Merge branch 'master' into frame-bundle-accuracy

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Bartłomiej Dach 2020-12-24 11:20:06 +01:00 committed by GitHub
commit 4fb2610c82
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15 changed files with 166 additions and 80 deletions

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@ -355,7 +355,11 @@ namespace osu.Game.Rulesets.Mania.Tests
protected override bool PauseOnFocusLost => false; protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score) public ScoreAccessibleReplayPlayer(Score score)
: base(score, false, false) : base(score, new PlayerConfiguration
{
AllowPause = false,
ShowResults = false,
})
{ {
} }
} }

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@ -176,7 +176,11 @@ namespace osu.Game.Rulesets.Mania.Tests
protected override bool PauseOnFocusLost => false; protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score) public ScoreAccessibleReplayPlayer(Score score)
: base(score, false, false) : base(score, new PlayerConfiguration
{
AllowPause = false,
ShowResults = false,
})
{ {
} }
} }

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@ -74,7 +74,11 @@ namespace osu.Game.Rulesets.Osu.Tests
private readonly bool userHasCustomColours; private readonly bool userHasCustomColours;
public ExposedPlayer(bool userHasCustomColours) public ExposedPlayer(bool userHasCustomColours)
: base(false, false) : base(new PlayerConfiguration
{
AllowPause = false,
ShowResults = false,
})
{ {
this.userHasCustomColours = userHasCustomColours; this.userHasCustomColours = userHasCustomColours;
} }

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@ -439,7 +439,11 @@ namespace osu.Game.Rulesets.Osu.Tests
protected override bool PauseOnFocusLost => false; protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score) public ScoreAccessibleReplayPlayer(Score score)
: base(score, false, false) : base(score, new PlayerConfiguration
{
AllowPause = false,
ShowResults = false,
})
{ {
} }
} }

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@ -378,7 +378,11 @@ namespace osu.Game.Rulesets.Osu.Tests
protected override bool PauseOnFocusLost => false; protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score) public ScoreAccessibleReplayPlayer(Score score)
: base(score, false, false) : base(score, new PlayerConfiguration
{
AllowPause = false,
ShowResults = false,
})
{ {
} }
} }

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Screens.Multi.Components; using osu.Game.Screens.Multi.Components;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.RealtimeMultiplayer namespace osu.Game.Tests.Visual.RealtimeMultiplayer
{ {
@ -15,6 +17,28 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
AddUntilStep("wait for loaded", () => multi.IsLoaded); AddUntilStep("wait for loaded", () => multi.IsLoaded);
} }
[Test]
public void TestOneUserJoinedMultipleTimes()
{
var user = new User { Id = 33 };
AddRepeatStep("add user multiple times", () => Client.AddUser(user), 3);
AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
}
[Test]
public void TestOneUserLeftMultipleTimes()
{
var user = new User { Id = 44 };
AddStep("add user", () => Client.AddUser(user));
AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
AddRepeatStep("remove user multiple times", () => Client.RemoveUser(user), 3);
AddAssert("room has 1 user", () => Client.Room?.Users.Count == 1);
}
private class TestRealtimeMultiplayer : Screens.Multi.RealtimeMultiplayer.RealtimeMultiplayer private class TestRealtimeMultiplayer : Screens.Multi.RealtimeMultiplayer.RealtimeMultiplayer
{ {
protected override RoomManager CreateRoomManager() => new TestRealtimeRoomManager(); protected override RoomManager CreateRoomManager() => new TestRealtimeRoomManager();

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@ -55,8 +55,6 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
} }
} }
}; };
Client.AddUser(API.LocalUser.Value);
}); });
[Test] [Test]

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@ -226,6 +226,10 @@ namespace osu.Game.Online.RealtimeMultiplayer
if (Room == null) if (Room == null)
return; return;
// for sanity, ensure that there can be no duplicate users in the room user list.
if (Room.Users.Any(existing => existing.UserID == user.UserID))
return;
Room.Users.Add(user); Room.Users.Add(user);
RoomChanged?.Invoke(); RoomChanged?.Invoke();

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@ -37,8 +37,8 @@ namespace osu.Game.Screens.Multi.Play
[Resolved] [Resolved]
private IBindable<RulesetInfo> ruleset { get; set; } private IBindable<RulesetInfo> ruleset { get; set; }
public TimeshiftPlayer(PlaylistItem playlistItem, bool allowPause = true) public TimeshiftPlayer(PlaylistItem playlistItem, PlayerConfiguration configuration = null)
: base(allowPause) : base(configuration)
{ {
PlaylistItem = playlistItem; PlaylistItem = playlistItem;
} }

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@ -13,6 +13,7 @@ using osu.Game.Online.Multiplayer;
using osu.Game.Online.RealtimeMultiplayer; using osu.Game.Online.RealtimeMultiplayer;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.Multi.Play; using osu.Game.Screens.Multi.Play;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Ranking; using osu.Game.Screens.Ranking;
using osuTK; using osuTK;
@ -46,7 +47,11 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
/// <param name="playlistItem">The playlist item to be played.</param> /// <param name="playlistItem">The playlist item to be played.</param>
/// <param name="userIds">The users which are participating in this game.</param> /// <param name="userIds">The users which are participating in this game.</param>
public RealtimePlayer(PlaylistItem playlistItem, int[] userIds) public RealtimePlayer(PlaylistItem playlistItem, int[] userIds)
: base(playlistItem, false) : base(playlistItem, new PlayerConfiguration
{
AllowPause = false,
AllowRestart = false,
})
{ {
this.userIds = userIds; this.userIds = userIds;
} }

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@ -128,18 +128,14 @@ namespace osu.Game.Screens.Play
/// </summary> /// </summary>
protected virtual bool CheckModsAllowFailure() => Mods.Value.OfType<IApplicableFailOverride>().All(m => m.PerformFail()); protected virtual bool CheckModsAllowFailure() => Mods.Value.OfType<IApplicableFailOverride>().All(m => m.PerformFail());
private readonly bool allowPause; public readonly PlayerConfiguration Configuration;
private readonly bool showResults;
/// <summary> /// <summary>
/// Create a new player instance. /// Create a new player instance.
/// </summary> /// </summary>
/// <param name="allowPause">Whether pausing should be allowed. If not allowed, attempting to pause will quit.</param> public Player(PlayerConfiguration configuration = null)
/// <param name="showResults">Whether results screen should be pushed on completion.</param>
public Player(bool allowPause = true, bool showResults = true)
{ {
this.allowPause = allowPause; Configuration = configuration ?? new PlayerConfiguration();
this.showResults = showResults;
} }
private GameplayBeatmap gameplayBeatmap; private GameplayBeatmap gameplayBeatmap;
@ -317,7 +313,9 @@ namespace osu.Game.Screens.Play
} }
}; };
private Drawable createOverlayComponents(WorkingBeatmap working) => new Container private Drawable createOverlayComponents(WorkingBeatmap working)
{
var container = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new[] Children = new[]
@ -369,16 +367,6 @@ namespace osu.Game.Screens.Play
OnRetry = Restart, OnRetry = Restart,
OnQuit = performUserRequestedExit, OnQuit = performUserRequestedExit,
}, },
new HotkeyRetryOverlay
{
Action = () =>
{
if (!this.IsCurrentScreen()) return;
fadeOut(true);
Restart();
},
},
new HotkeyExitOverlay new HotkeyExitOverlay
{ {
Action = () => Action = () =>
@ -393,6 +381,23 @@ namespace osu.Game.Screens.Play
} }
}; };
if (Configuration.AllowRestart)
{
container.Add(new HotkeyRetryOverlay
{
Action = () =>
{
if (!this.IsCurrentScreen()) return;
fadeOut(true);
Restart();
},
});
}
return container;
}
private void onBreakTimeChanged(ValueChangedEvent<bool> isBreakTime) private void onBreakTimeChanged(ValueChangedEvent<bool> isBreakTime)
{ {
updateGameplayState(); updateGameplayState();
@ -500,6 +505,9 @@ namespace osu.Game.Screens.Play
/// </summary> /// </summary>
public void Restart() public void Restart()
{ {
if (!Configuration.AllowRestart)
return;
// at the point of restarting the track should either already be paused or the volume should be zero. // at the point of restarting the track should either already be paused or the volume should be zero.
// stopping here is to ensure music doesn't become audible after exiting back to PlayerLoader. // stopping here is to ensure music doesn't become audible after exiting back to PlayerLoader.
musicController.Stop(); musicController.Stop();
@ -539,7 +547,7 @@ namespace osu.Game.Screens.Play
ValidForResume = false; ValidForResume = false;
if (!showResults) return; if (!Configuration.ShowResults) return;
scoreSubmissionTask ??= Task.Run(async () => scoreSubmissionTask ??= Task.Run(async () =>
{ {
@ -638,7 +646,7 @@ namespace osu.Game.Screens.Play
private bool canPause => private bool canPause =>
// must pass basic screen conditions (beatmap loaded, instance allows pause) // must pass basic screen conditions (beatmap loaded, instance allows pause)
LoadedBeatmapSuccessfully && allowPause && ValidForResume LoadedBeatmapSuccessfully && Configuration.AllowPause && ValidForResume
// replays cannot be paused and exit immediately // replays cannot be paused and exit immediately
&& !DrawableRuleset.HasReplayLoaded.Value && !DrawableRuleset.HasReplayLoaded.Value
// cannot pause if we are already in a fail state // cannot pause if we are already in a fail state

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@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Screens.Play
{
public class PlayerConfiguration
{
/// <summary>
/// Whether pausing should be allowed. If not allowed, attempting to pause will quit.
/// </summary>
public bool AllowPause { get; set; } = true;
/// <summary>
/// Whether results screen should be pushed on completion.
/// </summary>
public bool ShowResults { get; set; } = true;
/// <summary>
/// Whether the player should be allowed to trigger a restart.
/// </summary>
public bool AllowRestart { get; set; } = true;
}
}

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@ -16,8 +16,8 @@ namespace osu.Game.Screens.Play
// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108) // Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
protected override bool CheckModsAllowFailure() => false; protected override bool CheckModsAllowFailure() => false;
public ReplayPlayer(Score score, bool allowPause = true, bool showResults = true) public ReplayPlayer(Score score, PlayerConfiguration configuration = null)
: base(allowPause, showResults) : base(configuration)
{ {
Score = score; Score = score;
} }

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@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
public void RemoveUser(User user) public void RemoveUser(User user)
{ {
Debug.Assert(Room != null); Debug.Assert(Room != null);
((IMultiplayerClient)this).UserLeft(Room.Users.Single(u => u.User == user)); ((IMultiplayerClient)this).UserLeft(new MultiplayerRoomUser(user.Id));
Schedule(() => Schedule(() =>
{ {

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@ -37,7 +37,11 @@ namespace osu.Game.Tests.Visual
public readonly List<JudgementResult> Results = new List<JudgementResult>(); public readonly List<JudgementResult> Results = new List<JudgementResult>();
public TestPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false) public TestPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)
: base(allowPause, showResults) : base(new PlayerConfiguration
{
AllowPause = allowPause,
ShowResults = showResults
})
{ {
PauseOnFocusLost = pauseOnFocusLost; PauseOnFocusLost = pauseOnFocusLost;
} }