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Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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/// <summary>
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/// A HitObjectParser to parse legacy osu!catch Beatmaps.
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/// </summary>
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internal class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
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public class ConvertHitObjectParser : Legacy.ConvertHitObjectParser
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{
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protected override HitObject CreateHit(Vector2 position, bool newCombo)
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{
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