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Move setting up the ruleset bindable to top-base test scene
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@ -24,20 +24,9 @@ namespace osu.Game.Tests.Visual
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protected OsuConfigManager LocalConfig;
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private readonly Ruleset ruleset;
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protected PlayerTestScene()
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{
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ruleset = CreatePlayerRuleset();
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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// There are test scenes using current value of the ruleset bindable
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// on their BDLs (example in TestSceneSliderSnaking's BDL)
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Ruleset.Value = ruleset.RulesetInfo;
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Dependencies.Cache(LocalConfig = new OsuConfigManager(LocalStorage));
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LocalConfig.GetBindable<double>(OsuSetting.DimLevel).Value = 1.0;
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}
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@ -58,7 +47,7 @@ namespace osu.Game.Tests.Visual
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action?.Invoke();
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AddStep(ruleset.Description, LoadPlayer);
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AddStep(CreatePlayerRuleset().Description, LoadPlayer);
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AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
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}
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@ -68,6 +57,7 @@ namespace osu.Game.Tests.Visual
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protected void LoadPlayer()
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{
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var ruleset = Ruleset.Value.CreateInstance();
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var beatmap = CreateBeatmap(ruleset.RulesetInfo);
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Beatmap.Value = CreateWorkingBeatmap(beatmap);
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