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Add missing localisation for settings enums
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@ -114,6 +114,46 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString NoLimit => new TranslatableString(getKey(@"no_limit"), @"no limit");
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/// <summary>
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/// "Beatmap (with storyboard / video)"
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/// </summary>
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public static LocalisableString BeatmapWithStoryboard => new TranslatableString(getKey(@"beatmap_with_storyboard"), @"Beatmap (with storyboard / video)");
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/// <summary>
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/// "Always"
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/// </summary>
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public static LocalisableString Always => new TranslatableString(getKey(@"always"), @"Always");
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/// <summary>
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/// "Never"
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/// </summary>
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public static LocalisableString Never => new TranslatableString(getKey(@"never"), @"Never");
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/// <summary>
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/// "Sometimes"
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/// </summary>
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public static LocalisableString Sometimes => new TranslatableString(getKey(@"sometimes"), @"Sometimes");
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/// <summary>
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/// "Sequential"
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/// </summary>
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public static LocalisableString Sequential => new TranslatableString(getKey(@"sequential"), @"Sequential");
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/// <summary>
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/// "Classic"
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/// </summary>
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public static LocalisableString Classic => new TranslatableString(getKey(@"classic"), @"Classic");
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/// <summary>
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/// "Never repeat"
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/// </summary>
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public static LocalisableString NeverRepeat => new TranslatableString(getKey(@"never_repeat"), @"Never repeat");
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/// <summary>
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/// "True Random"
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/// </summary>
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public static LocalisableString TrueRandom => new TranslatableString(getKey(@"true_random"), @"True Random");
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private static string getKey(string key) => $"{prefix}:{key}";
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}
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}
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