mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 15:44:04 +09:00
splitted updateable part of wedge
This commit is contained in:
@ -49,7 +49,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private IBindable<StarDifficulty?> beatmapDifficulty;
|
||||
|
||||
protected BufferedWedgeInfo Info;
|
||||
protected BufferedWedgeBackground Background;
|
||||
protected WedgeInfoText Info;
|
||||
|
||||
public BeatmapInfoWedge()
|
||||
{
|
||||
@ -110,9 +111,9 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsPresent => base.IsPresent || Info == null; // Visibility is updated in the LoadComponentAsync callback
|
||||
public override bool IsPresent => base.IsPresent || Background == null; // Visibility is updated in the LoadComponentAsync callback
|
||||
|
||||
private BufferedWedgeInfo loadingInfo;
|
||||
private BufferedWedgeBackground loadingInfo;
|
||||
|
||||
private void updateDisplay()
|
||||
{
|
||||
@ -127,6 +128,10 @@ namespace osu.Game.Screens.Select
|
||||
Info?.FadeOut(250);
|
||||
Info?.Expire();
|
||||
Info = null;
|
||||
|
||||
Background?.FadeOut(250);
|
||||
Background?.Expire();
|
||||
Background = null;
|
||||
}
|
||||
|
||||
if (beatmap == null)
|
||||
@ -135,17 +140,21 @@ namespace osu.Game.Screens.Select
|
||||
return;
|
||||
}
|
||||
|
||||
LoadComponentAsync(loadingInfo = new BufferedWedgeInfo(beatmap, ruleset.Value, mods.Value, beatmapDifficulty.Value ?? new StarDifficulty())
|
||||
LoadComponentAsync(loadingInfo = new BufferedWedgeBackground(beatmap)
|
||||
{
|
||||
Shear = -Shear,
|
||||
Depth = Info?.Depth + 1 ?? 0
|
||||
Depth = Background?.Depth + 1 ?? 0
|
||||
}, loaded =>
|
||||
{
|
||||
// ensure we are the most recent loaded wedge.
|
||||
if (loaded != loadingInfo) return;
|
||||
|
||||
removeOldInfo();
|
||||
Add(Info = loaded);
|
||||
Add(Background = loaded);
|
||||
Add(Info = new WedgeInfoText(beatmap, ruleset.Value, mods.Value, beatmapDifficulty.Value ?? new StarDifficulty())
|
||||
{
|
||||
Shear = -Shear
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -156,28 +165,26 @@ namespace osu.Game.Screens.Select
|
||||
cancellationSource?.Cancel();
|
||||
}
|
||||
|
||||
public class BufferedWedgeInfo : BufferedContainer
|
||||
public class WedgeInfoText : Container
|
||||
{
|
||||
public OsuSpriteText VersionLabel { get; private set; }
|
||||
public FillFlowContainer MapperContainer { get; private set; }
|
||||
public OsuSpriteText TitleLabel { get; private set; }
|
||||
public OsuSpriteText ArtistLabel { get; private set; }
|
||||
public OsuSpriteText VersionLabel { get; private set; }
|
||||
public BeatmapSetOnlineStatusPill StatusPill { get; private set; }
|
||||
public FillFlowContainer MapperContainer { get; private set; }
|
||||
|
||||
private ILocalisedBindableString titleBinding;
|
||||
private ILocalisedBindableString artistBinding;
|
||||
private FillFlowContainer infoLabelContainer;
|
||||
private Container bpmLabelContainer;
|
||||
private ModSettingChangeTracker settingChangeTracker;
|
||||
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
private readonly RulesetInfo ruleset;
|
||||
private readonly IReadOnlyList<Mod> mods;
|
||||
private readonly StarDifficulty starDifficulty;
|
||||
|
||||
private ModSettingChangeTracker settingChangeTracker;
|
||||
|
||||
public BufferedWedgeInfo(WorkingBeatmap beatmap, RulesetInfo userRuleset, IReadOnlyList<Mod> mods, StarDifficulty difficulty)
|
||||
: base(pixelSnapping: true)
|
||||
public WedgeInfoText(WorkingBeatmap beatmap, RulesetInfo userRuleset, IReadOnlyList<Mod> mods, StarDifficulty difficulty)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
ruleset = userRuleset ?? beatmap.BeatmapInfo.Ruleset;
|
||||
@ -191,7 +198,6 @@ namespace osu.Game.Screens.Select
|
||||
var beatmapInfo = beatmap.BeatmapInfo;
|
||||
var metadata = beatmapInfo.Metadata ?? beatmap.BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
|
||||
|
||||
CacheDrawnFrameBuffer = true;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
titleBinding = localisation.GetLocalisedString(new RomanisableString(metadata.TitleUnicode, metadata.Title));
|
||||
@ -199,32 +205,6 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
// We will create the white-to-black gradient by modulating transparency and having
|
||||
// a black backdrop. This results in an sRGB-space gradient and not linear space,
|
||||
// transitioning from white to black more perceptually uniformly.
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
// We use a container, such that we can set the colour gradient to go across the
|
||||
// vertices of the masked container instead of the vertices of the (larger) sprite.
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
|
||||
Children = new[]
|
||||
{
|
||||
// Zoomed-in and cropped beatmap background
|
||||
new BeatmapBackgroundSprite(beatmap)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
},
|
||||
},
|
||||
new DifficultyColourBar(starDifficulty)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
@ -329,51 +309,6 @@ namespace osu.Game.Screens.Select
|
||||
addInfoLabels();
|
||||
}
|
||||
|
||||
private static Drawable createStarRatingDisplay(StarDifficulty difficulty) => difficulty.Stars > 0
|
||||
? new StarRatingDisplay(difficulty)
|
||||
{
|
||||
Margin = new MarginPadding { Bottom = 5 }
|
||||
}
|
||||
: Empty();
|
||||
|
||||
private void setMetadata(string source)
|
||||
{
|
||||
ArtistLabel.Text = artistBinding.Value;
|
||||
TitleLabel.Text = string.IsNullOrEmpty(source) ? titleBinding.Value : source + " — " + titleBinding.Value;
|
||||
ForceRedraw();
|
||||
}
|
||||
|
||||
private void addInfoLabels()
|
||||
{
|
||||
if (beatmap.Beatmap?.HitObjects?.Any() != true)
|
||||
return;
|
||||
|
||||
infoLabelContainer.Children = new Drawable[]
|
||||
{
|
||||
new InfoLabel(new BeatmapStatistic
|
||||
{
|
||||
Name = "Length",
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Length),
|
||||
Content = TimeSpan.FromMilliseconds(beatmap.BeatmapInfo.Length).ToString(@"m\:ss"),
|
||||
}),
|
||||
bpmLabelContainer = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(20, 0),
|
||||
Children = getRulesetInfoLabels()
|
||||
}
|
||||
};
|
||||
|
||||
settingChangeTracker = new ModSettingChangeTracker(mods);
|
||||
settingChangeTracker.SettingChanged += _ => refreshBPMLabel();
|
||||
|
||||
refreshBPMLabel();
|
||||
}
|
||||
|
||||
private InfoLabel[] getRulesetInfoLabels()
|
||||
{
|
||||
try
|
||||
@ -426,8 +361,43 @@ namespace osu.Game.Screens.Select
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Bpm),
|
||||
Content = labelText
|
||||
});
|
||||
}
|
||||
|
||||
ForceRedraw();
|
||||
private void setMetadata(string source)
|
||||
{
|
||||
ArtistLabel.Text = artistBinding.Value;
|
||||
TitleLabel.Text = string.IsNullOrEmpty(source) ? titleBinding.Value : source + " — " + titleBinding.Value;
|
||||
}
|
||||
|
||||
private void addInfoLabels()
|
||||
{
|
||||
if (beatmap.Beatmap?.HitObjects?.Any() != true)
|
||||
return;
|
||||
|
||||
infoLabelContainer.Children = new Drawable[]
|
||||
{
|
||||
new InfoLabel(new BeatmapStatistic
|
||||
{
|
||||
Name = "Length",
|
||||
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Length),
|
||||
Content = TimeSpan.FromMilliseconds(beatmap.BeatmapInfo.Length).ToString(@"m\:ss"),
|
||||
}),
|
||||
bpmLabelContainer = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(20, 0),
|
||||
Children = getRulesetInfoLabels()
|
||||
}
|
||||
};
|
||||
|
||||
settingChangeTracker = new ModSettingChangeTracker(mods);
|
||||
settingChangeTracker.SettingChanged += _ => refreshBPMLabel();
|
||||
|
||||
refreshBPMLabel();
|
||||
}
|
||||
|
||||
private OsuSpriteText[] getMapper(BeatmapMetadata metadata)
|
||||
@ -450,10 +420,48 @@ namespace osu.Game.Screens.Select
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
private static Drawable createStarRatingDisplay(StarDifficulty difficulty) => difficulty.Stars > 0
|
||||
? new StarRatingDisplay(difficulty)
|
||||
{
|
||||
Margin = new MarginPadding { Bottom = 5 }
|
||||
}
|
||||
: Empty();
|
||||
|
||||
private class DifficultyColourBar : Container
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
settingChangeTracker?.Dispose();
|
||||
private readonly StarDifficulty difficulty;
|
||||
|
||||
public DifficultyColourBar(StarDifficulty difficulty)
|
||||
{
|
||||
this.difficulty = difficulty;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
const float full_opacity_ratio = 0.7f;
|
||||
|
||||
var difficultyColour = colours.ForDifficultyRating(difficulty.DifficultyRating);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = difficultyColour,
|
||||
Width = full_opacity_ratio,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Colour = difficultyColour,
|
||||
Alpha = 0.5f,
|
||||
X = full_opacity_ratio,
|
||||
Width = 1 - full_opacity_ratio,
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public class InfoLabel : Container, IHasTooltip
|
||||
@ -515,41 +523,58 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
private class DifficultyColourBar : Container
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
private readonly StarDifficulty difficulty;
|
||||
base.Dispose(isDisposing);
|
||||
settingChangeTracker?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public DifficultyColourBar(StarDifficulty difficulty)
|
||||
public class BufferedWedgeBackground : BufferedContainer
|
||||
{
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
|
||||
public BufferedWedgeBackground(WorkingBeatmap beatmap)
|
||||
: base(pixelSnapping: true)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LocalisationManager localisation)
|
||||
{
|
||||
CacheDrawnFrameBuffer = true;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
this.difficulty = difficulty;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
const float full_opacity_ratio = 0.7f;
|
||||
|
||||
var difficultyColour = colours.ForDifficultyRating(difficulty.DifficultyRating);
|
||||
|
||||
Children = new Drawable[]
|
||||
// We will create the white-to-black gradient by modulating transparency and having
|
||||
// a black backdrop. This results in an sRGB-space gradient and not linear space,
|
||||
// transitioning from white to black more perceptually uniformly.
|
||||
new Box
|
||||
{
|
||||
new Box
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
},
|
||||
// We use a container, such that we can set the colour gradient to go across the
|
||||
// vertices of the masked container instead of the vertices of the (larger) sprite.
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
|
||||
Children = new[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = difficultyColour,
|
||||
Width = full_opacity_ratio,
|
||||
// Zoomed-in and cropped beatmap background
|
||||
new BeatmapBackgroundSprite(beatmap)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Colour = difficultyColour,
|
||||
Alpha = 0.5f,
|
||||
X = full_opacity_ratio,
|
||||
Width = 1 - full_opacity_ratio,
|
||||
}
|
||||
};
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user