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Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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public HitObjectContainer HitObjects { get; protected set; }
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internal Container<Drawable> ScaledContent;
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public Container<Drawable> ScaledContent;
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/// <summary>
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/// Whether we are currently providing the local user a gameplay cursor.
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@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.UI
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/// A visual representation of a <see cref="Rulesets.Ruleset"/>.
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/// </summary>
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/// <param name="ruleset">The ruleset being repesented.</param>
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internal RulesetContainer(Ruleset ruleset)
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public RulesetContainer(Ruleset ruleset)
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{
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Ruleset = ruleset;
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}
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