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Move setting up the ruleset bindable to top-base test scene
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@ -19,7 +19,6 @@ namespace osu.Game.Tests.Visual
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[BackgroundDependencyLoader]
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private void load()
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{
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Ruleset.Value = CreateEditorRuleset().RulesetInfo;
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Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
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}
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