Merge pull request #6435 from HoLLy-HaCKeR/cursor-size-trail

Fix cursor size trail scaling
This commit is contained in:
Dan Balasescu
2019-10-21 13:46:05 +09:00
committed by GitHub
3 changed files with 63 additions and 47 deletions

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@ -2,14 +2,11 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Skinning; using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
@ -23,12 +20,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private bool cursorExpand; private bool cursorExpand;
private Bindable<float> cursorScale;
private Bindable<bool> autoCursorScale;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private Container expandTarget; private Container expandTarget;
private Drawable scaleTarget;
public OsuCursor() public OsuCursor()
{ {
@ -43,43 +35,19 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config, IBindable<WorkingBeatmap> beatmap) private void load()
{ {
InternalChild = expandTarget = new Container InternalChild = expandTarget = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Child = scaleTarget = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling) Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
} }
}; };
this.beatmap.BindTo(beatmap);
this.beatmap.ValueChanged += _ => calculateScale();
cursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
cursorScale.ValueChanged += _ => calculateScale();
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += _ => calculateScale();
calculateScale();
}
private void calculateScale()
{
float scale = cursorScale.Value;
if (autoCursorScale.Value && beatmap.Value != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
}
scaleTarget.Scale = new Vector2(scale);
} }
private const float pressed_scale = 1.2f; private const float pressed_scale = 1.2f;

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@ -8,6 +8,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -27,6 +29,11 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly Drawable cursorTrail; private readonly Drawable cursorTrail;
public Bindable<float> CursorScale;
private Bindable<float> userCursorScale;
private Bindable<bool> autoCursorScale;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
public OsuCursorContainer() public OsuCursorContainer()
{ {
InternalChild = fadeContainer = new Container InternalChild = fadeContainer = new Container
@ -37,9 +44,36 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(OsuRulesetConfigManager config) private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig, IBindable<WorkingBeatmap> beatmap)
{ {
config?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail); rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
this.beatmap.BindTo(beatmap);
this.beatmap.ValueChanged += _ => calculateScale();
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
userCursorScale.ValueChanged += _ => calculateScale();
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += _ => calculateScale();
CursorScale = new Bindable<float>();
CursorScale.ValueChanged += e => ActiveCursor.Scale = cursorTrail.Scale = new Vector2(e.NewValue);
calculateScale();
}
private void calculateScale()
{
float scale = userCursorScale.Value;
if (autoCursorScale.Value && beatmap.Value != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
}
CursorScale.Value = scale;
} }
protected override void LoadComplete() protected override void LoadComplete()
@ -95,13 +129,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
protected override void PopIn() protected override void PopIn()
{ {
fadeContainer.FadeTo(1, 300, Easing.OutQuint); fadeContainer.FadeTo(1, 300, Easing.OutQuint);
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint); ActiveCursor.ScaleTo(CursorScale.Value, 400, Easing.OutQuint);
} }
protected override void PopOut() protected override void PopOut()
{ {
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint); fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint); ActiveCursor.ScaleTo(CursorScale.Value * 0.8f, 450, Easing.OutQuint);
} }
private class DefaultCursorTrail : CursorTrail private class DefaultCursorTrail : CursorTrail

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@ -1,15 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -18,9 +18,11 @@ namespace osu.Game.Rulesets.Osu.UI
{ {
public class OsuResumeOverlay : ResumeOverlay public class OsuResumeOverlay : ResumeOverlay
{ {
private Container cursorScaleContainer;
private OsuClickToResumeCursor clickToResumeCursor; private OsuClickToResumeCursor clickToResumeCursor;
private GameplayCursorContainer localCursorContainer; private OsuCursorContainer localCursorContainer;
private Bindable<float> localCursorScale;
public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null; public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
@ -29,22 +31,35 @@ namespace osu.Game.Rulesets.Osu.UI
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
Add(clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume }); Add(cursorScaleContainer = new Container
{
RelativePositionAxes = Axes.Both,
Child = clickToResumeCursor = new OsuClickToResumeCursor { ResumeRequested = Resume }
});
} }
public override void Show() public override void Show()
{ {
base.Show(); base.Show();
clickToResumeCursor.ShowAt(GameplayCursor.ActiveCursor.Position); GameplayCursor.ActiveCursor.Hide();
cursorScaleContainer.MoveTo(GameplayCursor.ActiveCursor.Position);
clickToResumeCursor.Appear();
if (localCursorContainer == null) if (localCursorContainer == null)
{
Add(localCursorContainer = new OsuCursorContainer()); Add(localCursorContainer = new OsuCursorContainer());
localCursorScale = new Bindable<float>();
localCursorScale.BindTo(localCursorContainer.CursorScale);
localCursorScale.BindValueChanged(scale => cursorScaleContainer.Scale = new Vector2(scale.NewValue), true);
}
} }
public override void Hide() public override void Hide()
{ {
localCursorContainer?.Expire(); localCursorContainer?.Expire();
localCursorContainer = null; localCursorContainer = null;
GameplayCursor.ActiveCursor.Show();
base.Hide(); base.Hide();
} }
@ -82,7 +97,7 @@ namespace osu.Game.Rulesets.Osu.UI
case OsuAction.RightButton: case OsuAction.RightButton:
if (!IsHovered) return false; if (!IsHovered) return false;
this.ScaleTo(new Vector2(2), TRANSITION_TIME, Easing.OutQuint); this.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint);
ResumeRequested?.Invoke(); ResumeRequested?.Invoke();
return true; return true;
@ -93,11 +108,10 @@ namespace osu.Game.Rulesets.Osu.UI
public bool OnReleased(OsuAction action) => false; public bool OnReleased(OsuAction action) => false;
public void ShowAt(Vector2 activeCursorPosition) => Schedule(() => public void Appear() => Schedule(() =>
{ {
updateColour(); updateColour();
this.MoveTo(activeCursorPosition); this.ScaleTo(4).Then().ScaleTo(1, 1000, Easing.OutQuint);
this.ScaleTo(new Vector2(4)).Then().ScaleTo(Vector2.One, 1000, Easing.OutQuint);
}); });
private void updateColour() private void updateColour()