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Add various logging of global WorkingBeatmap
state changes
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@ -10,6 +10,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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@ -302,6 +303,8 @@ namespace osu.Game.Screens.Menu
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public void PresentBeatmap(WorkingBeatmap beatmap, RulesetInfo ruleset)
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{
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Logger.Log($"{nameof(MainMenu)} completing {nameof(PresentBeatmap)} with beatmap {beatmap} ruleset {ruleset}");
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Beatmap.Value = beatmap;
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Ruleset.Value = ruleset;
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