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Revert isDraggingBlueprint
to field
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@ -483,7 +483,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <summary>
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/// Whether a blueprint is currently being dragged.
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/// </summary>
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private bool isDraggingBlueprint { get; set; }
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private bool isDraggingBlueprint;
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/// <summary>
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/// Attempts to begin the movement of any selected blueprints.
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