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Ignore very long periods of no frame drawing when showing FPS counter ms value
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@ -167,6 +167,11 @@ namespace osu.Game.Graphics.UserInterface
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{
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base.Update();
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// If the game goes into a suspended state (ie. debugger attached or backgrounded on a mobile device)
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// we want to ignore really long periods of no processing.
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if (updateClock.ElapsedFrameTime > 10000)
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return;
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mainContent.Width = Math.Max(mainContent.Width, counters.DrawWidth);
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// Handle the case where the window has become inactive or the user changed the
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