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SoundControlPoint -> SampleControlPoint
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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Objects
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public SampleInfoList Samples = new SampleInfoList();
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[JsonIgnore]
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public SoundControlPoint SoundControlPoint;
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public SampleControlPoint SampleControlPoint;
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/// <summary>
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/// Whether this <see cref="HitObject"/> is in Kiai time.
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@ -64,11 +64,11 @@ namespace osu.Game.Rulesets.Objects
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protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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SoundControlPoint soundPoint = controlPointInfo.SoundPointAt(StartTime);
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SampleControlPoint samplePoint = controlPointInfo.SamplePointAt(StartTime);
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EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime);
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Kiai = effectPoint.KiaiMode;
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SoundControlPoint = soundPoint;
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SampleControlPoint = samplePoint;
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}
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protected virtual void CreateNestedHitObjects()
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