale = osuConfig.GetBindable<float>(OsuSetting.UIScale);
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uiScale.BindValueChanged(scaleChanged, true);
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}
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}
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private void scaleChanged(float value)
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{
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this.ScaleTo(new Vector2(value), 500, Easing.Out);
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this.ResizeTo(new Vector2(1 / value), 500, Easing.Out);
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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