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Merge branch 'master' into osu-distance-spacing
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@ -19,7 +19,6 @@ using osu.Game.Rulesets.Catch.Difficulty;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using System;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Game.Rulesets.Catch.Edit;
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@ -182,7 +181,7 @@ namespace osu.Game.Rulesets.Catch
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public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new CatchLegacySkinTransformer(skin);
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public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new CatchPerformanceCalculator(this, attributes, score);
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public override PerformanceCalculator CreatePerformanceCalculator() => new CatchPerformanceCalculator();
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public int LegacyID => 2;
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@ -9,6 +9,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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{
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public class CatchDifficultyAttributes : DifficultyAttributes
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{
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/// <summary>
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/// The perceived approach rate inclusive of rate-adjusting mods (DT/HT/etc).
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/// </summary>
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/// <remarks>
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/// Rate-adjusting mods don't directly affect the approach rate difficulty value, but have a perceived effect as a result of adjusting audio timing.
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/// </remarks>
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[JsonProperty("approach_rate")]
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public double ApproachRate { get; set; }
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@ -13,33 +13,29 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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{
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public class CatchPerformanceCalculator : PerformanceCalculator
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{
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protected new CatchDifficultyAttributes Attributes => (CatchDifficultyAttributes)base.Attributes;
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private Mod[] mods;
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private int fruitsHit;
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private int ticksHit;
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private int tinyTicksHit;
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private int tinyTicksMissed;
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private int misses;
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public CatchPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score)
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: base(ruleset, attributes, score)
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public CatchPerformanceCalculator()
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: base(new CatchRuleset())
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{
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}
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public override PerformanceAttributes Calculate()
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protected override PerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, DifficultyAttributes attributes)
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{
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mods = Score.Mods;
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var catchAttributes = (CatchDifficultyAttributes)attributes;
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fruitsHit = Score.Statistics.GetValueOrDefault(HitResult.Great);
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ticksHit = Score.Statistics.GetValueOrDefault(HitResult.LargeTickHit);
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tinyTicksHit = Score.Statistics.GetValueOrDefault(HitResult.SmallTickHit);
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tinyTicksMissed = Score.Statistics.GetValueOrDefault(HitResult.SmallTickMiss);
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misses = Score.Statistics.GetValueOrDefault(HitResult.Miss);
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fruitsHit = score.Statistics.GetValueOrDefault(HitResult.Great);
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ticksHit = score.Statistics.GetValueOrDefault(HitResult.LargeTickHit);
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tinyTicksHit = score.Statistics.GetValueOrDefault(HitResult.SmallTickHit);
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tinyTicksMissed = score.Statistics.GetValueOrDefault(HitResult.SmallTickMiss);
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misses = score.Statistics.GetValueOrDefault(HitResult.Miss);
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// We are heavily relying on aim in catch the beat
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double value = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0049) - 4.0, 2.0) / 100000.0;
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double value = Math.Pow(5.0 * Math.Max(1.0, catchAttributes.StarRating / 0.0049) - 4.0, 2.0) / 100000.0;
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// Longer maps are worth more. "Longer" means how many hits there are which can contribute to combo
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int numTotalHits = totalComboHits();
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@ -52,10 +48,10 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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value *= Math.Pow(0.97, misses);
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// Combo scaling
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if (Attributes.MaxCombo > 0)
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value *= Math.Min(Math.Pow(Score.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
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if (catchAttributes.MaxCombo > 0)
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value *= Math.Min(Math.Pow(score.MaxCombo, 0.8) / Math.Pow(catchAttributes.MaxCombo, 0.8), 1.0);
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double approachRate = Attributes.ApproachRate;
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double approachRate = catchAttributes.ApproachRate;
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double approachRateFactor = 1.0;
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if (approachRate > 9.0)
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approachRateFactor += 0.1 * (approachRate - 9.0); // 10% for each AR above 9
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@ -66,7 +62,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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value *= approachRateFactor;
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if (mods.Any(m => m is ModHidden))
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if (score.Mods.Any(m => m is ModHidden))
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{
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// Hiddens gives almost nothing on max approach rate, and more the lower it is
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if (approachRate <= 10.0)
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@ -75,12 +71,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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value *= 1.01 + 0.04 * (11.0 - Math.Min(11.0, approachRate)); // 5% at AR 10, 1% at AR 11
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}
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if (mods.Any(m => m is ModFlashlight))
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if (score.Mods.Any(m => m is ModFlashlight))
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value *= 1.35 * lengthBonus;
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value *= Math.Pow(accuracy(), 5.5);
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if (mods.Any(m => m is ModNoFail))
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if (score.Mods.Any(m => m is ModNoFail))
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value *= 0.90;
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return new CatchPerformanceAttributes
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@ -3,19 +3,14 @@
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModAutoplay : ModAutoplay
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{
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
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{
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ScoreInfo = new ScoreInfo { User = new APIUser { Username = "osu!salad" } },
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Replay = new CatchAutoGenerator(beatmap).Generate(),
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};
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public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
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=> new ModReplayData(new CatchAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "osu!salad" });
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}
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}
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@ -3,20 +3,15 @@
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModCinema : ModCinema<CatchHitObject>
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{
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public override Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score
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{
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ScoreInfo = new ScoreInfo { User = new APIUser { Username = "osu!salad" } },
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Replay = new CatchAutoGenerator(beatmap).Generate(),
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};
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public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
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=> new ModReplayData(new CatchAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "osu!salad" });
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}
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}
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@ -7,5 +7,11 @@ namespace osu.Game.Rulesets.Catch.Scoring
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{
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public class CatchScoreProcessor : ScoreProcessor
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{
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public CatchScoreProcessor()
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: base(new CatchRuleset())
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{
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}
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protected override double ClassicScoreMultiplier => 28;
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}
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}
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