Merge branch 'master' into better-beatmap-conversion

This commit is contained in:
Dean Herbert
2019-12-25 19:52:06 +09:00
committed by GitHub
37 changed files with 629 additions and 312 deletions

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@ -8,6 +8,14 @@ namespace osu.Game.Beatmaps.Formats
{
public interface IHasComboColours
{
List<Color4> ComboColours { get; set; }
/// <summary>
/// Retrieves the list of combo colours for presentation only.
/// </summary>
IReadOnlyList<Color4> ComboColours { get; }
/// <summary>
/// Adds combo colours to the list.
/// </summary>
void AddComboColours(params Color4[] colours);
}
}

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@ -77,8 +77,6 @@ namespace osu.Game.Beatmaps.Formats
return line;
}
private bool hasComboColours;
private void handleColours(T output, string line)
{
var pair = SplitKeyVal(line);
@ -105,14 +103,7 @@ namespace osu.Game.Beatmaps.Formats
{
if (!(output is IHasComboColours tHasComboColours)) return;
if (!hasComboColours)
{
// remove default colours.
tHasComboColours.ComboColours.Clear();
hasComboColours = true;
}
tHasComboColours.ComboColours.Add(colour);
tHasComboColours.AddComboColours(colour);
}
else
{

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@ -12,10 +12,12 @@ using osu.Framework.Input.Events;
namespace osu.Game.Graphics.UserInterface
{
public class OsuTextBox : TextBox
public class OsuTextBox : BasicTextBox
{
protected override float LeftRightPadding => 10;
protected override float CaretWidth => 3;
protected override SpriteText CreatePlaceholder() => new OsuSpriteText
{
Font = OsuFont.GetFont(italics: true),
@ -41,6 +43,8 @@ namespace osu.Game.Graphics.UserInterface
BackgroundCommit = BorderColour = colour.Yellow;
}
protected override Color4 SelectionColour => new Color4(249, 90, 255, 255);
protected override void OnFocus(FocusEvent e)
{
BorderThickness = 3;

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@ -0,0 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
namespace osu.Game.Overlays.Settings
{
public interface ISettingsItem : IDrawable, IDisposable
{
event Action SettingChanged;
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -20,7 +21,7 @@ using osuTK;
namespace osu.Game.Overlays.Settings
{
public abstract class SettingsItem<T> : Container, IFilterable
public abstract class SettingsItem<T> : Container, IFilterable, ISettingsItem
{
protected abstract Drawable CreateControl();
@ -34,8 +35,6 @@ namespace osu.Game.Overlays.Settings
private SpriteText text;
private readonly RestoreDefaultValueButton restoreDefaultButton;
public bool ShowsDefaultIndicator = true;
public virtual string LabelText
@ -70,8 +69,12 @@ namespace osu.Game.Overlays.Settings
public bool FilteringActive { get; set; }
public event Action SettingChanged;
protected SettingsItem()
{
RestoreDefaultValueButton restoreDefaultButton;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Right = SettingsPanel.CONTENT_MARGINS };
@ -87,13 +90,12 @@ namespace osu.Game.Overlays.Settings
Child = Control = CreateControl()
},
};
}
[BackgroundDependencyLoader]
private void load()
{
// all bindable logic is in constructor intentionally to support "CreateSettingsControls" being used in a context it is
// never loaded, but requires bindable storage.
if (controlWithCurrent != null)
{
controlWithCurrent.Current.ValueChanged += _ => SettingChanged?.Invoke();
controlWithCurrent.Current.DisabledChanged += disabled => { Colour = disabled ? Color4.Gray : Color4.White; };
if (ShowsDefaultIndicator)

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@ -0,0 +1,81 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using System;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModDifficultyAdjust : Mod, IApplicableToDifficulty
{
public override string Name => @"Difficulty Adjust";
public override string Description => @"Override a beatmap's difficulty settings.";
public override string Acronym => "DA";
public override ModType Type => ModType.Conversion;
public override IconUsage Icon => FontAwesome.Solid.Hammer;
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
[SettingSource("Drain Rate", "Override a beatmap's set HP.")]
public BindableNumber<float> DrainRate { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
[SettingSource("Overall Difficulty", "Override a beatmap's set OD.")]
public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
{
Precision = 0.1f,
MinValue = 1,
MaxValue = 10,
Default = 5,
Value = 5,
};
private BeatmapDifficulty difficulty;
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
if (this.difficulty == null || this.difficulty.ID != difficulty.ID)
{
this.difficulty = difficulty;
TransferSettings(difficulty);
}
else
ApplySettings(difficulty);
}
/// <summary>
/// Transfer initial settings from the beatmap to settings.
/// </summary>
/// <param name="difficulty">The beatmap's initial values.</param>
protected virtual void TransferSettings(BeatmapDifficulty difficulty)
{
DrainRate.Value = DrainRate.Default = difficulty.DrainRate;
OverallDifficulty.Value = OverallDifficulty.Default = difficulty.OverallDifficulty;
}
/// <summary>
/// Apply all custom settings to the provided beatmap.
/// </summary>
/// <param name="difficulty">The beatmap to have settings applied.</param>
protected virtual void ApplySettings(BeatmapDifficulty difficulty)
{
difficulty.DrainRate = DrainRate.Value;
difficulty.OverallDifficulty = OverallDifficulty.Value;
}
}
}

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mods
public override ModType Type => ModType.DifficultyReduction;
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) };
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock), typeof(ModDifficultyAdjust) };
private int retries = 2;

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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage Icon => OsuIcon.ModHardrock;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Everything just got a bit harder...";
public override Type[] IncompatibleMods => new[] { typeof(ModEasy) };
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) };
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{

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@ -356,7 +356,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
if (HitObject is IHasComboInformation combo)
{
var comboColours = CurrentSkin.GetConfig<GlobalSkinConfiguration, List<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
var comboColours = CurrentSkin.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
}
}

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
@ -132,6 +133,8 @@ namespace osu.Game.Screens.Menu
private void confirmAndExit()
{
if (exitConfirmed) return;
exitConfirmed = true;
this.Exit();
}
@ -244,10 +247,18 @@ namespace osu.Game.Screens.Menu
public override bool OnExiting(IScreen next)
{
if (!exitConfirmed && dialogOverlay != null && !(dialogOverlay.CurrentDialog is ConfirmExitDialog))
if (!exitConfirmed && dialogOverlay != null)
{
dialogOverlay.Push(new ConfirmExitDialog(confirmAndExit, () => exitConfirmOverlay.Abort()));
return true;
if (dialogOverlay.CurrentDialog is ConfirmExitDialog exitDialog)
{
exitConfirmed = true;
exitDialog.Buttons.First().Click();
}
else
{
dialogOverlay.Push(new ConfirmExitDialog(confirmAndExit, () => exitConfirmOverlay.Abort()));
return true;
}
}
buttons.State = ButtonSystemState.Exit;

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@ -562,7 +562,7 @@ namespace osu.Game.Screens.Play
// GameplayClockContainer performs seeks / start / stop operations on the beatmap's track.
// as we are no longer the current screen, we cannot guarantee the track is still usable.
GameplayClockContainer.StopUsingBeatmapClock();
GameplayClockContainer?.StopUsingBeatmapClock();
fadeOut();
return base.OnExiting(next);

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@ -16,6 +16,9 @@ using osu.Framework.Bindables;
using System.Collections.Generic;
using osu.Game.Rulesets.Mods;
using System.Linq;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
namespace osu.Game.Screens.Select.Details
{
@ -69,7 +72,37 @@ namespace osu.Game.Screens.Select.Details
{
base.LoadComplete();
mods.BindValueChanged(_ => updateStatistics(), true);
mods.BindValueChanged(modsChanged, true);
}
private readonly List<ISettingsItem> references = new List<ISettingsItem>();
private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
{
// TODO: find a more permanent solution for this if/when it is needed in other components.
// this is generating drawables for the only purpose of storing bindable references.
foreach (var r in references)
r.Dispose();
references.Clear();
ScheduledDelegate debounce = null;
foreach (var mod in mods.NewValue.OfType<IApplicableToDifficulty>())
{
foreach (var setting in mod.CreateSettingsControls().OfType<ISettingsItem>())
{
setting.SettingChanged += () =>
{
debounce?.Cancel();
debounce = Scheduler.AddDelayed(updateStatistics, 100);
};
references.Add(setting);
}
}
updateStatistics();
}
private void updateStatistics()

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@ -13,13 +13,12 @@ namespace osu.Game.Skinning
: base(Info, storage, audioManager, string.Empty)
{
Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
Configuration.ComboColours.AddRange(new[]
{
Configuration.AddComboColours(
new Color4(255, 192, 0, 255),
new Color4(0, 202, 0, 255),
new Color4(18, 124, 255, 255),
new Color4(242, 24, 57, 255),
});
new Color4(242, 24, 57, 255)
);
Configuration.LegacyVersion = 2.0m;
}

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@ -35,7 +35,7 @@ namespace osu.Game.Skinning
switch (global)
{
case GlobalSkinConfiguration.ComboColours:
return SkinUtils.As<TValue>(new Bindable<List<Color4>>(Configuration.ComboColours));
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(Configuration.ComboColours));
}
break;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK.Graphics;
namespace osu.Game.Skinning
{
/// <summary>
@ -10,15 +8,5 @@ namespace osu.Game.Skinning
/// </summary>
public class DefaultSkinConfiguration : SkinConfiguration
{
public DefaultSkinConfiguration()
{
ComboColours.AddRange(new[]
{
new Color4(255, 192, 0, 255),
new Color4(0, 202, 0, 255),
new Color4(18, 124, 255, 255),
new Color4(242, 24, 57, 255),
});
}
}
}

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@ -12,6 +12,8 @@ namespace osu.Game.Skinning
public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, AudioManager audioManager)
: base(createSkinInfo(beatmap), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage), audioManager, beatmap.Path)
{
// Disallow default colours fallback on beatmap skins to allow using parent skin combo colours. (via SkinProvidingContainer)
Configuration.AllowDefaultComboColoursFallback = false;
}
private static SkinInfo createSkinInfo(BeatmapInfo beatmap) =>

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@ -72,7 +72,11 @@ namespace osu.Game.Skinning
switch (global)
{
case GlobalSkinConfiguration.ComboColours:
return SkinUtils.As<TValue>(new Bindable<List<Color4>>(Configuration.ComboColours));
var comboColours = Configuration.ComboColours;
if (comboColours != null)
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(comboColours));
break;
}
break;

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@ -3,7 +3,7 @@
namespace osu.Game.Skinning
{
public class LegacySkinConfiguration : DefaultSkinConfiguration
public class LegacySkinConfiguration : SkinConfiguration
{
public const decimal LATEST_VERSION = 2.7m;

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@ -14,7 +14,36 @@ namespace osu.Game.Skinning
{
public readonly SkinInfo SkinInfo = new SkinInfo();
public List<Color4> ComboColours { get; set; } = new List<Color4>();
/// <summary>
/// Whether to allow <see cref="DefaultComboColours"/> as a fallback list for when no combo colours are provided.
/// </summary>
internal bool AllowDefaultComboColoursFallback = true;
public static List<Color4> DefaultComboColours { get; } = new List<Color4>
{
new Color4(255, 192, 0, 255),
new Color4(0, 202, 0, 255),
new Color4(18, 124, 255, 255),
new Color4(242, 24, 57, 255),
};
private readonly List<Color4> comboColours = new List<Color4>();
public IReadOnlyList<Color4> ComboColours
{
get
{
if (comboColours.Count > 0)
return comboColours;
if (AllowDefaultComboColoursFallback)
return DefaultComboColours;
return null;
}
}
public void AddComboColours(params Color4[] colours) => comboColours.AddRange(colours);
public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>();

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@ -23,7 +23,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1219.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1225.0" />
<PackageReference Include="Sentry" Version="1.2.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" />