From 51050ec4eff4a6d5dc81c0f95757f2194cbb9ee4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 6 Jul 2020 12:54:39 +0900 Subject: [PATCH] Add per-result type pooling --- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 51 +++++++++++++++---- .../Rulesets/Judgements/DrawableJudgement.cs | 1 + 2 files changed, 42 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index f9002a29ca..2eff99bd3e 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -1,18 +1,23 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Collections.Generic; +using System.Linq; using osuTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Pooling; -using osu.Framework.Logging; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Connections; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Osu.UI.Cursor; +using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; namespace osu.Game.Rulesets.Osu.UI @@ -28,13 +33,12 @@ namespace osu.Game.Rulesets.Osu.UI protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer(); - private readonly DrawablePool judgementPool; + private readonly IDictionary> poolDictionary = new Dictionary>(); public OsuPlayfield() { InternalChildren = new Drawable[] { - judgementPool = new DrawablePool(20), followPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both, @@ -59,6 +63,13 @@ namespace osu.Game.Rulesets.Osu.UI }; hitPolicy = new OrderedHitPolicy(HitObjectContainer); + + var hitWindows = new OsuHitWindows(); + + foreach (var result in Enum.GetValues(typeof(HitResult)).OfType().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r))) + poolDictionary.Add(result, new DrawableJudgementPool(result)); + + AddRangeInternal(poolDictionary.Values); } public override void Add(DrawableHitObject h) @@ -96,16 +107,15 @@ namespace osu.Game.Rulesets.Osu.UI if (!judgedObject.DisplayResult || !DisplayJudgements.Value) return; - DrawableOsuJudgement explosion = judgementPool.Get(doj => + var osuObject = (OsuHitObject)judgedObject.HitObject; + + DrawableOsuJudgement explosion = poolDictionary[result.Type].Get(doj => { - if (doj.Result != null) - Logger.Log("reused!"); - doj.Result = result; doj.JudgedObject = judgedObject; - doj.Origin = Anchor.Centre; - doj.Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition; - doj.Scale = new Vector2(((OsuHitObject)judgedObject.HitObject).Scale); + // todo: move to JudgedObject property? + doj.Position = osuObject.StackedEndPosition; + doj.Scale = new Vector2(osuObject.Scale); }); judgementLayer.Add(explosion); @@ -117,5 +127,26 @@ namespace osu.Game.Rulesets.Osu.UI { public void Add(Drawable approachCircleProxy) => AddInternal(approachCircleProxy); } + + private class DrawableJudgementPool : DrawablePool + { + private readonly HitResult result; + + public DrawableJudgementPool(HitResult result) + : base(10) + { + this.result = result; + } + + protected override DrawableOsuJudgement CreateNewDrawable() + { + var judgement = base.CreateNewDrawable(); + + // just a placeholder to initialise the correct drawable hierarchy for this pool. + judgement.Result = new JudgementResult(new HitObject(), new Judgement()) { Type = result }; + + return judgement; + } + } } } diff --git a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs index 86dd02f2bb..3ec5326299 100644 --- a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs +++ b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs @@ -75,6 +75,7 @@ namespace osu.Game.Rulesets.Judgements public DrawableJudgement() { Size = new Vector2(judgement_size); + Origin = Anchor.Centre; } protected virtual void ApplyHitAnimations()