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Implement new colour encoding and evaluator
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@ -1,6 +1,7 @@
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using System;
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using osu.Game.Rulesets.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
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using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour;
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namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
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{
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@ -12,40 +13,70 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
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return Math.Tanh(Math.E * -(val - center) / width);
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}
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public static double EvaluateDifficultyOf(ColourEncoding encoding)
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private static double sigmoid(double val, double center, double width, double middle, double height)
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{
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return 1 / Math.Pow(encoding.MonoRunLength, 0.5);
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return sigmoid(val, center, width) * (height / 2) + middle;
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}
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public static double EvaluateDifficultyOf(CoupledColourEncoding coupledEncoding)
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/// <summary>
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/// Evaluate the difficulty of the first note of a <see cref="MonoEncoding"/>.
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/// <param name="encoding">The encoding to evaluate.</param>
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/// <param name="i">The index of the mono encoding within it's parent <see cref="ColourEncoding"/>.</param>
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/// </summary>
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public static double EvaluateDifficultyOf(MonoEncoding encoding, int i)
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{
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double difficulty = 0;
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for (int i = 0; i < coupledEncoding.Payload.Length; i++)
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return sigmoid(i, 2, 2, 0.5, 1);
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}
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/// <summary>
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/// Evaluate the difficulty of the first note of a <see cref="ColourEncoding"/>.
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/// </summary>
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/// <param name="encoding">The encoding to evaluate.</param>
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/// <param name="i">The index of the colour encoding within it's parent <see cref="CoupledColourEncoding"/>.</param>
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public static double EvaluateDifficultyOf(ColourEncoding encoding, int i)
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{
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return sigmoid(i, 2, 2, 0.5, 1);
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}
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/// <summary>
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/// Evaluate the difficulty of the first note of a <see cref="CoupledColourEncoding"/>.
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/// </summary>
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public static double EvaluateDifficultyOf(CoupledColourEncoding encoding)
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{
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return 1 - sigmoid(encoding.RepetitionInterval, 2, 2, 0.5, 1);
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}
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/// <summary>
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/// Pre-evaluate and *assign* difficulty values of all hit objects encoded in a <see cref="CoupledColourEncoding"/>.
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/// Difficulty values are assigned to <see cref="TaikoDifficultyHitObjectColour.EvaluatedDifficulty"/> of each
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/// <see cref="TaikoDifficultyHitObject"/> encoded within.
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/// </summary>
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public static void PreEvaluateDifficulties(CoupledColourEncoding encoding)
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{
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double coupledEncodingDifficulty = EvaluateDifficultyOf(encoding);
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encoding.Payload[0].Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += coupledEncodingDifficulty;
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for (int i = 0; i < encoding.Payload.Count; i++)
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{
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difficulty += EvaluateDifficultyOf(coupledEncoding.Payload[i]);
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ColourEncoding colourEncoding = encoding.Payload[i];
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double colourEncodingDifficulty = EvaluateDifficultyOf(colourEncoding, i) * coupledEncodingDifficulty;
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colourEncoding.Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += colourEncodingDifficulty;
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for (int j = 0; j < colourEncoding.Payload.Count; j++)
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{
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MonoEncoding monoEncoding = colourEncoding.Payload[j];
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monoEncoding.EncodedData[0].Colour!.EvaluatedDifficulty += EvaluateDifficultyOf(monoEncoding, j) * colourEncodingDifficulty;
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}
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}
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return difficulty;
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}
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public static double EvaluateDifficultyOf(TaikoDifficultyHitObjectColour? colour)
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{
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if (colour == null) return 0;
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// double difficulty = 9.5 * Math.Log(colour.Encoding.Payload.Length + 1, 10);
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double difficulty = 3 * EvaluateDifficultyOf(colour.Encoding);
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// foreach (ColourEncoding encoding in colour.Encoding.Payload)
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// {
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// difficulty += sigmoid(encoding.MonoRunLength, 1, 1) * 0.4 + 0.6;
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// }
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// difficulty *= -sigmoid(colour.RepetitionInterval, 1, 7);
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difficulty *= -sigmoid(colour.RepetitionInterval, 6, 5) * 0.5 + 0.5;
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return difficulty;
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}
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public static double EvaluateDifficultyOf(DifficultyHitObject current)
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{
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return EvaluateDifficultyOf(((TaikoDifficultyHitObject)current).Colour);
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TaikoDifficultyHitObject? taikoObject = current as TaikoDifficultyHitObject;
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if (taikoObject != null && taikoObject.Colour != null)
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{
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return taikoObject.Colour.EvaluatedDifficulty;
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}
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return 0;
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}
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}
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}
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