Removed makeshift fix that has already been addressed elsewhere.

This commit is contained in:
FreezyLemon
2017-12-19 19:35:42 +01:00
parent d0b7c92b46
commit 4f8bec8dfc

View File

@ -80,7 +80,7 @@ namespace osu.Game.Overlays.BeatmapSet
{
base.Update();
if (Playing.Value && preview != null && preview.Length > 0)
if (Playing.Value && preview != null)
{
progress.Width = (float)(preview.CurrentTime / preview.Length);
}