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some fixes to BarGraph so Direction works properly
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parent
b2731bb0a1
commit
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@ -24,9 +24,12 @@ namespace osu.Game.Graphics.UserInterface
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set
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set
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{
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{
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direction = value;
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direction = value;
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base.Direction = (direction & BarDirection.Horizontal) > 0 ? FillDirection.Vertical : FillDirection.Horizontal;
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foreach (var bar in Children)
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foreach (var bar in Children)
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{
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bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / Children.Count()) : new Vector2(1.0f / Children.Count(), 1);
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bar.Direction = direction;
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bar.Direction = direction;
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base.Direction = direction == BarDirection.LeftToRight || direction == BarDirection.RightToLeft ? FillDirection.Vertical : FillDirection.Horizontal;
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}
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}
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}
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}
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}
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@ -40,13 +43,13 @@ namespace osu.Game.Graphics.UserInterface
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if (graphBars.Count > i)
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if (graphBars.Count > i)
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{
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{
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graphBars[i].Length = values[i] / values.Max();
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graphBars[i].Length = values[i] / values.Max();
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graphBars[i].Width = 1.0f / values.Count;
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graphBars[i].Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / values.Count) : new Vector2(1.0f / values.Count, 1);
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}
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}
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else
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else
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Add(new Bar
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Add(new Bar
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Width = 1.0f / values.Count,
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Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / values.Count) : new Vector2(1.0f / values.Count, 1),
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Length = values[i] / values.Max(),
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Length = values[i] / values.Max(),
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Direction = Direction,
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Direction = Direction,
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BackgroundColour = new Color4(0, 0, 0, 0),
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BackgroundColour = new Color4(0, 0, 0, 0),
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@ -165,9 +168,12 @@ namespace osu.Game.Graphics.UserInterface
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public enum BarDirection
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public enum BarDirection
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{
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{
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LeftToRight,
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LeftToRight = 1 << 0,
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RightToLeft,
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RightToLeft = 1 << 1,
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TopToBottom,
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TopToBottom = 1 << 2,
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BottomToTop,
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BottomToTop = 1 << 3,
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Vertical = TopToBottom | BottomToTop,
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Horizontal = LeftToRight | RightToLeft,
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}
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}
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}
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}
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