mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Add loading spinner
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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@ -18,19 +19,52 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneTimeshiftResultsScreen : ScreenTestScene
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{
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private bool roomsReceived;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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roomsReceived = false;
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bindHandler();
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});
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[Test]
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public void TestShowResultsWithScore()
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{
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createResults(new TestScoreInfo(new OsuRuleset().RulesetInfo));
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AddWaitStep("wait for display", 5);
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}
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[Test]
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public void TestShowResultsNullScore()
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{
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createResults(null);
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AddWaitStep("wait for display", 5);
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}
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[Test]
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public void TestShowResultsNullScoreWithDelay()
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{
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AddStep("bind delayed handler", () => bindHandler(3000));
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createResults(null);
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AddUntilStep("wait for rooms to be received", () => roomsReceived);
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AddWaitStep("wait for display", 5);
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}
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private void createResults(ScoreInfo score)
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{
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AddStep("load results", () =>
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{
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LoadScreen(new TimeshiftResultsScreen(score, 1, new PlaylistItem
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{
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Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo }
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}));
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});
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}
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private void bindHandler(double delay = 0)
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{
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var roomScores = new List<RoomScore>();
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@ -61,26 +95,31 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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}
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AddStep("bind request handler", () => ((DummyAPIAccess)API).HandleRequest = request =>
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((DummyAPIAccess)API).HandleRequest = request =>
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{
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switch (request)
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{
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case GetRoomPlaylistScoresRequest r:
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r.TriggerSuccess(new RoomPlaylistScores { Scores = roomScores });
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if (delay == 0)
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success();
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else
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{
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Task.Run(async () =>
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{
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await Task.Delay(TimeSpan.FromMilliseconds(delay));
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Schedule(success);
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});
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}
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void success()
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{
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r.TriggerSuccess(new RoomPlaylistScores { Scores = roomScores });
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roomsReceived = true;
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}
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break;
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}
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});
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AddStep("load results", () =>
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{
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LoadScreen(new TimeshiftResultsScreen(score, 1, new PlaylistItem
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{
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Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo }
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}));
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});
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AddWaitStep("wait for display", 10);
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};
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}
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}
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}
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