mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
@ -3,163 +3,26 @@
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using OpenTK;
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||||
using OpenTK.Graphics;
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using osu.Framework.Graphics;
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||||
using osu.Framework.Graphics.Sprites;
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||||
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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||||
namespace osu.Game.Graphics.UserInterface
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{
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// Basic back button as it was on stable (kinda). No skinning possible for now
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public class BackButton : ClickableContainer
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public class BackButton : TwoLayerButton
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{
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private TextAwesome icon;
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||||
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private Box leftBox;
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private Box rightBox;
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||||
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||||
private const double transform_time = 600;
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||||
private const int pulse_length = 250;
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||||
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||||
private const float shear = 0.15f;
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||||
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||||
public static readonly Vector2 SIZE_EXTENDED = new Vector2(140, 50);
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||||
public static readonly Vector2 SIZE_RETRACTED = new Vector2(100, 50);
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private AudioSample sampleClick;
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||||
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||||
public BackButton()
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{
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Size = SIZE_RETRACTED;
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}
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public override bool Contains(Vector2 screenSpacePos) => leftBox.Contains(screenSpacePos) || rightBox.Contains(screenSpacePos);
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||||
protected override bool OnHover(InputState state)
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||||
{
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||||
icon.ClearTransformations();
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||||
|
||||
ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic);
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int duration = 0; //(int)(Game.Audio.BeatLength / 2);
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if (duration == 0) duration = pulse_length;
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double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
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double startTime = Time.Current + offset;
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// basic pulse
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||||
icon.Transforms.Add(new TransformScale
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||||
{
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||||
StartValue = new Vector2(1.1f),
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EndValue = Vector2.One,
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||||
StartTime = startTime,
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||||
EndTime = startTime + duration,
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||||
Easing = EasingTypes.Out,
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LoopCount = -1,
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LoopDelay = duration
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});
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||||
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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icon.ClearTransformations();
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ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic);
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int duration = 0; //(int)(Game.Audio.BeatLength);
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if (duration == 0) duration = pulse_length * 2;
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double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
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double startTime = Time.Current + offset;
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// slow pulse
|
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icon.Transforms.Add(new TransformScale
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{
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StartValue = new Vector2(1.1f),
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EndValue = Vector2.One,
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StartTime = startTime,
|
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EndTime = startTime + duration,
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Easing = EasingTypes.Out,
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LoopCount = -1,
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LoopDelay = duration
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});
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Text = @"Back";
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Icon = FontAwesome.fa_osu_left_o;
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Anchor = Anchor.BottomLeft;
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Origin = Anchor.BottomLeft;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuColour colours)
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{
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sampleClick = audio.Sample.Get(@"Menu/menuback");
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.4f,
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Children = new Drawable[]
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{
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leftBox = new Box
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||||
{
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||||
RelativeSizeAxes = Axes.Both,
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||||
Colour = colours.PinkDark,
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||||
Shear = new Vector2(shear, 0),
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||||
},
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icon = new TextAwesome
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||||
{
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||||
Anchor = Anchor.Centre,
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TextSize = 25,
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Icon = FontAwesome.fa_osu_left_o
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},
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}
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},
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new Container
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Width = 0.6f,
|
||||
Children = new Drawable[]
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||||
{
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||||
rightBox = new Box
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{
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Colour = colours.Pink,
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(shear, 0),
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EdgeSmoothness = new Vector2(1.5f, 0),
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},
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new SpriteText
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Text = @"Back",
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}
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}
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}
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};
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}
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protected override bool OnClick(InputState state)
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{
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var flash = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(shear, 0),
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Colour = Color4.White.Opacity(0.5f),
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};
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Add(flash);
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flash.FadeOutFromOne(200);
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flash.Expire();
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sampleClick.Play();
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return base.OnClick(state);
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||||
ActivationSound = audio.Sample.Get(@"Menu/menuback");
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Colour = colours.Pink;
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HoverColour = colours.PinkDark;
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}
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}
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}
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|
@ -1,132 +0,0 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Graphics.UserInterface
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{
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public abstract class KeyCounter : Container
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{
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private Sprite buttonSprite;
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private Sprite glowSprite;
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private Container textLayer;
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private SpriteText countSpriteText;
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public override string Name { get; }
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public bool IsCounting { get; set; }
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private int count;
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||||
public int Count
|
||||
{
|
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get { return count; }
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||||
private set
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||||
{
|
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if (count != value)
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{
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count = value;
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countSpriteText.Text = value.ToString(@"#,0");
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}
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}
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}
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private bool isLit;
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public bool IsLit
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||||
{
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get { return isLit; }
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protected set
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||||
{
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if (isLit != value)
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{
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isLit = value;
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updateGlowSprite(value);
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if (value && IsCounting)
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Count++;
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}
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}
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}
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//further: change default values here and in KeyCounterCollection if needed, instead of passing them in every constructor
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public Color4 KeyDownTextColor { get; set; } = Color4.DarkGray;
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public Color4 KeyUpTextColor { get; set; } = Color4.White;
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public int FadeTime { get; set; } = 0;
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protected KeyCounter(string name)
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{
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Name = name;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Children = new Drawable[]
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{
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buttonSprite = new Sprite
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||||
{
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Texture = textures.Get(@"KeyCounter/key-up"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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glowSprite = new Sprite
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{
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Texture = textures.Get(@"KeyCounter/key-glow"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0
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||||
},
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textLayer = new Container
|
||||
{
|
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
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{
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new SpriteText
|
||||
{
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Text = Name,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.Both,
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Position = new Vector2(0, -0.25f),
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Colour = KeyUpTextColor
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},
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countSpriteText = new SpriteText
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||||
{
|
||||
Text = Count.ToString(@"#,0"),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Position = new Vector2(0, 0.25f),
|
||||
Colour = KeyUpTextColor
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
//Set this manually because an element with Alpha=0 won't take it size to AutoSizeContainer,
|
||||
//so the size can be changing between buttonSprite and glowSprite.
|
||||
Height = buttonSprite.DrawHeight;
|
||||
Width = buttonSprite.DrawWidth;
|
||||
}
|
||||
|
||||
private void updateGlowSprite(bool show)
|
||||
{
|
||||
if (show)
|
||||
{
|
||||
glowSprite.FadeIn(FadeTime);
|
||||
textLayer.FadeColour(KeyDownTextColor, FadeTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
glowSprite.FadeOut(FadeTime);
|
||||
textLayer.FadeColour(KeyUpTextColor, FadeTime);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetCount() => Count = 0;
|
||||
}
|
||||
}
|
@ -1,97 +0,0 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class KeyCounterCollection : FlowContainer<KeyCounter>
|
||||
{
|
||||
public KeyCounterCollection()
|
||||
{
|
||||
Direction = FlowDirection.HorizontalOnly;
|
||||
AutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
public override void Add(KeyCounter key)
|
||||
{
|
||||
base.Add(key);
|
||||
key.IsCounting = IsCounting;
|
||||
key.FadeTime = FadeTime;
|
||||
key.KeyDownTextColor = KeyDownTextColor;
|
||||
key.KeyUpTextColor = KeyUpTextColor;
|
||||
}
|
||||
|
||||
public void ResetCount()
|
||||
{
|
||||
foreach (var counter in Children)
|
||||
counter.ResetCount();
|
||||
}
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
//further: change default values here and in KeyCounter if needed, instead of passing them in every constructor
|
||||
private bool isCounting;
|
||||
public bool IsCounting
|
||||
{
|
||||
get { return isCounting; }
|
||||
set
|
||||
{
|
||||
if (value != isCounting)
|
||||
{
|
||||
isCounting = value;
|
||||
foreach (var child in Children)
|
||||
child.IsCounting = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int fadeTime = 0;
|
||||
public int FadeTime
|
||||
{
|
||||
get { return fadeTime; }
|
||||
set
|
||||
{
|
||||
if (value != fadeTime)
|
||||
{
|
||||
fadeTime = value;
|
||||
foreach (var child in Children)
|
||||
child.FadeTime = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 keyDownTextColor = Color4.DarkGray;
|
||||
public Color4 KeyDownTextColor
|
||||
{
|
||||
get { return keyDownTextColor; }
|
||||
set
|
||||
{
|
||||
if (value != keyDownTextColor)
|
||||
{
|
||||
keyDownTextColor = value;
|
||||
foreach (var child in Children)
|
||||
child.KeyDownTextColor = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 keyUpTextColor = Color4.White;
|
||||
public Color4 KeyUpTextColor
|
||||
{
|
||||
get { return keyUpTextColor; }
|
||||
set
|
||||
{
|
||||
if (value != keyUpTextColor)
|
||||
{
|
||||
keyUpTextColor = value;
|
||||
foreach (var child in Children)
|
||||
child.KeyUpTextColor = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,30 +0,0 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class KeyCounterKeyboard : KeyCounter
|
||||
{
|
||||
public Key Key { get; }
|
||||
public KeyCounterKeyboard(string name, Key key) : base(name)
|
||||
{
|
||||
Key = key;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Key == this.Key) IsLit = true;
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
||||
{
|
||||
if (args.Key == this.Key) IsLit = false;
|
||||
return base.OnKeyUp(state, args);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,33 +0,0 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class KeyCounterMouse : KeyCounter
|
||||
{
|
||||
public MouseButton Button { get; }
|
||||
public KeyCounterMouse(string name, MouseButton button) : base(name)
|
||||
{
|
||||
Button = button;
|
||||
}
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => true;
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
if (args.Button == this.Button) IsLit = true;
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
if (args.Button == this.Button) IsLit = false;
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
}
|
||||
}
|
237
osu.Game/Graphics/UserInterface/TwoLayerButton.cs
Normal file
237
osu.Game/Graphics/UserInterface/TwoLayerButton.cs
Normal file
@ -0,0 +1,237 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class TwoLayerButton : ClickableContainer
|
||||
{
|
||||
private TextAwesome icon;
|
||||
|
||||
public Box IconLayer;
|
||||
public Box TextLayer;
|
||||
|
||||
private const int transform_time = 600;
|
||||
private const int pulse_length = 250;
|
||||
|
||||
private const float shear = 0.1f;
|
||||
|
||||
public static readonly Vector2 SIZE_EXTENDED = new Vector2(140, 50);
|
||||
public static readonly Vector2 SIZE_RETRACTED = new Vector2(100, 50);
|
||||
public AudioSample ActivationSound;
|
||||
private SpriteText text;
|
||||
|
||||
public Color4 HoverColour;
|
||||
private Container c1;
|
||||
private Container c2;
|
||||
|
||||
public Color4 Colour
|
||||
{
|
||||
set
|
||||
{
|
||||
TextLayer.Colour = value;
|
||||
IconLayer.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override Anchor Origin
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.Origin;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
base.Origin = value;
|
||||
c1.Origin = c1.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopLeft : Anchor.TopRight;
|
||||
c2.Origin = c2.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopRight : Anchor.TopLeft;
|
||||
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Right = (value & Anchor.x2) > 0 ? -SIZE_RETRACTED.X * shear * 0.5f : 0
|
||||
};
|
||||
|
||||
c1.Depth = (value & Anchor.x2) > 0 ? 0 : 1;
|
||||
c2.Depth = (value & Anchor.x2) > 0 ? 1 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
public TwoLayerButton()
|
||||
{
|
||||
Size = SIZE_RETRACTED;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
c2 = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.4f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container {
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(shear, 0),
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffect {
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
Offset = new Vector2(2, 0),
|
||||
Radius = 2,
|
||||
},
|
||||
Children = new [] {
|
||||
IconLayer = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
EdgeSmoothness = new Vector2(1.5f, 0),
|
||||
},
|
||||
}
|
||||
},
|
||||
icon = new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
TextSize = 25,
|
||||
},
|
||||
}
|
||||
},
|
||||
c1 = new Container
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.6f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container {
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(shear, 0),
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffect {
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Color4.Black.Opacity(0.2f),
|
||||
Offset = new Vector2(2, 0),
|
||||
Radius = 2,
|
||||
},
|
||||
Children = new [] {
|
||||
TextLayer = new Box
|
||||
{
|
||||
Origin = Anchor.TopLeft,
|
||||
Anchor = Anchor.TopLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
EdgeSmoothness = new Vector2(1.5f, 0),
|
||||
},
|
||||
}
|
||||
},
|
||||
text = new SpriteText
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
public FontAwesome Icon
|
||||
{
|
||||
set
|
||||
{
|
||||
icon.Icon = value;
|
||||
}
|
||||
}
|
||||
|
||||
public string Text
|
||||
{
|
||||
set
|
||||
{
|
||||
text.Text = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => IconLayer.Contains(screenSpacePos) || TextLayer.Contains(screenSpacePos);
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
icon.ClearTransformations();
|
||||
|
||||
ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic);
|
||||
|
||||
int duration = 0; //(int)(Game.Audio.BeatLength / 2);
|
||||
if (duration == 0) duration = pulse_length;
|
||||
|
||||
IconLayer.FadeColour(HoverColour, transform_time, EasingTypes.OutElastic);
|
||||
|
||||
double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
|
||||
double startTime = Time.Current + offset;
|
||||
|
||||
// basic pulse
|
||||
icon.Transforms.Add(new TransformScale
|
||||
{
|
||||
StartValue = new Vector2(1.1f),
|
||||
EndValue = Vector2.One,
|
||||
StartTime = startTime,
|
||||
EndTime = startTime + duration,
|
||||
Easing = EasingTypes.Out,
|
||||
LoopCount = -1,
|
||||
LoopDelay = duration
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
icon.ClearTransformations();
|
||||
|
||||
ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic);
|
||||
|
||||
IconLayer.FadeColour(TextLayer.Colour, transform_time, EasingTypes.OutElastic);
|
||||
|
||||
int duration = 0; //(int)(Game.Audio.BeatLength);
|
||||
if (duration == 0) duration = pulse_length * 2;
|
||||
|
||||
double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
|
||||
double startTime = Time.Current + offset;
|
||||
|
||||
// slow pulse
|
||||
icon.Transforms.Add(new TransformScale
|
||||
{
|
||||
StartValue = new Vector2(1.1f),
|
||||
EndValue = Vector2.One,
|
||||
StartTime = startTime,
|
||||
EndTime = startTime + duration,
|
||||
Easing = EasingTypes.Out,
|
||||
LoopCount = -1,
|
||||
LoopDelay = duration
|
||||
});
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
var flash = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(shear, 0),
|
||||
Colour = Color4.White.Opacity(0.5f),
|
||||
};
|
||||
Add(flash);
|
||||
|
||||
flash.Alpha = 1;
|
||||
flash.FadeOut(500, EasingTypes.OutQuint);
|
||||
flash.Expire();
|
||||
|
||||
ActivationSound.Play();
|
||||
|
||||
return base.OnClick(state);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user