From 6303b88e5666a4d7527bb8ed3cfc0da602913386 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 10 Nov 2022 14:31:24 +0100 Subject: [PATCH] Fix NRT causing CI failure --- osu.Game.Rulesets.Taiko/Skinning/Default/CirclePiece.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Default/CirclePiece.cs b/osu.Game.Rulesets.Taiko/Skinning/Default/CirclePiece.cs index 612756ba08..ccde8e6ac9 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Default/CirclePiece.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Default/CirclePiece.cs @@ -159,7 +159,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default { case ArmedState.Hit: using (BeginAbsoluteSequence(drawableHitObject.HitStateUpdateTime)) - flashBox?.FadeTo(0.9f).FadeOut(300); + flashBox.FadeTo(0.9f).FadeOut(300); break; } }