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Reset ScoreProcessor from statistics replay frames
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@ -16,6 +16,7 @@ using osu.Game.Configuration;
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using osu.Game.Input;
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using osu.Game.Input.Bindings;
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using osu.Game.Input.Handlers;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using static osu.Game.Input.Handlers.ReplayInputHandler;
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@ -24,6 +25,11 @@ namespace osu.Game.Rulesets.UI
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public abstract class RulesetInputManager<T> : PassThroughInputManager, ICanAttachKeyCounter, IHasReplayHandler, IHasRecordingHandler
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where T : struct
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{
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private readonly Ruleset ruleset;
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[Resolved(CanBeNull = true)]
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private ScoreProcessor scoreProcessor { get; set; }
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private ReplayRecorder recorder;
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public ReplayRecorder Recorder
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@ -51,6 +57,8 @@ namespace osu.Game.Rulesets.UI
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protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
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{
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this.ruleset = ruleset.CreateInstance();
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InternalChild = KeyBindingContainer =
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CreateKeyBindingContainer(ruleset, variant, unique)
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.WithChild(content = new Container { RelativeSizeAxes = Axes.Both });
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@ -66,17 +74,23 @@ namespace osu.Game.Rulesets.UI
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public override void HandleInputStateChange(InputStateChangeEvent inputStateChange)
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{
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if (inputStateChange is ReplayStateChangeEvent<T> replayStateChanged)
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switch (inputStateChange)
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{
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foreach (var action in replayStateChanged.ReleasedActions)
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KeyBindingContainer.TriggerReleased(action);
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case ReplayStateChangeEvent<T> stateChangeEvent:
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foreach (var action in stateChangeEvent.ReleasedActions)
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KeyBindingContainer.TriggerReleased(action);
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foreach (var action in replayStateChanged.PressedActions)
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KeyBindingContainer.TriggerPressed(action);
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}
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else
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{
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base.HandleInputStateChange(inputStateChange);
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foreach (var action in stateChangeEvent.PressedActions)
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KeyBindingContainer.TriggerPressed(action);
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break;
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case ReplayStatisticsFrameEvent statisticsStateChangeEvent:
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scoreProcessor?.ResetFromReplayFrame(ruleset, statisticsStateChangeEvent.Frame);
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break;
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default:
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base.HandleInputStateChange(inputStateChange);
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break;
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}
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}
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