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https://github.com/osukey/osukey.git
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Make many internal classes and methods public
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
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@ -11,7 +11,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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/// <summary>
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/// The part of the timeline that displays bookmarks.
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/// </summary>
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internal class BookmarkPart : TimelinePart
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public class BookmarkPart : TimelinePart
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{
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protected override void LoadBeatmap(WorkingBeatmap beatmap)
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{
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@ -12,7 +12,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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/// <summary>
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/// The part of the timeline that displays breaks in the song.
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/// </summary>
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internal class BreakPart : TimelinePart
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public class BreakPart : TimelinePart
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{
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protected override void LoadBeatmap(WorkingBeatmap beatmap)
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{
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@ -14,7 +14,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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/// <summary>
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/// The part of the timeline that displays the control points.
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/// </summary>
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internal class ControlPointPart : TimelinePart
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public class ControlPointPart : TimelinePart
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{
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protected override void LoadBeatmap(WorkingBeatmap beatmap)
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{
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@ -15,7 +15,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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/// <summary>
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/// The part of the timeline that displays the current position of the song.
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/// </summary>
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internal class MarkerPart : TimelinePart
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public class MarkerPart : TimelinePart
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{
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private readonly Drawable marker;
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@ -13,7 +13,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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/// <summary>
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/// Represents a part of the summary timeline..
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/// </summary>
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internal abstract class TimelinePart : CompositeDrawable
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public abstract class TimelinePart : CompositeDrawable
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{
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public Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
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@ -10,7 +10,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
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/// <summary>
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/// Represents a spanning point on a timeline part.
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/// </summary>
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internal class DurationVisualisation : Container
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public class DurationVisualisation : Container
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{
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protected DurationVisualisation(double startTime, double endTime)
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{
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@ -10,7 +10,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
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/// <summary>
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/// Represents a singular point on a timeline part.
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/// </summary>
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internal class PointVisualisation : Box
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public class PointVisualisation : Box
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{
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protected PointVisualisation(double startTime)
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{
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