mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 00:09:55 +09:00
Fix selection not being preserved when IsValidMod changes
This commit is contained in:
@ -153,6 +153,18 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddAssert("nightcore still visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModNightcore)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeIsValidPreservesSelection()
|
||||
{
|
||||
changeRuleset(0);
|
||||
|
||||
AddStep("select DT + HD", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHidden() });
|
||||
AddAssert("DT + HD selected", () => modSelect.ChildrenOfType<ModButton>().Count(b => b.Selected) == 2);
|
||||
|
||||
AddStep("make NF invalid", () => modSelect.IsValidMod = m => !(m is ModNoFail));
|
||||
AddAssert("DT + HD still selected", () => modSelect.ChildrenOfType<ModButton>().Count(b => b.Selected) == 2);
|
||||
}
|
||||
|
||||
private void testSingleMod(Mod mod)
|
||||
{
|
||||
selectNext(mod);
|
||||
|
Reference in New Issue
Block a user