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Also set additive mode to match stable
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@ -88,6 +88,7 @@ namespace osu.Game.Screens.Play.HUD
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{
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s.Alpha = 0;
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s.Margin = new MarginPadding(0.05f);
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s.Blending = BlendingParameters.Additive;
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}),
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displayedCountSpriteText = createSpriteText().With(s =>
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{
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