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Merge branch 'master' into corner-rotation-controls
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@ -23,8 +23,8 @@ namespace osu.Game.Tests.Visual.Editing
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
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private BlueprintContainer blueprintContainer
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=> Editor.ChildrenOfType<BlueprintContainer>().First();
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private EditorBlueprintContainer blueprintContainer
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=> Editor.ChildrenOfType<EditorBlueprintContainer>().First();
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[Test]
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public void TestSelectedObjectHasPriorityWhenOverlapping()
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@ -132,8 +132,8 @@ namespace osu.Game.Tests.Visual.Editing
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{
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AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear());
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AddUntilStep("timeline selection box is not visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<SelectionHandler>().First().Alpha == 0);
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AddUntilStep("composer selection box is not visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<SelectionHandler>().First().Alpha == 0);
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AddUntilStep("timeline selection box is not visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<EditorSelectionHandler>().First().Alpha == 0);
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AddUntilStep("composer selection box is not visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<EditorSelectionHandler>().First().Alpha == 0);
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}
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AddStep("paste hitobject", () => Editor.Paste());
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@ -142,8 +142,8 @@ namespace osu.Game.Tests.Visual.Editing
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AddAssert("new object selected", () => EditorBeatmap.SelectedHitObjects.Single().StartTime == 2000);
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AddUntilStep("timeline selection box is visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<SelectionHandler>().First().Alpha > 0);
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AddUntilStep("composer selection box is visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<SelectionHandler>().First().Alpha > 0);
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AddUntilStep("timeline selection box is visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<EditorSelectionHandler>().First().Alpha > 0);
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AddUntilStep("composer selection box is visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<EditorSelectionHandler>().First().Alpha > 0);
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}
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[Test]
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@ -26,15 +26,15 @@ namespace osu.Game.Tests.Visual.Editing
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
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private BlueprintContainer blueprintContainer
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=> Editor.ChildrenOfType<BlueprintContainer>().First();
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private EditorBlueprintContainer blueprintContainer
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=> Editor.ChildrenOfType<EditorBlueprintContainer>().First();
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private void moveMouseToObject(Func<HitObject> targetFunc)
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{
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AddStep("move mouse to object", () =>
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{
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var pos = blueprintContainer.SelectionBlueprints
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.First(s => s.HitObject == targetFunc())
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.First(s => s.Item == targetFunc())
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.ChildrenOfType<HitCirclePiece>()
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.First().ScreenSpaceDrawQuad.Centre;
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