Add UI scale

Limited to (relatively) sane values until we eventually get around to adjusting UI to allow higher extermities.
This commit is contained in:
Dean Herbert
2019-01-09 19:01:33 +09:00
parent e4ff36a5bc
commit 4f5c208672
4 changed files with 50 additions and 4 deletions

View File

@ -46,10 +46,37 @@ namespace osu.Game.Graphics.Containers
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
CornerRadius = 10,
Child = content = new DrawSizePreservingFillContainer()
Child = content = new ScalingDrawSizePreservingFillContainer(targetMode != ScalingMode.Gameplay)
};
}
private class ScalingDrawSizePreservingFillContainer : DrawSizePreservingFillContainer
{
private readonly bool applyUIScale;
private Bindable<float> uiScale;
public ScalingDrawSizePreservingFillContainer(bool applyUIScale)
{
this.applyUIScale = applyUIScale;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager osuConfig)
{
if (applyUIScale)
{
uiScale = osuConfig.GetBindable<float>(OsuSetting.UIScale);
uiScale.BindValueChanged(scaleChanged, true);
}
}
private void scaleChanged(float value)
{
this.ScaleTo(new Vector2(value), 500, Easing.Out);
this.ResizeTo(new Vector2(1 / value), 500, Easing.Out);
}
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{